fosphor/gl: Fix memory leak when releasing color map
Thanks to Emil Berg for reporting Signed-off-by: Sylvain Munaut <tnt@246tNt.com>
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@ -217,6 +217,9 @@ fosphor_gl_cmap_release(struct fosphor_gl_cmap_ctx *cmap_ctx)
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gl_cmap_release_shader(&cmap_ctx->shaders[GL_CMAP_SHADER_SIMPLE]);
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gl_cmap_release_shader(&cmap_ctx->shaders[GL_CMAP_SHADER_SIMPLE]);
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gl_cmap_release_shader(&cmap_ctx->shaders[GL_CMAP_SHADER_BICUBIC]);
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gl_cmap_release_shader(&cmap_ctx->shaders[GL_CMAP_SHADER_BICUBIC]);
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gl_cmap_release_shader(&cmap_ctx->shaders[GL_CMAP_SHADER_FALLBACK]);
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gl_cmap_release_shader(&cmap_ctx->shaders[GL_CMAP_SHADER_FALLBACK]);
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/* Release container */
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free(cmap_ctx);
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}
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}
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