yate/yateclass.h

4501 lines
129 KiB
C++

/*
* yateclass.h
* This file is part of the YATE Project http://YATE.null.ro
*
* Base classes and types, not related to the engine or telephony
*
* Yet Another Telephony Engine - a fully featured software PBX and IVR
* Copyright (C) 2004-2006 Null Team
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef __YATECLASS_H
#define __YATECLASS_H
#ifndef __cplusplus
#error C++ is required
#endif
#include <sys/types.h>
#include <stddef.h>
#include <unistd.h>
#include <errno.h>
#ifndef _WORDSIZE
#if defined(__arch64__) || defined(__x86_64__) \
|| defined(__amd64__) || defined(__ia64__) \
|| defined(__alpha__) || defined(__sparcv9)
#define _WORDSIZE 64
#else
#define _WORDSIZE 32
#endif
#endif
#ifndef _WINDOWS
#if defined(WIN32) || defined(_WIN32)
#define _WINDOWS
#endif
#endif
#ifdef _WINDOWS
#include <windows.h>
#include <io.h>
#include <direct.h>
/**
* Windows definitions for commonly used types
*/
typedef signed __int8 int8_t;
typedef unsigned __int8 u_int8_t;
typedef unsigned __int8 uint8_t;
typedef signed __int16 int16_t;
typedef unsigned __int16 u_int16_t;
typedef unsigned __int16 uint16_t;
typedef signed __int32 int32_t;
typedef unsigned __int32 u_int32_t;
typedef unsigned __int32 uint32_t;
typedef signed __int64 int64_t;
typedef unsigned __int64 u_int64_t;
typedef unsigned __int64 uint64_t;
typedef int pid_t;
typedef int socklen_t;
typedef unsigned long in_addr_t;
#ifndef strcasecmp
#define strcasecmp _stricmp
#endif
#ifndef strncasecmp
#define strncasecmp _strnicmp
#endif
#define vsnprintf _vsnprintf
#define snprintf _snprintf
#define strdup _strdup
#define open _open
#define dup2 _dup2
#define read _read
#define write _write
#define close _close
#define getpid _getpid
#define chdir _chdir
#define mkdir(p,m) _mkdir(p)
#define unlink _unlink
#define O_RDWR _O_RDWR
#define O_RDONLY _O_RDONLY
#define O_WRONLY _O_WRONLY
#define O_APPEND _O_APPEND
#define O_BINARY _O_BINARY
#define O_EXCL _O_EXCL
#define O_CREAT _O_CREAT
#define O_TRUNC _O_TRUNC
#define O_NOCTTY 0
#define S_IRUSR _S_IREAD
#define S_IWUSR _S_IWRITE
#define S_IXUSR 0
#define S_IRWXU (_S_IREAD|_S_IWRITE)
#ifdef LIBYATE_EXPORTS
#define YATE_API __declspec(dllexport)
#else
#ifndef LIBYATE_STATIC
#define YATE_API __declspec(dllimport)
#endif
#endif
#define FMT64 "%I64d"
#define FMT64U "%I64u"
#else /* _WINDOWS */
#include <sys/time.h>
#include <sys/socket.h>
#if defined(__FreeBSD__)
#include <netinet/in_systm.h>
#endif
#include <netinet/in.h>
#include <netinet/ip.h>
#include <netinet/tcp.h>
#include <arpa/inet.h>
#include <netdb.h>
/**
* Non-Windows definitions for commonly used types
*/
#ifndef SOCKET
typedef int SOCKET;
#endif
#ifndef HANDLE
typedef int HANDLE;
#endif
#ifndef O_BINARY
#define O_BINARY 0
#endif
#if _WORDSIZE == 64
#define FMT64 "%ld"
#define FMT64U "%lu"
#else
#define FMT64 "%lld"
#define FMT64U "%llu"
#endif
#endif /* ! _WINDOWS */
#ifndef IPTOS_LOWDELAY
#define IPTOS_LOWDELAY 0x10
#define IPTOS_THROUGHPUT 0x08
#define IPTOS_RELIABILITY 0x04
#define IPTOS_MINCOST 0x02
#endif
#ifndef YATE_API
#define YATE_API
#endif
#ifdef _WINDOWS
#undef RAND_MAX
#define RAND_MAX 2147483647
extern "C" {
YATE_API long int random();
YATE_API void srandom(unsigned int seed);
}
#endif
/**
* Holds all Telephony Engine related classes.
*/
namespace TelEngine {
#ifdef HAVE_GCC_FORMAT_CHECK
#define FORMAT_CHECK(f) __attribute__((format(printf,(f),(f)+1)))
#else
#define FORMAT_CHECK(f)
#endif
/**
* Abort execution (and coredump if allowed) if the abort flag is set.
* This function may not return.
*/
YATE_API void abortOnBug();
/**
* Set the abort on bug flag. The default flag state is false.
* @return The old state of the flag.
*/
YATE_API bool abortOnBug(bool doAbort);
/**
* Standard debugging levels.
* The DebugFail level is special - it is always displayed and may abort
* the program if @ref abortOnBug() is set.
*/
enum DebugLevel {
DebugFail = 0,
DebugGoOn = 2,
DebugStub = 4,
DebugWarn = 5,
DebugMild = 6,
DebugCall = 7,
DebugNote = 8,
DebugInfo = 9,
DebugAll = 10
};
/**
* Retrive the current global debug level
* @return The current global debug level
*/
YATE_API int debugLevel();
/**
* Set the current global debug level.
* @param level The desired debug level
* @return The new global debug level (may be different)
*/
YATE_API int debugLevel(int level);
/**
* Check if debugging output should be generated
* @param level The global debug level we are testing
* @return True if messages should be output, false otherwise
*/
YATE_API bool debugAt(int level);
/**
* Get an ANSI string to colorize debugging output
* @param level The debug level who's color is requested.
* Negative or out of range will reset to the default color
* @return ANSI string that sets color corresponding to level
*/
YATE_API const char* debugColor(int level);
/**
* Holds a local debugging level that can be modified separately from the
* global debugging
* @short A holder for a debug level
*/
class YATE_API DebugEnabler
{
public:
/**
* Constructor
* @param level The initial local debug level
* @param enabled Enable debugging on this object
*/
inline DebugEnabler(int level = TelEngine::debugLevel(), bool enabled = true)
: m_level(DebugFail), m_enabled(enabled), m_chain(0), m_name(0)
{ debugLevel(level); }
inline ~DebugEnabler()
{ m_name = 0; m_chain = 0; }
/**
* Retrive the current local debug level
* @return The current local debug level
*/
inline int debugLevel() const
{ return m_chain ? m_chain->debugLevel() : m_level; }
/**
* Set the current local debug level.
* @param level The desired debug level
* @return The new debug level (may be different)
*/
int debugLevel(int level);
/**
* Retrive the current debug activation status
* @return True if local debugging is enabled
*/
inline bool debugEnabled() const
{ return m_chain ? m_chain->debugEnabled() : m_enabled; }
/**
* Set the current debug activation status
* @param enable The new debug activation status, true to enable
*/
inline void debugEnabled(bool enable)
{ m_enabled = enable; m_chain = 0; }
/**
* Get the current debug name
* @return Name of the debug activation if set or NULL
*/
inline const char* debugName() const
{ return m_name; }
/**
* Check if debugging output should be generated
* @param level The debug level we are testing
* @return True if messages should be output, false otherwise
*/
bool debugAt(int level) const;
/**
* Check if this enabler is chained to another one
* @return True if local debugging is chained to other enabler
*/
inline bool debugChained() const
{ return m_chain != 0; }
/**
* Chain this debug holder to a parent or detach from existing one
* @param chain Pointer to parent debug level, NULL to detach
*/
inline void debugChain(const DebugEnabler* chain = 0)
{ m_chain = (chain != this) ? chain : 0; }
/**
* Copy debug settings from another object or from engine globals
* @param original Pointer to a DebugEnabler to copy settings from
*/
void debugCopy(const DebugEnabler* original = 0);
protected:
/**
* Set the current debug name
* @param name Static debug name or NULL
*/
inline void debugName(const char* name)
{ m_name = name; }
private:
int m_level;
bool m_enabled;
const DebugEnabler* m_chain;
const char* m_name;
};
#if 0 /* for documentation generator */
/**
* Convenience macro.
* Does the same as @ref Debug if DEBUG is \#defined (compiling for debugging)
* else it does not get compiled at all.
*/
void DDebug(int level, const char* format, ...);
/**
* Convenience macro.
* Does the same as @ref Debug if DEBUG is \#defined (compiling for debugging)
* else it does not get compiled at all.
*/
void DDebug(const char* facility, int level, const char* format, ...);
/**
* Convenience macro.
* Does the same as @ref Debug if DEBUG is \#defined (compiling for debugging)
* else it does not get compiled at all.
*/
void DDebug(const DebugEnabler* local, int level, const char* format, ...);
/**
* Convenience macro.
* Does the same as @ref Debug if XDEBUG is \#defined (compiling for extra
* debugging) else it does not get compiled at all.
*/
void XDebug(int level, const char* format, ...);
/**
* Convenience macro.
* Does the same as @ref Debug if XDEBUG is \#defined (compiling for extra
* debugging) else it does not get compiled at all.
*/
void XDebug(const char* facility, int level, const char* format, ...);
/**
* Convenience macro.
* Does the same as @ref Debug if XDEBUG is \#defined (compiling for extra
* debugging) else it does not get compiled at all.
*/
void XDebug(const DebugEnabler* local, int level, const char* format, ...);
/**
* Convenience macro.
* Does the same as @ref Debug if NDEBUG is not \#defined
* else it does not get compiled at all (compiling for mature release).
*/
void NDebug(int level, const char* format, ...);
/**
* Convenience macro.
* Does the same as @ref Debug if NDEBUG is not \#defined
* else it does not get compiled at all (compiling for mature release).
*/
void NDebug(const char* facility, int level, const char* format, ...);
/**
* Convenience macro.
* Does the same as @ref Debug if NDEBUG is not \#defined
* else it does not get compiled at all (compiling for mature release).
*/
void NDebug(const DebugEnabler* local, int level, const char* format, ...);
#endif
#ifdef _DEBUG
#undef DEBUG
#define DEBUG
#endif
#ifdef XDEBUG
#undef DEBUG
#define DEBUG
#endif
#ifdef DEBUG
#define DDebug Debug
#else
#ifdef _WINDOWS
#define DDebug
#else
#define DDebug(arg...)
#endif
#endif
#ifdef XDEBUG
#define XDebug Debug
#else
#ifdef _WINDOWS
#define XDebug
#else
#define XDebug(arg...)
#endif
#endif
#ifndef NDEBUG
#define NDebug Debug
#else
#ifdef _WINDOWS
#define NDebug
#else
#define NDebug(arg...)
#endif
#endif
/**
* Outputs a debug string.
* @param level The level of the message
* @param format A printf() style format string
*/
YATE_API void Debug(int level, const char* format, ...) FORMAT_CHECK(2);
/**
* Outputs a debug string for a specific facility.
* @param facility Facility that outputs the message
* @param level The level of the message
* @param format A printf() style format string
*/
YATE_API void Debug(const char* facility, int level, const char* format, ...) FORMAT_CHECK(3);
/**
* Outputs a debug string for a specific facility.
* @param local Pointer to a DebugEnabler holding current debugging settings
* @param level The level of the message
* @param format A printf() style format string
*/
YATE_API void Debug(const DebugEnabler* local, int level, const char* format, ...) FORMAT_CHECK(3);
/**
* Outputs a string to the debug console with formatting
* @param format A printf() style format string
*/
YATE_API void Output(const char* format, ...) FORMAT_CHECK(1);
/**
* This class is used as an automatic variable that logs messages on creation
* and destruction (when the instruction block is left or function returns).
* IMPORTANT: the name is not copied so it should best be static.
* @short An object that logs messages on creation and destruction
*/
class YATE_API Debugger
{
public:
/**
* Timestamp formatting
*/
enum Formatting {
None = 0,
Relative, // from program start
Absolute, // from EPOCH (1-1-1970)
Textual, // absolute GMT in YYYYMMDDhhmmss.uuuuuu format
};
/**
* The constructor prints the method entry message and indents.
* @param name Name of the function or block entered, must be static
* @param format printf() style format string
*/
Debugger(const char* name, const char* format = 0, ...);
/**
* The constructor prints the method entry message and indents.
* @param level The level of the message
* @param name Name of the function or block entered, must be static
* @param format printf() style format string
*/
Debugger(int level, const char* name, const char* format = 0, ...);
/**
* The destructor prints the method leave message and deindents.
*/
~Debugger();
/**
* Set the output callback
* @param outFunc Pointer to the output function, NULL to use stderr
*/
static void setOutput(void (*outFunc)(const char*,int) = 0);
/**
* Set the interactive output callback
* @param outFunc Pointer to the output function, NULL to disable
*/
static void setIntOut(void (*outFunc)(const char*,int) = 0);
/**
* Enable or disable the debug output
* @param enable Set to true to globally enable output
* @param colorize Enable ANSI colorization of output
*/
static void enableOutput(bool enable = true, bool colorize = false);
/**
* Set the format of timestamps on output messages and set the time start reference
* @param format Desired timestamp formatting
*/
static void setFormatting(Formatting format);
private:
const char* m_name;
};
/**
* A structure to build (mainly static) Token-to-ID translation tables.
