yate/contrib/yiax/yateiax.h

382 lines
8.7 KiB
C++

/**
* yateiax.h
* Yet Another IAX2 Stack
* This file is part of the YATE Project http://YATE.null.ro
*
* Yet Another Telephony Engine - a fully featured software PBX and IVR
* Copyright (C) 2004-2006 Null Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __YATEIAX_H
#define __YATEIAX_H
#include <yateclass.h>
#ifdef _WINDOWS
#ifdef LIBYIAX_EXPORTS
#define YIAX_API __declspec(dllexport)
#else
#ifndef LIBYIAX_STATIC
#define YIAX_API __declspec(dllimport)
#endif
#endif
#endif /* _WINDOWS */
#ifndef YIAX_API
#define YIAX_API
#endif
/**
* Holds all Telephony Engine related classes.
*/
namespace TelEngine {
class IAXFullFrame;
class IAXEvent;
class IAXEngine;
/**
* This class holds a single Information Element that is attached to a message
* @short A single IAX2 Information Element
*/
class YIAX_API IAXInfoElement
{
public:
enum Type {
CALLED_NUMBER = 0x01,
CALLING_NUMBER = 0x02,
CALLING_ANI = 0x03,
CALLING_NAME = 0x04,
CALLED_CONTEXT = 0x05,
};
};
/**
* This class holds the enumeration values for audio and video formats
* @short Wrapper class for audio and video formats
*/
class YIAX_API IAXFormat {
public:
enum Audio {
G723_1 = (1 << 0),
GSM = (1 << 1),
ULAW = (1 << 2),
ALAW = (1 << 3),
MP3 = (1 << 4),
ADPCM = (1 << 5),
SLIN = (1 << 6),
LPC10 = (1 << 7),
G729A = (1 << 8),
SPEEX = (1 << 9),
ILBC = (1 << 10),
};
enum Video {
JPEG = (1 << 16),
PNG = (1 << 17),
H261 = (1 << 18),
H263 = (1 << 19),
};
};
class YIAX_API IAXFrame : public RefObject
{
public:
enum Type {
DTMF = 0x01,
Voice = 0x02,
Video = 0x03,
Control = 0x04,
Null = 0x05,
IAX = 0x06,
Text = 0x07,
Image = 0x08,
HTML = 0x09,
};
IAXFrame(Type type, u_int16_t sCallNo, u_int32_t tStamp, bool retrans,
const unsigned char* buf, unsigned int len);
virtual ~IAXFrame();
inline Type type() const
{ return m_type; }
inline bool meta() const
{ return m_meta; }
inline u_int16_t sourceCallNo() const
{ return m_sCallNo; }
inline u_int32_t timeStamp() const
{ return m_tStamp; }
virtual const IAXFullFrame* fullFrame() const;
static IAXFrame* parse(const unsigned char* buf, unsigned int len, IAXEngine* engine = 0, const SocketAddr* addr = 0);
protected:
DataBlock m_raw;
Type m_type;
bool m_meta;
u_int16_t m_sCallNo;
u_int32_t m_tStamp;
u_int32_t m_subclass;
};
class YIAX_API IAXFullFrame : public IAXFrame
{
public:
enum ControlType {
//TODO: validate codes with asterisk, libiax, rfc-draft
Hangup = 0x01,
// Ring = 0x02,
Ringing = 0x03,
Answer = 0x04,
Busy = 0x05,
Congestion = 0x08,
FlashHook = 0x09,
Option = 0x0b,
KeyRadio = 0x0c,
UnkeyRadio = 0x0d,
Progressing = 0x0e,
Proceeding = 0x0f,
Hold = 0x10,
Unhold = 0x11,
VidUpdate = 0x12,
};
IAXFullFrame(Type type, u_int32_t subClass,
u_int16_t sCallNo, u_int16_t dCallNo,
unsigned char oSeqNo, unsigned char iSeqNo,
u_int32_t tStamp, bool retrans,
const unsigned char* buf, unsigned int len);
inline u_int16_t destCallNo() const
{ return m_dCallNo; }
virtual const IAXFullFrame* fullFrame() const;
private:
u_int16_t m_dCallNo;
};
class YIAX_API IAXTransaction : public RefObject
{
public:
/**
* Constructor
* @param data Pointer to arbitrary user data
*/
IAXTransaction(IAXEngine* engine, void* data = 0);
/**
* Destructor
*/
virtual ~IAXTransaction();
/**
* The IAX engine this transaction belongs to
* @return Pointer to the IAXEngine of this transaction
*/
inline IAXEngine* getEngine() const
{ return m_engine; }
/**
* Store a pointer to arbitrary user data
* @param data User provided pointer
*/
inline void setUserData(void* data)
{ m_private = data; }
/**
* Return the opaque user data stored in the transaction
* @return Pointer set by user
*/
inline void* getUserData() const
{ return m_private; }
/**
* Retrive the local call number
* @return 15-bit local call number
*/
inline u_int16_t localCallNo() const
{ return m_lCallNo; }
/**
* Retrive the remote call number
* @return 15-bit remote call number
*/
inline u_int16_t remoteCallNo() const
{ return m_rCallNo; }
/**
* Retrive the remote host+port address
* @return A reference to the remote address
*/
inline const SocketAddr& remoteAddr() const
{ return m_addr; }
/**
* Attempt to process a frame
* @param addr Address from where the frame was received
* @param frame IAX frame that we attempt to process
* @return True if the frame belongs to this transaction
*/
bool process(const SocketAddr& addr, IAXFrame* frame);
/**
* Get an IAX event from the queue.
