wireshark/epan/reassemble.h

1167 lines
53 KiB
C

/** @file
* Declarations of routines for {fragment,segment} reassembly
*
* Wireshark - Network traffic analyzer
* By Gerald Combs <gerald@wireshark.org>
* Copyright 1998 Gerald Combs
*
* SPDX-License-Identifier: GPL-2.0-or-later
*/
/* make sure that all flags that are set in a fragment entry is also set for
* the flags field of fd_head !!!
*/
#ifndef REASSEMBLE_H
#define REASSEMBLE_H
#include "ws_symbol_export.h"
/* only in fd_head: packet is defragmented */
#define FD_DEFRAGMENTED 0x0001
/* there are overlapping fragments */
#define FD_OVERLAP 0x0002
/* overlapping fragments contain different data */
#define FD_OVERLAPCONFLICT 0x0004
/* more than one fragment which indicates end-of data */
#define FD_MULTIPLETAILS 0x0008
/* fragment starts before the end of the datagram but extends
past the end of the datagram */
#define FD_TOOLONGFRAGMENT 0x0010
/* fragment tvb is subset, don't tvb_free() it */
#define FD_SUBSET_TVB 0x0020
/* this flag is used to request fragment_add to continue the reassembly process */
#define FD_PARTIAL_REASSEMBLY 0x0040
/* fragment offset is indicated by sequence number and not byte offset
into the defragmented packet */
#define FD_BLOCKSEQUENCE 0x0100
/* This flag is set in (only) fd_head to denote that datalen has been set to a valid value.
* It's implied by FD_DEFRAGMENTED (we must know the total length of the
* datagram if we have defragmented it...)
*/
#define FD_DATALEN_SET 0x0400
typedef struct _fragment_item {
struct _fragment_item *next;
guint32 frame; /**< frame number where the fragment is from */
guint32 offset; /**< fragment number for FD_BLOCKSEQUENCE, byte
* offset otherwise */
guint32 len; /**< fragment length */
guint32 flags; /**< XXX - do some of these apply only to reassembly
* heads and others only to fragments within
* a reassembly? */
tvbuff_t *tvb_data;
} fragment_item;
typedef struct _fragment_head {
struct _fragment_item *next;
struct _fragment_item *first_gap; /**< pointer to last fragment before first gap.
* NULL if there is no fragment starting at offset 0 */
guint ref_count; /**< reference count in reassembled_table */
guint32 contiguous_len; /**< contiguous length from head up to first gap */
guint32 frame; /**< maximum of all frame numbers added to reassembly */
guint32 len; /**< When flags&FD_BLOCKSEQUENCE and FD_DEFRAGMENTED
* are set, the number of bytes of the full datagram.
* Otherwise not valid. */
guint32 fragment_nr_offset; /**< offset for frame numbering, for sequences, where the
* provided fragment number of the first fragment does
* not start with 0 */
guint32 datalen; /**< When flags&FD_BLOCKSEQUENCE is set, the
* index of the last block (segments in
* datagram + 1); otherwise the number of
* bytes of the full datagram. Only valid in
* the first item of the fragments list when
* flags&FD_DATALEN is set.*/
guint32 reassembled_in; /**< frame where this PDU was reassembled,
* only valid when FD_DEFRAGMENTED is set */
guint8 reas_in_layer_num; /**< The current "depth" or layer number in the current
* frame where reassembly was completed.
* Example: in SCTP there can be several data chunks and
* we want the reassemblied tvb for the final segment only. */
guint32 flags; /**< XXX - do some of these apply only to reassembly
* heads and others only to fragments within
* a reassembly? */
tvbuff_t *tvb_data;
/**
* Null if the reassembly had no error; non-null if it had
* an error, in which case it's the string for the error.
*/
const char *error;
} fragment_head;
/*
* Flags for fragment_add_seq_*
*/
/* we don't have any sequence numbers - fragments are assumed to appear in
* order */
#define REASSEMBLE_FLAGS_NO_FRAG_NUMBER 0x0001
/* a special fudge for the 802.11 dissector */
#define REASSEMBLE_FLAGS_802_11_HACK 0x0002
/*
* Flags for fragment_add_seq_single_*
*/
/* we want to age off old packets */
#define REASSEMBLE_FLAGS_AGING 0x0001
/*
* Generates a fragment identifier based on the given parameters. "data" is an
* opaque type whose interpretation is up to the caller of fragment_add*
* functions and the fragment key function (possibly NULL if you do not care).
*
* Keys returned by this function are only used within this packet scope.
*/
typedef gpointer (*fragment_temporary_key)(const packet_info *pinfo,
const guint32 id, const void *data);
/*
* Like fragment_temporary_key, but used for identifying reassembled fragments
* which may persist through multiple packets.
*/
typedef gpointer (*fragment_persistent_key)(const packet_info *pinfo,
const guint32 id, const void *data);
/*
* Data structure to keep track of fragments and reassemblies.
*/
typedef struct {
GHashTable *fragment_table;
GHashTable *reassembled_table;
fragment_temporary_key temporary_key_func;
fragment_persistent_key persistent_key_func;
GDestroyNotify free_temporary_key_func; /* temporary key destruction function */
} reassembly_table;
/*
* Table of functions for a reassembly table.
*/
typedef struct {
/* Functions for fragment table */
GHashFunc hash_func; /* hash function */
GEqualFunc equal_func; /* comparison function */
fragment_temporary_key temporary_key_func; /* temporary key creation function */
fragment_persistent_key persistent_key_func; /* persistent key creation function */
GDestroyNotify free_temporary_key_func; /* temporary key destruction function */
GDestroyNotify free_persistent_key_func; /* persistent key destruction function */
} reassembly_table_functions;
/*
* Tables of functions exported for the benefit of dissectors that
* don't need special items in their keys.
*/
WS_DLL_PUBLIC const reassembly_table_functions
addresses_reassembly_table_functions; /* keys have endpoint addresses and an ID */
WS_DLL_PUBLIC const reassembly_table_functions
addresses_ports_reassembly_table_functions; /* keys have endpoint addresses and ports and an ID */
/*
* Register a reassembly table. By registering the table with epan, the creation and
* destruction of the table can be managed by epan and not the dissector.
*/
WS_DLL_PUBLIC void
reassembly_table_register(reassembly_table *table,
const reassembly_table_functions *funcs);
/*
* Initialize/destroy a reassembly table.