* A table of such structures must end with an entry with a null token
*/
struct TokenDict {
/**
* Token to match
*/
const char* token;
/**
* Value the token translates to
*/
int value;
};
class String;
class Mutex;
#if 0 /* for documentation generator */
/**
* Macro to create a GenObject class from a base class and implement @ref GenObject::getObject
* @param type Class that is declared
* @param base Base class that is inherited
*/
void YCLASS(class type,class base);
/**
* Macro to implement @ref GenObject::getObject in a derived class
* @param type Class that is declared
* @param base Base class that is inherited
*/
void YCLASSIMP(class type,class base);
/**
* Macro to retrive a typed pointer to an interface from an object
* @param type Class we want to return
* @param pntr Pointer to the object we want to get the interface from
* @return Pointer to the class we want or NULL
*/
class* YOBJECT(class type,GenObject* pntr);
#endif
#define YCLASS(type,base) \
public: virtual void* getObject(const String& name) const \
{ return (name == #type) ? const_cast<type*>(this) : base::getObject(name); }
#define YCLASSIMP(type,base) \
void* type::getObject(const String& name) const \
{ return (name == #type) ? const_cast<type*>(this) : base::getObject(name); }
#define YOBJECT(type,pntr) (static_cast<type*>((pntr) ? (pntr)->getObject(#type) : 0))
/**
* An object with just a public virtual destructor
*/
class YATE_API GenObject
{
public:
/**
* Destructor.
*/
virtual ~GenObject() { }
/**
* Check if the object is still valid and safe to access.
* Note that you should not trust this result unless the object is locked
* by other means.
* @return True if the object is still useable
*/
virtual bool alive() const;
/**
* Destroys the object, disposes the memory.
*/
virtual void destruct();
/**
* Get a string representation of this object
* @return A reference to a String representing this object
* which is either null, the object itself (for objects derived from
* String) or some form of identification
*/
virtual const String& toString() const;
/**
* Get a pointer to a derived class given that class name
* @param name Name of the class we are asking for
* @return Pointer to the requested class or NULL if this object doesn't implement it
*/
virtual void* getObject(const String& name) const;
};
/**
* Helper function that destroys a GenObject only if the pointer is non-NULL.
* Use it instead of the delete operator.
* @param obj Pointer (rvalue) to the object to destroy
*/
inline void destruct(GenObject* obj)
{ if (obj) obj->destruct(); }
/**
* Helper template function that destroys a GenObject descendant if the pointer
* is non-NULL and also zeros out the pointer.
* Use it instead of the delete operator.
* @param obj Reference to pointer (lvalue) to the object to destroy
*/
template <class Obj> void destruct(Obj*& obj)
{ if (obj) { obj->destruct(); obj = 0; } }
/**
* A reference counted object.
* Whenever using multiple inheritance you should inherit this class virtually.
*/
class YATE_API RefObject : public GenObject
{
public:
/**
* The constructor initializes the reference counter to 1!
* Use deref() to destruct the object when safe
*/
RefObject()
: m_refcount(1) { }
/**
* Destructor.
*/
virtual ~RefObject();
/**
* Check if the object is still referenced and safe to access.
* Note that you should not trust this result unless the object is locked
* by other means.
* @return True if the object is referenced and safe to access
*/
virtual bool alive() const;
/**
* Increments the reference counter if not already zero
* @return True if the object was successfully referenced and is safe to access
*/
bool ref();
/**
* Decrements the reference counter, destroys the object if it reaches zero
* <pre>
* // Deref this object, return quickly if the object was deleted
* if (deref()) return;
* </pre>
* @return True if the object may have been deleted, false if it still exists and is safe to access
*/
bool deref();
/**
* Get the current value of the reference counter
* @return The value of the reference counter
*/
inline int refcount() const
{ return m_refcount; }
/**
* Refcounted objects should just have the counter decremented.
* That will destroy them only when the refcount reaches zero.
*/
virtual void destruct();
/**
* Retrieve the mutex that protects ref() and deref() for all objects
* @return Reference to the global mutex used for all counter operations
*/
static Mutex& refMutex();
protected:
/**
* This method is called when the reference count reaches zero after
* unlocking the mutex if the call to zeroRefsTest() returned true.
* The default behaviour is to delete the object.
*/
virtual void zeroRefs();
/**
* This method is called when the reference count reaches zero just before
* calling zeroRefs() with the non-recursive mutex still locked.
* Extra care must be taken to prevent deadlocks, normally the code should
* only change some variables and return.
* The default implementation just returns true.
* @return True to call zeroRefs() after releasing the mutex
*/
virtual bool zeroRefsTest();
/**
* Increments the reference counter if not already zero without locking
* the mutex. The caller must make sure to hold the refMutex() locked.
* @return True if the object was successfully referenced
*/
bool refInternal();
/**
* Bring the object back alive by setting the reference counter to one.
* Note that it works only if the counter was zero previously
* @return True if the object was resurrected - its name may be Lazarus ;-)
*/
bool resurrect();
/**
* Pre-destruction notification, called just before the object is deleted.
* Unlike in the destructor it is safe to call virtual methods here.
* Reimplementing this method allows to perform any object cleanups.
*/
virtual void destroyed();
private:
int m_refcount;
};
/**
* Internal helper class providing a non-inline method to RefPointer.
* Please don't use this class directly, use @ref RefPointer instead.
* @short Internal helper class
*/
class YATE_API RefPointerBase
{
protected:
/**
* Default constructor, initialize to null pointer
*/
inline RefPointerBase()
: m_pointer(0) { }
/**
* Set a new stored pointer
* @param oldptr Pointer to the RefObject of the old stored object
* @param newptr Pointer to the RefObject of the new stored object
* @param pointer A void pointer to the derived class
*/
void assign(RefObject* oldptr, RefObject* newptr, void* pointer);
/**
* The untyped stored pointer that should be casted to a @ref RefObject derived class
*/
void* m_pointer;
};
/**
* @short Templated smart pointer class
*/
template <class Obj = RefObject> class RefPointer : public RefPointerBase
{
protected:
/**
* Retrive the stored pointer
* @return A typed pointer
*/
inline Obj* pointer() const
{ return static_cast<Obj*>(m_pointer); }
/**
* Set a new stored pointer
* @param object Pointer to the new stored object
*/
inline void assign(Obj* object = 0)
{ RefPointerBase::assign(pointer(),object,object); }
public:
/**
* Default constructor - creates a null smart pointer
*/
inline RefPointer()
{ }
/**
* Copy constructor, references the object
* @param value Original RefPointer
*/
inline RefPointer(const RefPointer<Obj>& value)
{ assign(value); }
/**
* Constructs an initialized smart pointer, references the object
* @param object Pointer to object
*/
inline RefPointer(Obj* object)
{ assign(object); }
/**
* Destructs the pointer and dereferences the object
*/
inline ~RefPointer()
{ assign(); }
/**
* Assignment from smart pointer
*/
inline RefPointer<Obj>& operator=(const RefPointer<Obj>& value)
{ assign(value.pointer()); return *this; }
/**
* Assignment from regular pointer
*/
inline RefPointer<Obj>& operator=(Obj* object)
{ assign(object); return *this; }
/**
* Conversion to regular pointer operator
* @return The stored pointer
*/
inline operator Obj*() const
{ return pointer(); }
/**
* Member access operator
*/
inline Obj* operator->() const
{ return pointer(); }
/**
* Dereferencing operator
*/
inline Obj& operator*() const
{ return *pointer(); }
};
/**
* @short Templated pointer that can be inserted in a list
*/
template <class Obj = GenObject> class GenPointer : public GenObject
{
private:
/**
* The stored pointer
*/
Obj* m_pointer;
public:
/**
* Default constructor - creates a null pointer
*/
inline GenPointer()
: m_pointer(0)
{ }
/**
* Copy constructor
* @param value Original GenPointer
*/
inline GenPointer(const GenPointer<Obj>& value)
: m_pointer(value)
{ }
/**
* Constructs an initialized pointer
* @param object Pointer to object
*/
inline GenPointer(Obj* object)
: m_pointer(object)
{ }
/**
* Assignment from another GenPointer
*/
inline GenPointer<Obj>& operator=(const GenPointer<Obj>& value)
{ m_pointer = value; return *this; }
/**
* Assignment from regular pointer
*/
inline GenPointer<Obj>& operator=(Obj* object)
{ m_pointer = object; return *this; }
/**
* Conversion to regular pointer operator
* @return The stored pointer
*/
inline operator Obj*() const
{ return m_pointer; }
/**
* Member access operator
*/
inline Obj* operator->() const
{ return m_pointer; }
/**
* Dereferencing operator
*/
inline Obj& operator*() const
{ return *m_pointer; }
};
/**
* A simple single-linked object list handling class
* @short An object list class
*/
class YATE_API ObjList : public GenObject
{
public:
/**
* Creates a new, empty list.
*/
ObjList();
/**
* Destroys the list and everything in it.
*/
virtual ~ObjList();
/**
* Get a pointer to a derived class given that class name
* @param name Name of the class we are asking for
* @return Pointer to the requested class or NULL if this object doesn't implement it
*/
virtual void* getObject(const String& name) const;
/**
* Get the number of elements in the list
* @return Count of items
*/
unsigned int length() const;
/**
* Get the number of non-null objects in the list
* @return Count of items
*/
unsigned int count() const;
/**
* Get the object associated to this list item
* @return Pointer to the object or NULL
*/
inline GenObject* get() const
{ return m_obj; }
/**
* Set the object associated to this list item
* @param obj Pointer to the new object to set
* @param delold True to delete the old object (default)
* @return Pointer to the old object if not destroyed
*/
GenObject* set(const GenObject* obj, bool delold = true);
/**
* Get the next item in the list
* @return Pointer to the next item in list or NULL
*/
inline ObjList* next() const
{ return m_next; }
/**
* Get the last item in the list
* @return Pointer to the last item in list
*/
ObjList* last() const;
/**
* Skip over NULL holding items in the list
* @return Pointer to the first non NULL holding item in list or NULL
*/
ObjList* skipNull() const;
/**
* Advance in the list skipping over NULL holding items
* @return Pointer to the next non NULL holding item in list or NULL
*/
ObjList* skipNext() const;
/**
* Pointer-like indexing operator
* @param index Index of the list item to retrive
* @return Pointer to the list item or NULL
*/
ObjList* operator+(int index) const;
/**
* Array-like indexing operator
* @param index Index of the object to retrive
* @return Pointer to the object or NULL
*/
GenObject* operator[](int index) const;
/**
* Array-like indexing operator
* @param str String value of the object to locate
* @return Pointer to the object or NULL
*/
GenObject* operator[](const String& str) const;
/**
* Get the item in the list that holds an object
* @param obj Pointer to the object to search for
* @return Pointer to the found item or NULL
*/
ObjList* find(const GenObject* obj) const;
/**
* Get the item in the list that holds an object by String value
* @param str String value (toString) of the object to search for
* @return Pointer to the found item or NULL
*/
ObjList* find(const String& str) const;
/**
* Insert an object at this point
* @param obj Pointer to the object to insert
* @param compact True to replace NULL values in list if possible
* @return A pointer to the inserted list item
*/
ObjList* insert(const GenObject* obj, bool compact = true);
/**
* Append an object to the end of the list
* @param obj Pointer to the object to append
* @param compact True to replace NULL values in list if possible
* @return A pointer to the inserted list item
*/
ObjList* append(const GenObject* obj, bool compact = true);
/**
* Delete this list item
* @param delobj True to delete the object (default)
* @return Pointer to the object if not destroyed
*/
GenObject* remove(bool delobj = true);
/**
* Delete the list item that holds a given object
* @param obj Object to search in the list
* @param delobj True to delete the object (default)
* @return Pointer to the object if not destroyed
*/
GenObject* remove(GenObject* obj, bool delobj = true);
/**
* Clear the list and optionally delete all contained objects
*/
void clear();
/**
* Get the automatic delete flag
* @return True if will delete on destruct, false otherwise
*/
inline bool autoDelete()
{ return m_delete; }
/**
* Set the automatic delete flag
* @param autodelete True to delete on destruct, false otherwise
*/
inline void setDelete(bool autodelete)
{ m_delete = autodelete; }
private:
ObjList* m_next;
GenObject* m_obj;
bool m_delete;
};
/**
* A simple Array class derivated from RefObject
* It uses one ObjList to keep the pointers to other ObjList's.
* Data is organized in columns - the main ObjList holds pointers to one
* ObjList for each column.
* This class has been written by Diana
* @short A list based Array
*/
class YATE_API Array : public RefObject
{
public:
/**
* Creates a new empty array.
