yate/contrib/ysip/yatesip.h

1182 lines
35 KiB
C++

/**
* yatesip.h
* Yet Another SIP Stack
* This file is part of the YATE Project http://YATE.null.ro
*
* Yet Another Telephony Engine - a fully featured software PBX and IVR
* Copyright (C) 2004-2006 Null Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __YATESIP_H
#define __YATESIP_H
#include <yateclass.h>
#ifdef _WINDOWS
#ifdef LIBYSIP_EXPORTS
#define YSIP_API __declspec(dllexport)
#else
#ifndef LIBYSIP_STATIC
#define YSIP_API __declspec(dllimport)
#endif
#endif
#endif /* _WINDOWS */
#ifndef YSIP_API
#define YSIP_API
#endif
/**
* Holds all Telephony Engine related classes.
*/
namespace TelEngine {
/**
* Token table containing default human readable responses for answer codes
*/
extern YSIP_API TokenDict* SIPResponses;
class SIPEngine;
class SIPEvent;
class YSIP_API SIPParty : public RefObject
{
public:
SIPParty();
SIPParty(bool reliable);
virtual ~SIPParty();
virtual void transmit(SIPEvent* event) = 0;
virtual const char* getProtoName() const = 0;
virtual bool setParty(const URI& uri) = 0;
inline const String& getLocalAddr() const
{ return m_local; }
inline const String& getPartyAddr() const
{ return m_party; }
inline int getLocalPort() const
{ return m_localPort; }
inline int getPartyPort() const
{ return m_partyPort; }
inline bool isReliable() const
{ return m_reliable; }
protected:
bool m_reliable;
bool m_init;
String m_local;
String m_party;
int m_localPort;
int m_partyPort;
};
class YSIP_API SIPBody
{
public:
SIPBody(const String& type);
virtual ~SIPBody();
inline const String& getType() const
{ return m_type; }
static SIPBody* build(const char* buf, int len, const String& type);
const DataBlock& getBody() const;
virtual bool isSDP() const
{ return false; }
virtual SIPBody* clone() const = 0;
protected:
virtual void buildBody() const = 0;
String m_type;
mutable DataBlock m_body;
};
class YSIP_API SDPBody : public SIPBody
{
public:
SDPBody();
SDPBody(const String& type, const char* buf, int len);
virtual ~SDPBody();
virtual bool isSDP() const
{ return true; }
virtual SIPBody* clone() const;
inline const ObjList& lines() const
{ return m_lines; }
inline void addLine(const char* name, const char* value = 0)
{ m_lines.append(new NamedString(name,value)); }
const NamedString* getLine(const char* name) const;
const NamedString* getNextLine(const NamedString* line) const;
protected:
SDPBody(const SDPBody& original);
virtual void buildBody() const;
ObjList m_lines;
};
class YSIP_API SIPBinaryBody : public SIPBody
{
public:
SIPBinaryBody(const String& type, const char* buf, int len);
virtual ~SIPBinaryBody();
virtual SIPBody* clone() const;
protected:
SIPBinaryBody(const SIPBinaryBody& original);
virtual void buildBody() const;
};
class YSIP_API SIPStringBody : public SIPBody
{
public:
SIPStringBody(const String& type, const char* buf, int len = -1);
virtual ~SIPStringBody();
virtual SIPBody* clone() const;
protected:
SIPStringBody(const SIPStringBody& original);
virtual void buildBody() const;
String m_text;
};
class YSIP_API SIPHeaderLine : public NamedString
{
public:
SIPHeaderLine(const char* name, const String& value, char sep = 0);
SIPHeaderLine(const SIPHeaderLine& original, const char* newName = 0);
virtual ~SIPHeaderLine();
virtual void* getObject(const String& name) const;
virtual SIPHeaderLine* clone(const char* newName = 0) const;
virtual void buildLine(String& line) const;
inline SIPHeaderLine& operator=(const char* value)
{ NamedString::operator=(value); return *this; }
inline const ObjList& params() const
{ return m_params; }
inline char separator() const
{ return m_separator; }
void setParam(const char* name, const char* value = 0);
void delParam(const char* name);
const NamedString* getParam(const char* name) const;
protected:
ObjList m_params;
char m_separator;
};
class YSIP_API SIPAuthLine : public SIPHeaderLine
{
public:
SIPAuthLine(const char* name, const String& value);
SIPAuthLine(const SIPAuthLine& original, const char* newName = 0);
virtual void* getObject(const String& name) const;
virtual SIPHeaderLine* clone(const char* newName = 0) const;
virtual void buildLine(String& line) const;
};
/**
* An object that holds the sip message parsed into this library model.
