/* -*- c++ -*- */ /* * Copyright 2013-2021 Sylvain Munaut * * This file is part of gr-fosphor * * SPDX-License-Identifier: GPL-3.0-or-later */ #include #include #include "QGLSurface.h" #include "qt_sink_c_impl.h" #include namespace gr { namespace fosphor { QGLSurface::QGLSurface(QWidget *parent, qt_sink_c_impl *block) : QGLWidget(parent), d_block(block) { /* Save the pointer to the main GUI thread */ this->d_gui_thread = this->thread(); /* QWidget policies */ this->setFocusPolicy(Qt::StrongFocus); this->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding); } void QGLSurface::hideEvent(QHideEvent *he) { this->d_block->cb_visibility(this->isVisible()); } void QGLSurface::showEvent(QShowEvent *he) { this->d_block->cb_visibility(this->isVisible()); } void QGLSurface::paintEvent(QPaintEvent *pe) { /* Don't do anything */ /* * The default implementation calls makeCurrent but here we want * _other_ threads to be current, so we need a dummy empty impl * for the paintEvent */ } void QGLSurface::resizeEvent(QResizeEvent *re) { /* * The default implementation calls makeCurrent but here we want * _other_ threads to be current, so don't do that ! */ /* Call back to main block */ this->d_block->cb_reshape(re->size().width(), re->size().height()); } void QGLSurface::keyPressEvent(QKeyEvent *ke) { switch (ke->key()) { case Qt::Key_Up: this->d_block->execute_ui_action(qt_sink_c_impl::REF_DOWN); break; case Qt::Key_Down: this->d_block->execute_ui_action(qt_sink_c_impl::REF_UP); break; case Qt::Key_Left: this->d_block->execute_ui_action(qt_sink_c_impl::DB_PER_DIV_DOWN); break; case Qt::Key_Right: this->d_block->execute_ui_action(qt_sink_c_impl::DB_PER_DIV_UP); break; case Qt::Key_Z: this->d_block->execute_ui_action(qt_sink_c_impl::ZOOM_TOGGLE); break; case Qt::Key_W: this->d_block->execute_ui_action(qt_sink_c_impl::ZOOM_WIDTH_UP); break; case Qt::Key_S: this->d_block->execute_ui_action(qt_sink_c_impl::ZOOM_WIDTH_DOWN); break; case Qt::Key_D: this->d_block->execute_ui_action(qt_sink_c_impl::ZOOM_CENTER_UP); break; case Qt::Key_A: this->d_block->execute_ui_action(qt_sink_c_impl::ZOOM_CENTER_DOWN); break; case Qt::Key_Q: this->d_block->execute_ui_action(qt_sink_c_impl::RATIO_UP); break; case Qt::Key_E: this->d_block->execute_ui_action(qt_sink_c_impl::RATIO_DOWN); break; case Qt::Key_Space: this->d_block->execute_ui_action(qt_sink_c_impl::FREEZE_TOGGLE); break; } } void QGLSurface::mousePressEvent(QMouseEvent *me) { int x, y; if (me->type() != QEvent::MouseButtonDblClick) return; x = me->x(); y = this->size().height() - me->y() - 1; this->d_block->execute_mouse_action(qt_sink_c_impl::CLICK, x, y); } void QGLSurface::grabContext() { QMetaObject::invokeMethod( this, "giveContext", Qt::BlockingQueuedConnection, Q_ARG(QThread*, QThread::currentThread()) ); this->makeCurrent(); } void QGLSurface::releaseContext() { this->doneCurrent(); this->context()->moveToThread(this->d_gui_thread); } void QGLSurface::giveContext(QThread *thread) { this->doneCurrent(); this->context()->moveToThread(thread); } } /* namespace fosphor */ } /* namespace gr */