/** * yateclass.h * This file is part of the YATE Project http://YATE.null.ro * * Base classes and types, not related to the engine or telephony * * Yet Another Telephony Engine - a fully featured software PBX and IVR * Copyright (C) 2004 Null Team * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef __YATECLASS_H #define __YATECLASS_H #ifndef __cplusplus #error C++ is required #endif #include #include #include #ifndef _WINDOWS #ifdef WIN32 #define _WINDOWS #endif #endif #ifdef _WINDOWS #include #include typedef signed __int16 int16_t; typedef unsigned __int16 u_int16_t; typedef unsigned __int16 uint16_t; typedef signed __int32 int32_t; typedef unsigned __int32 u_int32_t; typedef unsigned __int32 uint32_t; typedef signed __int64 int64_t; typedef unsigned __int64 u_int64_t; typedef unsigned __int64 uint64_t; #define vsnprintf _vsnprintf #define snprintf _snprintf #define strcasecmp _stricmp #define strdup _strdup #define random rand #define open _open #define dup2 _dup2 #define read _read #define write _write #define close _close #define getpid _getpid #define O_RDWR _O_RDWR #define O_RDONLY _O_RDONLY #define O_WRONLY _O_WRONLY #define O_APPEND _O_APPEND #define O_EXCL _O_EXCL #define O_CREAT _O_CREAT #define O_TRUNC _O_TRUNC #define O_NOCTTY 0 #define S_IRUSR _S_IREAD #define S_IWUSR _S_IWRITE #define S_IXUSR 0 #define S_IRWXU (_S_IREAD|_S_IWRITE) #ifdef LIBYATE_EXPORTS #define YATE_API __declspec(dllexport) #else #define YATE_API __declspec(dllimport) #endif #define FMT64 "%I64u" #else /* _WINDOWS */ #include #include #include #include #include #include typedef int SOCKET; #define YATE_API #define FMT64 "%llu" #endif /* ! _WINDOWS */ struct timeval; /** * Holds all Telephony Engine related classes. */ namespace TelEngine { #ifdef HAVE_GCC_FORMAT_CHECK #define FORMAT_CHECK(f) __attribute__((format(printf,(f),(f)+1))) #else #define FORMAT_CHECK(f) #endif /** * Abort execution (and coredump if allowed) if the abort flag is set. * This function may not return. */ YATE_API void abortOnBug(); /** * Set the abort on bug flag. The default flag state is false. * @return The old state of the flag. */ YATE_API bool abortOnBug(bool doAbort); /** * Standard debugging levels. * The DebugFail level is special - it is always displayed and may abort * the program if @ref abortOnBug() is set. */ enum DebugLevel { DebugFail = 0, DebugGoOn = 2, DebugWarn = 5, DebugMild = 7, DebugInfo = 9, DebugAll = 10 }; /** * Retrive the current global debug level * @return The current global debug level */ YATE_API int debugLevel(); /** * Set the current global debug level. * @param level The desired debug level * @return The new global debug level (may be different) */ YATE_API int debugLevel(int level); /** * Check if debugging output should be generated * @param level The global debug level we are testing * @return True if messages should be output, false otherwise */ YATE_API bool debugAt(int level); /** * Holds a local debugging level that can be modified separately from the * global debugging * @short A holder for a debug level */ class YATE_API DebugEnabler { public: /** * Constructor * @param level The initial local debug level */ inline DebugEnabler(int level = TelEngine::debugLevel(), bool enabled = true) : m_level(DebugFail), m_enabled(enabled), m_chain(0) { debugLevel(level); } /** * Retrive the current local debug level * @return The current local debug level */ inline int debugLevel() const { return m_chain ? m_chain->debugLevel() : m_level; } /** * Set the current local debug level. * @param level The desired debug level * @return The new debug level (may be different) */ int debugLevel(int level); /** * Retrive the current debug activation status * @return True if local debugging is enabled */ inline bool debugEnabled() const { return m_chain ? m_chain->debugEnabled() : m_enabled; } /** * Set the current debug activation status * @param enable The new debug activation status, true to enable */ inline void debugEnabled(bool enable) { m_enabled = enable; m_chain = 0; } /** * Check if debugging output should be generated * @param level The debug level we are testing * @return True if messages should be output, false otherwise */ bool debugAt(int level) const; /** * Chain this debug holder to a parent or detach from existing one * @param chain Pointer to parent debug level, NULL to detach */ inline void debugChain(DebugEnabler* chain = 0) { m_chain = (chain != this) ? chain : 0; } private: int m_level; bool m_enabled; DebugEnabler* m_chain; }; #if 0 /** * Convenience macro. * Does the same as @ref Debug if DEBUG is #defined (compiling for debugging) * else it does not get compiled at all. */ void DDebug(int level, const char* format, ...); /** * Convenience macro. * Does the same as @ref Debug if DEBUG is #defined (compiling for debugging) * else it does not get compiled at all. */ void DDebug(const char* facility, int level, const char* format, ...); /** * Convenience macro. * Does the same as @ref Debug if XDEBUG is #defined (compiling for extra * debugging) else it does not get compiled at all. */ void XDebug(int level, const char* format, ...); /** * Convenience macro. * Does the same as @ref Debug if XDEBUG is #defined (compiling for extra * debugging) else it does not get compiled at all. */ void XDebug(const char* facility, int level, const char* format, ...); /** * Convenience macro. * Does the same as @ref Debug if NDEBUG is not #defined * else it does not get compiled at all (compiling for mature release). */ void NDebug(int level, const char* format, ...); /** * Convenience macro. * Does the same as @ref Debug if NDEBUG is not #defined * else it does not get compiled at all (compiling for mature release). */ void NDebug(const char* facility, int level, const char* format, ...); #endif #ifdef _DEBUG #undef DEBUG #define DEBUG #endif #ifdef XDEBUG #undef DEBUG #define DEBUG #endif #ifdef DEBUG #define DDebug Debug #else #ifdef _WINDOWS #define DDebug #else #define DDebug(arg...) #endif #endif #ifdef XDEBUG #define XDebug Debug #else #ifdef _WINDOWS #define XDebug #else #define XDebug(arg...) #endif #endif #ifndef NDEBUG #define NDebug Debug #else #ifdef _WINDOWS #define NDebug #else #define NDebug(arg...) #endif #endif /** * Outputs a debug string. * @param level The level of the message * @param format A printf() style format string */ YATE_API void Debug(int level, const char* format, ...) FORMAT_CHECK(2); /** * Outputs a debug string for a specific facility. * @param facility Facility that outputs the message * @param level The level of the message * @param format A printf() style format string */ YATE_API void Debug(const char* facility, int