* This class can be used to parse a sip message from a text buffer, or it
* can be used to create a text buffer from a sip message.
*/
class YSIP_API SIPMessage : public RefObject
{
public:
/**
* Copy constructor
*/
SIPMessage(const SIPMessage& original);
/**
* Creates a new, empty, outgoing SIPMessage.
*/
SIPMessage(const char* _method, const char* _uri, const char* _version = "SIP/2.0");
/**
* Creates a new SIPMessage from parsing a text buffer.
*/
SIPMessage(SIPParty* ep, const char* buf, int len = -1);
/**
* Creates a new SIPMessage as answer to another message.
*/
SIPMessage(const SIPMessage* message, int _code, const char* _reason = 0);
/**
* Creates an ACK message from an original message and a response.
*/
SIPMessage(const SIPMessage* original, const SIPMessage* answer);
/**
* Destroy the message and all
*/
virtual ~SIPMessage();
/**
* Construct a new SIP message by parsing a text buffer
* @return A pointer to a valid new message or NULL
*/
static SIPMessage* fromParsing(SIPParty* ep, const char* buf, int len = -1);
/**
* Complete missing fields with defaults taken from a SIP engine
*/
void complete(SIPEngine* engine, const char* user = 0, const char* domain = 0, const char* dlgTag = 0);
/**
* Copy an entire header line (including all parameters) from another message
* @param message Pointer to the message to copy the header from
* @param name Name of the header to copy
* @param newName New name to force in headers, NULL to just copy
* @return True if the header was found and copied
*/
bool copyHeader(const SIPMessage* message, const char* name, const char* newName = 0);
/**
* Copy multiple header lines (including all parameters) from another message
* @param message Pointer to the message to copy the header from
* @param name Name of the headers to copy
* @param newName New name to force in headers, NULL to just copy
* @return Number of headers found and copied
*/
int copyAllHeaders(const SIPMessage* message, const char* name, const char* newName = 0);
/**
* Get the endpoint this message uses
* @return Pointer to the endpoint of this message
*/
inline SIPParty* getParty() const
{ return m_ep; }
/**
* Set the endpoint this message uses
* @param ep Pointer to the endpoint of this message
*/
void setParty(SIPParty* ep = 0);
/**
* Check if this message is valid as result of the parsing
*/
inline bool isValid() const
{ return m_valid; }
/**
* Check if this message is an answer or a request
*/
inline bool isAnswer() const
{ return m_answer; }
/**
* Check if this message is an outgoing message
* @return True if this message should be sent to remote
*/
inline bool isOutgoing() const
{ return m_outgoing; }
/**
* Check if this message is an ACK message
* @return True if this message has an ACK method
*/
inline bool isACK() const
{ return m_ack; }
/**
* Check if this message is handled by a reliable protocol
* @return True if a reliable protocol (TCP, SCTP) is used
*/
inline bool isReliable() const
{ return m_ep ? m_ep->isReliable() : false; }
/**
* Get the Command Sequence number from this message
*/
inline int getCSeq() const
{ return m_cseq; }
/**
* Find a header line by name
* @param name Name of the header to locate
* @return A pointer to the first matching header line or 0 if not found
*/
const SIPHeaderLine* getHeader(const char* name) const;
/**
* Find the last header line that matches a given name name
* @param name Name of the header to locate
* @return A pointer to the last matching header line or 0 if not found
*/
const SIPHeaderLine* getLastHeader(const char* name) const;
/**
* Count the header lines matching a specific name
* @param name Name of the header to locate
* @return Number of matching header lines
*/
int countHeaders(const char* name) const;
/**
* Find a header parameter by name
* @param name Name of the header to locate
