wireshark/wsutil/wslog.h

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/*
2021-07-09 14:48:38 +00:00
* Copyright 2021, João Valverde <j@v6e.pt>
*
* Wireshark - Network traffic analyzer
* By Gerald Combs <gerald@wireshark.org>
2021-07-09 14:48:38 +00:00
* Copyright 1998 Gerald Combs
*
* SPDX-License-Identifier: GPL-2.0-or-later
*/
#ifndef __WSLOG_H__
#define __WSLOG_H__
#include <ws_symbol_export.h>
#include <ws_attributes.h>
#include <glib.h>
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
#include <stdio.h>
#include <time.h>
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
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#include <stdarg.h>
#include <ws_log_defs.h>
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#ifdef WS_LOG_DOMAIN
#define _LOG_DOMAIN WS_LOG_DOMAIN
#else
#define _LOG_DOMAIN ""
#endif
/*
* Define the macro WS_LOG_DOMAIN *before* including this header,
* for example:
* #define WS_LOG_DOMAIN LOG_DOMAIN_MAIN
*/
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
#ifdef __cplusplus
extern "C" {
#endif /* __cplusplus */
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
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typedef struct {
time_t tv_sec; /* -1 if no time source is available */
long tv_nsec; /* -1 if subsecond resolution is not available */
} ws_log_time_t;
/** Callback for registering a log writer. */
typedef void (ws_log_writer_cb)(const char *domain, enum ws_log_level level,
ws_log_time_t timestamp,
const char *file, int line, const char *func,
const char *user_format, va_list user_ap,
void *user_data);
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
/** Callback for freeing a user data pointer. */
typedef void (ws_log_writer_free_data_cb)(void *user_data);
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
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WS_DLL_PUBLIC
void ws_log_default_writer(const char *domain, enum ws_log_level level,
ws_log_time_t timestamp,
const char *file, int line, const char *func,
const char *user_format, va_list user_ap,
void *user_data);
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
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/** Convert a numerical level to its string representation. */
WS_DLL_PUBLIC
WS_RETNONNULL
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
const char *ws_log_level_to_string(enum ws_log_level level);
/** Checks if a domain and level combination generate output.
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
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*
* Returns TRUE if a message will be printed for the domain/level combo.
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
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*/
WS_DLL_PUBLIC
gboolean ws_log_msg_is_active(const char *domain, enum ws_log_level level);
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
/** Return the currently active log level. */
WS_DLL_PUBLIC
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
enum ws_log_level ws_log_get_level(void);
/** Set the active log level. */
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
WS_DLL_PUBLIC
void ws_log_set_level(enum ws_log_level level);
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
/** Set the active log level from a string.
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
*
* String levels are "error", "critical", "warning", "message", "info",
* "debug" and "noisy" (case insensitive).
* Returns the new log level or LOG_LEVEL NONE if the string representation
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
* is invalid.
*/
WS_DLL_PUBLIC
enum ws_log_level ws_log_set_level_str(const char *str_level);
/** Set a domain filter from a string.
*
* Domain filter is a case insensitive list separated by ',' or ';'. Only
* the domains in the filter will generate output; the others will be muted.
* Filter expressions can be preceded by '!' to invert the sense of the match.
* In this case only non-matching domains will generate output.
*/
WS_DLL_PUBLIC
void ws_log_set_domain_filter(const char *domain_filter);
/** Set a debug filter from a string.
*
* A debug filter lists all domains that should have debug level output turned
* on, regardless of the global log level and domain filter. If negated
* then debug (and below) will be disabled and the others unaffected by
* the filter.
*/
WS_DLL_PUBLIC
void ws_log_set_debug_filter(const char *str_filter);
/** Set a noisy filter from a string.
*
* Same as ws_log_set_debug_filter() for "noisy" level.
*/
WS_DLL_PUBLIC
void ws_log_set_noisy_filter(const char *str_filter);
/** Set the fatal log level.
*
* Sets the log level at which calls to ws_log() will abort the program. The
* argument can be LOG_LEVEL_ERROR, LOG_LEVEL_CRITICAL or LOG_LEVEL_WARNING.
* Level LOG_LEVEL_ERROR is always fatal.
*/
WS_DLL_PUBLIC
void ws_log_set_fatal(enum ws_log_level level);
/** Set the fatal log level from a string.
*
* Same as ws_log_set_fatal(), but accepts the strings "error", critical" or
* "warning" instead as arguments.
*/
WS_DLL_PUBLIC
enum ws_log_level ws_log_set_fatal_str(const char *str_level);
#define LOG_ARGS_NOEXIT -1
/** Parses the command line arguments for log options.
*
* Returns zero for no error, non-zero for one or more invalid options.
*/
WS_DLL_PUBLIC
int ws_log_parse_args(int *argc_ptr, char *argv[],
void (*vcmdarg_err)(const char *, va_list ap),
int exit_failure);
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
/** Initializes the logging code.
*
* Must be called at startup before using the log API. If provided
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* vcmdarg_err is used to print initialization errors. This usually means
* a misconfigured environment variable.
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
*/
WS_DLL_PUBLIC
void ws_log_init(const char *progname,
void (*vcmdarg_err)(const char *, va_list ap));
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
/** Initializes the logging code.