*
* init: If table doesn't exist: create table;
* else: just remove any entries;
* destroy: remove entries and destroy table;
*/
WS_DLL_PUBLIC void
reassembly_table_init(reassembly_table *table,
const reassembly_table_functions *funcs);
WS_DLL_PUBLIC void
reassembly_table_destroy(reassembly_table *table);
/*
* This function adds a new fragment to the reassembly table
* If this is the first fragment seen for this datagram, a new entry
* is created in the table, otherwise this fragment is just added
* to the linked list of fragments for this packet.
* The list of fragments for a specific datagram is kept sorted for
* easier handling.
*
* Datagrams (messages) are identified by a key generated by
* fragment_temporary_key or fragment_persistent_key, based on the "pinfo", "id"
* and "data" pairs. (This is the sole purpose of "data".)
*
* Fragments are identified by "frag_offset".
*
* Returns a pointer to the head of the fragment data list if we have all the
* fragments, NULL otherwise. Note that the reassembled fragments list may have
* a non-zero fragment offset, the only guarantee is that no gaps exist within
* the list.
*
* @note Reused keys are assumed to refer to the same reassembled message
* (i.e., retransmission). If the same "id" is used more than once on a
* connection, then "data" and custom reassembly_table_functions should be
* used so that the keys hash differently.
*/
WS_DLL_PUBLIC fragment_head *
fragment_add(reassembly_table *table, tvbuff_t *tvb, const int offset,
const packet_info *pinfo, const guint32 id, const void *data,
const guint32 frag_offset, const guint32 frag_data_len,
const gboolean more_frags);
/*
* Like fragment_add, except that the fragment may be added to multiple
* reassembly tables. This is needed when multiple protocol layers try
* to add the same packet to the reassembly table.
*/
WS_DLL_PUBLIC fragment_head *
fragment_add_multiple_ok(reassembly_table *table, tvbuff_t *tvb,
const int offset, const packet_info *pinfo,
const guint32 id, const void *data,
const guint32 frag_offset,
const guint32 frag_data_len,
const gboolean more_frags);
/*
* Like fragment_add, except that the fragment may originate from a frame
* other than pinfo->num. For use when you are adding an out of order segment
* that arrived in an earlier frame, so that show_fragment_tree will display
* the correct fragment numbers.
*
* This is for protocols like TCP, where the correct reassembly to add a
* segment to cannot be determined without processing previous segments
* in sequence order, including handing them to subdissectors.
*
* Note that pinfo is still used to set reassembled_in if we have all the
* fragments, so that results on subsequent passes can be the same as the
* first pass.
*/
WS_DLL_PUBLIC fragment_head *
fragment_add_out_of_order(reassembly_table *table, tvbuff_t *tvb,
const int offset, const packet_info *pinfo,
const guint32 id, const void *data,
const guint32 frag_offset,
const guint32 frag_data_len,
const gboolean more_frags, const guint32 frag_frame);
/*
* Like fragment_add, but maintains a table for completed reassemblies.
*
* If the packet was seen before, return the head of the fully reassembled
* fragments list (NULL if there was none).
*
* Otherwise (if reassembly was not possible before), try to add the new
* fragment to the fragments table. If reassembly is now possible, remove all
* (reassembled) fragments from the fragments table and store it as a completed
* reassembly. The head of this reassembled fragments list is returned.
*
* Otherwise (if reassembly is still not possible after adding this fragment),
* return NULL.
*
* @note Completed reassemblies are removed from the in-progress table, so
* key can be reused to begin a new reassembled message. Conversely,
* dissectors SHOULD NOT call this with a retransmitted fragment of a
* completed reassembly. Dissectors atop a reliable protocol like TCP
* may assume that the lower layer dissector handles retransmission,
* but other dissectors (e.g., atop UDP or Ethernet) will have to handle
* that situation themselves.
*/
WS_DLL_PUBLIC fragment_head *
fragment_add_check(reassembly_table *table, tvbuff_t *tvb, const int offset,
const packet_info *pinfo, const guint32 id,
const void *data, const guint32 frag_offset,
const guint32 frag_data_len, const gboolean more_frags);
/*
* Like fragment_add_check, but handles retransmissions after reassembly.
*
* Start new reassembly only if there is no reassembly in progress and there
* is no completed reassembly reachable from fallback_frame. If there is
* completed reassembly (reachable from fallback_frame), simply links this
* packet into the list, updating the flags if necessary (however actual data
* and reassembled in frame won't be modified).
*/
WS_DLL_PUBLIC fragment_head *
fragment_add_check_with_fallback(reassembly_table *table, tvbuff_t *tvb, const int offset,
const packet_info *pinfo, const guint32 id,
const void *data, const guint32 frag_offset,
const guint32 frag_data_len, const gboolean more_frags,
const guint32 fallback_frame);
/*
* Like fragment_add, but fragments have a block sequence number starting from
* zero (for the first fragment of each datagram). This differs from
* fragment_add for which the fragment may start at any offset.
*
* If this is the first fragment seen for this datagram, a new
* "fragment_head" structure is allocated to refer to the reassembled
* packet, and:
*
* if "more_frags" is false, and either we have no sequence numbers, or
* are using the 802.11 hack (via fragment_add_seq_802_11), it is assumed that
* this is the only fragment in the datagram. The structure is not added to the
* hash table, and not given any fragments to refer to, but is just returned.
*
* In this latter case reassembly wasn't done (since there was only one
* fragment in the packet); dissectors can check the 'next' pointer on the
* returned list to see if this case was hit or not.
*
* Otherwise, this fragment is just added to the linked list of fragments
* for this packet; the fragment_item is also added to the fragment hash if
* necessary.
*
* If this packet completes assembly, these functions return the head of the
* fragment data; otherwise, they return null.
*
* @note Reused keys are assumed to refer to the same reassembled message
* (i.e., retransmission). If the same "id" is used more than once on a
* connection, then "data" and custom reassembly_table_functions should be
* used so that the keys hash differently.
*/
WS_DLL_PUBLIC fragment_head *
fragment_add_seq(reassembly_table *table, tvbuff_t *tvb, const int offset,
const packet_info *pinfo, const guint32 id, const void *data,
const guint32 frag_number, const guint32 frag_data_len,
const gboolean more_frags, const guint32 flags);
/*
* Like fragment_add_seq, but maintains a table for completed reassemblies
* just like fragment_add_check.