level, const char* format, ...) FORMAT_CHECK(3); /** * Outputs a debug string for a specific facility. * @param local Pointer to a DebugEnabler holding current debugging settings * @param level The level of the message * @param format A printf() style format string */ YATE_API void Debug(const DebugEnabler* local, int level, const char* format, ...) FORMAT_CHECK(3); /** * Outputs a string to the debug console with formatting * @param facility Facility that outputs the message * @param format A printf() style format string */ YATE_API void Output(const char* format, ...) FORMAT_CHECK(1); /** * This class is used as an automatic variable that logs messages on creation * and destruction (when the instruction block is left or function returns). * IMPORTANT: the name is not copied so it should best be static. * @short An object that logs messages on creation and destruction */ class YATE_API Debugger { public: /** * The constructor prints the method entry message and indents. * @param name Name of the function or block entered, must be static * @param format printf() style format string */ Debugger(const char* name, const char* format = 0, ...); /** * The constructor prints the method entry message and indents. * @param level The level of the message * @param name Name of the function or block entered, must be static * @param format printf() style format string */ Debugger(int level, const char* name, const char* format = 0, ...); /** * The destructor prints the method leave message and deindents. */ ~Debugger(); /** * Set the output callback * @param outFunc Pointer to the output function, NULL to use stderr */ static void setOutput(void (*outFunc)(const char*) = 0); /** * Set the interactive output callback * @param outFunc Pointer to the output function, NULL to disable */ static void setIntOut(void (*outFunc)(const char*) = 0); /** * Enable or disable the debug output */ static void enableOutput(bool enable = true); private: const char* m_name; }; /** * A structure to build (mainly static) Token-to-ID translation tables. * A table of such structures must end with an entry with a null token */ struct TokenDict { const char* token; int value; }; class String; /** * An object with just a public virtual destructor */ class YATE_API GenObject { public: /** * Destructor. */ virtual ~GenObject() { } /** * Destroys the object, disposes the memory. */ virtual void destruct() { delete this; } /** * Get a string representation of this object * @return A reference to a String representing this object * which is either null, the object itself (for objects derived from * String) or some form of identification */ virtual const String& toString() const; }; /** * A reference counted object. * Whenever using multiple inheritance you should inherit this class virtually. */ class YATE_API RefObject : public GenObject { public: /** * The constructor initializes the reference counter to 1! * Use deref() to destruct the object when safe */ RefObject() : m_refcount(1) { } /** * Destructor. */ virtual ~RefObject(); /** * Increments the reference counter * @return The new reference count */ int ref(); /** * Decrements the reference counter, destroys the object if it reaches zero *
     * // Deref this object, return quickly if the object was deleted
     * if (deref()) return;
     * 
* @return True if the object was deleted, false if it still exists */ bool deref(); /** * Get the current value of the reference counter * @return The value of the reference counter */ inline int refcount() const { return m_refcount; } /** * Refcounted objects should just have the counter decremented. * That will destroy them only when the refcount reaches zero. */ virtual void destruct() { deref(); } private: int m_refcount; }; /** * Internal helper class providing a non-inline method to RefPointer. * Please don't use this class directly, use @ref RefPointer instead. * @short Internal helper class */ class YATE_API RefPointerBase { protected: /** * Default constructor, initialize to null pointer */ inline RefPointerBase() : m_pointer(0) { } /** * Set a new stored pointer * @param oldptr Pointer to the RefObject of the old stored object * @param newptr Pointer to the RefObject of the new stored object * @param pointer A void pointer to the derived class */ void assign(RefObject* oldptr, RefObject* newptr, void* pointer); /** * The untyped stored pointer that should be casted to a @ref RefObject derived class */ void* m_pointer; }; /** * @short Templated smart pointer class */ template class RefPointer : public RefPointerBase { protected: /** * Retrive the stored pointer * @return A typed pointer */ inline Obj* pointer() const { return static_cast(m_pointer); } /** * Set a new stored pointer * @param object Pointer to the new stored object */ void assign(Obj* object = 0) { RefPointerBase::assign(pointer(),object,object); } public: /** * Default constructor - creates a null smart pointer */ inline RefPointer() { } /** * Copy constructor, references the object * @param value Original RefPointer */ inline RefPointer(const RefPointer& value) { assign(value); } /** * Constructs an initialized smart pointer, references the object * @param object Pointer to object */ inline RefPointer(Obj* object) { assign(object); } /** * Destructs the pointer and dereferences the object */ inline ~RefPointer() { assign(); } /** * Assignment from smart pointer */ inline RefPointer& operator=(const RefPointer& value) { assign(const_cast(value)); return *this; } /** * Assignment from regular pointer */ inline RefPointer& operator=(Obj* object) { assign(object); return *this; } /** * Conversion to regular pointer operator * @return The stored pointer */ inline operator Obj*() const { return pointer(); } /** * Member access operator */ inline Obj* operator->() { return pointer(); } /** * Dereferencing operator */ inline Obj& operator*() { return *pointer(); } }; /** * A simple single-linked object list handling class * @short An object list class */ class YATE_API ObjList : public GenObject { public: /** * Creates a new, empty list. */ ObjList(); /** * Destroys the list and everything in it. */ virtual ~ObjList(); /** * Get the number of elements in the list * @return Count of items */ unsigned int length() const; /** * Get the number of non-null objects in the list * @return Count of items */ unsigned int count() const; /** * Get the object associated to this list item * @return Pointer to the object or NULL */ inline GenObject* get() const { return m_obj; } /** * Set the object associated to this list item * @param obj Pointer to the new object to set * @param delold True to delete the old object (default) * @return