wireshark/wsutil/wslog.c

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/*
* Wireshark - Network traffic analyzer
* By Gerald Combs <gerald@wireshark.org>
* Copyright 2021 Gerald Combs
*
* SPDX-License-Identifier: GPL-2.0-or-later
*/
#include "config.h"
#include "wslog.h"
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
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#include <stdlib.h>
#include <string.h>
#include <time.h>
#include <stdarg.h>
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#ifdef HAVE_UNISTD_H
#include <unistd.h>
#endif
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
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#include <ws_attributes.h>
#include <wsutil/ws_assert.h>
#include <wsutil/time_util.h>
#define PREFIX_BUFSIZE 128
#define ENV_VAR_LEVEL "WIRESHARK_LOG_LEVEL"
#define ENV_VAR_DOMAINS "WIRESHARK_LOG_DOMAINS"
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
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#define DEFAULT_LOG_LEVEL LOG_LEVEL_MESSAGE
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
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static enum ws_log_level current_log_level = LOG_LEVEL_NONE;
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
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static const char *registered_appname = NULL;
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static GPtrArray *domain_filter = NULL;
static ws_log_writer_cb *registered_log_writer = NULL;
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
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static void *registered_log_writer_data = NULL;
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
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static ws_log_writer_free_data_cb *registered_log_writer_data_free = NULL;
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
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static FILE *custom_log = NULL;
static void ws_log_cleanup(void);
void
ws_log_fprint(FILE *fp, const char *format, va_list ap,
const char *prefix)
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
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{
fputs(prefix, fp);
vfprintf(fp, format, ap);
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
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fputc('\n', fp);
fflush(fp);
}
const char *ws_log_level_to_string(enum ws_log_level level)
{
switch (level) {
case LOG_LEVEL_NONE:
return "(none)";
case LOG_LEVEL_ERROR:
return "ERROR";
case LOG_LEVEL_CRITICAL:
return "CRITICAL";
case LOG_LEVEL_WARNING:
return "WARNING";
case LOG_LEVEL_MESSAGE:
return "MESSAGE";
case LOG_LEVEL_INFO:
return "INFO";
case LOG_LEVEL_DEBUG:
return "DEBUG";
default:
return "(BOGUS LOG LEVEL)";
}
}
gboolean ws_log_level_is_active(enum ws_log_level level)
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
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{
return level <= current_log_level;
}
gboolean ws_log_domain_is_active(const char *domain)
{
if (domain_filter == NULL)
return TRUE;
for (guint i = 0; i < domain_filter->len; i++) {
if (g_ascii_strcasecmp(domain_filter->pdata[i], domain) == 0) {
return TRUE;
}
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
}
return FALSE;
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
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}
static gboolean log_drop_message(const char *domain, enum ws_log_level level)
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
{
if (level <= LOG_LEVEL_CRITICAL)
return FALSE;
return !ws_log_level_is_active(level) || !ws_log_domain_is_active(domain);
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
}
enum ws_log_level ws_log_get_level(void)
{
return current_log_level;
}
enum ws_log_level ws_log_set_level(enum ws_log_level log_level)
{
ws_assert(log_level > LOG_LEVEL_NONE && log_level < _LOG_LEVEL_LAST);
current_log_level = log_level;
return current_log_level;
}
enum ws_log_level ws_log_set_level_str(const char *str_level)
{
enum ws_log_level level;
if (!str_level)
return LOG_LEVEL_NONE;
if (g_ascii_strcasecmp(str_level, "debug") == 0)
level = LOG_LEVEL_DEBUG;
else if (g_ascii_strcasecmp(str_level, "info") == 0)
level = LOG_LEVEL_INFO;
else if (g_ascii_strcasecmp(str_level, "message") == 0)
level = LOG_LEVEL_MESSAGE;
else if (g_ascii_strcasecmp(str_level, "warning") == 0)
level = LOG_LEVEL_WARNING;
else if (g_ascii_strcasecmp(str_level, "critical") == 0)
level = LOG_LEVEL_CRITICAL;
else if (g_ascii_strcasecmp(str_level, "error") == 0)
level = LOG_LEVEL_ERROR;
else
return LOG_LEVEL_NONE;
current_log_level = level;
return current_log_level;
}
static const char *log_prune_argv(int count, char **ptr, int prune_extra,
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const char *arg, int *ret_argc)
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
{
/*
* We found a log option. We will remove it from
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
* the argv by moving up the other strings in the array. This is
* so that it doesn't generate an unrecognized option
* error further along in the initialization process.