* @param param Name of the parameter to locate in the tag
* @return A pointer to the first matching header line or 0 if not found
*/
const NamedString* getParam(const char* name, const char* param) const;
/**
* Get a string value (without parameters) from a header line
* @param name Name of the header to locate
* @return The value hold in the header or an empty String
*/
const String& getHeaderValue(const char* name) const;
/**
* Get a string value from a parameter in a header line
* @param name Name of the header to locate
* @param param Name of the parameter to locate in the tag
* @return The value hold in the parameter or an empty String
*/
const String& getParamValue(const char* name, const char* param) const;
/**
* Append a new header line constructed from name and content
* @param name Name of the header to add
* @param value Content of the new header line
*/
inline void addHeader(const char* name, const char* value = 0)
{ header.append(new SIPHeaderLine(name,value)); }
/**
* Append an already constructed header line
* @param line Header line to add
*/
inline void addHeader(SIPHeaderLine* line)
{ header.append(line); }
/**
* Clear all header lines that match a name
* @param name Name of the header to clear
*/
void clearHeaders(const char* name);
/**
* Set a header line constructed from name and content
*/
inline void setHeader(const char* name, const char* value = 0)
{ clearHeaders(name); addHeader(name,value); }
/**
* Construct a new authorization line based on credentials and challenge
* @param username User account name
* @param password Clear text password for the account
* @param meth Method to include in the authorization digest
* @param uri URI to include in the authorization digest
* @param proxy Set to true to authenticate to a proxy, false to a server
* @return A new authorization line to be used in a new transaction
*/
SIPAuthLine* buildAuth(const String& username, const String& password,
const String& meth, const String& uri, bool proxy = false) const;
/**
* Construct a new authorization line based on this answer and original message
* @param original Origianl outgoing message
* @return A new authorization line to be used in a new transaction
*/
SIPAuthLine* buildAuth(const SIPMessage& original) const;
/**
* Prepare the message for automatic client transaction authentication.
* @param username Username for auto authentication
* @param password Password for auto authentication
*/
inline void setAutoAuth(const char* username = 0, const char* password = 0)
{ m_authUser = username; m_authPass = password; }
/**
* Retrive the username to be used for auto authentication
* @return Username for auto authentication
*/
inline const String& getAuthUsername() const
{ return m_authUser; }
/**
* Retrive the password to be used for auto authentication
* @return Password for auto authentication
*/
inline const String& getAuthPassword() const
{ return m_authPass; }
/**
* Extract routes from Record-Route: headers
* @return A list of SIPHeaderLine representing SIP routes
*/
ObjList* getRoutes() const;
/**
* Add Route: headers to an outgoing message
* @param routes List of SIPHeaderLine representing SIP routes
*/
void addRoutes(const ObjList* routes);
/**
* Creates a binary buffer from a SIPMessage.
*/
const DataBlock& getBuffer() const;
/**
* Creates a text buffer from the headers.
*/
const String& getHeaders() const;
/**
* Set a new body for this message
*/
void setBody(SIPBody* newbody = 0);
/**
* Sip Version
*/
String version;
/**
* This holds the method name of the message.
*/
String method;
/**
* URI of the request
*/
String uri;
/**
* Status code
*/
int code;
/**
* Reason Phrase
*/
String reason;
/**
* All the headers should be in this list.
*/
ObjList header;
/**
* All the body related things should be here, including the entire body and
* the parsed body.