* @param columns Initial number of columns
* @param rows Initial number of rows
*/
Array(int columns = 0, int rows = 0);
/**
* Destructor. Destructs all objects in the array
*/
virtual ~Array();
/**
* Get a pointer to a derived class given that class name
* @param name Name of the class we are asking for
* @return Pointer to the requested class or NULL if this object doesn't implement it
*/
virtual void* getObject(const String& name) const;
/**
* Insert a row of objects
* @param row List of objects to insert or NULL
* @param index Number of the row to insert before, negative to append
* @return True for success, false if index was larger than the array
*/
bool addRow(ObjList* row = 0, int index = -1);
/**
* Insert a column of objects
* @param column List of objects to insert or NULL
* @param index Number of the column to insert before, negative to append
* @return True for success, false if index was larger than the array
*/
bool addColumn(ObjList* column = 0, int index = -1);
/**
* Delete an entire row of objects
* @param index Number of the row to delete
* @return True for success, false if index was out of bounds
*/
bool delRow(int index);
/**
* Delete an entire column of objects
* @param index Number of the column to delete
* @return True for success, false if index was out of bounds
*/
bool delColumn(int index);
/**
* Retrive an object from the array
* @param column Number of the column in the array
* @param row Number of the row in the array
* @return Pointer to the stored object, NULL for out of bound indexes
*/
GenObject* get(int column, int row) const;
/**
* Store an object in the array
* @param obj Object to store in the array
* @param column Number of the column in the array
* @param row Number of the row in the array
* @return True for success, false if indexes were out of bounds
*/
bool set(GenObject* obj, int column, int row);
/**
* Get the number of rows in the array
* @return Total number of rows
*/
inline int getRows() const
{ return m_rows; }
/**
* Get the number of columns in the array
* @return Total number of columns
*/
inline int getColumns() const
{ return m_columns; }
private:
int m_rows;
int m_columns;
ObjList m_obj;
};
class Regexp;
class StringMatchPrivate;
/**
* A simple string handling class for C style (one byte) strings.
* For simplicity and read speed no copy-on-write is performed.
* Strings have hash capabilities and comparations are using the hash
* for fast inequality check.
* @short A C-style string handling class
*/
class YATE_API String : public GenObject
{
public:
/**
* Creates a new, empty string.
*/
String();
/**
* Creates a new initialized string.
* @param value Initial value of the string
* @param len Length of the data to copy, -1 for full string
*/
String(const char* value, int len = -1);
/**
* Creates a new initialized string.
* @param value Character to fill the string
* @param repeat How many copies of the character to use
*/
String(char value, unsigned int repeat = 1);
/**
* Creates a new initialized string from an integer.
* @param value Value to convert to string
*/
String(int value);
/**
* Creates a new initialized string from an unsigned int.
* @param value Value to convert to string
*/
String(unsigned int value);
/**
* Creates a new initialized string from a boolean.
* @param value Value to convert to string
*/
String(bool value);
/**
* Copy constructor.
* @param value Initial value of the string
*/
String(const String& value);
/**
* Constructor from String pointer.
* @param value Initial value of the string
*/
String(const String* value);
/**
* Destroys the string, disposes the memory.
*/
virtual ~String();
/**
* Get a pointer to a derived class given that class name
* @param name Name of the class we are asking for
* @return Pointer to the requested class or NULL if this object doesn't implement it
*/
virtual void* getObject(const String& name) const;
/**
* A static null String
*/
static const String& empty();
/**
* A standard text representation of boolean values
* @param value Boolean value to convert
* @return Pointer to a text representation of the value
*/
inline static const char* boolText(bool value)
{ return value ? "true" : "false"; }
/**
* Get the value of the stored string.
* @return The stored C string which may be NULL.
*/
inline const char* c_str() const
{ return m_string; }
/**
* Get a valid non-NULL C string.
* @return The stored C string or a static "".
*/
inline const char* safe() const
{ return m_string ? m_string : ""; }
/**
* Get the length of the stored string.
* @return The length of the stored string, zero for NULL.
*/
inline unsigned int length() const
{ return m_length; }
/**
* Checks if the string holds a NULL pointer.
* @return True if the string holds NULL, false otherwise.
*/
inline bool null() const
{ return !m_string; }
/**
* Get the hash of the contained string.
* @return The hash of the string.
*/
unsigned int hash() const;
/**
* Get the hash of an arbitrary string.
* @return The hash of the string.
*/
static unsigned int hash(const char* value);
/**
* Clear the string and free the memory
*/
void clear();
/**
* Extract the caracter at a given index
* @param index Index of character in string
* @return Character at given index or 0 if out of range
*/
char at(int index) const;
/**
* Substring extraction
* @param offs Offset of the substring, negative to count from end
* @param len Length of the substring, -1 for everything possible
* @return A copy of the requested substring
*/
String substr(int offs, int len = -1) const;
/**
* Strip off leading and trailing blank characters
*/
String& trimBlanks();
/**
* Override GenObject's method to return this String
* @return A reference to this String
*/
virtual const String& toString() const;
/**
* Convert the string to an integer value.
* @param defvalue Default to return if the string is not a number
* @param base Numeration base, 0 to autodetect
* @return The integer interpretation or defvalue.
*/
int toInteger(int defvalue = 0, int base = 0) const;
/**
* Convert the string to an integer value looking up first a token table.
* @param tokens Pointer to an array of tokens to lookup first
* @param defvalue Default to return if the string is not a token or number
* @param base Numeration base, 0 to autodetect
* @return The integer interpretation or defvalue.
*/
int toInteger(const TokenDict* tokens, int defvalue = 0, int base = 0) const;
/**
* Convert the string to a floating point value.
* @param defvalue Default to return if the string is not a number
* @return The floating-point interpretation or defvalue.
*/
double toDouble(double defvalue = 0.0) const;
/**
* Convert the string to a boolean value.
* @param defvalue Default to return if the string is not a bool
* @return The boolean interpretation or defvalue.
*/
bool toBoolean(bool defvalue = false) const;
/**
* Check if the string can be converted to a boolean value.
* @return True if the string is a valid boolean.
*/
bool isBoolean() const;
/**
* Turn the string to an all-uppercase string
* @return A reference to this String
*/
String& toUpper();
/**
* Turn the string to an all-lowercase string
* @return A reference to this String
*/
String& toLower();
/**
* Indexing operator
* @param index Index of character in string
* @return Character at given index or 0 if out of range
*/
inline char operator[](int index) const
{ return at(index); }
/**
* Conversion to "const char *" operator.
* @return Pointer to the internally stored string
*/
inline operator const char*() const
{ return m_string; };
/**
* Assigns a new value to the string from a character block.
* @param value New value of the string
* @param len Length of the data to copy, -1 for full string
* @return Reference to the String
*/
String& assign(const char* value, int len = -1);
/**
* Assigns a new value by filling with a repeated character
* @param value Character to fill the string
* @param repeat How many copies of the character to use
* @return Reference to the String
*/
String& assign(char value, unsigned int repeat = 1);
/**
* Build a hexadecimal representation of a buffer of data
* @param data Pointer to data to dump
* @param len Length of the data buffer
* @param sep Separator character to use between octets
* @param upCase Set to true to use upper case characters in hexa
* @return Reference to the String
*/
String& hexify(void* data, unsigned int len, char sep = 0, bool upCase = false);
/**
* Assignment operator.
*/
inline String& operator=(const String& value)
{ return operator=(value.c_str()); }
/**
* Assignment from String* operator.
* @see TelEngine::strcpy
*/
inline String& operator=(const String* value)
{ return operator=(value ? value->c_str() : ""); }
/**
* Assignment from char* operator.
* @see TelEngine::strcpy
*/
String& operator=(const char* value);
/**
* Assignment operator for single characters.
*/
String& operator=(char value);
/**
* Assignment operator for integers.
*/
String& operator=(int value);
/**
* Assignment operator for unsigned integers.
*/
String& operator=(unsigned int value);
/**
* Assignment operator for booleans.
*/
inline String& operator=(bool value)
{ return operator=(boolText(value)); }
/**
* Appending operator for strings.
* @see TelEngine::strcat
*/
String& operator+=(const char* value);
/**
* Appending operator for single characters.
*/
String& operator+=(char value);
/**
* Appending operator for integers.
*/
String& operator+=(int value);
/**
* Appending operator for unsigned integers.
*/
String& operator+=(unsigned int value);
/**
* Appending operator for booleans.
*/
inline String& operator+=(bool value)
{ return operator+=(boolText(value)); }
/**
* Equality operator.
*/
bool operator==(const char* value) const;
/**
* Inequality operator.
*/
bool operator!=(const char* value) const;
/**
* Fast equality operator.
*/
bool operator==(const String& value) const;
/**
* Fast inequality operator.
*/
bool operator!=(const String& value) const;
/**
* Case-insensitive equality operator.
*/
bool operator&=(const char* value) const;
/**
* Case-insensitive inequality operator.
*/
bool operator|=(const char* value) const;
/**
* Stream style appending operator for C strings
*/
inline String& operator<<(const char* value)
{ return operator+=(value); }
/**
* Stream style appending operator for single characters
*/
inline String& operator<<(char value)
{ return operator+=(value); }
/**
* Stream style appending operator for integers
*/
inline String& operator<<(int value)
{ return operator+=(value); }
/**
* Stream style appending operator for unsigned integers
*/
inline String& operator<<(unsigned int value)
{ return operator+=(value); }
/**
* Stream style appending operator for booleans
*/
inline String& operator<<(bool value)
{ return operator+=(value); }
/**
* Stream style substring skipping operator.
* It eats all characters up to and including the skip string
*/
String& operator>>(const char* skip);
/**
* Stream style extraction operator for single characters
*/
String& operator>>(char& store);
/**
* Stream style extraction operator for integers
*/
String& operator>>(int& store);
/**
* Stream style extraction operator for unsigned integers
*/
String& operator>>(unsigned int& store);
/**
* Stream style extraction operator for booleans
*/
String& operator>>(bool& store);
/**
* Conditional appending with a separator
* @param value String to append
* @param separator Separator to insert before the value
* @param force True to allow appending empty strings
*/
String& append(const char* value, const char* separator = 0, bool force = false);
/**
* List members appending with a separator
* @param list Pointer to ObjList whose @ref GenObject::toString() of the items will be appended
* @param separator Separator to insert before each item in list
* @param force True to allow appending empty strings
*/
String& append(const ObjList* list, const char* separator = 0, bool force = false);
/**
* List members appending with a separator
* @param list Reference of ObjList whose @ref GenObject::toString() of the items will be appended
* @param separator Separator to insert before each item in list
* @param force True to allow appending empty strings
*/
inline String& append(const ObjList& list, const char* separator = 0, bool force = false)
{ return append(&list,separator,force); }
/**
* Explicit double append
* @param value Value to append
* @param decimals Number of decimals
*/
String& append(double value, unsigned int decimals = 3);
/**
* Locate the first instance of a character in the string
* @param what Character to search for
* @param offs Offset in string to start searching from
* @return Offset of character or -1 if not found
*/
int find(char what, unsigned int offs = 0) const;
/**
* Locate the first instance of a substring in the string
* @param what Substring to search for
* @param offs Offset in string to start searching from
* @return Offset of substring or -1 if not found
*/
int find(const char* what, unsigned int offs = 0) const;
/**
* Locate the last instance of a character in the string
* @param what Character to search for
* @return Offset of character or -1 if not found
*/
int rfind(char what) const;
/**
* Checks if the string starts with a substring
* @param what Substring to search for
* @param wordBreak Check if a word boundary follows the substring
* @param caseInsensitive Compare case-insensitive if set
* @return True if the substring occurs at the beginning of the string
*/
bool startsWith(const char* what, bool wordBreak = false, bool caseInsensitive = false) const;
/**
* Checks if the string ends with a substring
* @param what Substring to search for
* @param wordBreak Check if a word boundary precedes the substring
* @param caseInsensitive Compare case-insensitive if set
* @return True if the substring occurs at the end of the string
*/
bool endsWith(const char* what, bool wordBreak = false, bool caseInsensitive = false) const;
/**
* Checks if the string starts with a substring and removes it
* @param what Substring to search for
* @param wordBreak Check if a word boundary follows the substring;
* this parameter defaults to True because the intended use of this
* method is to separate commands from their parameters
* @param caseInsensitive Compare case-insensitive if set
* @return True if the substring occurs at the beginning of the string
* and also removes the substring; if wordBreak is True any word
* breaking characters are also removed
*/
bool startSkip(const char* what, bool wordBreak = true, bool caseInsensitive = false);
/**
* Checks if matches another string
* @param value String to check for match
* @return True if matches, false otherwise
*/
virtual bool matches(const String& value) const
{ return operator==(value); }
/**
* Checks if matches a regular expression and fill the match substrings
* @param rexp Regular expression to check for match
* @return True if matches, false otherwise
*/
bool matches(Regexp& rexp);
/**
* Get the offset of the last match
* @param index Index of the submatch to return, 0 for full match
* @return Offset of the last match, -1 if no match or not in range
*/
int matchOffset(int index = 0) const;
/**
* Get the length of the last match
* @param index Index of the submatch to return, 0 for full match
* @return Length of the last match, 0 if no match or out of range
*/
int matchLength(int index = 0) const;
/**
* Get a copy of a matched (sub)string
* @param index Index of the submatch to return, 0 for full match
* @return Copy of the matched substring
*/
inline String matchString(int index = 0) const
{ return substr(matchOffset(index),matchLength(index)); }
/**
* Create a string by replacing matched strings in a template
* @param templ Template of the string to generate
* @return Copy of template with "\0" - "\9" replaced with submatches
*/
String replaceMatches(const String& templ) const;
/**
* Get the total number of submatches from the last match, 0 if no match
* @return Number of matching subexpressions
*/
int matchCount() const;
/**
* Splits the string at a delimiter character
* @param separator Character where to split the string
* @param emptyOK True if empty strings should be inserted in list
* @return A newly allocated list of strings, must be deleted after use
*/
ObjList* split(char separator, bool emptyOK = true) const;
/**
* Create an escaped string suitable for use in messages
* @param str String to convert to escaped format
* @param extraEsc Character to escape other than the default ones
* @return The string with special characters escaped
*/
static String msgEscape(const char* str, char extraEsc = 0);
/**
* Create an escaped string suitable for use in messages
* @param extraEsc Character to escape other than the default ones
* @return The string with special characters escaped
*/
inline String msgEscape(char extraEsc = 0) const
{ return msgEscape(c_str(),extraEsc); }
/**
* Decode an escaped string back to its raw form
* @param str String to convert to unescaped format
* @param errptr Pointer to an integer to receive the place of 1st error
* @param extraEsc Character to unescape other than the default ones
* @return The string with special characters unescaped
*/
static String msgUnescape(const char* str, int* errptr = 0, char extraEsc = 0);
/**
* Decode an escaped string back to its raw form
* @param errptr Pointer to an integer to receive the place of 1st error
* @param extraEsc Character to unescape other than the default ones
* @return The string with special characters unescaped
*/
inline String msgUnescape(int* errptr = 0, char extraEsc = 0) const
{ return msgUnescape(c_str(),errptr,extraEsc); }
/**
* Create an escaped string suitable for use in SQL queries
* @param str String to convert to escaped format
* @param extraEsc Character to escape other than the default ones
* @return The string with special characters escaped
*/
static String sqlEscape(const char* str, char extraEsc = 0);
/**
* Create an escaped string suitable for use in SQL queries
* @param extraEsc Character to escape other than the default ones
* @return The string with special characters escaped
*/
inline String sqlEscape(char extraEsc = 0) const
{ return sqlEscape(c_str(),extraEsc); }
/**
* Create an escaped string suitable for use in URIs
* @param str String to convert to escaped format
* @param extraEsc Character to escape other than the default ones
* @return The string with special characters escaped
*/
static String uriEscape(const char* str, char extraEsc = 0);
/**
* Create an escaped string suitable for use in URI
* @param extraEsc Character to escape other than the default ones
* @return The string with special characters escaped
*/
inline String uriEscape(char extraEsc = 0) const
{ return uriEscape(c_str(),extraEsc); }
/**
* Decode an URI escaped string back to its raw form
* @param str String to convert to unescaped format
* @param errptr Pointer to an integer to receive the place of 1st error
* @return The string with special characters unescaped
*/
static String uriUnescape(const char* str, int* errptr = 0);
/**
* Decode an URI escaped string back to its raw form
* @param errptr Pointer to an integer to receive the place of 1st error
* @return The string with special characters unescaped
*/
inline String uriUnescape(int* errptr = 0) const
{ return uriUnescape(c_str(),errptr); }
protected:
/**
* Called whenever the value changed (except in constructors).