*
* @note Completed reassemblies are removed from the in-progress table, so
* key can be reused to begin a new reassembled message. Conversely,
* dissectors SHOULD NOT call this with a retransmitted fragment of a
* completed reassembly. Dissectors atop a reliable protocol like TCP
* may assume that the lower layer dissector handles retransmission,
* but other dissectors (e.g., atop UDP or Ethernet) will have to handle
* that situation themselves.
*/
WS_DLL_PUBLIC fragment_head *
fragment_add_seq_check(reassembly_table *table, tvbuff_t *tvb, const int offset,
const packet_info *pinfo, const guint32 id,
const void *data,
const guint32 frag_number, const guint32 frag_data_len,
const gboolean more_frags);
/*
* Like fragment_add_seq_check, but immediately returns a fragment list for a
* new fragment. This is a workaround specific for the 802.11 dissector, do not
* use it elsewhere.
*/
WS_DLL_PUBLIC fragment_head *
fragment_add_seq_802_11(reassembly_table *table, tvbuff_t *tvb,
const int offset, const packet_info *pinfo,
const guint32 id, const void *data,
const guint32 frag_number, const guint32 frag_data_len,
const gboolean more_frags);
/*
* Like fragment_add_seq_check, but without explicit fragment number. Fragments
* are simply appended until no "more_frags" is false.
*
* @note Out of order fragments will not be reassembled correctly.
* Dissectors atop a reliable protocol like TCP may rely on the lower
* level dissector reordering out or order segments (if the appropriate
* out of order reassembly preference is enabled), but other dissectors
* will have to handle out of order fragments themselves, if possible.
*/
WS_DLL_PUBLIC fragment_head *
fragment_add_seq_next(reassembly_table *table, tvbuff_t *tvb, const int offset,
const packet_info *pinfo, const guint32 id,
const void *data, const guint32 frag_data_len,
const gboolean more_frags);
/*
* Like fragment_add_seq_check, but for protocols like PPP MP with a single
* sequence number that increments for each fragment, thus acting like the sum
* of the PDU sequence number and explicit fragment number in other protocols.
* See Appendix A of RFC 4623 (PWE3 Fragmentation and Reassembly) for a list
* of protocols that use this style, including PPP MP (RFC 1990), PWE3 MPLS
* (RFC 4385), L2TPv2 (RFC 2661), L2TPv3 (RFC 3931), ATM, and Frame Relay.
* It is guaranteed to reassemble a packet split up to "max_frags" in size,
* but may manage to reassemble more in certain cases.
*/
WS_DLL_PUBLIC fragment_head *
fragment_add_seq_single(reassembly_table *table, tvbuff_t *tvb,
const int offset, const packet_info *pinfo, const guint32 id,
const void* data, const guint32 frag_data_len,
const gboolean first, const gboolean last,
const guint32 max_frags);
/*
* A variation on the above that ages off fragments that have not been
* reassembled. Useful if the sequence number loops to deal with leftover
* fragments from the beginning of the capture or missing fragments.
*/
WS_DLL_PUBLIC fragment_head *
fragment_add_seq_single_aging(reassembly_table *table, tvbuff_t *tvb,
const int offset, const packet_info *pinfo, const guint32 id,
const void* data, const guint32 frag_data_len,
const gboolean first, const gboolean last,
const guint32 max_frags, const guint32 max_age);
/*
* Start a reassembly, expecting "tot_len" as the number of given fragments (not
* the number of bytes). Data can be added later using fragment_add_seq_check.
*/
WS_DLL_PUBLIC void
fragment_start_seq_check(reassembly_table *table, const packet_info *pinfo,
const guint32 id, const void *data,
const guint32 tot_len);
/*
* Mark end of reassembly and returns the reassembled fragment (if completed).
* Use it when fragments were added with "more_flags" set while you discovered
* that no more fragments have to be added.
* This is for fragments added with add_seq_next; it doesn't check for gaps,
* and doesn't set datalen correctly for the fragment_add family.
*/
WS_DLL_PUBLIC fragment_head *
fragment_end_seq_next(reassembly_table *table, const packet_info *pinfo,
const guint32 id, const void *data);
/* To specify the offset for the fragment numbering, the first fragment is added with 0, and
* afterwards this offset is set. All additional calls to off_seq_check will calculate
* the number in sequence in regards to the offset */
WS_DLL_PUBLIC void
fragment_add_seq_offset(reassembly_table *table, const packet_info *pinfo, const guint32 id,
const void *data, const guint32 fragment_offset);
/*
* Sets the expected index for the last block (for fragment_add_seq functions)
* or the expected number of bytes (for fragment_add functions). A reassembly
* must already have started.
*
* Note that for FD_BLOCKSEQUENCE tot_len is the index for the tail fragment.
* i.e. since the block numbers start at 0, if we specify tot_len==2, that
* actually means we want to defragment 3 blocks, block 0, 1 and 2.
*/
WS_DLL_PUBLIC void
fragment_set_tot_len(reassembly_table *table, const packet_info *pinfo,
const guint32 id, const void *data, const guint32 tot_len);
/*
* Similar to fragment_set_tot_len, it sets the expected number of bytes (for
* fragment_add functions) for a previously started reassembly. If the specified
* length already matches the reassembled length, then nothing will be done.
*
* If the fragments were previously reassembled, then this state will be
* cleared, allowing new fragments to extend the reassembled result again.
*/
void
fragment_reset_tot_len(reassembly_table *table, const packet_info *pinfo,
const guint32 id, const void *data, const guint32 tot_len);
/*
* Truncates the size of an already defragmented reassembly to tot_len,
* discarding past that point, including splitting any fragments in the
* middle as necessary. The specified length must be less than or equal
* to the reassembled length. (If it already matches the reassembled length,
* then nothing will be done.)
*
* Used for continuous streams like TCP, where the length of a segment cannot
* be determined without first reassembling and handing to a subdissector.
*/
void
fragment_truncate(reassembly_table *table, const packet_info *pinfo,
const guint32 id, const void *data, const guint32 tot_len);
/*
* Return the expected index for the last block (for fragment_add_seq functions)
* or the expected number of bytes (for fragment_add functions).
*/
WS_DLL_PUBLIC guint32
fragment_get_tot_len(reassembly_table *table, const packet_info *pinfo,
const guint32 id, const void *data);
/*
* This function will set the partial reassembly flag(FD_PARTIAL_REASSEMBLY) for a fh.
* When this function is called, the fh MUST already exist, i.e.