*/
SIPBody* body;
protected:
bool parse(const char* buf, int len);
bool parseFirst(String& line);
SIPParty* m_ep;
bool m_valid;
bool m_answer;
bool m_outgoing;
bool m_ack;
int m_cseq;
mutable String m_string;
mutable DataBlock m_data;
String m_authUser;
String m_authPass;
private:
SIPMessage(); // no, thanks
};
/**
* A class to store information required to identify a dialog
*/
class YSIP_API SIPDialog : public String
{
public:
SIPDialog();
SIPDialog(const SIPDialog& original);
SIPDialog(const SIPMessage& message);
SIPDialog& operator=(const SIPDialog& original);
SIPDialog& operator=(const SIPMessage& message);
SIPDialog& operator=(const String& callid);
bool operator==(const SIPDialog& other) const;
bool operator!=(const SIPDialog& other) const;
String localURI;
String localTag;
String remoteURI;
String remoteTag;
};
/**
* All informaton related to a SIP transaction, starting with 1st message
*/
class YSIP_API SIPTransaction : public RefObject
{
public:
/**
* Current state of the transaction
*/
enum State {
// Invalid state - before constructor or after destructor
Invalid,
// Initial state - after the initial message was inserted
Initial,
// Trying state - got the message but no decision made yet
Trying,
// Process state - while locally processing the event
Process,
// Retrans state - retransmits latest message until getting ACK
Retrans,
// Finish state - transmits the last message on client retransmission
Finish,
// Cleared state - removed from engine, awaiting destruction
Cleared
};
/**
* Possible return values from @ref processMessage()
*/
enum Processed {
// Not matched at all
NoMatch,
// Belongs to another dialog - probably result of a fork
NoDialog,
// Matched to transaction/dialog and processed
Matched
};
/**
* Constructor from first message
* @param message A pointer to the initial message, should not be used
* afterwards as the transaction takes ownership
* @param engine A pointer to the SIP engine this transaction belongs
* @param outgoing True if this transaction is for an outgoing request
*/
SIPTransaction(SIPMessage* message, SIPEngine* engine, bool outgoing = true);
/**
* Copy constructor to be used with forked INVITEs
* @param original Original transaction that is to be copied
* @param tag Dialog tag for the new transaction
*/
SIPTransaction(const SIPTransaction& original, const String& tag);
/**
* Destructor - clears all held objects
*/
virtual ~SIPTransaction();
/**
* Get the name of a transaction state
*/
static const char* stateName(int state);
/**
* The current state of the transaction
* @return The current state as one of the State enums
*/
inline int getState() const
{ return m_state; }
/**
* Check if the transaction is active for the upper layer
* @return True if the transaction is active, false if it finished
*/
inline bool isActive() const
{ return (Invalid < m_state) && (m_state < Finish); }
/**
* The first message that created this transaction
*/
inline const SIPMessage* initialMessage() const
{ return m_firstMessage; }
/**
* The last message (re)sent by this transaction
*/
inline const SIPMessage* latestMessage() const
{ return m_lastMessage; }
/**
* The most recent message handled by this transaction
*/
inline const SIPMessage* recentMessage() const
{ return m_lastMessage ? m_lastMessage : m_firstMessage; }
/**
* The SIPEngine this transaction belongs to
*/
inline SIPEngine* getEngine() const
{ return m_engine; }
/**
* Get the mutex that protects the engine's objects
* @return Pointer to the engine's mutex object or NULL if none exists
*/
Mutex* mutex();
/**
* Check if this transaction was initiated by the remote peer or locally
* @return True if the transaction was created by an outgoing message
*/
inline bool isOutgoing() const
{ return m_outgoing; }
/**
* Check if this transaction was initiated locally or by the remote peer
* @return True if the transaction was created by an incoming message
*/
inline bool isIncoming() const
{ return !m_outgoing; }
/**
* Check if this transaction is an INVITE transaction or not
* @return True if the transaction is an INVITE
*/
inline bool isInvite() const
{ return m_invite; }
/**
* Check if this transaction is handled by a reliable protocol
* @return True if a reliable protocol (TCP, SCTP) is used
*/
inline bool isReliable() const
{ return m_firstMessage ? m_firstMessage->isReliable() : false; }
/**
* The SIP method this transaction handles
*/
inline const String& getMethod() const
{ return m_firstMessage ? m_firstMessage->method : String::empty(); }
/**
* The SIP URI this transaction handles
*/
inline const String& getURI() const
{ return m_firstMessage ? m_firstMessage->uri : String::empty(); }
/**
* The Via branch that may uniquely identify this transaction
* @return The branch parameter taken from the Via header
*/
inline const String& getBranch() const
{ return m_branch; }
/**
* The call ID may identify this transaction
* @return The Call-ID parameter taken from the message
*/
inline const String& getCallID() const
{ return m_callid; }
/**
* The dialog tag that may identify this transaction
* @return The dialog tag parameter
*/
inline const String& getDialogTag() const
{ return m_tag; }
/**
* Set a new dialog tag, optionally build a random one
* @param tag New dialog tag, a null string will build a random tag
*/
void setDialogTag(const char* tag = 0);
/**
* Set the (re)transmission flag that allows the latest outgoing message
* to be send over the wire
*/
inline void setTransmit()
{ m_transmit = true; }
/**
* Send back an authentication required response
* @param realm Authentication realm to send in the answer
* @param domain Domain for which it will authenticate
* @param stale True if the previous password is valid but nonce is too old
* @param proxy True to authenticate as proxy, false as user agent
*/
void requestAuth(const String& realm, const String& domain, bool stale, bool proxy = false);
/**
* Detect the proper credentials for any user in the engine
* @param user String to store the authenticated user name or user to
* look for (if not null on entry)
* @param proxy True to authenticate as proxy, false as user agent
* @param userData Pointer to an optional object that is passed back to @ref SIPEngine::checkUser
* @return Age of the nonce if user matches, negative for a failure
*/
int authUser(String& user, bool proxy = false, GenObject* userData = 0);
/**
* Check if a message belongs to this transaction and process it if so
* @param message A pointer to the message to check, should not be used
* afterwards if this method returned True
* @param branch The branch parameter extracted from first Via header
* @return Matched if the message was handled by this transaction, in
* which case it takes ownership over the message
*/
virtual Processed processMessage(SIPMessage* message, const String& branch);
/**
* Get an event for this transaction if any is available.
