123 lines
2.9 KiB
C++
123 lines
2.9 KiB
C++
/**
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* engine.cpp
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* Yet Another IAX2 Stack
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* This file is part of the YATE Project http://YATE.null.ro
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*
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* Yet Another Telephony Engine - a fully featured software PBX and IVR
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* Copyright (C) 2004-2006 Null Team
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include <yateiax.h>
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#include <yateversn.h>
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using namespace TelEngine;
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IAXEngine::IAXEngine(int transCount)
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: Mutex(true), m_transList(0), m_transListCount(0)
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{
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if (transCount < 4)
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transCount = 4;
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else if (transCount > 256)
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transCount = 256;
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m_transList = new ObjList* [transCount];
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for (int i = 0; i < transCount; i++)
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m_transList[i] = new ObjList;
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m_transListCount = transCount;
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}
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IAXEngine::~IAXEngine()
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{
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for (int i = 0; i < m_transListCount; i++)
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delete m_transList[i];
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delete[] m_transList;
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}
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IAXTransaction* IAXEngine::addFrame(const SocketAddr& addr, IAXFrame* frame)
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{
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if (!frame)
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return 0;
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for (int i = 0; i < m_transListCount; i++) {
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ObjList* l = m_transList[i];
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for (; l; l = l->next()) {
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IAXTransaction* tr = static_cast<IAXTransaction*>(l->get());
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if (tr && tr->process(addr,frame))
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return tr;
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}
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}
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}
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IAXTransaction* IAXEngine::addFrame(const SocketAddr& addr, const unsigned char* buf, unsigned int len)
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{
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IAXFrame* frame = IAXFrame::parse(buf,len,this,&addr);
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if (!frame)
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return 0;
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IAXTransaction* tr = addFrame(addr,frame);
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frame->deref();
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return tr;
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}
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IAXEvent* IAXEngine::getEvent()
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{
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Lock lock(this);
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for (int i = 0; i < m_transListCount; i++) {
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ObjList* l = m_transList[i];
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for (; l; l = l->next()) {
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IAXTransaction* tr = static_cast<IAXTransaction*>(l->get());
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if (!tr)
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continue;
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IAXEvent* ev = tr->getEvent();
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if (ev)
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return ev;
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}
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}
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return 0;
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}
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void IAXEngine::processEvent(IAXEvent* event)
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{
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delete event;
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}
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bool IAXEngine::process()
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{
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bool ok = false;
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for (;;) {
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IAXEvent* ev = getEvent();
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if (!ev)
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break;
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processEvent(ev);
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ok = true;
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}
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return ok;
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}
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IAXEvent::IAXEvent(Type type, bool final, IAXTransaction* transaction)
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: m_type(type), m_final(final), m_transaction(0)
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{
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if (transaction && transaction->ref())
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m_transaction = transaction;
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}
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IAXEvent::~IAXEvent()
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{
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if (m_transaction)
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m_transaction->deref();
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}
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/* vi: set ts=8 sw=4 sts=4 noet: */
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