Pointer to the old object if not destroyed */ GenObject* set(const GenObject* obj, bool delold = true); /** * Get the next item in the list * @return Pointer to the next item in list or NULL */ inline ObjList* next() const { return m_next; } /** * Get the last item in the list * @return Pointer to the last item in list */ ObjList* last() const; /** * Skip over NULL holding items in the list * @return Pointer to the first non NULL holding item in list or NULL */ ObjList* skipNull() const; /** * Advance in the list skipping over NULL holding items * @return Pointer to the next non NULL holding item in list or NULL */ ObjList* skipNext() const; /** * Pointer-like indexing operator * @param index Index of the list item to retrive * @return Pointer to the list item or NULL */ ObjList* operator+(int index) const; /** * Array-like indexing operator * @param index Index of the object to retrive * @return Pointer to the object or NULL */ GenObject* operator[](int index) const; /** * Get the item in the list that holds an object * @param obj Pointer to the object to search for * @return Pointer to the found item or NULL */ ObjList* find(const GenObject* obj) const; /** * Get the item in the list that holds an object by String value * @param str String value (toString) of the object to search for * @return Pointer to the found item or NULL */ ObjList* find(const String& str) const; /** * Insert an object at this point * @param obj Pointer to the object to insert * @return A pointer to the inserted list item */ ObjList* insert(const GenObject* obj); /** * Append an object to the end of the list * @param obj Pointer to the object to append * @return A pointer to the inserted list item */ ObjList* append(const GenObject* obj); /** * Delete this list item * @param delold True to delete the object (default) * @return Pointer to the object if not destroyed */ GenObject* remove(bool delobj = true); /** * Delete the list item that holds a given object * @param obj Object to search in the list * @param delobj True to delete the object (default) * @return Pointer to the object if not destroyed */ GenObject* remove(GenObject* obj, bool delobj = true); /** * Clear the list and optionally delete all contained objects */ void clear(); /** * Get the automatic delete flag * @return True if will delete on destruct, false otherwise */ inline bool autoDelete() { return m_delete; } /** * Set the automatic delete flag * @param autodelete True to delete on destruct, false otherwise */ inline void setDelete(bool autodelete) { m_delete = autodelete; } private: ObjList* m_next; GenObject* m_obj; bool m_delete; }; class Regexp; class StringMatchPrivate; /** * A simple string handling class for C style (one byte) strings. * For simplicity and read speed no copy-on-write is performed. * Strings have hash capabilities and comparations are using the hash * for fast inequality check. * @short A C-style string handling class */ class YATE_API String : public GenObject { public: /** * Creates a new, empty string. */ String(); /** * Creates a new initialized string. * @param value Initial value of the string * @param len Length of the data to copy, -1 for full string */ String(const char* value, int len = -1); /** * Creates a new initialized string. * @param value Character to fill the string * @param repeat How many copies of the character to use */ String(char value, unsigned int repeat = 1); /** * Creates a new initialized string from an integer. * @param value Value to convert to string */ String(int value); /** * Creates a new initialized string from an unsigned int. * @param value Value to convert to string */ String(unsigned int value); /** * Creates a new initialized string from a boolean. * @param value Value to convert to string */ String(bool value); /** * Copy constructor. * @param value Initial value of the string */ String(const String& value); /** * Constructor from String pointer. * @param value Initial value of the string */ String(const String* value); /** * Destroys the string, disposes the memory. */ virtual ~String(); /** * A static null String */ static const String& empty(); /** * A standard text representation of boolean values * @param value Boolean value to convert * @return Pointer to a text representation of the value */ inline static const char* boolText(bool value) { return value ? "true" : "false"; } /** * Get the value of the stored string. * @return The stored C string which may be NULL. */ inline const char* c_str() const { return m_string; } /** * Get a valid non-NULL C string. * @return The stored C string or a static "". */ inline const char* safe() const { return m_string ? m_string : ""; } /** * Get the length of the stored string. * @return The length of the stored string, zero for NULL. */ inline unsigned int length() const { return m_length; } /** * Checks if the string holds a NULL pointer. * @return True if the string holds NULL, false otherwise. */ inline bool null() const { return !m_string; } /** * Get the hash of the contained string. * @return The hash of the string. */ unsigned int hash() const; /** * Get the hash of an arbitrary string. * @return The hash of the string. */ static unsigned int hash(const char* value); /** * Clear the string and free the memory */ void clear(); /** * Extract the caracter at a given index * @param index Index of character in string * @return Character at given index or 0 if out of range */ char at(int index) const; /** * Substring extraction * @param offs Offset of the substring, negative to count from end * @param len Length of the substring, -1 for everything possible * @return A copy of the requested substring */ String substr(int offs, int len = -1) const; /** * Strip off leading and trailing blank characters */ String& trimBlanks(); /** * Override GenObject's method to return this String * @return A reference to this String */ virtual const String& toString() const; /** * Convert the string to an integer value. * @param defvalue Default to return if the string is not a number * @param base Numeration base, 0 to autodetect * @return The integer interpretation or defvalue. */ int toInteger(int defvalue = 0, int base = 0) const; /** * Convert the string to an integer value looking up first a token table. * @param tokens Pointer to an array of tokens to lookup first * @param defvalue Default to return if the string is not a token or number * @param base Numeration base, 0 to autodetect * @return The integer interpretation or defvalue. */ int toInteger(const TokenDict* tokens, int defvalue = 0, int base = 0) const; /** * Convert the string to a boolean value. * @param defvalue Default to return if