* It provides default handling for invalid states, otherwise calls
* the more specific protected version.
* You may override this method if you need processing of invalid states.
* @return A newly allocated event or NULL if none is needed
*/
virtual SIPEvent* getEvent();
/**
* Creates and transmits a final response message
* @param code Response code to send
* @param reason Human readable reason text (optional)
* @return True if the message was queued for transmission
*/
bool setResponse(int code, const char* reason = 0);
/**
* Transmits a final response message
*/
void setResponse(SIPMessage* message);
/**
* Retrive the latest response code
* @return Code of most recent response, zero if none is known
*/
inline int getResponseCode() const
{ return m_response; }
/**
* Set an arbitrary pointer as user specific data
*/
inline void setUserData(void* data)
{ m_private = data; }
/**
* Return the opaque user data
*/
inline void* getUserData() const
{ return m_private; }
protected:
/**
* Constructor from previous auto authenticated transaction. This is used only internally
* @param original Original transaction that failed authentication
*/
SIPTransaction(SIPTransaction& original, SIPMessage* answer);
/**
* Attempt to perform automatic client transaction authentication
* @param answer SIP answer that creates the new transaction
* @return True if current client processing must be abandoned
*/
bool tryAutoAuth(SIPMessage* answer);
/**
* Get an event only for client transactions
* @param state The current state of the transaction
* @param timeout If timeout occured, number of remaining timeouts,
* otherwise -1
* @return A newly allocated event or NULL if none is needed
*/
virtual SIPEvent* getClientEvent(int state, int timeout);
/**
* Get an event only for server transactions.
* @param state The current state of the transaction
* @param timeout If timeout occured, number of remaining timeouts,
* otherwise -1
* @return A newly allocated event or NULL if none is needed
*/
virtual SIPEvent* getServerEvent(int state, int timeout);
/**
* Process only the messages for client transactions
* @param message A pointer to the message to process, should not be used
* afterwards if this method returned True
* @param state The current state of the transaction
*/
virtual void processClientMessage(SIPMessage* message, int state);
/**
* Process only the messages for server transactions
* @param message A pointer to the message to process, should not be used
* afterwards if this method returned True
* @param state The current state of the transaction
*/
virtual void processServerMessage(SIPMessage* message, int state);
/**
* Change the transaction state
* @param newstate The desired new state
* @return True if state change occured
*/
bool changeState(int newstate);
/**
* Set the latest message sent by this transaction
* @param message Pointer to the latest message
*/
void setLatestMessage(SIPMessage* message = 0);
/**
* Store a pending event to be picked up at the next @ref getEvent() call
* @param event Event to store
* @param replace True to replace any existing pending event
*/
void setPendingEvent(SIPEvent* event = 0, bool replace = false);
/**
* Check if there is a pending event waiting
* @return True is there is a pending event
*/
inline bool isPendingEvent() const
{ return (m_pending != 0); }
/**
* Set a repetitive timeout
* @param delay How often (in microseconds) to fire the timeout
* @param count How many times to keep firing the timeout
*/
void setTimeout(u_int64_t delay = 0, unsigned int count = 1);
bool m_outgoing;
bool m_invite;
bool m_transmit;
int m_state;
int m_response;
unsigned int m_timeouts;
u_int64_t m_delay;
u_int64_t m_timeout;
SIPMessage* m_firstMessage;
SIPMessage* m_lastMessage;
SIPEvent* m_pending;
SIPEngine* m_engine;
String m_branch;
String m_callid;
String m_tag;
void *m_private;
};
/**
* This object is an event that will be taken from SIPEngine
*/
class YSIP_API SIPEvent
{
friend class SIPTransaction;
public:
SIPEvent()
: m_message(0), m_transaction(0), m_state(SIPTransaction::Invalid)
{ }
SIPEvent(SIPMessage* message, SIPTransaction* transaction = 0);
~SIPEvent();
/**
* The SIP engine this event belongs to, if any
*/
inline SIPEngine* getEngine() const
{ return m_transaction ? m_transaction->getEngine() : 0; }
