fix typo in FSM description

Change-Id: I3559e9c0769b708cee0d1b221b60960c62f15bd4
This commit is contained in:
Kevin Redon 2019-05-09 18:31:13 +02:00
parent c8e3c84ba1
commit c9a28a67e6
1 changed files with 4 additions and 4 deletions

View File

@ -47,15 +47,15 @@
* The general idea is that all actions performed within one state are
* located at one position in the code (the state's action function),
* as opposed to the 'message-centric' view of e.g. the existing
* state machines of the LAPD(m) coe, where there is one message for
* eahc possible event (primitive), and the function then needs to
* state machines of the LAPD(m) core, where there is one message for
* each possible event (primitive), and the function then needs to
* concern itself on how to handle that event over all possible states.
*
* For each state, there is a bit-mask of permitted input events for
* this state, as well as a bit-mask of permitted new output states to
* which the state can change. Furthermore, there is a function
* pointer implementing the actual handling of the input events
* occurring whilst in thta state.
* occurring whilst in that state.
*
* Furthermore, each state offers a function pointer that can be
* executed just before leaving a state, and another one just after
@ -84,7 +84,7 @@
* NOTICE level is used for all other subscribers.
*
* In order to attach private state to the \ref osmo_fsm_inst, it
* offers an opaque priv pointer.
* offers an opaque private pointer.
*
* \file fsm.c */