/* * yatengine.h * This file is part of the YATE Project http://YATE.null.ro * * Engine, plugins and messages related classes * * Yet Another Telephony Engine - a fully featured software PBX and IVR * Copyright (C) 2004-2006 Null Team * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef __YATENGINE_H #define __YATENGINE_H #ifndef __cplusplus #error C++ is required #endif #include /** * Holds all Telephony Engine related classes. */ namespace TelEngine { /** * A class for parsing and quickly accessing INI style configuration files * @short Configuration file handling */ class YATE_API Configuration : public String { public: /** * Create an empty configuration */ Configuration(); /** * Create a configuration from a file * @param filename Name of file to initialize from */ Configuration(const char* filename); /** * Assignment from string operator */ inline Configuration& operator=(const String& value) { String::operator=(value); return *this; } /** * Get the number of sections * @return Count of sections */ inline unsigned int sections() const { return m_sections.length(); } /** * Retrive an entire section * @param index Index of the section * @return The section's content or NULL if no such section */ NamedList* getSection(unsigned int index) const; /** * Retrive an entire section * @param sect Name of the section * @return The section's content or NULL if no such section */ NamedList* getSection(const String& sect) const; /** * Locate a key/value pair in the section. * @param sect Name of the section * @param key Name of the key in section * @return A pointer to the key/value pair or NULL. */ NamedString* getKey(const String& sect, const String& key) const; /** * Retrive the value of a key in a section. * @param sect Name of the section * @param key Name of the key in section * @param defvalue Default value to return if not found * @return The string contained in the key or the default */ const char* getValue(const String& sect, const String& key, const char* defvalue = 0) const; /** * Retrive the numeric value of a key in a section. * @param sect Name of the section * @param key Name of the key in section * @param defvalue Default value to return if not found * @return The number contained in the key or the default */ int getIntValue(const String& sect, const String& key, int defvalue = 0) const; /** * Retrive the numeric value of a key in a section trying first a table lookup. * @param sect Name of the section * @param key Name of the key in section * @param tokens A pointer to an array of tokens to try to lookup * @param defvalue Default value to return if not found * @return The number contained in the key or the default */ int getIntValue(const String& sect, const String& key, const TokenDict* tokens, int defvalue = 0) const; /** * Retrive the floating point value of a key in a section. * @param sect Name of the section * @param key Name of the key in section * @param defvalue Default value to return if not found * @return The numeric value contained in the key or the default */ double getDoubleValue(const String& sect, const String& key, double defvalue = 0.0) const; /** * Retrive the boolean value of a key in a section. * @param sect Name of the section * @param key Name of the key in section * @param defvalue Default value to return if not found * @return The boolean value contained in the key or the default */ bool getBoolValue(const String& sect, const String& key, bool defvalue = false) const; /** * Deletes an entire section * @param sect Name of section to delete, NULL to delete all */ void clearSection(const char* sect = 0); /** * Makes sure a section with a given name exists, creates if required * @param sect Name of section to check or create */ inline void createSection(const String& sect) { if (sect) makeSectHolder(sect); } /** * Deletes a key/value pair * @param sect Name of section * @param key Name of the key to delete */ void clearKey(const String& sect, const String& key); /** * Add the value of a key in a section. * @param sect Name of the section, will be created if missing * @param key Name of the key to add in the section * @param value Value to set in the key */ void addValue(const String& sect, const char* key, const char* value = 0); /** * Set the value of a key in a section. * @param sect Name of the section, will be created if missing * @param key Name of the key in section, will be created if missing * @param value Value to set in the key */ void setValue(const String& sect, const char* key, const char* value = 0); /** * Set the numeric value of a key in a section. * @param sect Name of the section, will be created if missing * @param key Name of the key in section, will be created if missing * @param value Value to set in the key */ void setValue(const String& sect, const char* key, int value); /** * Set the boolean value of a key in a section. * @param sect Name of the section, will be created if missing * @param key Name of the key in section, will be created if missing * @param value Value to set in the key */ void setValue(const String& sect, const char* key, bool value); /** * Load the configuration from file * @return True if successfull, false for failure */ bool load(); /** * Save the configuration to file * @return True if successfull, false for failure */ bool save() const; private: Configuration(const Configuration& value); // no copy constructor Configuration& operator=(const Configuration& value); // no assignment please ObjList *getSectHolder(const String& sect) const; ObjList *makeSectHolder(const String& sect); ObjList m_sections; }; class MessageDispatcher; /** * This class holds the messages that are moved around in the engine. * @short A message container class */ class YATE_API Message : public NamedList { friend class MessageDispatcher; public: /** * Creates a new message. * * @param name Name of the message - must not be NULL or empty * @param retval Default return value */ Message(const char* name, const char* retval = 0); /** * Copy constructor. * Note that user data and notification are not copied. * @param original Message we are copying from */ Message(const Message& original); /** * Destruct the message and dereferences any user data */ ~Message(); /** * Get a pointer to a derived class given that class name * @param name Name of the class we are asking for * @return Pointer to the requested class or NULL if this object doesn't implement it */ virtual void* getObject(const String& name) const; /** * Retrive a reference to the value returned by the message. * @return A reference to the value the message will return */ inline String& retValue() { return m_return; } /** * Retrive a const reference to the value returned by the message. * @return A reference to the value the message will return */ inline const String& retValue() const { return m_return; } /** * Retrive the object associated with the message * @return Pointer to arbitrary user RefObject */ inline RefObject* userData() const { return m_data; } /** * Set obscure data associated with the message. * The user data is reference counted to avoid stray pointers. * Note that setting new user data will disable any notification. * @param data Pointer to arbitrary user data */ void userData(RefObject* data); /** * Get a pointer to a derived class of user data given that class name * @param name Name of the class we are asking for * @return Pointer to the requested class or NULL if user object id NULL or doesn't implement it */ inline void* userObject(const String& name) const { return m_data ? m_data->getObject(name) : 0; } /** * Enable or disable notification of any @ref MessageNotifier that was set * as user data. This method must be called after userData() * @param notify True to have the message call the notifier */ inline void setNotify(bool notify = true) { m_notify = notify; } /** * Retrive a reference to the creation time of the message. * @return A reference to the @ref Time when the message was created */ inline Time& msgTime() { return m_time; } /** * Retrive a const reference to the creation time of the message. * @return A reference to the @ref Time when the message was created */ inline const Time& msgTime() const { return m_time; } /** * Name assignment operator */ inline Message& operator=(const char* value) { String::operator=(value); return *this; } /** * Encode the message into a string adequate for sending for processing * to an external communication interface * @param id Unique identifier to add to the string */ String encode(const char* id) const; /** * Encode the message into a string adequate for sending as answer * to an external communication interface * @param received True if message was processed locally * @param id Unique identifier to add to the string */ String encode(bool received, const char* id) const; /** * Decode a string from an external communication interface for processing * in the engine. The message is modified accordingly. * @param str String to decode * @param id A String object in which the identifier is stored * @return -2 for success, -1 if the string was not a text form of a * message, index of first erroneous character if failed */ int decode(const char* str, String& id); /** * Decode a string from an external communication interface that is an * answer to a specific external processing request. * @param str String to decode * @param received Pointer to variable to store the dispatch return value * @param id The identifier expected * @return -2 for success, -1 if the string was not the expected answer, * index of first erroneous character if failed */ int decode(const char* str, bool& received, const char* id); protected: /** * Notify the message it has been dispatched. * The default behaviour is to call the dispatched() method of the user * data if it implements @ref MessageNotifier * @param accepted True if one handler accepted the message */ virtual void dispatched(bool accepted); private: Message(); // no default constructor please Message& operator=(const Message& value); // no assignment please String m_return; Time m_time; RefObject* m_data; bool m_notify; void commonEncode(String& str) const; int commonDecode(const char* str, int offs); }; /** * The purpose of this class is to hold a message received method that is * called for matching messages. It holds as well the matching criteria * and priority among other handlers. * @short A message handler */ class YATE_API MessageHandler : public String { friend class MessageDispatcher; public: /** * Creates a new message handler. * @param name Name of the handled message - may be NULL * @param priority Priority of the handler, 0 = top */ MessageHandler(const char* name, unsigned priority = 100); /** * Handler destructor. */ virtual ~MessageHandler(); /** * Destroys the object, performs cleanup first */ virtual void destruct(); /** * This method is called whenever the registered name matches the message. * @param msg The received message * @return True to stop processing, false to try other handlers */ virtual bool received(Message& msg) = 0; /** * Find