/**
* The SIP message this event is supposed to handle
*/
inline const SIPMessage* getMessage() const
{ return m_message; }
/**
* The SIP transaction that gererated the event, if any
*/
inline SIPTransaction* getTransaction() const
{ return m_transaction; }
/**
* Check if the message is an outgoing message
* @return True if the message should be sent to remote
*/
inline bool isOutgoing() const
{ return m_message && m_message->isOutgoing(); }
/**
* Check if the message is an incoming message
* @return True if the message is coming from remote
*/
inline bool isIncoming() const
{ return m_message && !m_message->isOutgoing(); }
/**
* Get the pointer to the endpoint this event uses
*/
inline SIPParty* getParty() const
{ return m_message ? m_message->getParty() : 0; }
/**
* Return the opaque user data stored in the transaction
*/
inline void* getUserData() const
{ return m_transaction ? m_transaction->getUserData() : 0; }
/**
* The state of the transaction when the event was generated
*/
inline int getState() const
{ return m_state; }
/**
* Check if the transaction was active when the event was generated
* @return True if the transaction was active, false if it finished
*/
inline bool isActive() const
{ return (SIPTransaction::Invalid < m_state) && (m_state < SIPTransaction::Finish); }
protected:
SIPMessage* m_message;
SIPTransaction* m_transaction;
int m_state;
};
/**
* This object can be one for each SIPListener.
*/
class YSIP_API SIPEngine : public DebugEnabler
{
public:
/**
* Create the SIP Engine
*/
SIPEngine(const char* userAgent = 0);
/**
* Destroy the SIP Engine
*/
virtual ~SIPEngine();
/**
* Build a new SIPParty for a message
* @param message Pointer to the message to build the party
* @return True on success, false if party could not be built
*/
virtual bool buildParty(SIPMessage* message) = 0;
/**
* Check user credentials for validity
* @param username User account name
* @param realm Authentication realm
* @param nonce Authentication opaque nonce generated by the server
* @param method Method of the SIP message that is being authenticated
* @param uri URI of the SIP message that is being authenticated
* @param response Response computed by the authenticated entity
* @param message Message that is to be authenticated
* @param userData Pointer to an optional object passed from @ref authUser
* @return True if valid user/password, false if verification failed
*/
virtual bool checkUser(const String& username, const String& realm, const String& nonce,
const String& method, const String& uri, const String& response,
const SIPMessage* message, GenObject* userData);
/**
* Authenticate a message by other means than user credentials. By default
* it calls @ref checkUser with empty user credential fields
* @param noUser No plausible user credentials were detected so far
* @param message Message that is to be authenticated
* @param userData Pointer to an optional object passed from @ref authUser
* @return True if message is authenticated, false if verification failed
*/
virtual bool checkAuth(bool noUser, const SIPMessage* message, GenObject* userData);
/**
* Detect the proper credentials for any user in the engine
* @param message Pointer to the message to check
* @param user String to store the authenticated user name or user to
* look for (if not null on entry)
* @param proxy True to authenticate as proxy, false as user agent
* @param userData Pointer to an optional object that is passed back to @ref checkUser
* @return Age of the nonce if user matches, negative for a failure
*/
int authUser(const SIPMessage* message, String& user, bool proxy = false, GenObject* userData = 0);
/**
* Add a message into the transaction list
* @param buf A buffer containing the SIP message text
* @param len The length of the message or -1 to interpret as C string
* @return Pointer to the transaction or NULL if message was invalid
*/
SIPTransaction* addMessage(SIPParty* ep, const char* buf, int len = -1);
/**
* Add a message into the transaction list
* This method is thread safe
* @param message A parsed SIP message to add to the transactions
* @return Pointer to the transaction or NULL if message was invalid
*/
SIPTransaction* addMessage(SIPMessage* message);
/**
* Get a SIPEvent from the queue.