* the fh MUST be created by the initial call to fragment_add() before
* this function is called. Also note that this function MUST be called to indicate
* a fh will be extended (increase the already stored data). After calling this function,
* and if FD_DEFRAGMENTED is set, the reassembly process will be continued.
*/
WS_DLL_PUBLIC void
fragment_set_partial_reassembly(reassembly_table *table,
const packet_info *pinfo, const guint32 id,
const void *data);
/* This function is used to check if there is partial or completed reassembly state
* matching this packet. I.e. Are there reassembly going on or not for this packet?
*/
WS_DLL_PUBLIC fragment_head *
fragment_get(reassembly_table *table, const packet_info *pinfo,
const guint32 id, const void *data);
/* The same for the reassemble table */
WS_DLL_PUBLIC fragment_head *
fragment_get_reassembled_id(reassembly_table *table, const packet_info *pinfo,
const guint32 id);
/* This will free up all resources and delete reassembly state for this PDU.
* Except if the PDU is completely reassembled, then it would NOT deallocate the
* buffer holding the reassembled data but instead return the TVB
*
* So, if you call fragment_delete and it returns non-NULL, YOU are responsible to
* tvb_free() .
*/
WS_DLL_PUBLIC tvbuff_t *
fragment_delete(reassembly_table *table, const packet_info *pinfo,
const guint32 id, const void *data);
/* This struct holds references to all the tree and field handles used when
* displaying the reassembled fragment tree in the packet details view. A
* dissector will populate this structure with its own tree and field handles
* and then invoke show_fragment_tree to have those items added to the packet
* details tree.
*/
typedef struct _fragment_items {
gint *ett_fragment;
gint *ett_fragments;
int *hf_fragments; /* FT_NONE */
int *hf_fragment; /* FT_FRAMENUM */
int *hf_fragment_overlap; /* FT_BOOLEAN */
int *hf_fragment_overlap_conflict; /* FT_BOOLEAN */
int *hf_fragment_multiple_tails; /* FT_BOOLEAN */
int *hf_fragment_too_long_fragment; /* FT_BOOLEAN */
int *hf_fragment_error; /* FT_FRAMENUM */
int *hf_fragment_count; /* FT_UINT32 */
int *hf_reassembled_in; /* FT_FRAMENUM */
int *hf_reassembled_length; /* FT_UINT32 */
int *hf_reassembled_data; /* FT_BYTES */
const char *tag;
} fragment_items;
WS_DLL_PUBLIC tvbuff_t *
process_reassembled_data(tvbuff_t *tvb, const int offset, packet_info *pinfo,
const char *name, fragment_head *fd_head, const fragment_items *fit,
gboolean *update_col_infop, proto_tree *tree);
WS_DLL_PUBLIC gboolean
show_fragment_tree(fragment_head *ipfd_head, const fragment_items *fit,
proto_tree *tree, packet_info *pinfo, tvbuff_t *tvb, proto_item **fi);
WS_DLL_PUBLIC gboolean
show_fragment_seq_tree(fragment_head *ipfd_head, const fragment_items *fit,
proto_tree *tree, packet_info *pinfo, tvbuff_t *tvb, proto_item **fi);
/* Initialize internal structures
*/
extern void reassembly_tables_init(void);
/* Cleanup internal structures
*/
extern void
reassembly_table_cleanup(void);
/* ===================== Streaming data reassembly helper ===================== */
/**
* Macro to help to define ett or hf items variables for reassembly (especially for streaming reassembly).
* The statement:
*
* REASSEMBLE_ITEMS_DEFINE(foo_body, "Foo Body"); // in global scope
*
* will create global variables:
*
* static gint ett_foo_body_fragment;
* static gint ett_foo_body_fragments;
* static int hf_foo_body_fragment;
* static int hf_foo_body_fragments;
* static int hf_foo_body_fragment_overlap;
* ...
* static int hf_foo_body_segment;
*
* static const fragment_items foo_body_fragment_items = {
* &ett_foo_body_fragment,
* &ett_foo_body_fragments,
* &hf_foo_body_fragments,
* &hf_foo_body_fragment,
* &hf_foo_body_fragment_overlap,
* ...
* "Foo Body fragments"
* };
*/
#define REASSEMBLE_ITEMS_DEFINE(var_prefix, name_prefix) \
static gint ett_##var_prefix##_fragment; \
static gint ett_##var_prefix##_fragments; \
static int hf_##var_prefix##_fragments; \
static int hf_##var_prefix##_fragment; \
static int hf_##var_prefix##_fragment_overlap; \
static int hf_##var_prefix##_fragment_overlap_conflicts; \
static int hf_##var_prefix##_fragment_multiple_tails; \
static int hf_##var_prefix##_fragment_too_long_fragment; \
static int hf_##var_prefix##_fragment_error; \
static int hf_##var_prefix##_fragment_count; \
static int hf_##var_prefix##_reassembled_in; \
static int hf_##var_prefix##_reassembled_length; \
static int hf_##var_prefix##_reassembled_data; \
static int hf_##var_prefix##_segment; \
static const fragment_items var_prefix##_fragment_items = { \
&ett_##var_prefix##_fragment, \
&ett_##var_prefix##_fragments, \
&hf_##var_prefix##_fragments, \
&hf_##var_prefix##_fragment, \
&hf_##var_prefix##_fragment_overlap, \
&hf_##var_prefix##_fragment_overlap_conflicts, \
&hf_##var_prefix##_fragment_multiple_tails, \
&hf_##var_prefix##_fragment_too_long_fragment, \
&hf_##var_prefix##_fragment_error, \
&hf_##var_prefix##_fragment_count, \
&hf_##var_prefix##_reassembled_in, \
&hf_##var_prefix##_reassembled_length, \
&hf_##var_prefix##_reassembled_data, \
name_prefix " fragments" \
}
/**
* Macro to help to initialize hf (head field) items for reassembly.
* The statement:
*
* void proto_register_foo(void) {
* static hf_register_info hf[] = {
* ...
* { &hf_proto_foo_payload,
* { "Payload", "foo.payload",
* FT_BYTES, BASE_NONE, NULL, 0, NULL, HFILL }
* },
*
* // Add fragments items
* REASSEMBLE_INIT_HF_ITEMS(foo_body, "Foo Body", "foo.body"),
* ...
* };
* ...
* }
*
* will expand like:
*
* void proto_register_foo(void) {
* static hf_register_info hf[] = {
* ...