the string is not a bool * @return The boolean interpretation or defvalue. */ bool toBoolean(bool defvalue = false) const; /** * Turn the string to an all-uppercase string * @return A reference to this String */ String& toUpper(); /** * Turn the string to an all-lowercase string * @return A reference to this String */ String& toLower(); /** * Indexing operator * @param index Index of character in string * @return Character at given index or 0 if out of range */ inline char operator[](int index) const { return at(index); } /** * Conversion to "const char *" operator. */ inline operator const char*() const { return m_string; }; /** * Assigns a new value to the string from a character block. * @param value New value of the string * @param len Length of the data to copy, -1 for full string */ String& assign(const char* value, int len = -1); /** * Assignment operator. */ inline String& operator=(const String& value) { return operator=(value.c_str()); } /** * Assignment from String* operator. * @see TelEngine::strcpy */ inline String& operator=(const String* value) { return operator=(value ? value->c_str() : ""); } /** * Assignment from char* operator. * @see TelEngine::strcpy */ String& operator=(const char* value); /** * Assignment operator for single characters. */ String& operator=(char value); /** * Assignment operator for integers. */ String& operator=(int value); /** * Assignment operator for unsigned integers. */ String& operator=(unsigned int value); /** * Assignment operator for booleans. */ inline String& operator=(bool value) { return operator=(boolText(value)); } /** * Appending operator for strings. * @see TelEngine::strcat */ String& operator+=(const char* value); /** * Appending operator for single characters. */ String& operator+=(char value); /** * Appending operator for integers. */ String& operator+=(int value); /** * Appending operator for unsigned integers. */ String& operator+=(unsigned int value); /** * Appending operator for booleans. */ inline String& operator+=(bool value) { return operator+=(boolText(value)); } /** * Equality operator. */ bool operator==(const char* value) const; /** * Inequality operator. */ bool operator!=(const char* value) const; /** * Fast equality operator. */ bool operator==(const String& value) const; /** * Fast inequality operator. */ bool operator!=(const String& value) const; /** * Case-insensitive equality operator. */ bool operator&=(const char* value) const; /** * Case-insensitive inequality operator. */ bool operator|=(const char* value) const; /** * Stream style appending operator for C strings */ inline String& operator<<(const char* value) { return operator+=(value); } /** * Stream style appending operator for single characters */ inline String& operator<<(char value) { return operator+=(value); } /** * Stream style appending operator for integers */ inline String& operator<<(int value) { return operator+=(value); } /** * Stream style appending operator for unsigned integers */ inline String& operator<<(unsigned int value) { return operator+=(value); } /** * Stream style appending operator for booleans */ inline String& operator<<(bool value) { return operator+=(value); } /** * Stream style substring skipping operator. * It eats all characters up to and including the skip string */ String& operator>>(const char* skip); /** * Stream style extraction operator for single characters */ String& operator>>(char& store); /** * Stream style extraction operator for integers */ String& operator>>(int& store); /** * Stream style extraction operator for unsigned integers */ String& operator>>(unsigned int& store); /** * Stream style extraction operator for booleans */ String& operator>>(bool& store); /** * Conditional appending with a separator * @param value String to append * @param separator Separator to insert before the value * @param force True to allow appending empty strings */ String& append(const char* value, const char* separator = 0, bool force = false); /** * Locate the first instance of a character in the string * @param what Character to search for * @param offs Offset in string to start searching from * @return Offset of character or -1 if not found */ int find(char what, unsigned int offs = 0) const; /** * Locate the first instance of a substring in the string * @param what Substring to search for * @param offs Offset in string to start searching from * @return Offset of substring or -1 if not found */ int find(const char* what, unsigned int offs = 0) const; /** * Locate the last instance of a character in the string * @param what Character to search for * @return Offset of character or -1 if not found */ int rfind(char what) const; /** * Checks if the string starts with a substring * @param what Substring to search for * @param wordBreak Check if a word boundary follows the substring * @return True if the substring occurs at the beginning of the string */ bool startsWith(const char* what, bool wordBreak = false) const; /** * Checks if the string ends with a substring * @param what Substring to search for * @param wordBreak Check if a word boundary precedes the substring * @return True if the substring occurs at the end of the string */ bool endsWith(const char* what, bool wordBreak = false) const; /** * Checks if the string starts with a substring and removes it * @param what Substring to search for * @param wordBreak Check if a word boundary follows the substring; * this parameter defaults to True because the intended use of this * method is to separate commands from their parameters * @return True if the substring occurs at the beginning of the string * and also removes the substring; if wordBreak is True any word * breaking characters are also removed */ bool startSkip(const char* what, bool wordBreak = true); /** * Checks if matches another string * @param value String to check for match * @return True if matches, false otherwise */ virtual bool matches(const String& value) const { return operator==(value); } /** * Checks if matches a regular expression and fill the match substrings * @param rexp Regular expression to check for match * @return True if matches, false otherwise */ bool matches(Regexp& rexp); /** * Get the offset of the last match * @param index Index of the submatch to return, 0 for full match * @return Offset of the last match, -1 if no match or not in range */ int matchOffset(int index = 0) const; /** * Get the length of the last match * @param index Index of the submatch to return, 0 for full match * @return Length of the last match, 0 if no match or out of range */ int matchLength(int index = 0) const; /** * Get a copy of a matched (sub)string * @param