gr-fosphor/lib/fosphor/fosphor.c

391 lines
8.8 KiB
C

/*
* fosphor.c
*
* Main fosphor entry point
*
* Copyright (C) 2013-2021 Sylvain Munaut
* SPDX-License-Identifier: GPL-3.0-or-later
*/
/*! \addtogroup fosphor
* @{
*/
/*! \file fosphor.c
* \brief Main fosphor entry point
*/
#include <math.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include "cl.h"
#include "gl.h"
#include "fosphor.h"
#include "private.h"
struct fosphor *
fosphor_init(void)
{
struct fosphor *self;
int rv;
/* Allocate structure */
self = malloc(sizeof(struct fosphor));
if (!self)
return NULL;
memset(self, 0, sizeof(struct fosphor));
/* Init GL/CL sub-states */
rv = fosphor_gl_init(self);
if (rv)
goto error;
rv = fosphor_cl_init(self);
if (rv)
goto error;
/* Buffers (if needed) */
if (!(self->flags & FLG_FOSPHOR_USE_CLGL_SHARING))
{
self->img_waterfall = malloc(FOSPHOR_FFT_LEN * 1024 * sizeof(float));
self->img_histogram = malloc(FOSPHOR_FFT_LEN * 128 * sizeof(float));
self->buf_spectrum = malloc(2 * 2 * FOSPHOR_FFT_LEN * sizeof(float));
if (!self->img_waterfall ||
!self->img_histogram ||
!self->buf_spectrum)
goto error;
}
/* Initial state */
fosphor_set_fft_window_default(self);
fosphor_set_power_range(self, 0, 10);
return self;
/* Error path */
error:
fosphor_release(self);
return NULL;
}
void
fosphor_release(struct fosphor *self)
{
if (!self)
return;
free(self->img_waterfall);
free(self->img_histogram);
free(self->buf_spectrum);
fosphor_cl_release(self);
fosphor_gl_release(self);
free(self);
}
int
fosphor_process(struct fosphor *self, void *samples, int len)
{
return fosphor_cl_process(self, samples, len);
}
void
fosphor_draw(struct fosphor *self, struct fosphor_render *render)
{
if (fosphor_cl_finish(self) > 0)
fosphor_gl_refresh(self);
render->_wf_pos = fosphor_cl_get_waterfall_position(self);
fosphor_gl_draw(self, render);
}
void
fosphor_set_fft_window_default(struct fosphor *self)
{
int i;
/* Default Hamming window (periodic) */
for (i=0; i<FOSPHOR_FFT_LEN; i++) {
float ft = (float)FOSPHOR_FFT_LEN;
float fp = (float)i;
self->fft_win[i] = (0.54f - 0.46f * cosf((2.0f * 3.141592f * fp) / ft)) * 1.855f;
}
fosphor_cl_load_fft_window(self, self->fft_win);
}
void
fosphor_set_fft_window(struct fosphor *self, float *win)
{
memcpy(self->fft_win, win, sizeof(float) * FOSPHOR_FFT_LEN);
fosphor_cl_load_fft_window(self, self->fft_win);
}
void
fosphor_set_power_range(struct fosphor *self, int db_ref, int db_per_div)
{
int db0, db1;
float k;
float scale, offset;
db0 = db_ref - 10*db_per_div;
db1 = db_ref;
k = log10f((float)FOSPHOR_FFT_LEN);
offset = - ( k + ((float)db0 / 20.0f) );
scale = 20.0f / (float)(db1 - db0);
self->power.db_ref = db_ref;
self->power.db_per_div = db_per_div;
self->power.scale = scale;
self->power.offset = offset;
fosphor_cl_set_histogram_range(self, scale, offset);
}
void
fosphor_set_frequency_range(struct fosphor *self, double center, double span)
{
self->frequency.center = center;
self->frequency.span = span;
}
void
fosphor_render_defaults(struct fosphor_render *render)
{
render->pos_x = 0;
render->pos_y = 0;
render->width = 1024;
render->height = 1024;
render->options =
FRO_LIVE |
FRO_MAX_HOLD |
FRO_HISTO |
FRO_WATERFALL |
FRO_LABEL_FREQ |
FRO_LABEL_PWR |
FRO_LABEL_TIME |
FRO_COLOR_SCALE;
render->histo_wf_ratio = 0.5f;
render->freq_n_div = 10;
render->freq_center = 0.5f;
render->freq_span = 1.0f;
render->wf_span = 1.0f;
}
void
fosphor_render_refresh(struct fosphor_render *render)
{
int disp_spectrum, disp_waterfall;
int avail, div, over, rsvd, rsvd_lr[2];
float y_top, y_bot;
/* Which screen zone ? */
disp_spectrum = !!(render->options & (FRO_LIVE | FRO_MAX_HOLD | FRO_HISTO));
disp_waterfall = !!(render->options & FRO_WATERFALL);
/* Split the X space */
rsvd_lr[0] = 10;
rsvd_lr[1] = 10;
if (render->options & (FRO_LABEL_PWR | FRO_LABEL_TIME))
rsvd_lr[0] += 30;
if (render->options & FRO_COLOR_SCALE)
rsvd_lr[1] += 10;
rsvd = rsvd_lr[0] + rsvd_lr[1];
render->freq_n_div = ((int)(render->width - rsvd) / 80) & ~1;
if (render->freq_n_div > 10)
render->freq_n_div = 10;
if (render->freq_n_div < 2)
render->freq_n_div = 2;
avail = render->width - rsvd;
div = avail / render->freq_n_div;
over = avail - (render->freq_n_div * div);
render->_x_div = (float)div;
render->_x[0] = render->pos_x + (float)(rsvd_lr[0]) + (float)(over / 2);