* { &hf_proto_foo_payload,
* { "Payload", "foo.payload",
* FT_BYTES, BASE_NONE, NULL, 0, NULL, HFILL }
* },
*
* // Add fragments items
* { &hf_foo_body_fragments, \
* { "Reassembled Foo Body fragments", "foo.body.fragments", \
* FT_NONE, BASE_NONE, NULL, 0x0, NULL, HFILL } \
* },
* { &hf_foo_body_fragment, \
* { "Foo Body fragment", "foo.body.fragment", \
* FT_FRAMENUM, BASE_NONE, NULL, 0x0, NULL, HFILL } \
* },
* { &hf_foo_body_fragment_overlap, \
* { "Foo Body fragment overlap", "foo.body.fragment.overlap", \
* FT_BOOLEAN, BASE_NONE, NULL, 0x0, NULL, HFILL } \
* },
* ...
* };
* ...
* }
*/
#define REASSEMBLE_INIT_HF_ITEMS(var_prefix, name_prefix, abbrev_prefix) \
{ &hf_##var_prefix##_fragments, \
{ "Reassembled " name_prefix " fragments", abbrev_prefix ".fragments", \
FT_NONE, BASE_NONE, NULL, 0x0, NULL, HFILL } \
}, \
{ &hf_##var_prefix##_fragment, \
{ name_prefix " fragment", abbrev_prefix ".fragment", \
FT_FRAMENUM, BASE_NONE, NULL, 0x0, NULL, HFILL } \
}, \
{ &hf_##var_prefix##_fragment_overlap, \
{ name_prefix " fragment overlap", abbrev_prefix ".fragment.overlap", \
FT_BOOLEAN, BASE_NONE, NULL, 0x0, NULL, HFILL } \
}, \
{ &hf_##var_prefix##_fragment_overlap_conflicts, \
{ name_prefix " fragment overlapping with conflicting data", abbrev_prefix ".fragment.overlap.conflicts", \
FT_BOOLEAN, BASE_NONE, NULL, 0x0, NULL, HFILL } \
}, \
{ &hf_##var_prefix##_fragment_multiple_tails, \
{ name_prefix " has multiple tail fragments", abbrev_prefix ".fragment.multiple_tails", \
FT_BOOLEAN, BASE_NONE, NULL, 0x0, NULL, HFILL } \
}, \
{ &hf_##var_prefix##_fragment_too_long_fragment, \
{ name_prefix " fragment too long", abbrev_prefix ".fragment.too_long_fragment", \
FT_BOOLEAN, BASE_NONE, NULL, 0x0, NULL, HFILL } \
}, \
{ &hf_##var_prefix##_fragment_error, \
{ name_prefix " defragment error", abbrev_prefix ".fragment.error", \
FT_FRAMENUM, BASE_NONE, NULL, 0x0, NULL, HFILL } \
}, \
{ &hf_##var_prefix##_fragment_count, \
{ name_prefix " fragment count", abbrev_prefix ".fragment.count", \
FT_UINT32, BASE_DEC, NULL, 0x0, NULL, HFILL } \
}, \
{ &hf_##var_prefix##_reassembled_in, \
{ "Reassembled in", abbrev_prefix ".reassembled.in", \
FT_FRAMENUM, BASE_NONE, NULL, 0x0, NULL, HFILL } \
}, \
{ &hf_##var_prefix##_reassembled_length, \
{ "Reassembled length", abbrev_prefix ".reassembled.length", \
FT_UINT32, BASE_DEC, NULL, 0x0, NULL, HFILL } \
}, \
{ &hf_##var_prefix##_reassembled_data, \
{ "Reassembled data", abbrev_prefix ".reassembled.data", \
FT_BYTES, BASE_NONE, NULL, 0x0, NULL, HFILL } \
}, \
{ &hf_##var_prefix##_segment, \
{ name_prefix " segment", abbrev_prefix ".segment", \
FT_BYTES, BASE_NONE, NULL, 0x0, NULL, HFILL} \
}
/**
* Macro to help to initialize protocol subtree (ett) items for reassembly.
* The statement:
*
* void proto_register_foo(void) {
* ...
* static gint* ett[] = {
* &ett_foo_abc,
* ...
* // Add ett items
* REASSEMBLE_INIT_ETT_ITEMS(foo_body),
* ...
* };
* ...
* }
*
* will expand like:
*
* void proto_register_foo(void) {
* ...
* static gint* ett[] = {
* &ett_foo_abc,
* ...
* // Add ett items
* &ett_foo_body_fragment,
* &ett_foo_body_fragments,
* ...
* };
* ...
* }
*/
#define REASSEMBLE_INIT_ETT_ITEMS(var_prefix) \
&ett_##var_prefix##_fragment, \
&ett_##var_prefix##_fragments
/** a private structure for keeping streaming reassembly information */
typedef struct streaming_reassembly_info_t streaming_reassembly_info_t;
/**
* Allocate a streaming reassembly information in wmem_file_scope.
*/
WS_DLL_PUBLIC streaming_reassembly_info_t*
streaming_reassembly_info_new(void);
/**
* This function provides a simple way to reassemble the streaming data of a higher level
* protocol that is not on top of TCP but on another protocol which might be on top of TCP.
*
* For example, suppose there are two streaming protocols ProtoA and ProtoB. ProtoA is a protocol on top
* of TCP. ProtoB is a protocol on top of ProtoA.
*
* ProtoA dissector should use tcp_dissect_pdus() or pinfo->can_desegment/desegment_offset/desegment_len
* to reassemble its own messages on top of TCP. After the PDUs of ProtoA are reassembled, ProtoA dissector
* can call reassemble_streaming_data_and_call_subdissector() to help ProtoB dissector to reassemble the
* PDUs of ProtoB. ProtoB needs to use fields pinfo->can_desegment/desegment_offset/desegment_len to tell
* its requirements about reassembly (to reassemble_streaming_data_and_call_subdissector()).
*
* ----- +-- Reassembled ProtoB PDU --+-- Reassembled ProtoB PDU --+-- Reassembled ProtoB PDU --+----------------
* ProtoB: | ProtoB header and payload | ProtoB header and payload | ProtoB header and payload | ...
* +----------------------------+---------+------------------+--------+-------------------+--+-------------
* ----- ^ >>> Reassemble with reassemble_streaming_data_and_call_subdissector() and pinfo->desegment_len.. <<< ^
* +----------------------------+---------+------------------+--------+-------------------+--+-------------
* | ProtoA payload1 | ProtoA payload2 | ProtoA payload3 | ...
