Mirror/Fork of https://github.com/yatevoip/yate (formerly http://yate.null.ro/svn/yate/) with some fixes. We're submitting our patches upstream, but until they actually review/respond, we're collecting them here.
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clients | ||
conf.d | ||
contrib | ||
docs | ||
engine | ||
modules | ||
scripts | ||
tables | ||
tarballs | ||
test | ||
.cvsignore | ||
autogen.sh | ||
ChangeLog | ||
configure.in | ||
COPYING | ||
kdoc-filter.sh | ||
main.cpp | ||
Makefile.in | ||
README | ||
run.in | ||
yate-config.8 | ||
yate-config.in | ||
yate.8 | ||
yate.init | ||
yate.pc.in | ||
yate.spec.in | ||
yatengine.h | ||
yatephone.h | ||
yateversn.h.in |
YATE - Yet Another Telephony Engine ----------------------------------- The YATE project aims to be a fully featured software PBX. It was created to alow developers and users to have more functionality and scalability. To reach this goal YATE is built from two kinds of components: 1. The main engine - telengine. 2. Modules - routing modules - drivers - script language bindings - billing modules Its license is GPL with exceptions (in case of linking with proprietary software). We have chosen this license to help the growth of this project. Building YATE Software ---------------------- YATE have been tested only on Linux and is in alpha stage yet, so is very possibile to find bugs (even if we have tried by design to minimize the chance of introducing bugs). Please report them at bugs@voip.null.ro 1. Building the engine You have just to run 'make' in the main directory, this will not build any modules or test cases. 2. Building the modules. Run 'make modules' in the main directory or 'make' in the modules directory. 3. Building the test modules. Run 'make test' in the main directory or 'make' in the test directory. After you have create the test modules use 'mktestlinks' in the modules directory to make links from test modules into modules directory. 4. Building the classes API documentation Run 'make apidocs' in the main directory. You will need to have kdoc installed. Alternatively you can just 'make everything' in the main directory which will build them all. Running YATE ------------ You can run YATE directly from the build directory - just use 'run' script from the main directory. You can also install YATE - then you can run it from anywhere. On the command line you can use '-v' to increase the verbosity level. If in doubt run "run --help" (or "yate --help" if installed) to get a list of possible options. There is also a manual page - "man yate" and read. While running the following signals and keys are trapped and used: - SIGTERM and SIGINT (Ctrl-C) will cleanly stop the engine - SIGHUP and SIGQUIT (Ctrl-\) will reinitialize the modules Configuring YATE ---------------- Some samples for the configuraton files can be found in the conf.d directory. Note that you must rename them without the .sample extension or create symlinks to them.