fr: Make TC_foo() actually terminate
Rather than running in an endless loop (useful for manual tets), terminate each UE_CT after sending 50 packets. Also adjust the ramping and timeouts in a way that it manages to terminate ahead of the guard timeout. Change-Id: I7f40f5c59d399d528072986d067b5014fbd085c4
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@ -122,7 +122,7 @@ function f_ul_ud(charstring id) runs on UE_CT {
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}
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log ("Entering main loop");
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while (true) {
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for (var integer num_pkts := 0; num_pkts < 50; num_pkts := num_pkts + 1) {
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var integer ran_index := 0;
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//BSSGP[ran_index].send(ts_BSSGP_UL_UD(g_pars.tlli, g_pars.bssgp_cell_id[ran_index], llc_enc));
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BSSGP[ran_index].send(ts_LLC_UI(f_rnd_octstring(512), '0000'B, '1'B, 0))
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@ -130,7 +130,7 @@ function f_ul_ud(charstring id) runs on UE_CT {
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}
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}
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function f_start_ue(void_fn fn, charstring id, GbInstance gb, integer imsi_suffix, BSSGP_BVC_CT bvc_comp, float t_guard := 30.0)
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function f_start_ue(void_fn fn, charstring id, GbInstance gb, integer imsi_suffix, BSSGP_BVC_CT bvc_comp, float t_guard := 40.0)
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runs on test_CT return UE_CT
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{
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var UE_CT ue_comp;
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@ -176,7 +176,11 @@ testcase TC_foo() runs on test_CT {
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ue := f_start_ue(refers(f_ul_ud), id, g_gb[i], i*10000+j*100+k, bvc_comp);
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ues := ues & { ue };
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/* a bit of staggering to ensure the timers above don't run all at the same time */
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f_sleep(0.05);
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f_sleep(0.005);
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/* FIXME: as the BSSGP emulation is already running, we must not
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* take too long to start the UE components. If we do, the
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* BVC_S_UNBLOCKED notification will arrive before the components
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* all are running, meaning we never get that one :( */
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}
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}
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}
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