BitVector: Convert SoftVector from 0..1 to -1..+1 soft bits.

This makes code simpler and will allow us send -127..127 soft bits towards
osmo-bts instead of 0..255 bits.

Change-Id: I16ecc3d4c829dcf0f619ad995bc9d4a4ed8af0a4
This commit is contained in:
Alexander Chemeris 2017-03-17 18:20:09 -07:00
parent 7db522b6d9
commit 38b69871ae
2 changed files with 13 additions and 13 deletions

View File

@ -30,6 +30,7 @@
#include <iostream>
#include <stdio.h>
#include <sstream>
#include <math.h>
using namespace std;
@ -268,7 +269,7 @@ SoftVector::SoftVector(const BitVector& source)
resize(source.size());
for (size_t i=0; i<size(); i++) {
if (source.bit(i)) mStart[i]=1.0F;
else mStart[i]=0.0F;
else mStart[i]=-1.0F;
}
}
@ -278,7 +279,7 @@ BitVector SoftVector::sliced() const
size_t sz = size();
BitVector newSig(sz);
for (size_t i=0; i<sz; i++) {
if (mStart[i]>0.5F) newSig[i]=1;
if (mStart[i]>0.0F) newSig[i]=1;
else newSig[i] = 0;
}
return newSig;
@ -291,8 +292,7 @@ float SoftVector::getEnergy(float *plow) const
int len = vec.size();
float avg = 0; float low = 1;
for (int i = 0; i < len; i++) {
float bit = vec[i];
float energy = 2*((bit < 0.5) ? (0.5-bit) : (bit-0.5));
float energy = fabsf(vec[i]);
if (energy < low) low = energy;
avg += energy/len;
}
@ -304,12 +304,12 @@ float SoftVector::getEnergy(float *plow) const
ostream& operator<<(ostream& os, const SoftVector& sv)
{
for (size_t i=0; i<sv.size(); i++) {
if (sv[i]<0.25) os << "0";
else if (sv[i]<0.4) os << "o";
else if (sv[i]<0.5) os << ".";
else if (sv[i]>0.75) os << "1";
else if (sv[i]>0.6) os << "|";
else if (sv[i]>0.5) os << "'";
if (sv[i]<-0.5) os << "0";
else if (sv[i]<-0.25) os << "o";
else if (sv[i]<0.0) os << ".";
else if (sv[i]>0.5) os << "1";
else if (sv[i]>0.25) os << "|";
else if (sv[i]>0.0) os << "'";
else os << "-";
}
return os;

View File

@ -290,19 +290,19 @@ class SoftVector: public Vector<float> {
//@}
// How good is the SoftVector in the sense of the bits being solid?
// Result of 1 is perfect and 0 means all the bits were 0.5
// Result of 1 is perfect and 0 means all the bits were 0.0
// If plow is non-NULL, also return the lowest energy bit.
float getEnergy(float *low=0) const;
/** Fill with "unknown" values. */
void unknown() { fill(0.5F); }
void unknown() { fill(0.0F); }
/** Return a hard bit value from a given index by slicing. */
bool bit(size_t index) const
{
const float *dp = mStart+index;
assert(dp<mEnd);
return (*dp)>0.5F;
return (*dp)>0.0F;
}
/** Slice the whole signal into bits. */