out the priority of the handler * @return Stored priority of the handler, 0 = top */ inline unsigned priority() const { return m_priority; } /** * Retrive the filter (if installed) associated to this handler */ inline const NamedString* filter() const { return m_filter; } /** * Set a filter for this handler * @param filter Pointer to the filter to install, will be owned and * destroyed by the handler */ void setFilter(NamedString* filter); /** * Set a filter for this handler * @param name Name of the parameter to filter * @param value Value of the parameter to filter */ inline void setFilter(const char* name, const char* value) { setFilter(new NamedString(name,value)); } /** * Remove and destroy any filter associated to this handler */ void clearFilter(); private: void cleanup(); unsigned m_priority; MessageDispatcher* m_dispatcher; NamedString* m_filter; }; /** * A multiple message receiver to be invoked by a message relay * @short A multiple message receiver */ class YATE_API MessageReceiver : public GenObject { public: /** * This method is called from the message relay. * @param msg The received message * @param id The identifier with which the relay was created * @return True to stop processing, false to try other handlers */ virtual bool received(Message& msg, int id) = 0; }; /** * A message handler that allows to relay several messages to a single receiver * @short A message handler relay */ class YATE_API MessageRelay : public MessageHandler { public: /** * Creates a new message relay. * @param name Name of the handled message - may be NULL * @param receiver Receiver of th relayed messages * @param id Numeric identifier to pass to receiver * @param priority Priority of the handler, 0 = top */ MessageRelay(const char* name, MessageReceiver* receiver, int id, int priority = 100) : MessageHandler(name,priority), m_receiver(receiver), m_id(id) { } /** * This method is called whenever the registered name matches the message. * @param msg The received message * @return True to stop processing, false to try other handlers */ virtual bool received(Message& msg) { return m_receiver ? m_receiver->received(msg,m_id) : false; } /** * Get the ID of this message relay * @return Numeric identifier passed to receiver */ inline int id() const { return m_id; } private: MessageReceiver* m_receiver; int m_id; }; /** * An abstract class to implement hook methods called after any message has * been dispatched. If an object implementing MessageNotifier is set as user * data in a @ref Message then the dispatched() method will be called. * @short Post-dispatching message hook */ class YATE_API MessageNotifier { public: /** * Destructor. Keeps compiler form complaining. */ virtual ~MessageNotifier(); /** * This method is called after a message was dispatched. * @param msg The already dispatched message message * @param handled True if a handler claimed to have handled the message */ virtual void dispatched(const Message& msg, bool handled) = 0; }; /** * An abstract message notifier that can be inserted in a @ref MessageDispatcher * to implement hook methods called after any message has been dispatched. * No new methods are provided - we only need the multiple inheritance. * @short Post-dispatching message hook that can be added to a list */ class YATE_API MessagePostHook : public GenObject, public MessageNotifier { }; /** * The dispatcher class is a hub that holds a list of handlers to be called * for the messages that pass trough the hub. It can also handle a queue of * messages that are typically dispatched by a separate thread. * @short A message dispatching hub */ class YATE_API MessageDispatcher : public GenObject { public: /** * Creates a new message dispatcher. */ MessageDispatcher(); /** * Destroys the dispatcher and the installed handlers. */ ~MessageDispatcher(); /** * Installs a handler in the dispatcher. * @param handler A pointer to the handler to install * @return True on success, false on failure */ bool install(MessageHandler* handler); /** * Uninstalls a handler from the dispatcher. * @param handler A pointer to the handler to uninstall * @return True on success, false on failure */ bool uninstall(MessageHandler* handler); /** * Synchronously dispatch a message to the installed handlers * @param msg The message to dispatch * @return True if one handler accepted it, false if all ignored */ bool dispatch(Message& msg); /** * Put a message in the waiting queue for asynchronous dispatching * @param msg The message to enqueue, will be destroyed after dispatching * @return True if successfully queued, false otherwise */ bool enqueue(Message* msg); /** * Dispatch all messages from the waiting queue */ void dequeue(); /** * Dispatch one message from the waiting queue * @return True if success, false if the queue is empty */ bool dequeueOne(); /** * Set a limit to generate warning when a message took too long to dispatch * @param usec Warning time limit in microseconds, zero to disable */ inline void warnTime(u_int64_t usec) { m_warnTime = usec; } /** * Clear all the message handlers and post-dispatch hooks */ inline void clear() { m_handlers.clear(); m_hooks.clear(); } /** * Get the number of messages waiting in the queue * @return Count of messages in the queue */ unsigned int messageCount(); /** * Get the number of handlers in this dispatcher * @return Count of handlers */ unsigned int handlerCount(); /** * Install or remove a hook to catch messages after being dispatched * @param hook Pointer to a post-dispatching message hook * @param remove Set to True to remove the hook instead of adding */ void setHook(MessagePostHook* hook, bool remove = false); private: ObjList m_handlers; ObjList m_messages; ObjList m_hooks; Mutex m_mutex; unsigned int m_changes; u_int64_t m_warnTime; }; /** * Initialization and information about plugins. * Plugins are located in @em shared libraries that are loaded at runtime. * *