*/
/* Include the terminating NULL in the memmove. */
memmove(ptr, ptr + 1 + prune_extra, (count - prune_extra) * sizeof(*ptr));
*ret_argc -= (1 + prune_extra);
2021-06-12 11:44:16 +00:00
return arg;
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
}
2021-06-12 11:44:16 +00:00
const char *log_parse_args(int *argc_ptr, char *argv[], const char *option)
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
{
char **p;
int c;
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size_t optlen = strlen(option);
const char *value;
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
for (p = argv, c = *argc_ptr; *p != NULL; p++, c--) {
2021-06-12 11:44:16 +00:00
if (strncmp(*p, option, optlen) == 0) {
value = *p + optlen;
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
/* Two possibilities:
* --<option> <value>
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
* or
* --<option>=<value>
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
*/
2021-06-12 11:44:16 +00:00
if (value[0] == '\0') {
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
/* value is separated with blank space */
2021-06-12 11:44:16 +00:00
value = *(p + 1);
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
/* If the option value after the blank is missing or stars with '-' just ignore it.
* But we should probably signal an error (missing required value). */
2021-06-12 11:44:16 +00:00
if (value == NULL || !*value || *value == '-') {
return log_prune_argv(c, p, 0, NULL, argc_ptr);
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
}
2021-06-12 11:44:16 +00:00
return log_prune_argv(c, p, 1, value, argc_ptr);
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
}
2021-06-12 11:44:16 +00:00
else if (value[0] == '=') {
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
/* value is after equals */
2021-06-12 11:44:16 +00:00
value += 1;
return log_prune_argv(c, p, 0, value, argc_ptr);
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
}
/* we didn't find what we want */
}
}
return NULL; /* No log-level option, ignore and return success. */
}
const char *ws_log_set_level_args(int *argc_ptr, char *argv[])
{
const char *optval = NULL;
enum ws_log_level level;
optval = log_parse_args(argc_ptr, argv, "--log-level");
if (optval == NULL)
return NULL;
level = ws_log_set_level_str(optval);
if (level == LOG_LEVEL_NONE)
return optval;
return NULL;
}
void ws_log_set_domain_filter_str(const char *str_filter)
{
char *tok;
const char *sep = ",;";
char *str;
if (domain_filter != NULL)
g_ptr_array_free(domain_filter, TRUE);
domain_filter = g_ptr_array_new_with_free_func(g_free);
str = g_strdup(str_filter);
for (tok = strtok(str, sep); tok != NULL; tok = strtok(NULL, sep)) {
g_ptr_array_add(domain_filter, g_strdup(tok));
}
g_free(str);
}
void ws_log_set_domain_filter_args(int *argc_ptr, char *argv[])
{
const char *optval = NULL;
optval = log_parse_args(argc_ptr, argv, "--log-domains");
if (optval == NULL)
return;
ws_log_set_domain_filter_str(optval);
}
void ws_log_init(ws_log_writer_cb *_writer)
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
{
2021-06-12 11:41:50 +00:00
registered_appname = g_get_prgname();
if (_writer)
registered_log_writer = _writer;
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
const char *env;
current_log_level = DEFAULT_LOG_LEVEL;
env = g_getenv(ENV_VAR_LEVEL);
if (env != NULL && ws_log_set_level_str(env) == LOG_LEVEL_NONE) {
fprintf(stderr, "Ignoring invalid environment value %s=\"%s\"\n", ENV_VAR_LEVEL, env);
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
}
env = g_getenv(ENV_VAR_DOMAINS);
if (env != NULL)
ws_log_set_domain_filter_str(env);
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
atexit(ws_log_cleanup);
}
void ws_log_init_with_data(ws_log_writer_cb *writer, void *user_data,
ws_log_writer_free_data_cb *free_user_data)
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
{
registered_log_writer_data = user_data;
registered_log_writer_data_free = free_user_data;
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
ws_log_init(writer);
