/*=========================================================================== FILE: Connection.h DESCRIPTION: Declaration of cConnection class PUBLIC CLASSES AND METHODS: cComm This class defines a prototype for low level communications Copyright (c) 2012, Code Aurora Forum. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of Code Aurora Forum nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ===========================================================================*/ //--------------------------------------------------------------------------- // Include Files //--------------------------------------------------------------------------- #include "Event.h" //--------------------------------------------------------------------------- // Pragmas //--------------------------------------------------------------------------- #pragma once /*=========================================================================*/ // Class cIOCallback /*=========================================================================*/ class cIOCallback { public: // (Inline) Constructor cIOCallback() { }; // (Inline) Destructor virtual ~cIOCallback() { }; // The I/O has been completed, process the results virtual void IOComplete( DWORD status, DWORD bytesTransferred ) = 0; }; /*=========================================================================*/ // Class cConnection /*=========================================================================*/ class cConnection { public: // Constructor cConnection() : mpRxCallback( 0 ) { }; // Is this object valid? virtual bool IsValid() { return false; }; // Connect to the specified interface virtual bool Connect( LPCSTR pPort ) { return false; }; // Send a control message virtual int SendCtl( UINT type, void * pData ) { return -1; }; // Disconnect from the current port virtual bool Disconnect() { return false; }; // Cancel any in-progress I/O virtual bool CancelIO() { return false; }; // Cancel any in-progress receive operation virtual bool CancelRx() { return false; }; // Cancel any in-progress transmit operation virtual bool CancelTx() { return false; }; // Receive data virtual bool RxData( BYTE * pBuf, ULONG bufSz, cIOCallback * pCallback ) { return false; }; // Transmit data virtual bool TxData( const BYTE * pBuf, ULONG bufSz ) { return false; }; // Are we currently connected to a port? virtual bool IsConnected() { return false; }; protected: /* Read callbacks */ cIOCallback * mpRxCallback; };