WOWW: Add character looks to SMSG_CHAR_ENUM
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@ -87,6 +87,11 @@ static int hf_woww_character_name = -1;
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static int hf_woww_character_race = -1;
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static int hf_woww_character_class = -1;
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static int hf_woww_character_gender = -1;
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static int hf_woww_character_skin = -1;
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static int hf_woww_character_face = -1;
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static int hf_woww_character_hairstyle = -1;
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static int hf_woww_character_haircolor = -1;
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static int hf_woww_character_facialhair = -1;
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#define WOWW_TCP_PORT 8085
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@ -2446,8 +2451,28 @@ parse_SMSG_CHAR_ENUM(proto_tree* tree,
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offset, len, ENC_NA);
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offset += len;
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proto_tree_add_item(char_tree, hf_woww_character_skin, tvb,
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offset, len, ENC_NA);
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offset += len;
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proto_tree_add_item(char_tree, hf_woww_character_face, tvb,
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offset, len, ENC_NA);
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offset += len;
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proto_tree_add_item(char_tree, hf_woww_character_hairstyle, tvb,
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offset, len, ENC_NA);
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offset += len;
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proto_tree_add_item(char_tree, hf_woww_character_haircolor, tvb,
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offset, len, ENC_NA);
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offset += len;
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proto_tree_add_item(char_tree, hf_woww_character_facialhair, tvb,
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offset, len, ENC_NA);
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offset += len;
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(void)race; (void)class;
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offset += 147;
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offset += 142;
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}
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}
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@ -2724,6 +2749,31 @@ proto_register_woww(void)
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FT_UINT8, BASE_HEX, VALS(genders_strings), 0,
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NULL, HFILL }
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},
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{ &hf_woww_character_skin,
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{ "Skin Color", "woww.skin",
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FT_UINT8, BASE_HEX, NULL, 0,
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NULL, HFILL }
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},
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{ &hf_woww_character_face,
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{ "Face", "woww.face",
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FT_UINT8, BASE_HEX, NULL, 0,
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NULL, HFILL }
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},
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{ &hf_woww_character_hairstyle,
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{ "Hair Style", "woww.hairstyle",
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FT_UINT8, BASE_HEX, NULL, 0,
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NULL, HFILL }
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},
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{ &hf_woww_character_haircolor,
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{ "Hair Color", "woww.haircolor",
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FT_UINT8, BASE_HEX, NULL, 0,
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NULL, HFILL }
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},
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{ &hf_woww_character_facialhair,
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{ "Facial Hair/Accessory", "woww.facialhair",
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FT_UINT8, BASE_HEX, NULL, 0,
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NULL, HFILL }
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},
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};
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static gint *ett[] = {
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