* This method mainly looks into the transaction list and get all kind of
* events, like an incoming request (INVITE, REGISTRATION), a timer, an
* outgoing message.
* This method is thread safe
*/
SIPEvent *getEvent();
/**
* This method should be called very often to get the events from the list and
* to send them to processEvent method.
* @return True if some events were processed this turn
*/
bool process();
/**
* Default handling for events.
* This method should be overriden for what you need and at the end you
* should call this default one
* This method is thread safe
*/
virtual void processEvent(SIPEvent *event);
/**
* Handle answers that create new dialogs for an outgoing INVITE
* @param answer The message that creates the INVITE fork
* @param trans One of the transactions part of the same INVITE
* @return Pointer to new transaction or NULL if message is ignored
*/
virtual SIPTransaction* forkInvite(SIPMessage* answer, const SIPTransaction* trans);
/**
* Get the timeout to be used for transactions involving human interaction.
* The default implementation returns 120000000 (2 minutes)
* @return Duration of the timeout in microseconds
*/
virtual u_int64_t getUserTimeout() const;
/**
* Get the length of a timer
* @param which A one-character constant that selects which timer to return
* @param reliable Whether we request the timer value for a reliable protocol
* @return Duration of the selected timer or 0 if invalid
*/
u_int64_t getTimer(char which, bool reliable = false) const;
/**
* Get the default value of the Max-Forwards header for this engine
* @return The maximum number of hops the request is allowed to pass
*/
inline unsigned int getMaxForwards() const
{ return m_maxForwards; }
/**
* Get the User agent for this SIP engine
*/
inline const String& getUserAgent() const
{ return m_userAgent; }
/**
* Get a CSeq value suitable for use in a new request
*/
inline int getNextCSeq()
{ return ++m_cseq; }
/**
* Get an authentication nonce
* @param nonce String reference to fill with the current nonce
*/
void nonceGet(String& nonce);
/**
* Get the age of an authentication nonce
* @param nonce String nonce to check for validity and age
* @return Age of the nonce in seconds, negative for invalid
*/
long nonceAge(const String& nonce);
/**
* Build an authentication response
* @param username User account name
* @param realm Authentication realm
* @param passwd Account password
* @param nonce Authentication opaque nonce generated by the server
* @param method Method of the SIP message that is being authenticated
* @param uri URI of the SIP message that is being authenticated
* @param response String to store the computed response
*/
static void buildAuth(const String& username, const String& realm, const String& passwd,
const String& nonce, const String& method, const String& uri, String& response);
/**
* Build an authentication response from already hashed components
* @param hash_a1 MD5 digest of username:realm:password
* @param nonce Authentication opaque nonce generated by the server
* @param hash_a2 MD5 digest of method:uri
* @param response String to store the computed response
*/
static void buildAuth(const String& hash_a1, const String& nonce, const String& hash_a2,
String& response);
/**
* Check if a method is in the allowed methods list
* @param method Uppercase name of the method to check
* @return True if the method should be allowed processing
*/
bool isAllowed(const char* method) const;
/**
* Add a method to the allowed methods list
* @param method Uppercase name of the method to add
*/
void addAllowed(const char* method);
/**
* Get all the allowed methods
* @return Comma separated list of allowed methods
*/
inline const String& getAllowed() const
{ return m_allowed; }
/**
* Get the mutex that protects objects in this engine
* @return Pointer to the engine's mutex object
*/
inline Mutex* mutex()
{ return &m_mutex; }
/**
* TransList is the key.
* Is the list that holds all the transactions.
*/
ObjList TransList;
protected:
Mutex m_mutex;
u_int64_t m_t1;
u_int64_t m_t4;
unsigned int m_maxForwards;
int m_cseq;
String m_userAgent;
String m_allowed;
String m_nonce;
String m_nonce_secret;
u_int32_t m_nonce_time;
Mutex m_nonce_mutex;
};
}
#endif /* __YATESIP_H */
/* vi: set ts=8 sw=4 sts=4 noet: */