150 lines
4.4 KiB
C
150 lines
4.4 KiB
C
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/*===========================================================================
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FILE:
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Connection.h
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DESCRIPTION:
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Declaration of cConnection class
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PUBLIC CLASSES AND METHODS:
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cComm
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This class defines a prototype for low level communications
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Copyright (c) 2012, Code Aurora Forum. All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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* Neither the name of Code Aurora Forum nor
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the names of its contributors may be used to endorse or promote
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products derived from this software without specific prior written
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permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
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SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
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CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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POSSIBILITY OF SUCH DAMAGE.
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===========================================================================*/
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//---------------------------------------------------------------------------
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// Include Files
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//---------------------------------------------------------------------------
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#include "Event.h"
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//---------------------------------------------------------------------------
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// Pragmas
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//---------------------------------------------------------------------------
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#pragma once
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/*=========================================================================*/
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// Class cIOCallback
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/*=========================================================================*/
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class cIOCallback
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{
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public:
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// (Inline) Constructor
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cIOCallback() { };
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// (Inline) Destructor
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virtual ~cIOCallback() { };
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// The I/O has been completed, process the results
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virtual void IOComplete(
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DWORD status,
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DWORD bytesTransferred ) = 0;
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};
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/*=========================================================================*/
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// Class cConnection
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/*=========================================================================*/
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class cConnection
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{
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public:
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// Constructor
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cConnection()
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: mpRxCallback( 0 )
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{ };
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// Is this object valid?
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virtual bool IsValid()
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{
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return false;
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};
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// Connect to the specified interface
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virtual bool Connect( LPCSTR pPort )
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{
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return false;
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};
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// Send a control message
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virtual int SendCtl(
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UINT type,
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void * pData )
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{
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return -1;
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};
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// Disconnect from the current port
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virtual bool Disconnect()
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{
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return false;
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};
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// Cancel any in-progress I/O
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virtual bool CancelIO()
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{
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return false;
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};
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// Cancel any in-progress receive operation
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virtual bool CancelRx()
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{
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return false;
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};
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// Cancel any in-progress transmit operation
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virtual bool CancelTx()
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{
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return false;
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};
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// Receive data
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virtual bool RxData(
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BYTE * pBuf,
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ULONG bufSz,
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cIOCallback * pCallback )
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{
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return false;
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};
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// Transmit data
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virtual bool TxData(
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const BYTE * pBuf,
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ULONG bufSz )
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{
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return false;
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};
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// Are we currently connected to a port?
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virtual bool IsConnected()
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{
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return false;
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};
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protected:
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/* Read callbacks */
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cIOCallback * mpRxCallback;
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};
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