 * // Create static Plugin object by using the provided macro
 * INIT_PLUGIN(Plugin);
 *
* @short Plugin support */ class YATE_API Plugin : public GenObject { public: /** * Creates a new Plugin container. * @param name the undecorated name of the library that contains the plugin * @param earlyInit True to initialize the plugin early */ Plugin(const char* name, bool earlyInit = false); /** * Creates a new Plugin container. * Alternate constructor which is also the default. */ Plugin(); /** * Destroys the plugin. * The destructor must never be called directly - the Loader will do it * when the shared object's reference count reaches zero. */ virtual ~Plugin(); /** * Get a pointer to a derived class given that class name * @param name Name of the class we are asking for * @return Pointer to the requested class or NULL if this object doesn't implement it */ virtual void* getObject(const String& name) const; /** * Initialize the plugin after it was loaded and registered. */ virtual void initialize() = 0; /** * Check if the module is actively used. * @return True if the plugin is in use, false if should be ok to restart */ virtual bool isBusy() const { return false; } /** * Check if the module is to be initialized early * @return True if the module should be initialized before regular ones */ bool earlyInit() const { return m_early; } private: bool m_early; }; #if 0 /* for documentation generator */ /** * Macro to create static instance of the plugin * @param pclass Class of the plugin to create */ void INIT_PLUGIN(class pclass); /** * Macro to create the unloading function * @param unloadNow True if asked to unload immediately, false if just checking * @return True if the plugin can be unloaded, false if not */ bool UNLOAD_PLUGIN(bool unloadNow); #endif #define INIT_PLUGIN(pclass) static pclass __plugin #ifdef _WINDOWS #define UNLOAD_PLUGIN(arg) extern "C" __declspec(dllexport) bool _unload(bool arg) #else #define UNLOAD_PLUGIN(arg) extern "C" bool _unload(bool arg) #endif /** * This class holds global information about the engine. * Note: this is a singleton class. * * @short Engine globals */ class YATE_API Engine { friend class EnginePrivate; friend class EngineCommand; public: /** * Running modes - run the engine as Console, Client or Server. */ enum RunMode { Stopped = 0, Console = 1, Client = 2, Server = 3, }; /** * Plugin load and initialization modes. * Default is LoadLate that initailizes the plugin after others. * LoadEarly will move the plugin to the front of the init order. * LoadFail causes the plugin to be unloaded. */ enum PluginMode { LoadFail = 0, LoadLate, LoadEarly }; /** * Main entry point to be called directly from a wrapper program * @param argc Argument count * @param argv Argument array * @param env Environment variables * @param mode Mode the engine must run as - Console, Client or Server * @param fail Fail and return after parsing command line arguments * @return Program exit code */ static int main(int argc, const char** argv, const char** env, RunMode mode = Console, bool fail = false); /** * Display the help information on console * @param client Display help for client running mode * @param errout Display on stderr intead of stdout */ static void help(bool client, bool errout = false); /** * Run the engine. * @return Error code, 0 for success */ int run(); /** * Get a pointer to the unique instance. * @return A pointer to the singleton instance of the engine */ static Engine* self(); /** * Get the running mode of the engine * @return Engine's run mode as enumerated value */ static RunMode mode() { return s_mode; } /** * Check if the engine is running as telephony client * @return True if the engine is running in client mode */ inline static bool clientMode() { return s_mode == Client; } /** * Register or unregister a plugin to the engine. * @param plugin A pointer to the plugin to (un)register * @param reg True to register (default), false to unregister * @return True on success, false on failure */ static bool Register(const Plugin* plugin, bool reg = true); /** * Get the server node name, should be unique in a cluster * @return Node identifier string, defaults to host name */ inline static const String& nodeName() { return s_node; } /** * Get the application's shared directory path * @return The base path for shared files and directories */ inline static const String& sharedPath() { return s_shrpath; } /** * Get the filename for a specific configuration * @param name Name of the configuration requested * @param user True to build a user settings path * @return A full path configuration file name */ static String configFile(const char* name, bool user = false); /** * Get the system configuration directory path * @return The directory path for system configuration files */ inline static const String& configPath() { return s_cfgpath; } /** * Get the configuration file suffix * @return The suffix for configuration files */ inline static const String& configSuffix() { return s_cfgsuffix; } /** * The module loading path */ inline static const String& modulePath() { return s_modpath; } /** * Add a relative extra module loading path. The list