*/
virtual void changed();
private:
void clearMatches();
char* m_string;
unsigned int m_length;
// I hope every C++ compiler now knows about mutable...
mutable unsigned int m_hash;
StringMatchPrivate* m_matches;
};
/**
* Utility function to replace NULL string pointers with an empty string
* @param str Pointer to a C string that may be NULL
* @return Original pointer or pointer to an empty string
*/
inline const char *c_safe(const char* str)
{ return str ? str : ""; }
/**
* Utility function to check if a C string is null or empty
* @param str Pointer to a C string
* @return True if str is NULL or starts with a NUL character
*/
inline bool null(const char* str)
{ return !(str && *str); }
/**
* Concatenation operator for strings.
*/
YATE_API String operator+(const String& s1, const String& s2);
/**
* Concatenation operator for strings.
*/
YATE_API String operator+(const String& s1, const char* s2);
/**
* Concatenation operator for strings.
*/
YATE_API String operator+(const char* s1, const String& s2);
/**
* Prevent careless programmers from overwriting the string
* @see TelEngine::String::operator=
*/
inline const char *strcpy(String& dest, const char* src)
{ dest = src; return dest.c_str(); }
/**
* Prevent careless programmers from overwriting the string
* @see TelEngine::String::operator+=
*/
inline const char *strcat(String& dest, const char* src)
{ dest += src; return dest.c_str(); }
/**
* Utility function to look up a string in a token table,
* interpret as number if it fails
* @param str String to look up
* @param tokens Pointer to the token table
* @param defvalue Value to return if lookup and conversion fail
* @param base Default base to use to convert to number
*/
YATE_API int lookup(const char* str, const TokenDict* tokens, int defvalue = 0, int base = 0);
/**
* Utility function to look up a number in a token table
* @param value Value to search for
* @param tokens Pointer to the token table
* @param defvalue Value to return if lookup fails
*/
YATE_API const char* lookup(int value, const TokenDict* tokens, const char* defvalue = 0);
/**
* A regular expression matching class.
* @short A regexp matching class
*/
class YATE_API Regexp : public String
{
friend class String;
public:
/**
* Creates a new, empty regexp.
*/
Regexp();
/**
* Creates a new initialized regexp.
* @param value Initial value of the regexp.
* @param extended True to use POSIX Extended Regular Expression syntax
* @param insensitive True to not differentiate case
*/
Regexp(const char* value, bool extended = false, bool insensitive = false);
/**
* Copy constructor.
* @param value Initial value of the regexp.
*/
Regexp(const Regexp& value);
/**
* Destroys the regexp, disposes the memory.
*/
virtual ~Regexp();
/**
* Assignment from char* operator.
*/
inline Regexp& operator=(const char* value)
{ String::operator=(value); return *this; }
/**
* Makes sure the regular expression is compiled
* @return True if successfully compiled, false on error
*/
bool compile();
/**
* Checks if the pattern matches a given value
* @param value String to check for match
* @return True if matches, false otherwise
*/
bool matches(const char* value) const;
/**
* Checks if the pattern matches a string
* @param value String to check for match
* @return True if matches, false otherwise
*/
virtual bool matches(const String& value) const
{ return Regexp::matches(value.safe()); }
/**
* Change the expression matching flags
* @param extended True to use POSIX Extended Regular Expression syntax
* @param insensitive True to not differentiate case
*/
void setFlags(bool extended, bool insensitive);
/**
* Return the POSIX Extended syntax flag
* @return True if using POSIX Extended Regular Expression syntax
*/
bool isExtended() const;
/**
* Return the Case Insensitive flag
* @return True if not differentiating case
*/
bool isCaseInsensitive() const;
protected:
/**
* Called whenever the value changed (except in constructors) to recompile.
*/
virtual void changed();
private:
void cleanup();
bool matches(const char *value, StringMatchPrivate *matchlist);
void* m_regexp;
int m_flags;
};
/**
* A string class with a hashed string name
* @short A named string class.
*/
class YATE_API NamedString : public String
{
public:
/**
* Creates a new named string.
* @param name Name of this string
* @param value Initial value of the string.
*/
NamedString(const char* name, const char* value = 0);
/**
* Retrive the name of this string.
* @return A hashed string with the name of the string
*/
inline const String& name() const
{ return m_name; }
/**
* Get a string representation of this object
* @return A reference to the name of this object
*/
virtual const String& toString() const;
/**
* Value assignment operator
*/
inline NamedString& operator=(const char* value)
{ String::operator=(value); return *this; }
private:
NamedString(); // no default constructor please
String m_name;
};
/**
* A hashed object list handling class. Objects placed in the list are
* distributed according to their String hash resulting in faster searches.
* On the other hand an object placed in a hashed list must never change
* its String value or it becomes unfindable.
* @short A hashed object list class
*/
class YATE_API HashList : public GenObject
{
public:
/**
* Creates a new, empty list.
* @param size Number of classes to divide the objects
*/
HashList(unsigned int size = 17);
/**
* Destroys the list and everything in it.
*/
virtual ~HashList();
/**
* Get a pointer to a derived class given that class name
* @param name Name of the class we are asking for
* @return Pointer to the requested class or NULL if this object doesn't implement it
*/
virtual void* getObject(const String& name) const;
/**
* Get the number of hash entries
* @return Count of hash entries
*/
inline unsigned int length() const
{ return m_size; }
/**
* Get the number of non-null objects in the list
* @return Count of items
*/
unsigned int count() const;
/**
* Retrive one of the internal object lists. This method should be used
* only to iterate all objects in the list.
* @param index Index of the internal list to retrive
* @return Pointer to the list or NULL
*/
inline ObjList* getList(unsigned int index) const
{ return (index < m_size) ? m_lists[index] : 0; }
/**
* Retrive one of the internal object lists knowing the hash value.
* @param hash Hash of the internal list to retrive
* @return Pointer to the list or NULL if never filled
*/
inline ObjList* getHashList(unsigned int hash) const
{ return getList(hash % m_size); }
/**
* Retrive one of the internal object lists knowing the String value.
* @param str String whose hash internal list is to retrive
* @return Pointer to the list or NULL if never filled
*/
inline ObjList* getHashList(const String& str) const
{ return getHashList(str.hash()); }
/**
* Array-like indexing operator
* @param str String value of the object to locate
* @return Pointer to the first object or NULL
*/
GenObject* operator[](const String& str) const;
/**
* Get the item in the list that holds an object
* @param obj Pointer to the object to search for
* @return Pointer to the found item or NULL
*/
ObjList* find(const GenObject* obj) const;
/**
* Get the item in the list that holds an object by String value
* @param str String value (toString) of the object to search for
* @return Pointer to the first found item or NULL
*/
ObjList* find(const String& str) const;
/**
* Appends an object to the hashed list
* @param obj Pointer to the object to append
* @return A pointer to the inserted list item
*/
ObjList* append(const GenObject* obj);
/**
* Delete the list item that holds a given object
* @param obj Object to search in the list
* @param delobj True to delete the object (default)
* @return Pointer to the object if not destroyed
*/
GenObject* remove(GenObject* obj, bool delobj = true);
/**
* Clear the list and optionally delete all contained objects
*/
void clear();
/**
* Resync the list by checking if a stored object belongs to the list
* according to its hash
* @param obj Object to resync in the list
* @return True if object was in the wrong list and had to be moved
*/
bool resync(GenObject* obj);
/**
* Resync the list by checking if all stored objects belong to the list
* according to their hash
* @return True if at least one object had to be moved
*/
bool resync();
private:
unsigned int m_size;
ObjList** m_lists;
};
/**
* An ObjList or HashList iterator that can be used even when list elements
* are changed while iterating. Note that it will not detect that an item was
* removed and another with the same address was inserted back in list.
* @short Class used to iterate the items of a list
*/
class YATE_API ListIterator
{
public:
/**
* Constructor used to iterate trough an ObjList.
* The image of the list is frozen at the time the constructor executes
* @param list List to get the objects from
*/
ListIterator(ObjList& list);
/**
* Constructor used to iterate trough a HashList.
* The image of the list is frozen at the time the constructor executes
* @param list List to get the objects from
*/
ListIterator(HashList& list);
/**
* Destructor - frees the allocated memory
*/
~ListIterator();
/**
* Get the number of elements in the list
* @return Count of items in the internal list
*/
inline unsigned int length() const
{ return m_length; }
/**
* Get an arbitrary element in the iterator's list image.
* Items that were removed from list or are not alive are not returned.
* @param index Position to get the item from
* @return Pointer to the list item or NULL if out of range or item removed
*/
GenObject* get(unsigned int index) const;
/**
* Get the current element and advance the current index.
* Items that were removed from list or are not alive are skipped over.
* An example of typical usage:
* <pre>
* ListIterator iter(list);
* while (GenObject* obj = iter.get()) {
* do_something_with(obj);
* }
* </pre>
* @return Pointer to a list item or NULL if advanced past end (eof)
*/
GenObject* get();
/**
* Check if the current pointer is past the end of the list
* @return True if there are no more entries left
*/
inline bool eof() const
{ return m_current >= m_length; }
/**
* Reset the iterator index to the first position in the list
*/
inline void reset()
{ m_current = 0; }
private:
ObjList* m_objList;
HashList* m_hashList;
GenObject** m_objects;
unsigned int m_length;
unsigned int m_current;
};
/**
* The Time class holds a time moment with microsecond accuracy
* @short A time holding class
*/
class YATE_API Time
{
public:
/**
* Constructs a Time object from the current time
*/
inline Time()
: m_time(now())
{ }
/**
* Constructs a Time object from a given time
* @param usec Time in microseconds
*/
inline Time(u_int64_t usec)
: m_time(usec)
{ }
/**
* Constructs a Time object from a timeval structure pointer
* @param tv Pointer to the timeval structure
*/
inline Time(const struct timeval* tv)
: m_time(fromTimeval(tv))
{ }
/**
* Constructs a Time object from a timeval structure
* @param tv Reference of the timeval structure
*/
inline Time(const struct timeval& tv)
: m_time(fromTimeval(tv))
{ }
/**
* Do-nothing destructor that keeps the compiler from complaining
* about inlining derivates or members of Time type
*/
inline ~Time()
{ }
/**
* Get time in seconds
* @return Time in seconds since the Epoch
*/
inline u_int32_t sec() const
{ return (u_int32_t)((m_time+500000) / 1000000); }
/**
* Get time in milliseconds
* @return Time in milliseconds since the Epoch
*/
inline u_int64_t msec() const
{ return (m_time+500) / 1000; }
/**
* Get time in microseconds
* @return Time in microseconds since the Epoch
*/
inline u_int64_t usec() const
{ return m_time; }
/**
* Conversion to microseconds operator
*/
inline operator u_int64_t() const
{ return m_time; }
/**
* Assignment operator.