index Index of the submatch to return, 0 for full match * @return Copy of the matched substring */ inline String matchString(int index = 0) const { return substr(matchOffset(index),matchLength(index)); } /** * Create a string by replacing matched strings in a template * @param templ Template of the string to generate * @return Copy of template with "\0" - "\9" replaced with submatches */ String replaceMatches(const String& templ) const; /** * Get the total number of submatches from the last match, 0 if no match * @return Number of matching subexpressions */ int matchCount() const; /** * Splits the string at a delimiter character * @param separator Character where to split the string * @param emptyOK True if empty strings should be inserted in list * @return A newly allocated list of strings, must be deleted after use */ ObjList* split(char separator, bool emptyOK = true) const; /** * Create an escaped string suitable for use in messages * @param str String to convert to escaped format * @param extraEsc Character to escape other than the default ones * @return The string with special characters escaped */ static String msgEscape(const char* str, char extraEsc = 0); /** * Create an escaped string suitable for use in messages * @param extraEsc Character to escape other than the default ones * @return The string with special characters escaped */ inline String msgEscape(char extraEsc = 0) const { return msgEscape(c_str(),extraEsc); } /** * Decode an escaped string back to its raw form * @param str String to convert to unescaped format * @param errptr Pointer to an integer to receive the place of 1st error * @param extraEsc Character to unescape other than the default ones * @return The string with special characters unescaped */ static String msgUnescape(const char* str, int* errptr = 0, char extraEsc = 0); /** * Decode an escaped string back to its raw form * @param errptr Pointer to an integer to receive the place of 1st error * @param extraEsc Character to unescape other than the default ones * @return The string with special characters unescaped */ inline String msgUnescape(int* errptr = 0, char extraEsc = 0) const { return msgUnescape(c_str(),errptr,extraEsc); } protected: /** * Called whenever the value changed (except in constructors). */ virtual void changed(); private: void clearMatches(); char* m_string; unsigned int m_length; // I hope every C++ compiler now knows about mutable... mutable unsigned int m_hash; StringMatchPrivate* m_matches; }; /** * Utility function to replace NULL string pointers with an empty string * @param str Pointer to a C string that may be NULL * @return Original pointer or pointer to an empty string */ inline const char *c_safe(const char* str) { return str ? str : ""; } /** * Utility function to check if a C string is null or empty * @param str Pointer to a C string * @return True if str is NULL or starts with a NUL character */ inline bool null(const char* str) { return !(str && *str); } /** * Concatenation operator for strings. */ YATE_API String operator+(const String& s1, const String& s2); /** * Concatenation operator for strings. */ YATE_API String operator+(const String& s1, const char* s2); /** * Concatenation operator for strings. */ YATE_API String operator+(const char* s1, const String& s2); /** * Prevent careless programmers from overwriting the string * @see TelEngine::String::operator= */ inline const char *strcpy(String& dest, const char* src) { dest = src; return dest.c_str(); } /** * Prevent careless programmers from overwriting the string * @see TelEngine::String::operator+= */ inline const char *strcat(String& dest, const char* src) { dest += src; return dest.c_str(); } /** * Utility function to look up a string in a token table, * interpret as number if it fails * @param str String to look up * @param tokens Pointer to the token table * @param defvalue Value to return if lookup and conversion fail * @param base Default base to use to convert to number */ YATE_API int lookup(const char* str, const TokenDict* tokens, int defvalue = 0, int base = 0); /** * Utility function to look up a number in a token table * @param value Value to search for * @param tokens Pointer to the token table * @param defvalue Value to return if lookup fails */ YATE_API const char* lookup(int value, const TokenDict* tokens, const char* defvalue = 0); /** * A regular expression matching class. * @short A regexp matching class */ class YATE_API Regexp : public String { friend class String; public: /** * Creates a new, empty regexp. */ Regexp(); /** * Creates a new initialized regexp. * @param value Initial value of the regexp. * @param extended True to use POSIX Extended Regular Expression syntax * @param insensitive True to not differentiate case */ Regexp(const char* value, bool extended = false, bool insensitive = false); /** * Copy constructor. * @param value Initial value of the regexp. */ Regexp(const Regexp& value); /** * Destroys the regexp, disposes the memory. */ virtual ~Regexp(); /** * Assignment from char* operator. */ inline Regexp& operator=(const char* value) { String::operator=(value); return *this; } /** * Makes sure the regular expression is compiled * @return True if successfully compiled, false on error */ bool compile(); /** * Checks if the pattern matches a given value * @param value String to check for match * @return True if matches, false otherwise */ bool matches(const char* value); /** * Checks if the pattern matches a string * @param value String to check for match * @return True if matches, false otherwise */ virtual bool matches(const String& value) const { return matches(value.safe()); } /** * Change the expression matching flags * @param extended True to use POSIX Extended Regular Expression syntax * @param insensitive True to not differentiate case */ void setFlags(bool extended, bool insensitive); /** * Return the POSIX Extended syntax flag * @return True if using POSIX Extended Regular Expression syntax */ bool isExtended() const; /** * Return the Case Insensitive flag * @return True if not differentiating case */ bool isCaseInsensitive() const; protected: /** * Called whenever the value changed (except in constructors) to recompile. */ virtual void changed(); private: void cleanup(); bool matches(const char *value, StringMatchPrivate *matches); void* m_regexp; int m_flags; }; /** * A string class with a hashed string name * @short A named string class. */ class YATE_API NamedString : public String { public: /** * Creates a new named string. * @param name Name of this string * @param value Initial value of the string. */ NamedString(const char* name, const char* value = 0); /** * Retrive