* +--------------------------------------+---------------------------+----------------------+-------------
* ^ ^ ^ ^
* | >>> Do de-chunk <<< |\ >>> Do de-chunk <<< \ \ >>> Do de-chunk <<< \
* | | \ \ \ \
* | | \ \ \ ...
* | | \ \ \ \
* +-------- First Reassembled ProtoA PDU ---------+-- Second Reassembled ProtoA PDU ---+- Third Reassembled Prot...
* ProtoA: | Header | ProtoA payload1 | Header | ProtoA payload2 | Header | ProtoA payload3 .
* +--------+----------------------+---------------+--------+---------------------------+--------+-+----------------
* ----- ^ >>> Reassemble with tcp_dissect_pdus() or pinfo->can_desegment/desegment_offset/desegment_len <<< ^
* +--------+----------------------+---------------+--------+---------------------------+--------+-+----------------
* TCP: | TCP segment | TCP segment | TCP segment | ...
* ----- +-------------------------------+-------------------------------+-------------------------------+----------------
*
* The function reassemble_streaming_data_and_call_subdissector() uses fragment_add() and process_reassembled_data()
* to complete its reassembly task.
*
* The reassemble_streaming_data_and_call_subdissector() will handle many cases. The most complicated one is:
*
* +-------------------------------------- Payload of a ProtoA PDU -----------------------------------------------+
* | EoMSP: end of a multisegment PDU | OmNFP: one or more non-fragment PDUs | BoMSP: begin of a multisegment PDU |
* +----------------------------------+--------------------------------------+------------------------------------+
* Note, we use short name 'MSP' for 'Multisegment PDU', and 'NFP' for 'Non-fragment PDU'.
*
* In this case, the payload of a ProtoA PDU contains:
* - EoMSP (Part1): At the begin of the ProtoA payload, there is the last part of a multisegment PDU of ProtoB.
* - OmNFP (Part2): The middle part of ProtoA payload payload contains one or more non-fragment PDUs of ProtoB.
* - BoMSP (Part3): At the tail of the ProtoA payload, there is the begin of a new multisegment PDU of ProtoB.
*
* All of three parts are optional. For example, one ProtoA payload could contain only EoMSP, OmNFP or BoMSP; or contain
* EoMSP and OmNFP without BoMSP; or contain EoMSP and BoMSP without OmNFP; or contain OmNFP and BoMSP without
* EoMSP.
*
* +---- A ProtoB MSP ---+ +-- A ProtoB MSP --+-- A ProtoB MSP --+ +-- A ProtoB MSP --+
* | | | | | | |
* +- A ProtoA payload -+ +-------+-------+-------+ +-------+-------+ +-------+-------+ +-------+ +-------+ +-------+
* | OmNFP | BoMSP | | EoMSP | OmNFP | BoMSP | | EoMSP | BoMSP | | EoMSP | OmNFP | | BoMSP | | EoMSP | | OmNFP |
* +---------+----------+ +-------+-------+-------+ +-------+-------+ +-------+-------+ +-------+ +-------+ +-------+
* | | | | | | |
* +---------------------+ +------------------+------------------+ +------------------+
*
* And another case is the entire ProtoA payload is one of middle parts of a multisegment PDU. We call it:
* - MoMSP: The middle part of a multisegment PDU of ProtoB.
*
* Following case shows a multisegment PDU composed of [BoMSP + MoMSP + MoMSP + MoMSP + EoMSP]:
*
* +------------------ A Multisegment PDU of ProtoB ----------------------+
* | |
* +--- ProtoA payload1 ---+ +- payload2 -+ +- Payload3 -+ +- Payload4 -+ +- ProtoA payload5 -+
* | EoMSP | OmNFP | BoMSP | | MoMSP | | MoMSP | | MoMSP | | EoMSP | BoMSP |
* +-------+-------+-------+ +------------+ +------------+ +------------+ +---------+---------+
* | |
* +----------------------------------------------------------------------+
*
* The function reassemble_streaming_data_and_call_subdissector() will handle all of the above cases and manage
* the information used during the reassembly. The caller (ProtoA dissector) only needs to initialize the relevant
* variables and pass these variables and its own completed payload to this function.
*
* The subdissector (ProtoB dissector) needs to set the pinfo->desegment_len to cooperate with the function
* reassemble_streaming_data_and_call_subdissector() to complete the reassembly task.
* The pinfo->desegment_len should be DESEGMENT_ONE_MORE_SEGMENT or contain the estimated number of additional bytes required for completing
* the current PDU (MSP), and set pinfo->desegment_offset to the offset in the tvbuff at which the dissector will
* continue processing when next called. Next time the subdissector is called, it will be passed a tvbuff composed
* of the end of the data from the previous tvbuff together with desegment_len more bytes. If the dissector cannot
* tell how many more bytes it will need, it should set pinfo->desegment_len to DESEGMENT_ONE_MORE_SEGMENT or additional bytes required for parsing
* message head. It will then be called again as soon as more data becomes available. Subdissector MUST NOT set the
* pinfo->desegment_len to DESEGMENT_UNTIL_FIN, we don't support it yet.
*
* Note that if the subdissector sets pinfo->desegment_len to additional bytes required for parsing the header of
* the message rather than the entire message when the length of entire message is unable to be determined, it MUST
* return the length of the tvb handled by itself (for example, return 0 length if nothing is parsed in MoMSP),
* otherwise it may cause some unexpected dissecting errors. However, if you want to be compatible with TCP's reassembly
* method by setting the pinfo->desegment_len, you MUST set the pinfo->desegment_len to DESEGMENT_ONE_MORE_SEGMENT
* when the entire message length cannot be determined, and return a length other than 0 (such as tvb_captured_length(tvb))
* when exiting the subdissector dissect function (such as dissect_proto_b()).
*
* Following is sample code of ProtoB which on top of ProtoA mentioned above:
* <code>
* // file packet-proto-b.c
* ...
*
* static int
* dissect_proto_b(tvbuff_t* tvb, packet_info* pinfo, proto_tree* tree, void* data)
* {
* while (offset < tvb_len)
* {
* if (tvb_len - offset < PROTO_B_MESSAGE_HEAD_LEN) {
* // need at least X bytes for getting a ProtoB message
* if (pinfo->can_desegment) {
* pinfo->desegment_offset = offset;
* // It is strongly recommended to set pinfo->desegment_len to DESEGMENT_ONE_MORE_SEGMENT
* // if the length of entire message is unknown.