}
static inline const char *_lvl_to_str(enum ws_log_level level)
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
{
switch (level) {
case LOG_LEVEL_NONE: return "(NONE)";
case LOG_LEVEL_ERROR: return "ERROR";
case LOG_LEVEL_CRITICAL: return "CRITICAL";
case LOG_LEVEL_WARNING: return "WARNING";
case LOG_LEVEL_MESSAGE: return "MESSAGE";
case LOG_LEVEL_INFO: return "INFO";
case LOG_LEVEL_DEBUG: return "DEBUG";
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
default:
return "(BOGUS LOG LEVEL)";
}
}
struct logstr {
char buffer[PREFIX_BUFSIZE];
char *ptr;
int free;
};
static inline void logstr_init(struct logstr *str)
{
str->free = (int)(sizeof(str->buffer) - 1);
str->buffer[sizeof(str->buffer) - 1] = '\0';
str->ptr = str->buffer;
#ifndef WS_DISABLE_ASSERT
memset(str->buffer, 0, sizeof(str->buffer));
#endif
}
static inline int logstr_snprintf(struct logstr *str, const char *fmt, ...)
{
int write;
va_list ap;
if (str->free <= 0)
return -1;
va_start(ap, fmt);
write = vsnprintf(str->ptr, str->free, fmt, ap);
va_end(ap);
if (write < 0 || write >= str->free) {
str->ptr = NULL;
str->free = -1;
return -1;
}
str->ptr += write;
ws_assert(str->ptr < str->buffer + sizeof(str->buffer));
str->free -= write;
ws_assert(str->free > 0);
return 0;
}
static void create_log_time(struct logstr *str)
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
{
time_t curr;
struct tm *today;
guint64 microseconds;
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
time(&curr);
today = localtime(&curr);
microseconds = create_timestamp();
if (G_UNLIKELY(today == NULL)) {
2021-06-12 11:41:50 +00:00
logstr_snprintf(str, " ");
return;
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
}
2021-06-12 11:41:50 +00:00
logstr_snprintf(str, " %02d:%02d:%02d.%03" G_GUINT64_FORMAT,
today->tm_hour, today->tm_min, today->tm_sec,
microseconds % 1000000 / 1000);
}
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
static void logstr_prefix_print(struct logstr *str,
const char *domain, enum ws_log_level level,
const char *file, int line, const char *func)
{
2021-06-12 11:41:50 +00:00
#ifndef _WIN32
logstr_snprintf(str, " ** (%s:%ld)",
registered_appname ? registered_appname : "PID", getpid());
#else
if (registered_appname)
logstr_snprintf(str, " ** (%s)", registered_appname);
else
logstr_snprintf(str, " **");
#endif
create_log_time(str);
logstr_snprintf(str, " [%s-%s]", domain, _lvl_to_str(level));
if (func)
logstr_snprintf(str, " %s()", func);
else if (file && line >= 0)
logstr_snprintf(str, " (%d)%s", file, line);
else if (file)
logstr_snprintf(str, " %s", file);
logstr_snprintf(str, " -- ");
}
static void log_internal_write(const char *domain, enum ws_log_level level,
const char *file, int line, const char *func,
const char *user_format, va_list user_ap)
{
struct logstr prefix;
logstr_init(&prefix);
logstr_prefix_print(&prefix, domain, level, file, line, func);
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
/* Call the registered writer, or the default if one wasn't registered. */
if (registered_log_writer) {
registered_log_writer(user_format, user_ap, prefix.buffer,
domain, level, registered_log_writer_data);
}
else {
ws_log_fprint(stderr, user_format, user_ap, prefix.buffer);
}
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
/* If we have a custom file, write to it _also_. */
if (custom_log) {
ws_log_fprint(custom_log, user_format, user_ap, prefix.buffer);
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
}
if (level == LOG_LEVEL_ERROR) {
G_BREAKPOINT();
ws_assert_not_reached();
}
}
void ws_logv(const char *domain, enum ws_log_level level,
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
const char *format, va_list ap)
{
if (log_drop_message(domain, level))
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
return;
log_internal_write(domain, level, NULL, -1, NULL, format, ap);
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
}
void ws_log(const char *domain, enum ws_log_level level,
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
const char *format, ...)