*/
inline Time& operator=(u_int64_t usec)
{ m_time = usec; return *this; }
/**
* Offsetting operator.
*/
inline Time& operator+=(int64_t delta)
{ m_time += delta; return *this; }
/**
* Offsetting operator.
*/
inline Time& operator-=(int64_t delta)
{ m_time -= delta; return *this; }
/**
* Fill in a timeval struct from a value in microseconds
* @param tv Pointer to the timeval structure
*/
inline void toTimeval(struct timeval* tv) const
{ toTimeval(tv, m_time); }
/**
* Fill in a timeval struct from a value in microseconds
* @param tv Pointer to the timeval structure
* @param usec Time to convert to timeval
*/
static void toTimeval(struct timeval* tv, u_int64_t usec);
/**
* Convert time in a timeval struct to microseconds
* @param tv Pointer to the timeval structure
* @return Corresponding time in microseconds or zero if tv is NULL
*/
static u_int64_t fromTimeval(const struct timeval* tv);
/**
* Convert time in a timeval struct to microseconds
* @param tv Reference of the timeval structure
* @return Corresponding time in microseconds
*/
inline static u_int64_t fromTimeval(const struct timeval& tv)
{ return fromTimeval(&tv); }
/**
* Get the current system time in microseconds
* @return Time in microseconds since the Epoch
*/
static u_int64_t now();
/**
* Get the current system time in milliseconds
* @return Time in milliseconds since the Epoch
*/
static u_int64_t msecNow();
/**
* Get the current system time in seconds
* @return Time in seconds since the Epoch
*/
static u_int32_t secNow();
private:
u_int64_t m_time;
};
/**
* The DataBlock holds a data buffer with no specific formatting.
* @short A class that holds just a block of raw data
*/
class YATE_API DataBlock : public GenObject
{
public:
/**
* Constructs an empty data block
*/
DataBlock();
/**
* Copy constructor
*/
DataBlock(const DataBlock& value);
/**
* Constructs an initialized data block
* @param value Data to assign, may be NULL to fill with zeros
* @param len Length of data, may be zero (then value is ignored)
* @param copyData True to make a copy of the data, false to just insert the pointer
*/
DataBlock(void* value, unsigned int len, bool copyData = true);
/**
* Destroys the data, disposes the memory.
*/
virtual ~DataBlock();
/**
* Get a pointer to a derived class given that class name
* @param name Name of the class we are asking for
* @return Pointer to the requested class or NULL if this object doesn't implement it
*/
virtual void* getObject(const String& name) const;
/**
* A static empty data block
*/
static const DataBlock& empty();
/**
* Get a pointer to the stored data.
* @return A pointer to the data or NULL.
*/
inline void* data() const
{ return m_data; }
/**
* Checks if the block holds a NULL pointer.
* @return True if the block holds NULL, false otherwise.
*/
inline bool null() const
{ return !m_data; }
/**
* Get the length of the stored data.
* @return The length of the stored data, zero for NULL.
*/
inline unsigned int length() const
{ return m_length; }
/**
* Clear the data and optionally free the memory
* @param deleteData True to free the deta block, false to just forget it
*/
void clear(bool deleteData = true);
/**
* Assign data to the object
* @param value Data to assign, may be NULL to fill with zeros
* @param len Length of data, may be zero (then value is ignored)
* @param copyData True to make a copy of the data, false to just insert the pointer
*/
DataBlock& assign(void* value, unsigned int len, bool copyData = true);
/**
* Append data to the current block
* @param value Data to append
*/
void append(const DataBlock& value);
/**
* Append a String to the current block
* @param value String to append
*/
void append(const String& value);
/**
* Insert data before the current block
* @param value Data to insert
*/
void insert(const DataBlock& value);
/**
* Truncate the data block
* @param len The maximum length to keep
*/
void truncate(unsigned int len);
/**
* Cut off a number of bytes from the data block
* @param len Amount to cut, positive to cut from end, negative to cut from start of block
*/
void cut(int len);
/**
* Assignment operator.
*/
DataBlock& operator=(const DataBlock& value);
/**
* Appending operator.
*/
inline DataBlock& operator+=(const DataBlock& value)
{ append(value); return *this; }
/**
* Appending operator for Strings.
*/
inline DataBlock& operator+=(const String& value)
{ append(value); return *this; }
/**
* Convert data from a different format
* @param src Source data block
* @param sFormat Name of the source format
* @param dFormat Name of the destination format
* @param maxlen Maximum amount to convert, 0 to use source
* @return True if converted successfully, false on failure
*/
bool convert(const DataBlock& src, const String& sFormat,
const String& dFormat, unsigned maxlen = 0);
private:
void* m_data;
unsigned int m_length;
};
/**
* A class to compute and check MD5 digests
* @short A standard MD5 digest calculator
*/
class YATE_API MD5
{
public:
/**
* Construct a fresh initialized instance
*/
MD5();
/**
* Copy constructor
* @param original MD5 instance to copy
*/
MD5(const MD5& original);
/**
* Construct a digest from a buffer of data
* @param buf Pointer to the data to be included in digest
* @param len Length of data in the buffer
*/
MD5(const void* buf, unsigned int len);
/**
* Construct a digest from a binary DataBlock
* @param data Binary data to be included in digest
*/
MD5(const DataBlock& data);
/**
* Construct a digest from a String
* @param str String to be included in digest
*/
MD5(const String& str);
/**
* Destroy the instance, free allocated memory
*/
~MD5();
/**
* Assignment operator.
*/
MD5& operator=(const MD5& original);
/**
* Clear the digest and prepare for reuse
*/
void clear();
/**
* Finalize the digest computation, make result ready.
* Subsequent calls to @ref update() will fail
*/
void finalize();
/**
* Update the digest from a buffer of data
* @param buf Pointer to the data to be included in digest
* @param len Length of data in the buffer
* @return True if success, false if @ref finalize() was already called
*/
bool update(const void* buf, unsigned int len);
/**
* Update the digest from the content of a DataBlock
* @param data Data to be included in digest
* @return True if success, false if @ref finalize() was already called
*/
inline bool update(const DataBlock& data)
{ return update(data.data(), data.length()); }
/**
* Update the digest from the content of a String
* @param str String to be included in digest
* @return True if success, false if @ref finalize() was already called
*/
inline bool update(const String& str)
{ return update(str.c_str(), str.length()); }
/**
* MD5 updating operator for Strings
*/
inline MD5& operator<<(const String& value)
{ update(value); return *this; }
/**
* MD5 updating operator for DataBlocks
*/
inline MD5& operator<<(const DataBlock& data)
{ update(data); return *this; }
/**
* MD5 updating operator for C strings
*/
MD5& operator<<(const char* value);
/**
* Returns a pointer to the raw 16-byte binary value of the message digest.
* The digest is finalized if if wasn't already
* @return Pointer to the raw digest data or NULL if some error occured
*/
const unsigned char* rawDigest();
/**
* Return the length of the raw binary digest
* @return Constant value of 16
*/
inline static unsigned int rawLength()
{ return 16; }
/**
* Returns the standard hexadecimal representation of the message digest.
* The digest is finalized if if wasn't already
* @return A String which holds the hex digest or a null one if some error occured
*/
const String& hexDigest();
private:
void init();
void* m_private;
String m_hex;
unsigned char m_bin[16];
};
/**
* A class to compute and check SHA1 digests
* @short A standard SHA1 digest calculator
*/
class YATE_API SHA1
{
public:
/**
* Construct a fresh initialized instance
*/
SHA1();
/**
* Copy constructor
* @param original SHA1 instance to copy
*/
SHA1(const SHA1& original);
/**
* Construct a digest from a buffer of data
* @param buf Pointer to the data to be included in digest
* @param len Length of data in the buffer
*/
SHA1(const void* buf, unsigned int len);
/**
* Construct a digest from a binary DataBlock
* @param data Binary data to be included in digest
*/
SHA1(const DataBlock& data);
/**
* Construct a digest from a String
* @param str String to be included in digest
*/
SHA1(const String& str);
/**
* Destroy the instance, free allocated memory
*/
~SHA1();
/**
* Assignment operator.
*/
SHA1& operator=(const SHA1& original);
/**
* Clear the digest and prepare for reuse
*/
void clear();
/**
* Finalize the digest computation, make result ready.
* Subsequent calls to @ref update() will fail
*/
void finalize();
/**
* Update the digest from a buffer of data
* @param buf Pointer to the data to be included in digest
* @param len Length of data in the buffer
* @return True if success, false if @ref finalize() was already called
*/
bool update(const void* buf, unsigned int len);
/**
* Update the digest from the content of a DataBlock
* @param data Data to be included in digest
* @return True if success, false if @ref finalize() was already called
*/
inline bool update(const DataBlock& data)
{ return update(data.data(), data.length()); }
/**
* Update the digest from the content of a String
* @param str String to be included in digest
* @return True if success, false if @ref finalize() was already called
*/
inline bool update(const String& str)
{ return update(str.c_str(), str.length()); }
/**
* SHA1 updating operator for Strings
*/
inline SHA1& operator<<(const String& value)
{ update(value); return *this; }
/**
* SHA1 updating operator for DataBlocks
*/
inline SHA1& operator<<(const DataBlock& data)
{ update(data); return *this; }
/**
* SHA1 updating operator for C strings
*/
SHA1& operator<<(const char* value);
/**
* Returns a pointer to the raw 20-byte binary value of the message digest.
* The digest is finalized if if wasn't already
* @return Pointer to the raw digest data or NULL if some error occured
*/
const unsigned char* rawDigest();
/**
* Return the length of the raw binary digest
* @return Constant value of 20
*/
inline static unsigned int rawLength()
{ return 20; }
/**
* Returns the standard hexadecimal representation of the message digest.
* The digest is finalized if if wasn't already
* @return A String which holds the hex digest or a null one if some error occured
*/
const String& hexDigest();
private:
void init();
void* m_private;
String m_hex;
unsigned char m_bin[20];
};
/**
* This class holds a named list of named strings
* @short A named string container class
*/
class YATE_API NamedList : public String
{
public:
/**
* Creates a new named list.
* @param name Name of the list - must not be NULL or empty
*/
NamedList(const char* name);
/**
* Copy constructor
* @param original Named list we are copying
*/
NamedList(const NamedList& original);
/**
* Get a pointer to a derived class given that class name
* @param name Name of the class we are asking for
* @return Pointer to the requested class or NULL if this object doesn't implement it
*/
virtual void* getObject(const String& name) const;
/**
* Get the number of parameters
* @return Count of named strings
*/
inline unsigned int length() const
{ return m_params.length(); }
/**
* Get the number of non-null parameters
* @return Count of existing named strings
*/
inline unsigned int count() const
{ return m_params.count(); }
/**
* Add a named string to the parameter list.
* @param param Parameter to add
*/
NamedList& addParam(NamedString* param);
/**
* Add a named string to the parameter list.
* @param name Name of the new string
* @param value Value of the new string
*/
NamedList& addParam(const char* name, const char* value);
/**
* Set a named string in the parameter list.
* @param param Parameter to set or add
*/
NamedList& setParam(NamedString* param);
/**
* Set a named string in the parameter list.
* @param name Name of the string
* @param value Value of the string
*/
NamedList& setParam(const char* name, const char* value);
/**
* Clears all instances of a named string in the parameter list.
* @param name Name of the string to remove
* @param childSep If set clears all child parameters in format name+childSep+anything
*/
NamedList& clearParam(const String& name, char childSep = 0);
/**
* Copy a parameter from another NamedList, clears it if not present there
* @param original NamedList to copy the parameter from
* @param name Name of the string to copy or clear
* @param childSep If set copies all child parameters in format name+childSep+anything
*/
NamedList& copyParam(const NamedList& original, const String& name, char childSep = 0);
/**
* Copy multiple parameters from another NamedList, clears them if not present there
* @param original NamedList to copy the parameters from
* @param list List of objects (usually String) whose name (blanks stripped) is used as parameters names
* @param childSep If set copies all child parameters in format name+childSep+anything
*/
NamedList& copyParams(const NamedList& original, ObjList* list, char childSep = 0);
/**
* Copy multiple parameters from another NamedList, clears it if not present there
* @param original NamedList to copy the parameter from
* @param list Comma separated list of parameters to copy or clear
* @param childSep If set copies all child parameters in format name+childSep+anything
*/
NamedList& copyParams(const NamedList& original, const String& list, char childSep = 0);
/**
* Get the index of a named string in the parameter list.
* @param param Pointer to the parameter to locate
* @return Index of the named string or -1 if not found
*/
int getIndex(const NamedString* param) const;
/**
* Get the index of first matching named string in the parameter list.
* @param name Name of parameter to locate
* @return Index of the first matching named string or -1 if not found
*/
int getIndex(const String& name) const;
/**
* Locate a named string in the parameter list.
* @param name Name of parameter to locate
* @return A pointer to the named string or NULL.
*/
NamedString* getParam(const String& name) const;
/**
* Locate a named string in the parameter list.
* @param index Index of the parameter to locate
* @return A pointer to the named string or NULL.
*/
NamedString* getParam(unsigned int index) const;
/**
* Retrive the value of a named parameter.
