WOWW: Add SMSG_LOGIN_VERIFY_WORLD fields
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@ -108,6 +108,7 @@ static int hf_woww_character_level = -1;
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static int hf_woww_character_position_x = -1;
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static int hf_woww_character_position_y = -1;
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static int hf_woww_character_position_z = -1;
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static int hf_woww_character_orientation = -1;
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#define WOWW_TCP_PORT 8085
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@ -2630,6 +2631,24 @@ add_body_fields(guint32 opcode,
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proto_tree_add_item(tree, hf_woww_character_guid, tvb,
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offset, len, ENC_LITTLE_ENDIAN);
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break;
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case SMSG_LOGIN_VERIFY_WORLD:
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len = 4;
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proto_tree_add_item(tree, hf_woww_character_map, tvb,
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offset, len, ENC_LITTLE_ENDIAN);
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offset += len;
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proto_tree_add_item(tree, hf_woww_character_position_x, tvb,
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offset, len, ENC_LITTLE_ENDIAN);
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offset += len;
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proto_tree_add_item(tree, hf_woww_character_position_y, tvb,
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offset, len, ENC_LITTLE_ENDIAN);
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offset += len;
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proto_tree_add_item(tree, hf_woww_character_position_z, tvb,
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offset, len, ENC_LITTLE_ENDIAN);
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offset += len;
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proto_tree_add_item(tree, hf_woww_character_orientation, tvb,
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offset, len, ENC_LITTLE_ENDIAN);
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offset += len;
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break;
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default:
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break;
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}
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@ -2900,6 +2919,11 @@ proto_register_woww(void)
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FT_FLOAT, BASE_FLOAT, NULL, 0,
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NULL, HFILL }
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},
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{ &hf_woww_character_orientation,
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{ "Orientation", "woww.orientation",
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FT_FLOAT, BASE_FLOAT, NULL, 0,
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"Heading in degrees, with 0 being north", HFILL }
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},
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{ &hf_woww_character_guild_id,
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{ "Guild ID", "woww.guild_id",
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FT_UINT32, BASE_HEX_DEC, NULL, 0,
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