{
va_list ap;
if (log_drop_message(domain, level))
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
return;
va_start(ap, format);
log_internal_write(domain, level, NULL, -1, NULL, format, ap);
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
va_end(ap);
}
void ws_log_full(const char *domain, enum ws_log_level level,
const char *file, int line, const char *func,
const char *format, ...)
{
va_list ap;
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
if (log_drop_message(domain, level))
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
return;
va_start(ap, format);
log_internal_write(domain, level, file, line, func, format, ap);
va_end(ap);
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
}
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
static void ws_log_cleanup(void)
{
if (registered_log_writer_data_free) {
registered_log_writer_data_free(registered_log_writer_data);
registered_log_writer_data = NULL;
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
}
if (custom_log) {
fclose(custom_log);
custom_log = NULL;
}
if (domain_filter) {
g_ptr_array_free(domain_filter, TRUE);
domain_filter = NULL;
}
Refactor our logging and extend the wslog API Experience has shown that: 1. The current logging methods are not very reliable or practical. A logging bitmask makes little sense as the user-facing interface (who would want debug but not crtical messages for example?); it's computer-friendly and user-unfriendly. More importantly the console log level preference is initialized too late in the startup process to be used for the logging subsystem and that fact raises a number of annoying and hard-to-fix usability issues. 2. Coding around G_MESSAGES_DEBUG to comply with our log level mask and not clobber the user's settings or not create unexpected log misses is unworkable and generally follows the principle of most surprise. The fact that G_MESSAGES_DEBUG="all" can leak to other programs using GLib is also annoying. 3. The non-structured GLib logging API is very opinionated and lacks configurability beyond replacing the log handler. 4. Windows GUI has some special code to attach to a console, but it would be nice to abstract away the rest under a single interface. 5. Using this logger seems to be noticeably faster. Deprecate the console log level preference and extend our API to implement a log handler in wsutil/wslog.h to provide easy-to-use, flexible and dependable logging during all execution phases. Log levels have a hierarchy, from most verbose to least verbose (debug to error). When a given level is set everything above that is also enabled. The log level can be set with an environment variable or a command line option (parsed as soon as possible but still later than the environment). The default log level is "message". Dissector logging is not included because it is not clear what log domain they should use. An explosion to thousands of domains is not desirable and putting everything in a single domain is probably too coarse and noisy. For now I think it makes sense to let them do their own thing using g_log_default_handler() and continue using the G_MESSAGES_DEBUG mechanism with specific domains for each individual dissector. In the future a mechanism may be added to selectively enable these domains at runtime while trying to avoid the problems introduced by G_MESSAGES_DEBUG.
2021-06-08 01:46:52 +00:00
}
void ws_log_add_custom_file(FILE *fp)
{
if (custom_log != NULL) {
fclose(custom_log);
custom_log = NULL;
}
if (fp != NULL) {
custom_log = fp;
}
}