* @param name Name of parameter to locate
* @param defvalue Default value to return if not found
* @return The string contained in the named parameter or the default
*/
const char* getValue(const String& name, const char* defvalue = 0) const;
/**
* Retrive the numeric value of a parameter.
* @param name Name of parameter to locate
* @param defvalue Default value to return if not found
* @return The number contained in the named parameter or the default
*/
int getIntValue(const String& name, int defvalue = 0) const;
/**
* Retrive the numeric value of a parameter trying first a table lookup.
* @param name Name of parameter to locate
* @param tokens A pointer to an array of tokens to try to lookup
* @param defvalue Default value to return if not found
* @return The number contained in the named parameter or the default
*/
int getIntValue(const String& name, const TokenDict* tokens, int defvalue = 0) const;
/**
* Retrive the floating point value of a parameter.
* @param name Name of parameter to locate
* @param defvalue Default value to return if not found
* @return The number contained in the named parameter or the default
*/
double getDoubleValue(const String& name, double defvalue = 0.0) const;
/**
* Retrive the boolean value of a parameter.
* @param name Name of parameter to locate
* @param defvalue Default value to return if not found
* @return The boolean value contained in the named parameter or the default
*/
bool getBoolValue(const String& name, bool defvalue = false) const;
/**
* Replaces all ${paramname} in a String with the corresponding parameters
* @param str String in which the replacements will be made
* @param sqlEsc True to apply SQL escaping to parameter values
* @param extraEsc Character to escape other than the SQL default ones
* @return Number of replacements made, -1 if an error occured
*/
int replaceParams(String& str, bool sqlEsc = false, char extraEsc = 0) const;
private:
NamedList(); // no default constructor please
NamedList& operator=(const NamedList& value); // no assignment please
ObjList m_params;
};
/**
* Uniform Resource Identifier encapsulation and parser.
* For efficiency reason the parsing is delayed as long as possible
* @short Encapsulation for an URI
*/
class YATE_API URI : public String
{
public:
/**
* Empty URI constructor
*/
URI();
/**
* Copy constructor
* @param uri Original URI to copy
*/
URI(const URI& uri);
/**
* Constructor from a String that gets parsed later
* @param uri String form of the URI
*/
URI(const String& uri);
/**
* Constructor from a C string that gets parsed later
* @param uri String form of the URI
*/
URI(const char* uri);
/**
* Constructor from URI components
* @param proto Protocol - something like "http", "sip", etc.
* @param user User component of the URI
* @param host Hostname component of the URI
* @param port Port part of the URI (optional)
* @param desc Description part in front of the URI (optional)
*/
URI(const char* proto, const char* user, const char* host, int port = 0, const char* desc = 0);
/**
* Calling this method ensures the string URI is parsed into components
*/
void parse() const;
/**
* Assignment operator from URI
* @param value New URI value to assign
*/
inline URI& operator=(const URI& value)
{ String::operator=(value); return *this; }
/**
* Assignment operator from String
* @param value New URI value to assign
*/
inline URI& operator=(const String& value)
{ String::operator=(value); return *this; }
/**
* Assignment operator from C string
* @param value New URI value to assign
*/
inline URI& operator=(const char* value)
{ String::operator=(value); return *this; }
/**
* Access method to the description part of the URI
* @return Description part of the URI
*/
inline const String& getDescription() const
{ parse(); return m_desc; }
/**
* Access method to the protocol part of the URI
* @return Protocol part of the URI
*/
inline const String& getProtocol() const
{ parse(); return m_proto; }
/**
* Access method to the user part of the URI
* @return User component of the URI
*/
inline const String& getUser() const
{ parse(); return m_user; }
/**
* Access method to the host part of the URI
* @return Hostname part of the URI
*/
inline const String& getHost() const
{ parse(); return m_host; }
/**
* Access method to the port part of the URI
* @return Port of the URI, zero if not set
*/
inline int getPort() const
{ parse(); return m_port; }
protected:
/**
* Notification method called whenever the string URI has changed.
* The default behaviour is to invalidate the parsed flag and cal the
* method inherited from @ref String.
*/
virtual void changed();
mutable bool m_parsed;
mutable String m_desc;
mutable String m_proto;
mutable String m_user;
mutable String m_host;
mutable int m_port;
};
class MutexPrivate;
class ThreadPrivate;
/**
* A simple mutual exclusion for locking access between threads
* @short Mutex support
*/
class YATE_API Mutex
{
friend class MutexPrivate;
public:
/**
* Construct a new unlocked fast mutex
*/
Mutex();
/**
* Construct a new unlocked mutex
* @param recursive True if the mutex has to be recursive (reentrant),
* false for a normal fast mutex
*/
Mutex(bool recursive);
/**
* Copy constructor creates a shared mutex
* @param original Reference of the mutex to share
*/
Mutex(const Mutex& original);
/**
* Destroy the mutex
*/
~Mutex();
/**
* Assignment operator makes the mutex shared with the original
* @param original Reference of the mutex to share
*/
Mutex& operator=(const Mutex& original);
/**
* Attempt to lock the mutex and eventually wait for it
* @param maxwait Time in microseconds to wait for the mutex, -1 wait forever
* @return True if successfully locked, false on failure
*/
bool lock(long maxwait = -1);
/**
* Unlock the mutex, does never wait
*/
void unlock();
/**
* Check if the mutex is currently locked - as it's asynchronous it
* guarantees nothing if other thread changes the mutex's status
* @return True if the mutex was locked when the function was called
*/
bool locked() const;
/**
* Check if the mutex is unlocked (try to lock and unlock the mutex)
* @param maxwait Time in microseconds to wait for the mutex, -1 wait forever
* @return True if successfully locked and unlocked, false on failure
*/
bool check(long maxwait = -1);
/**
* Check if this mutex is recursive or not
* @return True if this is a recursive mutex, false for a fast mutex
*/
bool recursive() const;
/**
* Get the number of mutexes counting the shared ones only once
* @return Count of individual mutexes
*/
static int count();
/**
* Get the number of currently locked mutexes
* @return Count of locked mutexes, should be zero at program exit
*/
static int locks();
/**
* Set a maximum mutex wait time for debugging purposes
* @param maxwait Maximum time in microseconds to wait for any mutex
* when no time limit was requested, zero to disable limit
*/
static void wait(unsigned long maxwait);
private:
MutexPrivate* privDataCopy() const;
MutexPrivate* m_private;
};
/**
* A lock is a stack allocated (automatic) object that locks a mutex on
* creation and unlocks it on destruction - typically when exiting a block
* @short Ephemeral mutex locking object
*/
class YATE_API Lock
{
public:
/**
* Create the lock, try to lock the mutex
* @param mutex Reference to the mutex to lock
* @param maxwait Time in microseconds to wait for the mutex, -1 wait forever
*/
inline Lock(Mutex& mutex, long maxwait = -1)
{ m_mutex = mutex.lock(maxwait) ? &mutex : 0; }
/**
* Create the lock, try to lock the mutex
* @param mutex Pointer to the mutex to lock
* @param maxwait Time in microseconds to wait for the mutex, -1 wait forever
*/
inline Lock(Mutex* mutex, long maxwait = -1)
{ m_mutex = (mutex && mutex->lock(maxwait)) ? mutex : 0; }
/**
* Destroy the lock, unlock the mutex if it was locked
*/
inline ~Lock()
{ if (m_mutex) m_mutex->unlock(); }
/**
* Return a pointer to the mutex this lock holds
* @return A mutex pointer or NULL if locking failed
*/
inline Mutex* mutex() const
{ return m_mutex; }
/**
* Unlock the mutex if it was locked and drop the reference to it
*/
inline void drop()
{ if (m_mutex) m_mutex->unlock(); m_mutex = 0; }
private:
Mutex* m_mutex;
/** Make sure no Lock is ever created on heap */
inline void* operator new(size_t);
/** Never allocate an array of this class */
inline void* operator new[](size_t);
/** No copy constructor */
inline Lock(const Lock&);
};
/**
* A dual lock is a stack allocated (automatic) object that locks a pair
* of mutexes on creation and unlocks them on destruction. The mutexes are
* always locked in the same order to prevent trivial deadlocks
* @short Ephemeral double mutex locking object
*/
class YATE_API Lock2
{
public:
/**
* Create the dual lock, try to lock each mutex
* @param mx1 Pointer to the first mutex to lock
* @param mx2 Pointer to the second mutex to lock
* @param maxwait Time in microseconds to wait for each mutex, -1 wait forever
*/
inline Lock2(Mutex* mx1, Mutex* mx2, long maxwait = -1)
: m_mx1(0), m_mx2(0)
{ lock(mx1,mx2,maxwait); }
/**
* Create the dual lock, try to lock each mutex
* @param mx1 Reference to the first mutex to lock
* @param mx2 Reference to the second mutex to lock
* @param maxwait Time in microseconds to wait for each mutex, -1 wait forever
*/
inline Lock2(Mutex& mx1, Mutex& mx2, long maxwait = -1)
: m_mx1(0), m_mx2(0)
{ lock(&mx1,&mx2); }
/**
* Destroy the lock, unlock the mutex if it was locked
*/
inline ~Lock2()
{ drop(); }
/**
* Check if the locking succeeded
* @return True if all mutexes were locked
*/
inline bool locked() const
{ return m_mx1 != 0; }
/**
* Lock in a new pair of mutexes. Any existing locks are dropped
* @param mx1 Pointer to the first mutex to lock
* @param mx2 Pointer to the second mutex to lock
* @param maxwait Time in microseconds to wait for each mutex, -1 wait forever
* @return True on success - non-NULL mutexes locked
*/
bool lock(Mutex* mx1, Mutex* mx2, long maxwait = -1);
/**
* Lock in a new pair of mutexes
* @param mx1 Reference to the first mutex to lock
* @param mx2 Reference to the second mutex to lock
* @param maxwait Time in microseconds to wait for each mutex, -1 wait forever
* @return True on success - both locked
*/
inline bool lock(Mutex& mx1, Mutex& mx2, long maxwait = -1)
{ return lock(&mx1,&mx2); }
/**
* Unlock both mutexes if they were locked and drop the references
*/
void drop();
private:
Mutex* m_mx1;
Mutex* m_mx2;
/** Make sure no Lock2 is ever created on heap */
inline void* operator new(size_t);
/** Never allocate an array of this class */
inline void* operator new[](size_t);
/** No copy constructor */
inline Lock2(const Lock2&);
};
/**
* This class holds the action to execute a certain task, usually in a
* different execution thread.
* @short Encapsulates a runnable task
*/
class YATE_API Runnable
{
public:
/**
* This method is called in another thread to do the actual job.
* When it returns the job or thread terminates.
*/
virtual void run() = 0;
/**
* Do-nothing destructor, placed here just to shut up GCC 4+
*/
virtual ~Runnable();
};
/**
* A thread is a separate execution context that exists in the same address
* space. Threads make better use of multiple processor machines and allow
* blocking one execution thread while allowing other to run.
* @short Thread support class
*/
class YATE_API Thread : public Runnable
{
friend class ThreadPrivate;
friend class MutexPrivate;
public:
/**
* Running priorities, their mapping is operating system dependent
*/
enum Priority {
Lowest,
Low,
Normal,
High,
Highest
};
/**
* This method is called when the current thread terminates.
*/
virtual void cleanup();
/**
* Actually starts running the new thread which lingers after creation
* @return False if an error occured, true if started ok
*/
bool startup();
/**
* Check if the thread creation failed
* @return True if an error occured, false if created ok
*/
bool error() const;
/**
* Check if the thread is running or not
* @return True if running, false if it has terminated or no startup called
*/
bool running() const;
/**
* Count how many Yate mutexes are kept locked by this thread
* @return Number of Mutex locks held by this thread
*/
inline int locks() const
{ return m_locks; }
/**
* Check if the thread is currently helding or attempting to lock a mutex
* @return True if the current thread is in an unsafe to cancel state
*/
inline bool locked() const
{ return m_locking || m_locks; }
/**
* Get the name of this thread
* @return The pointer that was passed in the constructor
*/
const char* name() const;
/**
* Get the name of the currently running thread
* @return The pointer that was passed in the thread's constructor
*/
static const char* currentName();
/**
* Give up the currently running timeslice. Note that on some platforms
* it also sleeps for the operating system's scheduler resolution
* @param exitCheck Terminate the thread if asked so
*/
static void yield(bool exitCheck = false);
/**
* Sleep for a number of seconds
* @param sec Number of seconds to sleep
* @param exitCheck Terminate the thread if asked so
*/
static void sleep(unsigned int sec, bool exitCheck = false);
/**
* Sleep for a number of milliseconds
* @param msec Number of milliseconds to sleep
* @param exitCheck Terminate the thread if asked so
*/
static void msleep(unsigned long msec, bool exitCheck = false);
/**
* Sleep for a number of microseconds
* @param usec Number of microseconds to sleep, may be rounded to
* milliseconds on some platforms
* @param exitCheck Terminate the thread if asked so
*/
static void usleep(unsigned long usec, bool exitCheck = false);
/**
* Get a pointer to the currently running thread
* @return A pointer to the current thread or NULL for the main thread
* or threads created by other libraries
*/
static Thread* current();
/**
* Get the number of Yate created threads
* @return Count of current Thread objects
*/
static int count();
/**
* Check if the current thread was asked to terminate.