*
* Can be used instead of wslog_init(). Takes an extra writer argument.
* If provided this callback will be used instead of the default writer.
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
*/
WS_DLL_PUBLIC
void ws_log_init_with_writer(const char *progname,
ws_log_writer_cb *writer,
void (*vcmdarg_err)(const char *, va_list ap));
/** Initializes the logging code.
*
* Accepts a user data pointer in addition to the writer. This pointer will
2021-06-29 14:27:04 +00:00
* be provided to the writer with every invocation. If provided
* free_user_data will be called during cleanup.
*/
WS_DLL_PUBLIC
void ws_log_init_with_writer_and_data(const char *progname,
ws_log_writer_cb *writer,
void *user_data,
ws_log_writer_free_data_cb *free_user_data,
void (*vcmdarg_err)(const char *, va_list ap));
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
/** This function is called to output a message to the log.
*
* Takes a format string and a variable number of arguments.
*/
WS_DLL_PUBLIC
void ws_log(const char *domain, enum ws_log_level level,
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
const char *format, ...) G_GNUC_PRINTF(3,4);
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
/** This function is called to output a message to the log.
*
* Takes a format string and a 'va_list'.
*/
WS_DLL_PUBLIC
void ws_logv(const char *domain, enum ws_log_level level,
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
const char *format, va_list ap);
/** This function is called to output a message to the log.
*
* In addition to the message this function accepts file/line/function
* information.
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
*/
WS_DLL_PUBLIC
void ws_log_full(const char *domain, enum ws_log_level level,
const char *file, int line, const char *func,
const char *format, ...) G_GNUC_PRINTF(6,7);
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
2021-06-14 23:01:25 +00:00
/** This function is called to output a message to the log.
*
* In addition to the message this function accepts file/line/function
* information.
2021-06-14 23:01:25 +00:00
*/
WS_DLL_PUBLIC
void ws_logv_full(const char *domain, enum ws_log_level level,
const char *file, int line, const char *func,
const char *format, va_list ap);
2021-07-28 19:12:56 +00:00
#define _LOG_FULL(level, ...) ws_log_full(_LOG_DOMAIN, level, \
__FILE__, __LINE__, G_STRFUNC, __VA_ARGS__)
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
/** Logs with "error" level.
*
* Accepts a format string and includes the file and function name.
*
* "error" is always fatal and terminates the program with a coredump.
*/
#define ws_error(...) _LOG_FULL(LOG_LEVEL_ERROR, __VA_ARGS__)
/** Logs with "critical" level.
*
* Accepts a format string and includes the file and function name.
*/
#define ws_critical(...) _LOG_FULL(LOG_LEVEL_CRITICAL, __VA_ARGS__)
/** Logs with "warning" level.
*
* Accepts a format string and includes the file and function name.
*/
#define ws_warning(...) _LOG_FULL(LOG_LEVEL_WARNING, __VA_ARGS__)
/** Logs with "message" level.
*
* Accepts a format string and includes the file and function name.
*/
#define ws_message(...) _LOG_FULL(LOG_LEVEL_MESSAGE, __VA_ARGS__)
/** Logs with "info" level.
*
* Accepts a format string and includes the file and function name.
*/
#define ws_info(...) _LOG_FULL(LOG_LEVEL_INFO, __VA_ARGS__)
#ifdef WS_DISABLE_DEBUG
/*
* This avoids -Wunused warnings for variables used only with
* !WS_DISABLE_DEBUG,typically inside a ws_debug() call. The compiler will
* optimize away the dead execution branch.
*/
#define _LOG_DEBUG(level, ...) \
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
G_STMT_START { \
if (0) _LOG_FULL(level, __VA_ARGS__); \
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
} G_STMT_END
#else
#define _LOG_DEBUG(level, ...) _LOG_FULL(level, __VA_ARGS__)
#endif
/** Logs with "debug" level.
*
* Accepts a format string and includes the file and function name.
*/
#define ws_debug(...) _LOG_DEBUG(LOG_LEVEL_DEBUG, __VA_ARGS__)
/** Logs with "noisy" level.
*
* Accepts a format string and includes the file and function name.
*/
#define ws_noisy(...) _LOG_DEBUG(LOG_LEVEL_NOISY, __VA_ARGS__)
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
/** Auxiliary function to write custom logging functions.
*
* This function is the same as ws_log_full() but does not perform any
* domain/level filtering to avoid a useless double activation check.
* It should only be used in conjunction with a pre-check using
* ws_log_msg_is_active().
*/
WS_DLL_PUBLIC
void ws_log_write_always_full(const char *domain, enum ws_log_level level,
const char *file, int line, const char *func,
const char *format, ...) G_GNUC_PRINTF(6,7);
/** Define an auxiliary file pointer where messages should be written.
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
*
* This file, if set, functions in addition to the registered or
* default log writer.
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
*/
WS_DLL_PUBLIC
void ws_log_add_custom_file(FILE *fp);
2021-06-15 21:50:46 +00:00
WS_DLL_PUBLIC
void ws_log_print_usage(FILE *fp);
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
#ifdef __cplusplus
}
#endif /* __cplusplus */
#endif /* __WSLOG_H__ */