51 lines
1.1 KiB
C
51 lines
1.1 KiB
C
/*
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* gl_cmap.h
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*
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* OpenGL float texture -> color mapping
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*
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* Copyright (C) 2013-2021 Sylvain Munaut
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* SPDX-License-Identifier: GPL-3.0-or-later
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*/
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#pragma once
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/*! \defgroup gl/cmap
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* @{
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*/
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/*! \file gl_cmap.h
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* \brief OpenGL float texture to color mapping
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*/
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#include <stdint.h>
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#include "gl_platform.h"
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struct fosphor_gl_cmap_ctx;
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enum fosphor_gl_cmap_mode {
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GL_CMAP_MODE_NEAREST,
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GL_CMAP_MODE_BILINEAR,
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GL_CMAP_MODE_BICUBIC,
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};
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struct fosphor_gl_cmap_ctx *fosphor_gl_cmap_init(void);
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void fosphor_gl_cmap_release(struct fosphor_gl_cmap_ctx *cmap_ctx);
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void fosphor_gl_cmap_enable(struct fosphor_gl_cmap_ctx *cmap_ctx,
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GLuint tex_id, GLuint cmap_id,
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float scale, float offset,
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enum fosphor_gl_cmap_mode mode);
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void fosphor_gl_cmap_disable(void);
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void fosphor_gl_cmap_draw_scale(GLuint cmap_id,
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float x0, float x1, float y0, float y1);
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typedef int (*gl_cmap_gen_func_t)(uint32_t *rgba, int N, void *arg);
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int fosphor_gl_cmap_generate(GLuint *cmap_id, gl_cmap_gen_func_t gfn, void *gfn_arg, int N);
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/*! @} */
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