* @param exitNow If thread is marked as cancelled then terminate immediately
* @return False if thread should continue running, true if it should stop
*/
static bool check(bool exitNow = true);
/**
* Terminates the current thread.
*/
static void exit();
/**
* Terminates the specified thread.
* @param hard Kill the thread the hard way rather than just setting an exit check marker
*/
void cancel(bool hard = false);
/**
* Check if this thread is the currently running thread
* @return True if this is the current thread
*/
inline bool isCurrent() const
{ return current() == this; }
/**
* Convert a priority name to a thread priority level
* @param name Name of the requested level
* @param defvalue Priority to return in case of an invalid name
* @return A thread priority level
*/
static Priority priority(const char* name, Priority defvalue = Normal);
/**
* Convert a priority level to a textual name
* @param prio Priority level to convert
* @return Name of the level or NULL if an invalid argument was provided
*/
static const char* priority(Priority prio);
/**
* Kills all other running threads. Ouch!
* Must be called from the main thread or it does nothing.
*/
static void killall();
/**
* On some platforms this method kills all other running threads.
* Must be called after fork() but before any exec*() call.
*/
static void preExec();
protected:
/**
* Creates and starts a new thread
* @param name Static name of the thread (for debugging purpose only)
* @param prio Thread priority
*/
Thread(const char *name = 0, Priority prio = Normal);
/**
* Creates and starts a new thread
* @param name Static name of the thread (for debugging purpose only)
* @param prio Thread priority level name
*/
Thread(const char *name, const char* prio);
/**
* The destructor is called when the thread terminates
*/
virtual ~Thread();
private:
ThreadPrivate* m_private;
int m_locks;
bool m_locking;
};
class Socket;
/**
* Wrapper class to keep a socket address
* @short A socket address holder
*/
class YATE_API SocketAddr : public GenObject
{
public:
/**
* Default constructor of an empty address
*/
inline SocketAddr()
: m_address(0), m_length(0)
{ }
/**
* Copy constructor
* @param value Address to copy
*/
inline SocketAddr(const SocketAddr& value)
: m_address(0), m_length(0)
{ assign(value.address(),value.length()); }
/**
* Constructor of a null address
* @param family Family of the address to create
*/
SocketAddr(int family);
/**
* Constructor that stores a copy of an address
* @param addr Pointer to the address to store
* @param len Length of the stored address, zero to use default
*/
SocketAddr(const struct sockaddr* addr, socklen_t len = 0);
/**
* Destructor that frees and zeroes out everything
*/
virtual ~SocketAddr();
/**
* Assignment operator
* @param value Address to copy
*/
inline SocketAddr& operator=(const SocketAddr& value)
{ assign(value.address(),value.length()); return *this; }
/**
* Equality comparation operator
* @param other Address to compare to
* @return True if the addresses are equal
*/
bool operator==(const SocketAddr& other) const;
/**
* Inequality comparation operator
* @param other Address to compare to
* @return True if the addresses are different
*/
inline bool operator!=(const SocketAddr& other) const
{ return !operator==(other); }
/**
* Clears up the address, frees the memory
*/
void clear();
/**
* Assigns an empty address of a specific type
* @param family Family of the address to create
* @return True if the address family is supported
*/
bool assign(int family);
/**
* Assigns a new address
* @param addr Pointer to the address to store
* @param len Length of the stored address, zero to use default
*/
void assign(const struct sockaddr* addr, socklen_t len = 0);
/**
* Attempt to guess a local address that will be used to reach a remote one
* @param remote Remote address to reach
* @return True if guessed an address, false if failed
*/
bool local(const SocketAddr& remote);
/**
* Check if a non-null address is held
* @return True if a valid address is held, false if null
*/
inline bool valid() const
{ return m_length && m_address; }
/**
* Check if a null address is held
* @return True if a null address is held
*/
inline bool null() const
{ return !(m_length && m_address); }
/**
* Get the family of the stored address
* @return Address family of the stored address or zero (AF_UNSPEC)
*/
inline int family() const
{ return m_address ? m_address->sa_family : 0; }
/**
* Get the host of this address
* @return Host name as String
*/
inline const String& host() const
{ return m_host; }
/**
* Set the hostname of this address
* @return True if new host set, false if name could not be parsed
*/
virtual bool host(const String& name);
/**
* Get the port of the stored address (if supported)
* @return Port number of the socket address or zero
*/
int port() const;
/**
* Set the port of the stored address (if supported)
* @param newport Port number to set in the socket address
* @return True if new port set, false if not supported
*/
bool port(int newport);
/**
* Get the contained socket address
* @return A pointer to the socket address
*/
inline struct sockaddr* address() const
{ return m_address; }
/**
* Get the length of the address
* @return Length of the stored address
*/
inline socklen_t length() const
{ return m_length; }
/**
* Check if an address family is supported by the library
* @param family Family of the address to check
* @return True if the address family is supported
*/
static bool supports(int family);
protected:
/**
* Convert the host address to a String stored in m_host
*/
virtual void stringify();
struct sockaddr* m_address;
socklen_t m_length;
String m_host;
};
/**
* Abstract interface for an object that filters socket received data packets
* @short A filter for received socket data
*/
class YATE_API SocketFilter : public GenObject
{
friend class Socket;
public:
/**
* Constructor
*/
SocketFilter();
/**
* Destructor, unregisters from socket
*/
virtual ~SocketFilter();
/**
* Get a pointer to a derived class given that class name
* @param name Name of the class we are asking for
* @return Pointer to the requested class or NULL if this object doesn't implement it
*/
virtual void* getObject(const String& name) const;
/**
* Run whatever actions required on idle thread runs
* @param when Time when the idle run started
*/
virtual void timerTick(const Time& when);
/**
* Notify this filter about a received block of data
* @param buffer Buffer for received data
* @param length Length of the data in buffer
* @param flags Operating system specific bit flags of the operation
* @param addr Address of the incoming data, may be NULL
* @param adrlen Length of the valid data in address structure
* @return True if this filter claimed the data
*/
virtual bool received(void* buffer, int length, int flags, const struct sockaddr* addr, socklen_t adrlen) = 0;
/**
* Get the socket to which the filter is currently attached
* @return Pointer to the socket of this filter
*/
inline Socket* socket() const
{ return m_socket; }
/**
* Check if the socket of this filter is valid
* @return True if the filter has a valid socket
*/
bool valid() const;
private:
Socket* m_socket;
};
/**
* Base class for encapsulating system dependent stream capable objects
* @short An abstract stream class capable of reading and writing
*/
class YATE_API Stream
{
public:
/**
* Destructor, terminates the stream
*/
virtual ~Stream();
/**
* Get the error code of the last operation on this stream
* @return Error code generated by the last operation on this stream
*/
inline int error() const
{ return m_error; }
/**
* Closes the stream
* @return True if the stream was (already) closed, false if an error occured
*/
virtual bool terminate() = 0;
/**
* Check if the last error code indicates a retryable condition
* @return True if error was temporary and operation should be retried
*/
virtual bool canRetry() const;
/**
* Check if this stream is valid
* @return True if the stream is valid, false if it's invalid or closed
*/
virtual bool valid() const = 0;
/**
* Set the blocking or non-blocking operation mode of the stream
* @param block True if I/O operations should block, false for non-blocking
* @return True if operation was successfull, false if an error occured
*/
virtual bool setBlocking(bool block = true);
/**
* Write data to a connected stream
* @param buffer Buffer for data transfer
* @param length Length of the buffer
* @return Number of bytes transferred, negative if an error occurred
*/
virtual int writeData(const void* buffer, int length) = 0;
/**
* Write a C string to a connected stream
* @param str String to send over the stream
* @return Number of bytes transferred, negative if an error occurred
*/
int writeData(const char* str);
/**
* Write a String to a connected stream
* @param str String to send over the stream
* @return Number of bytes transferred, negative if an error occurred
*/
inline int writeData(const String& str)
{ return writeData(str.c_str(), str.length()); }
/**
* Write a Data block to a connected stream
* @param buf DataBlock to send over the stream
* @return Number of bytes transferred, negative if an error occurred
*/
inline int writeData(const DataBlock& buf)
{ return writeData(buf.data(), buf.length()); }
/**
* Receive data from a connected stream
* @param buffer Buffer for data transfer
* @param length Length of the buffer
* @return Number of bytes transferred, negative if an error occurred
*/
virtual int readData(void* buffer, int length) = 0;
/**
* Allocate a new pair of unidirectionally pipe connected streams
* @param reader Reference of a pointer receiving the newly allocated reading side of the pipe
* @param writer Reference of a pointer receiving the newly allocated writing side of the pipe
* @return True is the stream pipe was created successfully
*/
static bool allocPipe(Stream*& reader, Stream*& writer);
/**
* Allocate a new pair of bidirectionally connected streams
* @param str1 Reference of a pointer receiving the newly allocated 1st end of the pair
* @param str2 Reference of a pointer receiving the newly allocated 2nd end of the pair
* @return True is the stream pair was created successfully
*/
static bool allocPair(Stream*& str1, Stream*& str2);
/**
* Check if operating system supports unidirectional stream pairs
* @return True if unidirectional pipes can be created
*/
static bool supportsPipes();
/**
* Check if operating system supports bidirectional stream pairs
* @return True if bidirectional pairs can be created
*/
static bool supportsPairs();
protected:
/**
* Default constructor
*/
inline Stream()
: m_error(0)
{ }
/**
* Clear the last error code
*/
inline void clearError()
{ m_error = 0; }
int m_error;
};
/**
* Class to encapsulate a system dependent file in a system independent abstraction
* @short A stream file class
*/
class YATE_API File : public Stream
{
public:
/**
* Default constructor, creates a closed file
*/
File();
/**
* Constructor from an existing handle
* @param handle Operating system handle to an open file
*/
File(HANDLE handle);
/**
* Destructor, closes the file
*/
virtual ~File();
/**
* Opens a file from the filesystem pathname
* @param name Name of the file according to the operating system's conventions
* @param canWrite Open the file for writing
* @param canRead Open the file for reading
* @param create Create the file if it doesn't exist
* @param append Set the write pointer at the end of an existing file
* @param binary Open the file in binary mode if applicable
* @return True if the file was successfully opened
*/
virtual bool openPath(const char* name, bool canWrite = false, bool canRead = true,
bool create = false, bool append = false, bool binary = false);
/**
* Closes the file handle
* @return True if the file was (already) closed, false if an error occured
*/
virtual bool terminate();
/**
* Attach an existing handle to the file, closes any existing first
* @param handle Operating system handle to an open file
*/
void attach(HANDLE handle);
/**
* Detaches the object from the file handle
* @return The handle previously owned by this object
*/
HANDLE detach();
/**
* Get the operating system handle to the file
* @return File handle
*/
inline HANDLE handle() const
{ return m_handle; }
/**
* Check if the last error code indicates a retryable condition
* @return True if error was temporary and operation should be retried
*/
virtual bool canRetry() const;
/**
* Check if this file is valid
* @return True if the file is valid, false if it's invalid or closed
*/
virtual bool valid() const;
/**
* Get the operating system specific handle value for an invalid file
* @return Handle value for an invalid file
*/
static HANDLE invalidHandle();
/**
* Set the blocking or non-blocking operation mode of the file
* @param block True if I/O operations should block, false for non-blocking
* @return True if operation was successfull, false if an error occured
*/
virtual bool setBlocking(bool block = true);
/**
* Find the length of the file if it has one
* @return Length of the file or zero if length is not defined
*/
virtual unsigned int length();
/**
* Write data to an open file
* @param buffer Buffer for data transfer
* @param length Length of the buffer
* @return Number of bytes transferred, negative if an error occurred
*/
virtual int writeData(const void* buffer, int length);
/**
* Read data from an open file
* @param buffer Buffer for data transfer
* @param length Length of the buffer
* @return Number of bytes transferred, negative if an error occurred
*/
virtual int readData(void* buffer, int length);
/**
* Deletes a file entry from the filesystem
* @param name Absolute path and name of the file to delete
* @return True if the file was successfully deleted
*/
static bool remove(const char* name);
/**
* Create a pair of unidirectionally pipe connected streams
* @param reader Reference to a File that becomes the reading side of the pipe
* @param writer Reference to a File that becomes the writing side of the pipe
* @return True is the pipe was created successfully
*/
static bool createPipe(File& reader, File& writer);
protected:
/**
* Copy the last error code from the operating system
*/
void copyError();
HANDLE m_handle;
};
/**
* This class encapsulates a system dependent socket in a system independent abstraction
* @short A generic socket class
*/
class YATE_API Socket : public Stream
{
public:
/**
* Types of service
*/
enum TOS {
LowDelay = IPTOS_LOWDELAY,
MaxThroughput = IPTOS_THROUGHPUT,
MaxReliability = IPTOS_RELIABILITY,
MinCost = IPTOS_MINCOST,
};
/**
* Default constructor, creates an invalid socket
*/
Socket();
/**
* Constructor from an existing handle
* @param handle Operating system handle to an existing socket
*/
Socket(SOCKET handle);
/**
* Constructor that also creates the socket handle
* @param domain Communication domain for the socket (protocol family)
* @param type Type specification of the socket
* @param protocol Specific protocol for the domain, 0 to use default
*/
Socket(int domain, int type, int protocol = 0);
/**
* Destructor - closes the handle if still open
*/
virtual ~Socket();
/**
* Creates a new socket handle,
* @param domain Communication domain for the socket (protocol family)
* @param type Type specification of the socket
* @param protocol Specific protocol for the domain, 0 to use default
* @return True if socket was created, false if an error occured
*/
bool create(int domain, int type, int protocol = 0);
/**
* Closes the socket handle, terminates the connection
* @return True if socket was (already) closed, false if an error occured
*/
virtual bool terminate();
/**
* Attach an existing handle to the socket, closes any existing first
* @param handle Operating system handle to an existing socket
*/
void attach(SOCKET handle);
/**
* Detaches the object from the socket handle
* @return The handle previously owned by this object
*/
SOCKET detach();
/**
* Get the operating system handle to the socket
* @return Socket handle
*/
inline SOCKET handle() const
{ return m_handle; }
/**
* Check if the last error code indicates a retryable condition
* @return True if error was temporary and operation should be retried
*/
virtual bool canRetry() const;
/**
* Check if this socket is valid
* @return True if the handle is valid, false if it's invalid
*/
virtual bool valid() const;
/**
* Get the operating system specific handle value for an invalid socket
* @return Handle value for an invalid socket
*/
static SOCKET invalidHandle();
/**
* Get the operating system specific return value of a failed operation
* @return Return value of a failed socket operation
*/
static int socketError();
/**
* Set socket options
* @param level Level of the option to set
* @param name Socket option for which the value is to be set
* @param value Pointer to a buffer holding the value for the requested option
* @param length Size of the supplied buffer
* @return True if operation was successfull, false if an error occured
*/
bool setOption(int level, int name, const void* value = 0, socklen_t length = 0);
/**
* Get socket options
* @param level Level of the option to set
* @param name Socket option for which the value is to be set
* @param buffer Pointer to a buffer to return the value for the requested option
* @param length Pointer to size of the supplied buffer, will be filled on return
* @return True if operation was successfull, false if an error occured
*/
bool getOption(int level, int name, void* buffer, socklen_t* length);
/**
* Set the Type of Service on the IP level of this socket
* @param tos New TOS bits to set
* @return True if operation was successfull, false if an error occured
*/
bool setTOS(int tos);
/**
* Set the blocking or non-blocking operation mode of the socket
* @param block True if I/O operations should block, false for non-blocking
* @return True if operation was successfull, false if an error occured
*/
virtual bool setBlocking(bool block = true);
/**
* Set the local address+port reuse flag of the socket.
