gr-fosphor/lib/fosphor/gl_cmap.h

51 lines
1.1 KiB
C

/*
* gl_cmap.h
*
* OpenGL float texture -> color mapping
*
* Copyright (C) 2013-2021 Sylvain Munaut
* SPDX-License-Identifier: GPL-3.0-or-later
*/
#pragma once
/*! \defgroup gl/cmap
* @{
*/
/*! \file gl_cmap.h
* \brief OpenGL float texture to color mapping
*/
#include <stdint.h>
#include "gl_platform.h"
struct fosphor_gl_cmap_ctx;
enum fosphor_gl_cmap_mode {
GL_CMAP_MODE_NEAREST,
GL_CMAP_MODE_BILINEAR,
GL_CMAP_MODE_BICUBIC,
};
struct fosphor_gl_cmap_ctx *fosphor_gl_cmap_init(void);
void fosphor_gl_cmap_release(struct fosphor_gl_cmap_ctx *cmap_ctx);
void fosphor_gl_cmap_enable(struct fosphor_gl_cmap_ctx *cmap_ctx,
GLuint tex_id, GLuint cmap_id,
float scale, float offset,
enum fosphor_gl_cmap_mode mode);
void fosphor_gl_cmap_disable(void);
void fosphor_gl_cmap_draw_scale(GLuint cmap_id,
float x0, float x1, float y0, float y1);
typedef int (*gl_cmap_gen_func_t)(uint32_t *rgba, int N, void *arg);
int fosphor_gl_cmap_generate(GLuint *cmap_id, gl_cmap_gen_func_t gfn, void *gfn_arg, int N);
/*! @} */