the name of this string. * @return A hashed string with the name of the string */ inline const String& name() const { return m_name; } /** * Get a string representation of this object * @return A reference to the name of this object */ virtual const String& toString() const; /** * Value assignment operator */ inline NamedString& operator=(const char* value) { String::operator=(value); return *this; } private: NamedString(); // no default constructor please String m_name; }; /** * The Time class holds a time moment with microsecond accuracy * @short A time holding class */ class YATE_API Time { public: /** * Constructs a Time object from the current time */ inline Time() : m_time(now()) { } /** * Constructs a Time object from a given time * @param usec Time in microseconds */ inline Time(u_int64_t usec) : m_time(usec) { } /** * Constructs a Time object from a timeval structure * @param tv Pointer to the timeval structure */ inline Time(struct timeval* tv) : m_time(fromTimeval(tv)) { } /** * Do-nothing destructor that keeps the compiler from complaining * about inlining derivates or members of Time type */ inline ~Time() { } /** * Get time in seconds * @return Time in seconds since the Epoch */ inline u_int32_t sec() const { return (u_int32_t)((m_time+500000) / 1000000); } /** * Get time in milliseconds * @return Time in milliseconds since the Epoch */ inline u_int64_t msec() const { return (m_time+500) / 1000; } /** * Get time in microseconds * @return Time in microseconds since the Epoch */ inline u_int64_t usec() const { return m_time; } /** * Conversion to microseconds operator */ inline operator u_int64_t() const { return m_time; } /** * Assignment operator. */ inline Time& operator=(u_int64_t usec) { m_time = usec; return *this; } /** * Offsetting operator. */ inline Time& operator+=(int64_t delta) { m_time += delta; return *this; } /** * Offsetting operator. */ inline Time& operator-=(int64_t delta) { m_time -= delta; return *this; } /** * Fill in a timeval struct from a value in microseconds * @param tv Pointer to the timeval structure */ inline void toTimeval(struct timeval* tv) const { toTimeval(tv, m_time); } /** * Fill in a timeval struct from a value in microseconds * @param tv Pointer to the timeval structure * @param usec Time to convert to timeval */ static void toTimeval(struct timeval* tv, u_int64_t usec); /** * Convert time in a timeval struct to microseconds * @param tv Pointer to the timeval structure * @return Corresponding time in microseconds or zero if tv is NULL */ static u_int64_t fromTimeval(struct timeval* tv); /** * Get the current system time in microseconds * @return Time in microseconds since the Epoch */ static u_int64_t now(); private: u_int64_t m_time; }; /** * The DataBlock holds a data buffer with no specific formatting. * @short A class that holds just a block of raw data */ class YATE_API DataBlock : public GenObject { public: /** * Constructs an empty data block */ DataBlock(); /** * Copy constructor */ DataBlock(const DataBlock& value); /** * Constructs an initialized data block * @param value Data to assign, may be NULL to fill with zeros * @param len Length of data, may be zero (then @ref value is ignored) * @param copyData True to make a copy of the data, false to just insert the pointer */ DataBlock(void* value, unsigned int len, bool copyData = true); /** * Destroys the data, disposes the memory. */ virtual ~DataBlock(); /** * A static empty data block */ static const DataBlock& empty(); /** * Get a pointer to the stored data. * @return A pointer to the data or NULL. */ inline void* data() const { return m_data; } /** * Checks if the block holds a NULL pointer. * @return True if the block holds NULL, false otherwise. */ inline bool null() const { return !m_data; } /** * Get the length of the stored data. * @return The length of the stored data, zero for NULL. */ inline unsigned int length() const { return m_length; } /** * Clear the data and optionally free the memory * @param deleteData True to free the deta block, false to just forget it */ void clear(bool deleteData = true); /** * Assign data to the object * @param value Data to assign, may be NULL to fill with zeros * @param len Length of data, may be zero (then @ref value is ignored) * @param copyData True to make a copy of the data, false to just insert the pointer */ DataBlock& assign(void* value, unsigned int len, bool copyData = true); /** * Append data to the current block * @param value Data to append */ void append(const DataBlock& value); /** * Append a String to the current block * @param value String to append */ void append(const String& value); /** * Insert data before the current block * @param value Data to insert */ void insert(const DataBlock& value); /** * Truncate the data block * @param len The maximum length to keep */ void truncate(unsigned int len); /** * Cut off a number of bytes from the data block * @param len Amount to cut, positive to cut from end, negative to cut from start of block */ void cut(int len); /** * Assignment operator. */ DataBlock& operator=(const DataBlock& value); /** * Appending operator. */ inline DataBlock& operator+=(const DataBlock& value) { append(value); return *this; } /** * Appending operator for Strings. */ inline DataBlock& operator+=(const String& value) { append(value); return *this; } /** * Convert data from a different format * @param src Source data block * @param sFormat Name of the source format * @param dFormat Name of the destination format * @param maxlen Maximum amount to convert, 0 to use source * @return True if converted successfully, false on failure */ bool convert(const DataBlock& src, const String& sFormat, const String& dFormat, unsigned maxlen = 0); private: void* m_data; unsigned int m_length; }; /** * A class to compute and check MD5 digests * @short A standard MD5 digest calculator */ class YATE_API MD5 { public: /** * Construct a fresh initialized instance */ MD5(); /** * Copy constructor * @param original MD5 instance to copy */ MD5(const MD5& original); /** * Construct a digest from a buffer of data * @param buf Pointer to the data to be included in digest * @param len Length of data in the buffer */ MD5(const void* buf, unsigned int len); /** * Construct a digest from a String * @param str String to be included in digest */ MD5(const DataBlock& data); /** * Construct a digest from a String * @param str String to be included in digest */ MD5(const String& str); /** * Destroy the instance, free allocated memory */ ~MD5(); /** * Assignment operator. */ MD5& operator=(const MD5& original); /** * Clear the digest and prepare for reuse */ void clear(); /** * Finalize