is empty by default * but can be filled by a main program before calling @ref main() * @param path Relative path to extra modules to be loaded */ static void extraPath(const String& path); /** * Get the module filename suffix * @return The suffix for module files */ inline static const String& moduleSuffix() { return s_modsuffix; } /** * Get the canonical path element separator for the operating system * @return The operating system specific path element separator */ static const char* pathSeparator(); /** * The global configuration of the engine. * You must use this resource with caution. * Note that sections [general], [modules], [preload] and [postload] are * reserved by the engine. Also [telephony] is reserved by the drivers. * @return A reference to the read-only engine configuration */ static const Configuration& config(); /** * Get a - supposedly unique - instance ID * @return Unique ID of the current running instance */ static unsigned int runId(); /** * Get the engine parameters specific to this run. * @return A reference to the list of run specific parameters */ inline static const NamedList& runParams() { return s_params; } /** * Reinitialize the plugins */ static void init(); /** * Stop the engine and the entire program * @param code Return code of the program */ static void halt(unsigned int code); /** * Stop and restart the engine and the entire program * @param code Return code of the program * @param gracefull Attempt to wait until no plugin is busy * @return True if restart was initiated, false if exiting or no supervisor */ static bool restart(unsigned int code, bool gracefull = false); /** * Check if the engine is currently exiting * @return True if exiting, false in normal operation */ static bool exiting() { return (s_haltcode != -1); } /** * Installs a handler in the dispatcher. * @param handler A pointer to the handler to install * @return True on success, false on failure */ static bool install(MessageHandler* handler); /** * Uninstalls a handler drom the dispatcher. * @param handler A pointer to the handler to uninstall * @return True on success, false on failure */ static bool uninstall(MessageHandler* handler); /** * Enqueue a message in the message queue for asynchronous dispatching * @param msg The message to enqueue, will be destroyed after dispatching * @return True if enqueued, false on error (already queued) */ static bool enqueue(Message* msg); /** * Convenience function. * Enqueue a new parameterless message in the message queue * @param name Name of the parameterless message to put in queue * @return True if enqueued, false on error (already queued) */ inline static bool enqueue(const char* name) { return (name && *name) ? enqueue(new Message(name)) : false; } /** * Synchronously dispatch a message to the registered handlers * @param msg Pointer to the message to dispatch * @return True if one handler accepted it, false if all ignored */ static bool dispatch(Message* msg); /** * Synchronously dispatch a message to the registered handlers * @param msg The message to dispatch * @return True if one handler accepted it, false if all ignored */ static bool dispatch(Message& msg); /** * Convenience function. * Dispatch a parameterless message to the registered handlers * @param name The name of the message to create and dispatch * @return True if one handler accepted it, false if all ignored */ static bool dispatch(const char* name); /** * Install or remove a hook to catch messages after being dispatched * @param hook Pointer to a post-dispatching message hook * @param remove Set to True to remove the hook instead of adding */ inline void setHook(MessagePostHook* hook, bool remove = false) { m_dispatcher.setHook(hook,remove); } /** * Get a count of plugins that are actively in use * @return Count of plugins in use */ int usedPlugins(); /** * Get the number of messages waiting in the queue * @return Count of messages in the queue */ inline unsigned int messageCount() { return m_dispatcher.messageCount(); } /** * Get the number of handlers in the dispatcher * @return Count of handlers */ inline unsigned int handlerCount() { return m_dispatcher.handlerCount(); } /** * Loads the plugins from an extra plugins directory * @param relPath Path to the extra directory, relative to the main modules * @return True if the directory could at least be opened */ bool loadPluginDir(const String& relPath); /** * Set the load and init mode of the currently loading @ref Plugin * @param mode Load and init mode, default LoadLate */ static void pluginMode(PluginMode mode); protected: /** * Destroys the engine and everything. You must not call it directly, * @ref run() will do it for you. */ ~Engine(); /** * Loads one plugin from a shared object file * @param file Name of the plugin file to load * @param local Attempt to keep symbols local if supported by the system * @return True if success, false on failure */ bool loadPlugin(const char* file, bool local = false); /** * Loads the plugins from the plugins directory */ void loadPlugins(); /** * Initialize all registered plugins */ void initPlugins(); private: Engine(); ObjList m_libs; MessageDispatcher m_dispatcher; static Engine* s_self; static String s_node; static String s_shrpath; static String s_cfgpath; static String s_cfgsuffix; static String s_modpath; static String s_modsuffix; static ObjList s_extramod; static NamedList s_params; static int s_haltcode; static RunMode s_mode; }; }; // namespace TelEngine #endif /* __YATENGINE_H */ /* vi: set ts=8 sw=4 sts=4 noet: */