* pinfo->desegment_len = DESEGMENT_ONE_MORE_SEGMENT;
* return tvb_len; // MUST return a length other than 0
*
* // Or set pinfo->desegment_len to how many additional bytes needed to parse head of
* // a ProtoB message.
* // pinfo->desegment_len = PROTO_B_MESSAGE_HEAD_LEN - (tvb_len - offset);
* // return offset; // But you MUST return the length handled by ProtoB
* }
* ...
* }
* ...
* // e.g. length is at offset 4
* body_len = (guint)tvb_get_ntohl(tvb, offset + 4);
*
* if (tvb_len - offset - PROTO_B_MESSAGE_HEAD_LEN < body_len) {
* // need X bytes for dissecting a ProtoB message
* if (pinfo->can_desegment) {
* pinfo->desegment_offset = offset;
* // caculate how many additional bytes need to parsing body of a ProtoB message
* pinfo->desegment_len = body_len - (tvb_len - offset - PROTO_B_MESSAGE_HEAD_LEN);
* // MUST return a length other than 0, if DESEGMENT_ONE_MORE_SEGMENT is used previously.
* return tvb_len;
*
* // MUST return the length handled by ProtoB,
* // if 'pinfo->desegment_len = PROTO_B_MESSAGE_HEAD_LEN - (tvb_len - offset);' is used previously.
* // return offset;
* }
* ...
* }
* ...
* }
* return tvb_len; // all bytes of this tvb are parsed
* }
* </code>
*
* Following is sample code of ProtoA mentioned above:
* <code>
* // file packet-proto-a.c
* ...
* // reassembly table for streaming chunk mode
* static reassembly_table proto_a_streaming_reassembly_table;
* ...
* // heads for displaying reassembley information
* static int hf_msg_fragments;
* static int hf_msg_fragment;
* static int hf_msg_fragment_overlap;
* static int hf_msg_fragment_overlap_conflicts;
* static int hf_msg_fragment_multiple_tails;
* static int hf_msg_fragment_too_long_fragment;
* static int hf_msg_fragment_error;
* static int hf_msg_fragment_count;
* static int hf_msg_reassembled_in;
* static int hf_msg_reassembled_length;
* static int hf_msg_body_segment;
* ...
* static gint ett_msg_fragment;
* static gint ett_msg_fragments;
* ...
* static const fragment_items msg_frag_items = {
* &ett_msg_fragment,
* &ett_msg_fragments,
* &hf_msg_fragments,
* &hf_msg_fragment,
* &hf_msg_fragment_overlap,
* &hf_msg_fragment_overlap_conflicts,
* &hf_msg_fragment_multiple_tails,
* &hf_msg_fragment_too_long_fragment,
* &hf_msg_fragment_error,
* &hf_msg_fragment_count,
* &hf_msg_reassembled_in,
* &hf_msg_reassembled_length,
* "ProtoA Message fragments"
* };
* ...
* static int
* dissect_proto_a(tvbuff_t* tvb, packet_info* pinfo, proto_tree* tree, void* data)
* {
* ...
* streaming_reassembly_info_t* streaming_reassembly_info = NULL;
* ...
* proto_a_tree = proto_item_add_subtree(ti, ett_proto_a);
* ...
* if (!PINFO_FD_VISITED(pinfo)) {
* streaming_reassembly_info = streaming_reassembly_info_new();
* // save streaming reassembly info in the stream conversation or something like that
* save_reassembly_info(pinfo, stream_id, flow_dir, streaming_reassembly_info);
* } else {
* streaming_reassembly_info = get_reassembly_info(pinfo, stream_id, flow_dir);
* }
* ...
* while (offset < tvb_len)
* {
* ...
* payload_len = xxx;
* ...
* if (dissecting_in_streaming_mode) {
* // reassemble and call subdissector
* reassemble_streaming_data_and_call_subdissector(tvb, pinfo, offset,
* payload_len, proto_a_tree, proto_tree_get_parent_tree(proto_a_tree),
* proto_a_streaming_reassembly_table, streaming_reassembly_info,
* get_virtual_frame_num64(tvb, pinfo, offset), subdissector_handle,
* proto_tree_get_parent_tree(tree), NULL,
* "ProtoA", &msg_frag_items, hf_msg_body_segment);
* ...
* }
* }
*
* ...
* void proto_register_proto_a(void) {
* ...
* static hf_register_info hf[] = {
* ...
* {&hf_msg_fragments,
* {"Reassembled ProtoA Message fragments", "protoa.msg.fragments",
* FT_NONE, BASE_NONE, NULL, 0x00, NULL, HFILL } },
* {&hf_msg_fragment,
* {"Message fragment", "protoa.msg.fragment",
* FT_FRAMENUM, BASE_NONE, NULL, 0x00, NULL, HFILL } },
* {&hf_msg_fragment_overlap,
* {"Message fragment overlap", "protoa.msg.fragment.overlap",
* FT_BOOLEAN, 0, NULL, 0x00, NULL, HFILL } },
* {&hf_msg_fragment_overlap_conflicts,
* {"Message fragment overlapping with conflicting data",
* "protoa.msg.fragment.overlap.conflicts",
* FT_BOOLEAN, 0, NULL, 0x00, NULL, HFILL } },
* {&hf_msg_fragment_multiple_tails,
* {"Message has multiple tail fragments",
* "protoa.msg.fragment.multiple_tails",
* FT_BOOLEAN, 0, NULL, 0x00, NULL, HFILL } },
* {&hf_msg_fragment_too_long_fragment,
* {"Message fragment too long", "protoa.msg.fragment.too_long_fragment",
* FT_BOOLEAN, 0, NULL, 0x00, NULL, HFILL } },
* {&hf_msg_fragment_error,
* {"Message defragmentation error", "protoa.msg.fragment.error",
* FT_FRAMENUM, BASE_NONE, NULL, 0x00, NULL, HFILL } },
* {&hf_msg_fragment_count,
* {"Message fragment count", "protoa.msg.fragment.count",
* FT_UINT32, BASE_DEC, NULL, 0x00, NULL, HFILL } },
* {&hf_msg_reassembled_in,
* {"Reassembled in", "protoa.msg.reassembled.in",
* FT_FRAMENUM, BASE_NONE, NULL, 0x00, NULL, HFILL } },
* {&hf_msg_reassembled_length,
* {"Reassembled length", "protoa.msg.reassembled.length",
* FT_UINT32, BASE_DEC, NULL, 0x00, NULL, HFILL } },
* {&hf_msg_body_segment,
* {"ProtoA body segment", "protoa.msg.body.segment",
* FT_BYTES, BASE_NONE, NULL, 0x00, NULL, HFILL } },
* }
* ...