the digest computation, make result ready. * Subsequent calls to @ref update() will fail */ void finalize(); /** * Update the digest from a buffer of data * @param buf Pointer to the data to be included in digest * @param len Length of data in the buffer * @return True if success, false if @ref finalize() was already called */ bool update(const void* buf, unsigned int len); /** * Update the digest from the content of a DataBlock * @param data Data to be included in digest * @return True if success, false if @ref finalize() was already called */ inline bool update(const DataBlock& data) { return update(data.data(), data.length()); } /** * Update the digest from the content of a String * @param str String to be included in digest * @return True if success, false if @ref finalize() was already called */ inline bool update(const String& str) { return update(str.c_str(), str.length()); } /** * Returns a pointer to the raw 16-byte binary value of the message digest. * The digest is finalized if if wasn't already * @return Pointer to the raw digest data or NULL if some error occured */ const unsigned char* rawDigest(); /** * Returns the standard hexadecimal representation of the message digest. * The digest is finalized if if wasn't already * @return A String which holds the hex digest or a null one if some error occured */ const String& hexDigest(); private: void init(); void* m_private; String m_hex; unsigned char m_bin[16]; }; /** * This class holds a named list of named strings * @short A named string container class */ class YATE_API NamedList : public String { public: /** * Creates a new named list. * @param name Name of the list - must not be NULL or empty */ NamedList(const char* name); /** * Get the number of parameters * @return Count of named strings */ inline unsigned int length() const { return m_params.length(); } /** * Get the number of non-null parameters * @return Count of existing named strings */ inline unsigned int count() const { return m_params.count(); } /** * Add a named string to the parameter list. * @param param Parameter to add */ NamedList& addParam(NamedString* param); /** * Add a named string to the parameter list. * @param name Name of the new string * @param value Value of the new string */ NamedList& addParam(const char* name, const char* value); /** * Set a named string in the parameter list. * @param param Parameter to set or add */ NamedList& setParam(NamedString* param); /** * Set a named string in the parameter list. * @param name Name of the string * @param value Value of the string */ NamedList& setParam(const char* name, const char* value); /** * Clars all instances of a named string in the parameter list. * @param name Name of the string to remove */ NamedList& clearParam(const String& name); /** * Locate a named string in the parameter list. * @param name Name of parameter to locate * @return A pointer to the named string or NULL. */ NamedString* getParam(const String& name) const; /** * Locate a named string in the parameter list. * @param index Index of the parameter to locate * @return A pointer to the named string or NULL. */ NamedString* getParam(unsigned int index) const; /** * Retrive the value of a named parameter. * @param name Name of parameter to locate * @param defvalue Default value to return if not found * @return The string contained in the named parameter or the default */ const char* getValue(const String& name, const char* defvalue = 0) const; private: NamedList(); // no default constructor please NamedList(const NamedList& value); // no copy constructor NamedList& operator=(const NamedList& value); // no assignment please ObjList m_params; }; class MutexPrivate; class ThreadPrivate; /** * A simple mutual exclusion for locking access between threads * @short Mutex support */ class YATE_API Mutex { friend class MutexPrivate; public: /** * Construct a new unlocked fast mutex */ Mutex(); /** * Construct a new unlocked mutex * @param recursive True if the mutex has to be recursive (reentrant), * false for a normal fast mutex */ Mutex(bool recursive); /** * Copy constructor creates a shared mutex * @param original Reference of the mutex to share */ Mutex(const Mutex& orginal); /** * Destroy the mutex */ ~Mutex(); /** * Assignment operator makes the mutex shared with the original * @param original Reference of the mutex to share */ Mutex& operator=(const Mutex& original); /** * Attempt to lock the mutex and eventually wait for it * @param maxait Time in microseconds to wait for the mutex, -1 wait forever * @return True if successfully locked, false on failure */ bool lock(int64_t maxwait = -1); /** * Unlock the mutex, does never wait */ void unlock(); /** * Check if the mutex is currently locked - as it's asynchronous it * guarantees nothing if other thread changes the mutex's status * @return True if the mutex was locked when the function was called */ bool locked() const; /** * Check if the mutex is unlocked (try to lock and unlock the mutex) * @param maxait Time in microseconds to wait for the mutex, -1 wait forever * @return True if successfully locked and unlocked, false on failure */ bool check(int64_t maxwait = -1); /** * Check if this mutex is recursive or not * @return True if this is a recursive mutex, false for a fast mutex */ bool recursive() const; /** * Get the number of mutexes counting the shared ones only once * @return Count of individual mutexes */ static int count(); /** * Get the number of currently locked mutexes * @return Count of locked mutexes, should be zero at program exit */ static int locks(); private: MutexPrivate* privDataCopy() const; MutexPrivate* m_private; }; /** * A lock is a stack allocated (automatic) object that locks a mutex on * creation and unlocks it on destruction - typically when exiting a block * @short Ephemeral mutex locking object */ class YATE_API Lock { public: /** * Create the lock, try to lock the mutex * @param mutex Reference to the mutex to lock * @param maxait Time in microseconds to wait for the mutex, -1 wait forever */ inline Lock(Mutex& mutex, int64_t maxwait = -1) { m_mutex = mutex.lock(maxwait) ? &mutex : 0; } /** * Create the lock, try to lock the mutex * @param mutex Pointer to the mutex to lock * @param maxait Time in microseconds to wait for the mutex, -1 wait forever */ inline Lock(Mutex* mutex, int64_t maxwait = -1) { m_mutex = (mutex && mutex->lock(maxwait)) ? mutex : 0; } /** * Destroy the lock, unlock the mutex if it was locked */ inline ~Lock() { if (m_mutex) m_mutex->unlock(); } /** * Return a pointer to the mutex this lock holds * @return A mutex pointer or NULL if locking failed */ inline Mutex* mutex() const { return m_mutex; } /** * Unlock the mutex if it was locked and drop the reference to it */ inline void drop() { if (m_mutex) m_mutex->unlock(); m_mutex = 0; } private: Mutex* m_mutex; /** Make sure no Lock is ever created on heap */ inline void* operator new(size_t); /** Never allocate an array of this class */ inline void* operator new[](size_t); /** No copy constructor */ inline Lock(const Lock&); }; /** * This class holds the action to execute a certain task, usually in a * different execution thread. * @short Encapsulates a runnable task */ class YATE_API Runnable { public: /** * This method is called in another thread to do the actual job. * When it returns the job or thread terminates. */ virtual void run() = 0; }; /** * A thread is a separate execution context that exists in the same address * space. Threads make better use of multiple processor machines and allow * blocking one execution thread while allowing other to run. * @short Thread support class */ class YATE_API Thread : public Runnable { friend class ThreadPrivate; public: /** * This method is called when the current thread terminates. */ virtual void cleanup(); /** * Actually starts running the new thread which lingers after creation * @return True if an error occured, false if started ok */ bool startup(); /** * Check if the thread creation failed * @return True if an error occured, false if created ok */ bool error() const; /** * Check if the thread is running or not * @return True if running, false if it has terminated or no startup called */ bool running() const; /** * Give up the currently running timeslice */ static void yield(); /** * Sleep for a number of seconds * @param sec Number of seconds to sleep */ static void sleep(unsigned int sec); /** * Sleep for a number of milliseconds * @param sec Number of milliseconds to sleep */ static void msleep(unsigned long msec); /** * Sleep for a number of microseconds * @param sec Number of microseconds to sleep */ static void usleep(unsigned long usec); /** * Get a pointer to the currently running thread * @return A pointer to the current thread or NULL for main thread */ static Thread* current(); /** * Get the number of threads * @return Count of threads except the main one */ static int count(); /** * Terminates the current thread. */ static void exit(); /** * Terminates the specified thread. */ void cancel(); /** * Kills all other running threads. Ouch! * Must be called from the main thread or it does nothing. */ static void killall(); /** * On some platforms this method kills all other running threads. * Must be called after fork() but before any exec*() call. */ static void preExec(); protected: /** * Creates and starts a new thread * @param name Static name of the thread (for debugging purpose only) */ Thread(const char *name = 0); /** * The destructor is called when the thread terminates */ virtual ~Thread(); private: ThreadPrivate* m_private; }; /** * This class encapsulates a system dependent socket in a system independent abstraction * @short A generic socket class */ class YATE_API Socket { public: /** * Types of service */ enum TOS { LowDelay = 0x1000, MaxThroughput, MaxReliability, MinCost, }; /** * Default constructor, creates an invalid socket */ Socket(); /** * Constructor from an existing handle * @param handle Operating system handle to an existing socket */ Socket(SOCKET handle); /** * Constructor that also creates the socket handle * @param domain Communication domain for the socket (protocol family) * @param type Type specification of the socket * @param protocol Specific protocol for the domain, 0 to use default */ Socket(int domain, int type, int protocol = 0); /** * Destructor - closes the handle if still open */ ~Socket(); /** * Creates a new socket handle, * @param domain Communication domain for the socket (protocol family) * @param type Type specification of the socket * @param protocol Specific protocol for the domain, 0 to use default * @return True if socket was created, false if an error occured */ bool create(int domain, int type, int protocol = 0); /** * Closes the socket handle * @return True if socket was (already) closed, false if an error occured */ bool close(); /** * Detaches the object from the socket handle * @return The handle previously owned by this object */ SOCKET detach(); /** * Get the operating system handle to the socket * @return Socket handle */ inline SOCKET handle() const { return m_handle; } /** * Get the error code of the last operation on this socket * @return Error code generated by the last operation on this socket */ inline int error() const { return m_error; } /** * Check if this socket is valid * @return True if the handle is valid, false if it's invalid */ inline bool valid() const { return (m_handle != invalidHandle()); } /** * Get the operating system specific handle value for an invalid socket * @return Handle value for an invalid socket */ static SOCKET invalidHandle(); /** * Set socket options * @param name Socket option for which the value is to be set * @param value Pointer to a buffer holding the value for the requested option * @param length Size of the supplied buffer * @return True if operation was successfull, false if an error occured */ bool setOption(int level, int name, const void* value = 0, int length = 0); /** * Get socket options * @param name Socket option for which the value is to be set * @param value Pointer to a buffer to return the value for the requested option * @param length Pointer to size of the supplied buffer, will be filled on return * @return True if operation was successfull, false if an error occured */ bool getOption(int level, int name, void* buffer, int* length); /** * Set the Type of Service on the IP level of this socket * @param tos New TOS enum to set or byte value * @return True if operation was successfull, false if an error occured */ bool setTOS(TOS tos); /** * Start listening for incoming connections on the socket * @param backlog Maximum length of the queue of pending connections, 0 for system maximum * @return True if operation was successfull, false if an error occured */ bool listen(unsigned int backlog = 0); protected: /** * Copy the last error code from the operating system */ void copyError(); /** * Copy the last error code from the operating system if an error occured, clear if not * @param retcode Operation return code to check, 0 for success * @return True if operation succeeded (retcode == 0), false otherwise */ bool checkError(int retcode); /** * Clear the last error code */ inline void clearError() { m_error = 0; } int m_error; SOCKET m_handle; }; }; // namespace TelEngine #endif /* __YATECLASS_H */