* This method should be called before bind() or it will have no effect.
* @param reuse True if other sockets may listen on same address+port
* @param exclusive Grant exclusive access to the address
* @return True if operation was successfull, false if an error occured
*/
bool setReuse(bool reuse = true, bool exclusive = false);
/**
* Set the way closing a socket is handled
* @param seconds How much to block waiting for socket to close,
* negative to no wait (close in background), zero to reset connection
* @return True if operation was successfull, false if an error occured
*/
bool setLinger(int seconds = -1);
/**
* Associates the socket with a local address
* @param addr Address to assign to this socket
* @param addrlen Length of the address structure
* @return True if operation was successfull, false if an error occured
*/
bool bind(struct sockaddr* addr, socklen_t addrlen);
/**
* Associates the socket with a local address
* @param addr Address to assign to this socket
* @return True if operation was successfull, false if an error occured
*/
inline bool bind(const SocketAddr& addr)
{ return bind(addr.address(), addr.length()); }
/**
* Start listening for incoming connections on the socket
* @param backlog Maximum length of the queue of pending connections, 0 for system maximum
* @return True if operation was successfull, false if an error occured
*/
bool listen(unsigned int backlog = 0);
/**
* Create a new socket for an incoming connection attempt on a listening socket
* @param addr Address to fill in with the address of the incoming connection
* @param addrlen Length of the address structure on input, length of address data on return
* @return Open socket to the new connection or NULL on failure
*/
Socket* accept(struct sockaddr* addr = 0, socklen_t* addrlen = 0);
/**
* Create a new socket for an incoming connection attempt on a listening socket
* @param addr Address to fill in with the address of the incoming connection
* @return Open socket to the new connection or NULL on failure
*/
Socket* accept(SocketAddr& addr);
/**
* Create a new socket for an incoming connection attempt on a listening socket
* @param addr Address to fill in with the address of the incoming connection
* @param addrlen Length of the address structure on input, length of address data on return
* @return Operating system handle to the new connection or @ref invalidHandle() on failure
*/
SOCKET acceptHandle(struct sockaddr* addr = 0, socklen_t* addrlen = 0);
/**
* Create a new socket by peeling off an association from a SCTP socket
* @param assoc Identifier of the association to peel off
* @return Open socket to the association or NULL on failure
*/
Socket* peelOff(unsigned int assoc);
/**
* Create a new socket by peeling off an association from a SCTP socket
* @param assoc Identifier of the association to peel off
* @return Operating system handle to the association or @ref invalidHandle() on failure
*/
SOCKET peelOffHandle(unsigned int assoc);
/**
* Connects the socket to a remote address
* @param addr Address to connect to
* @param addrlen Length of the address structure
* @return True if operation was successfull, false if an error occured
*/
bool connect(struct sockaddr* addr, socklen_t addrlen);
/**
* Connects the socket to a remote address
* @param addr Socket address to connect to
* @return True if operation was successfull, false if an error occured
*/
inline bool connect(const SocketAddr& addr)
{ return connect(addr.address(), addr.length()); }
/**
* Shut down one or both directions of a full-duplex socket.
* @param stopReads Request to shut down the read side of the socket
* @param stopWrites Request to shut down the write side of the socket
* @return True if operation was successfull, false if an error occured
*/
bool shutdown(bool stopReads, bool stopWrites);
/**
* Retrive the address of the local socket of a connection
* @param addr Address to fill in with the address of the local socket
* @param addrlen Length of the address structure on input, length of address data on return
* @return True if operation was successfull, false if an error occured
*/
bool getSockName(struct sockaddr* addr, socklen_t* addrlen);
/**
* Retrive the address of the local socket of a connection
* @param addr Address to fill in with the address of the local socket
* @return True if operation was successfull, false if an error occured
*/
bool getSockName(SocketAddr& addr);
/**
* Retrive the address of the remote socket of a connection
* @param addr Address to fill in with the address of the remote socket
* @param addrlen Length of the address structure on input, length of address data on return
* @return True if operation was successfull, false if an error occured
*/
bool getPeerName(struct sockaddr* addr, socklen_t* addrlen);
/**
* Retrive the address of the remote socket of a connection
* @param addr Address to fill in with the address of the remote socket
* @return True if operation was successfull, false if an error occured
*/
bool getPeerName(SocketAddr& addr);
/**
* Send a message over a connected or unconnected socket
* @param buffer Buffer for data transfer
* @param length Length of the buffer
* @param addr Address to send the message to, if NULL will behave like @ref send()
* @param adrlen Length of the address structure
* @param flags Operating system specific bit flags that change the behaviour
* @return Number of bytes transferred, @ref socketError() if an error occurred
*/
int sendTo(const void* buffer, int length, const struct sockaddr* addr, socklen_t adrlen, int flags = 0);
/**
* Send a message over a connected or unconnected socket
* @param buffer Buffer for data transfer
* @param length Length of the buffer
* @param addr Address to send the message to
* @param flags Operating system specific bit flags that change the behaviour
* @return Number of bytes transferred, @ref socketError() if an error occurred
*/
inline int sendTo(const void* buffer, int length, const SocketAddr& addr, int flags = 0)
{ return sendTo(buffer, length, addr.address(), addr.length(), flags); }
/**
* Send a message over a connected socket
* @param buffer Buffer for data transfer
* @param length Length of the buffer
* @param flags Operating system specific bit flags that change the behaviour
* @return Number of bytes transferred, @ref socketError() if an error occurred
*/
int send(const void* buffer, int length, int flags = 0);
/**
* Write data to a connected stream socket
* @param buffer Buffer for data transfer
* @param length Length of the buffer
* @return Number of bytes transferred, @ref socketError() if an error occurred
*/
virtual int writeData(const void* buffer, int length);
/**
* Receive a message from a connected or unconnected socket
* @param buffer Buffer for data transfer
* @param length Length of the buffer
* @param addr Address to fill in with the address of the incoming data
* @param adrlen Length of the address structure on input, length of address data on return
* @param flags Operating system specific bit flags that change the behaviour
* @return Number of bytes transferred, @ref socketError() if an error occurred
*/
int recvFrom(void* buffer, int length, struct sockaddr* addr = 0, socklen_t* adrlen = 0, int flags = 0);
/**
* Receive a message from a connected or unconnected socket
* @param buffer Buffer for data transfer
* @param length Length of the buffer
* @param addr Address to fill in with the address of the incoming data
* @param flags Operating system specific bit flags that change the behaviour
* @return Number of bytes transferred, @ref socketError() if an error occurred
*/
int recvFrom(void* buffer, int length, SocketAddr& addr, int flags = 0);
/**
* Receive a message from a connected socket
* @param buffer Buffer for data transfer
* @param length Length of the buffer
* @param flags Operating system specific bit flags that change the behaviour
* @return Number of bytes transferred, @ref socketError() if an error occurred
*/
int recv(void* buffer, int length, int flags = 0);
/**
* Receive data from a connected stream socket
* @param buffer Buffer for data transfer
* @param length Length of the buffer
* @return Number of bytes transferred, @ref socketError() if an error occurred
*/
virtual int readData(void* buffer, int length);
/**
* Determines the availability to perform synchronous I/O of the socket
* @param readok Address of a boolean variable to fill with readability status
* @param writeok Address of a boolean variable to fill with writeability status
* @param except Address of a boolean variable to fill with exceptions status
* @param timeout Maximum time until the method returns, NULL for blocking
* @return True if operation was successfull, false if an error occured
*/
bool select(bool* readok, bool* writeok, bool* except, struct timeval* timeout = 0);
/**
* Determines the availability to perform synchronous I/O of the socket
* @param readok Address of a boolean variable to fill with readability status
* @param writeok Address of a boolean variable to fill with writeability status
* @param except Address of a boolean variable to fill with exceptions status
* @param timeout Maximum time until the method returns, -1 for blocking
* @return True if operation was successfull, false if an error occured
*/
bool select(bool* readok, bool* writeok, bool* except, int64_t timeout);
/**
* Install a new packet filter in the socket
* @param filter Pointer to the packet filter to install
* @return True if the filter was installed
*/
bool installFilter(SocketFilter* filter);
/**
* Removes a packet filter and optionally destroys it
* @param filter Pointer to the packet filter to remove from socket
* @param delobj Set to true to also delete the filter
*/
void removeFilter(SocketFilter* filter, bool delobj = false);
/**
* Removes and destroys all packet filters
*/
void clearFilters();
/**
* Run whatever actions required on idle thread runs.
* The default implementation calls @ref SocketFilter::timerTick()
* for all installed filters.
* @param when Time when the idle run started
*/
virtual void timerTick(const Time& when);
/**
* Create a pair of bidirectionally connected sockets
* @param sock1 Reference to first Socket to be paired
* @param sock2 Reference to second Socket to be paired
* @param domain Communication domain for the sockets (protocol family)
* @return True is the stream pair was created successfully
*/
static bool createPair(Socket& sock1, Socket& sock2, int domain = AF_UNIX);
protected:
/**
* Copy the last error code from the operating system
*/
void copyError();
/**
* Copy the last error code from the operating system if an error occured, clear if not
* @param retcode Operation return code to check, 0 for success
* @param strict True to consider errors only return codes of @ref socketError()
* @return True if operation succeeded (retcode == 0), false otherwise
*/
bool checkError(int retcode, bool strict = false);
/**
* Apply installed filters to a received block of data
* @param buffer Buffer for received data
* @param length Length of the data in buffer
* @param flags Operating system specific bit flags of the operation
* @param addr Address of the incoming data, may be NULL
* @param adrlen Length of the valid data in address structure
* @return True if one of the filters claimed the data
*/
bool applyFilters(void* buffer, int length, int flags, const struct sockaddr* addr = 0, socklen_t adrlen = 0);
SOCKET m_handle;
ObjList m_filters;
};
/**
* The SysUsage class allows collecting some statistics about engine's usage
* of system resources
* @short A class exposing system resources usage
*/
class YATE_API SysUsage
{
public:
/**
* Type of time usage requested
*/
enum Type {
WallTime,
UserTime,
KernelTime
};
/**
* Initialize the system start variable
*/
static void init();
/**
* Get the wall time used as start for the usage time
* @return Time of the first direct or implicit call of @ref init()
*/
static u_int64_t startTime();
/**
* Get the program's running time in microseconds
* @param type Type of running time requested
* @return Time in microseconds since the start of the program
*/
static u_int64_t usecRunTime(Type type = WallTime);
/**
* Get the program's running time in milliseconds
* @param type Type of running time requested
* @return Time in milliseconds since the start of the program
*/
static u_int64_t msecRunTime(Type type = WallTime);
/**
* Get the program's running time in seconds
* @param type Type of running time requested
* @return Time in seconds since the start of the program
*/
static u_int32_t secRunTime(Type type = WallTime);
/**
* Get the program's running time in seconds
* @param type Type of running time requested
* @return Time in seconds since the start of the program
*/
static double runTime(Type type = WallTime);
};
}; // namespace TelEngine
#endif /* __YATECLASS_H */
/* vi: set ts=8 sw=4 sts=4 noet: */