Small patch for the win32 makefile that improves the dependencies and
prints out exactly which executable is being linked. From Graham Bloice <graham.bloice@trihedral.com> svn path=/trunk/; revision=2075
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@ -1,7 +1,7 @@
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## Makefile for building ethereal.exe with Microsoft C and nmake
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## Use: nmake -f makefile.nmake
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#
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# $Id: Makefile.nmake,v 1.44 2000/06/12 02:38:13 guy Exp $
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# $Id: Makefile.nmake,v 1.45 2000/06/16 15:05:26 gram Exp $
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include config.nmake
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@ -213,19 +213,22 @@ EXECUTABLES=ethereal.exe tethereal.exe editcap.exe
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RESOURCES=image\ethereal.res image\tethereal.res image\editcap.res
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all: $(EXECUTABLES) $(RESOURCES)
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all: wiretap gtk $(EXECUTABLES) $(RESOURCES)
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ethereal.exe : config.h $(ethereal_OBJECTS) $(EXTRA_OBJECTS) image\ethereal.res wiretap gtk plugins
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ethereal.exe : config.h $(ethereal_OBJECTS) $(EXTRA_OBJECTS) image\ethereal.res wiretap\libwtap.lib gtk\libui.lib plugins
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@echo Linking $@
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$(LINK) @<<
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/OUT:ethereal.exe $(LDFLAGS) /SUBSYSTEM:windows $(ethereal_LIBS) $(ethereal_OBJECTS) $(EXTRA_OBJECTS) image\ethereal.res /NODEFAULTLIB:libcmt
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/OUT:ethereal.exe $(LDFLAGS) /SUBSYSTEM:windows $(ethereal_LIBS) $(ethereal_OBJECTS) $(EXTRA_OBJECTS) image\ethereal.res
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<<
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tethereal.exe : config.h $(tethereal_OBJECTS) $(EXTRA_OBJECTS) image\tethereal.res wiretap plugins
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tethereal.exe : config.h $(tethereal_OBJECTS) $(EXTRA_OBJECTS) image\tethereal.res wiretap\libwtap.lib plugins
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@echo Linking $@
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$(LINK) @<<
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/OUT:tethereal.exe $(LDFLAGS) /SUBSYSTEM:console $(tethereal_LIBS) $(tethereal_OBJECTS) $(EXTRA_OBJECTS) image\tethereal.res /NODEFAULTLIB:libcmt
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/OUT:tethereal.exe $(LDFLAGS) /SUBSYSTEM:console $(tethereal_LIBS) $(tethereal_OBJECTS) $(EXTRA_OBJECTS) image\tethereal.res
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<<
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editcap.exe : config.h editcap.obj getopt.obj wiretap image\editcap.res
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editcap.exe : config.h editcap.obj getopt.obj wiretap\libwtap.lib image\editcap.res
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@echo Linking $@
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$(LINK) @<<
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/OUT:editcap.exe $(LDFLAGS) /SUBSYSTEM:console editcap.obj getopt.obj $(editcap_LIBS) image\editcap.res
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<<
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