* static gint *ett[] = {
* ...
* &ett_msg_fragment,
* &ett_msg_fragments
* }
* ...
* reassembly_table_register(&proto_a_streaming_reassembly_table,
* &addresses_ports_reassembly_table_functions);
* ...
* }
* </code>
*
* Alternatively, the code of ProtoA (packet-proto-a.c) can be made simpler with helper macros:
* <code>
* // file packet-proto-a.c
* ...
* // reassembly table for streaming chunk mode
* static reassembly_table proto_a_streaming_reassembly_table;
* // reassembly head field items definition
* REASSEMBLE_ITEMS_DEFINE(proto_a_body, "ProtoA Body");
* ...
* static int
* dissect_proto_a(tvbuff_t* tvb, packet_info* pinfo, proto_tree* tree, void* data)
* {
* ...
* streaming_reassembly_info_t* streaming_reassembly_info = NULL;
* ...
* proto_a_tree = proto_item_add_subtree(ti, ett_proto_a);
* ...
* if (!PINFO_FD_VISITED(pinfo)) {
* streaming_reassembly_info = streaming_reassembly_info_new();
* // save streaming reassembly info in the stream conversation or something like that
* save_reassembly_info(pinfo, stream_id, flow_dir, streaming_reassembly_info);
* } else {
* streaming_reassembly_info = get_reassembly_info(pinfo, stream_id, flow_dir);
* }
* ...
* while (offset < tvb_len)
* {
* ...
* payload_len = xxx;
* ...
* if (dissecting_in_streaming_mode) {
* // reassemble and call subdissector
* reassemble_streaming_data_and_call_subdissector(tvb, pinfo, offset,
* payload_len, proto_a_tree, proto_tree_get_parent_tree(proto_a_tree),
* proto_a_streaming_reassembly_table, streaming_reassembly_info,
* get_virtual_frame_num64(tvb, pinfo, offset), subdissector_handle,
* proto_tree_get_parent_tree(tree), NULL, "ProtoA Body",
* &proto_a_body_fragment_items, hf_proto_a_body_segment);
* ...
* }
* }
*
* ...
* void proto_register_proto_a(void) {
* ...
* static hf_register_info hf[] = {
* ...
* REASSEMBLE_INIT_HF_ITEMS(proto_a_body, "ProtoA Body", "protoa.body")
* }
* ...
* static gint *ett[] = {
* ...
* REASSEMBLE_INIT_ETT_ITEMS(proto_a_body)
* }
* ...
* reassembly_table_register(&proto_a_streaming_reassembly_table,
* &addresses_ports_reassembly_table_functions);
* ...
* }
* </code>
*
* @param tvb TVB contains (ProtoA) payload which will be passed to subdissector.
* @param pinfo Packet information.
* @param offset The beginning offset of payload in TVB.
* @param length The length of payload in TVB.
* @param segment_tree The tree for adding segment items.
* @param reassembled_tree The tree for adding reassembled information items.
* @param streaming_reassembly_table The reassembly table used for this kind of streaming reassembly.
* @param reassembly_info The structure for keeping streaming reassembly information. This should be initialized
* by streaming_reassembly_info_new(). Subdissector should keep it for each flow of per stream,
* like per direction flow of a STREAM of HTTP/2 or each request or response message flow of
* HTTP/1.1 chunked stream.
* @param cur_frame_num The uniq index of current payload and number must always be increasing from the previous frame
* number, so we can use "<" and ">" comparisons to determine before and after in time. You can use
* get_virtual_frame_num64() if the ProtoA does not has a suitable field representing payload frame num.
* @param subdissector_handle The subdissector the reassembly for. We will call subdissector for reassembly and dissecting.
* The subdissector should set pinfo->desegment_len to the length it needed if the payload is
* not enough for it to dissect.
* @param subdissector_tree The tree to be passed to subdissector.
* @param subdissector_data The data argument to be passed to subdissector.
* @param label The name of the data being reassembling. It can just be the name of protocol (ProtoA), for
* example, "[ProtoA segment of a reassembled PDU]".
* @param frag_hf_items The fragment field items for displaying fragment and reassembly information in tree. Please
* refer to process_reassembled_data().
* @param hf_segment_data The field item to show something like "ProtoA segment data (123 bytes)".
*
* @return Handled data length. Just equal to the length argument now.
*/
WS_DLL_PUBLIC gint
reassemble_streaming_data_and_call_subdissector(
tvbuff_t* tvb, packet_info* pinfo, guint offset, gint length,
proto_tree* segment_tree, proto_tree* reassembled_tree, reassembly_table streaming_reassembly_table,
streaming_reassembly_info_t* reassembly_info, guint64 cur_frame_num,
dissector_handle_t subdissector_handle, proto_tree* subdissector_tree, void* subdissector_data,
const char* label, const fragment_items* frag_hf_items, int hf_segment_data
);
/**
* Return a 64 bits virtual frame number that is identified as follows:
*
* +--- 32 bits ---+--------- 8 bits -------+----- 24 bits --------------+
* | pinfo->num | pinfo->curr_layer_num | tvb->raw_offset + offset |
* +---------------------------------------------------------------------+
*
* This allows for a single virtual frame to be uniquely identified across a capture with the
* added benefit that the number will always be increasing from the previous virtual frame so
* we can use "<" and ">" comparisons to determine before and after in time.
*
* This frame number similar to HTTP2 frame number.
*/
static inline guint64
get_virtual_frame_num64(tvbuff_t* tvb, packet_info* pinfo, gint offset)
{
return (((guint64)pinfo->num) << 32) + (((guint64)pinfo->curr_layer_num) << 24)
+ ((guint64)tvb_raw_offset(tvb) + offset);
}
/**
* How many additional bytes are still expected to complete this reassembly?
*
* @return How many additional bytes are expected to complete this reassembly.
* It may also be DESEGMENT_ONE_MORE_SEGMENT.
* 0 means this reassembly is completed.
*/
WS_DLL_PUBLIC gint
additional_bytes_expected_to_complete_reassembly(streaming_reassembly_info_t* reassembly_info);
/* ========================================================================= */
#endif