render->_x[1] = render->_x[0] + (render->freq_n_div * render->_x_div) + 1.0f;
render->_x_label = render->_x[0] - 5.0f;
/* Split the Y space */
y_top = render->pos_y + (float)render->height - 10.0f;
y_bot = render->pos_y + 10.0f;
if (disp_spectrum)
{
/* Spacing */
rsvd = 10;
if (disp_spectrum) rsvd += 10;
if (disp_waterfall) rsvd += 10;
if (render->options & FRO_LABEL_FREQ) rsvd += 10;
/* Divisions */
if (disp_waterfall) {
avail = (int)((float)(render->height - rsvd) * render->histo_wf_ratio);
div = avail / 10;
over = 0;
} else {
avail = render->height - rsvd;
div = avail / 10;
over = avail - (10 * div);
}
render->_y_histo_div = (float)div;
render->_y_histo[1] = y_top - (float)(over / 2);
render->_y_histo[0] = render->_y_histo[1] - (10.0f * render->_y_histo_div) - 1.0f;
y_top = render->_y_histo[0] - (float)(over / 2) - 10.0f;
} else {
render->_y_histo_div = 0.0f;
render->_y_histo[1] = 0.0f;
render->_y_histo[0] = 0.0f;
}
if (render->options & FRO_LABEL_FREQ) {
if (render->options & FRO_HISTO) {
render->_y_label = y_top;
y_top -= 10.0f;
} else {
render->_y_label = y_bot;
y_bot += 10.0f;
}
} else {
render->_y_label = 0.0f;
}
if (disp_waterfall) {
render->_y_wf[1] = y_top;
render->_y_wf[0] = y_bot;
} else {
render->_y_wf[1] = 0.0f;
render->_y_wf[0] = 0.0f;
}
}
/*
* Mapping notes:
* - We consider the int x/y coordinates to be the center of that pixels
* (so we add 0.5f to each to get the OpenGL coordinates)
*
* - For frequency the OpenGL surface boundaries (so the 'thin' lines between
* pixels) are defined as (center - 0.5 * span) -> (center + 0.5 * span)
*
* - For power the center of the drawn line maps to the annotated power level
*
* - For samples we map the first pixel line to sample 0 and the last pixel
* line to fft_size * n_spectra. (That's approxiate but pretty much the
* best we can do)
*/
double
fosphor_pos2freq(struct fosphor *self, struct fosphor_render *render, int x)
{
float xf = (float)x + 0.5f;
float xs = render->_x[1] - render->_x[0];
float xr = (xf - render->_x[0]) / xs;
double view_center = self->frequency.center + self->frequency.span * (double)(render->freq_center - 0.5f);
double view_span = self->frequency.span * (double)render->freq_span;
return view_center + view_span * (double)(xr - 0.5f);
}
float
fosphor_pos2pwr(struct fosphor *self, struct fosphor_render *render, int y)
{
float yf = (float)y;
float ys = render->_y_histo[1] - render->_y_histo[0] - 1.0f;
float yr = (yf - render->_y_histo[0]) / ys;
return self->power.db_ref - 10.0f * self->power.db_per_div * (1.0f - yr);
}
int
fosphor_pos2samp(struct fosphor *self, struct fosphor_render *render, int y)
{
float yf = (float)y;
float ys = render->_y_wf[1] - render->_y_wf[0] - 1.0f;
float yr = (yf - render->_y_wf[0]) / ys;
return (int)((1.0f - yr) * (float)(FOSPHOR_FFT_LEN * 1024)) * render->wf_span;
}
int
fosphor_freq2pos(struct fosphor *self, struct fosphor_render *render, double freq)
{
double view_center = self->frequency.center + self->frequency.span * (double)(render->freq_center - 0.5f);
double view_span = self->frequency.span * (double)render->freq_span;
double fr = ((freq - view_center) / view_span);
float xs = render->_x[1] - render->_x[0];
return (int)roundf(render->_x[0] + (float)(fr + 0.5) * xs - 0.5f);
}
int
fosphor_pwr2pos(struct fosphor *self, struct fosphor_render *render, float pwr)
{
float pr = (self->power.db_ref - pwr) / (10.0f * self->power.db_per_div);
float ys = render->_y_histo[1] - render->_y_histo[0] - 1.0f;
return (int)roundf(render->_y_histo[0] + (1.0f - pr) * ys);
}
int
fosphor_samp2pos(struct fosphor *self, struct fosphor_render *render, int time)
{
float tf = (float)time;
float tr = tf / ((float)(FOSPHOR_FFT_LEN * 1024) * render->wf_span);
float ys = render->_y_wf[1] - render->_y_wf[0] - 1.0f;
return (int)roundf(render->_y_wf[0] + (1.0f - tr) * ys);
}
int
fosphor_render_pos_inside(struct fosphor_render *render, int x, int y)
{
int in = 0;
float fx = (float)x;
float fy = (float)y;
/* Check X */
if ((fx >= render->_x[0]) && (fx < render->_x[1]))
in |= 1;
/* Histogram */
if (render->options & (FRO_HISTO | FRO_LIVE | FRO_MAX_HOLD))
{
if ((fy >= render->_y_histo[0]) && (fy < render->_y_histo[1]))
in |= 2;
}
/* Waterfall */
if (render->options & FRO_WATERFALL)
{
if ((fy >= render->_y_wf[0]) && (fy < render->_y_wf[1]))
in |= 4;
}
/* Result */
return in;
}
/*! @} */