* @return Pointer to an IAXEvent or NULL if none is available
*/
IAXEvent* getEvent();
private:
SocketAddr m_addr;
u_int16_t m_lCallNo;
u_int16_t m_rCallNo;
IAXEngine* m_engine;
void* m_private;
};
class YIAX_API IAXEvent
{
friend class IAXTransaction;
public:
/**
* Types of events
*/
enum Type {
Invalid = 0,
Timeout,
};
/**
* Destructor.
* Dereferences the transaction possibly causing its destruction.
*/
~IAXEvent();
/**
* Get the type of this transaction
* @return The type of the transaction as enumeration
*/
inline Type type() const
{ return m_type; }
/**
* Check if this is a transaction finalization event
* @return True if the transaction has finalized and will be destroyed
*/
inline bool final() const
{ return m_final; }
/**
* The IAX engine this event belongs to, if any
*/
inline IAXEngine* getEngine() const
{ return m_transaction ? m_transaction->getEngine() : 0; }
/**
* The IAX transaction that gererated the event, if any
*/
inline IAXTransaction* getTransaction() const
{ return m_transaction; }
/**
* Return the opaque user data stored in the transaction
*/
inline void* getUserData() const
{ return m_transaction ? m_transaction->getUserData() : 0; }
protected:
/**
* Constructor
* @param transaction IAX transaction that generated the event
*/
IAXEvent(Type type, bool final, IAXTransaction* transaction);
private:
Type m_type;
bool m_final;
IAXTransaction* m_transaction;
};
class YIAX_API IAXEngine : public DebugEnabler, public Mutex
{
public:
/**
* Constructor
* @param transCount Number of entries in the transaction hash table
*/
IAXEngine(int transCount = 16);
/**
* Destructor
*/
virtual ~IAXEngine();
/**
* Add a parsed frame to the transaction list
* @param addr Address from which the message was received
* @param frame A parsed IAX frame
* @return Pointer to the transaction, NULL if invalid
*/
IAXTransaction* addFrame(const SocketAddr& addr, IAXFrame* frame);
/**
* Add a raw frame to the transaction list
* @param addr Address from which the message was received
* @param buf Pointer to the start of the buffer holding the IAX frame
* @param len Length of the message buffer
* @return Pointer to the transaction, NULL if invalid
*/
IAXTransaction* addFrame(const SocketAddr& addr, const unsigned char* buf, unsigned int len);
/**
* Get an IAX event from the queue.
* This method is thread safe.
* @return Pointer to an IAXEvent or NULL if none is available
*/
IAXEvent* getEvent();
/**
* Default event handler. This method may be overriden to perform custom
* processing.
* This method is thread safe.
*/
virtual void processEvent(IAXEvent* event);
/**
* Event processor method. Keeps calling @ref getEvent() and passing
* any events to @ref processEvent() until there are no more events.
* @return True if at least one event was processed
*/
bool process();
private:
ObjList** m_transList;
int m_transListCount;
u_int32_t m_callno;
};
}
#endif /* __YATEIAX_H */
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