freeswitch/libs/js/src/jstypes.h

473 lines
16 KiB
C

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Communicator client code, released
* March 31, 1998.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* IBM Corp.
*
* Alternatively, the contents of this file may be used under the terms of
* either of the GNU General Public License Version 2 or later (the "GPL"),
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
/*
** File: jstypes.h
** Description: Definitions of NSPR's basic types
**
** Prototypes and macros used to make up for deficiencies in ANSI environments
** that we have found.
**
** Since we do not wrap <stdlib.h> and all the other standard headers, authors
** of portable code will not know in general that they need these definitions.
** Instead of requiring these authors to find the dependent uses in their code
** and take the following steps only in those C files, we take steps once here
** for all C files.
**/
#ifndef jstypes_h___
#define jstypes_h___
#include <stddef.h>
/***********************************************************************
** MACROS: JS_EXTERN_API
** JS_EXPORT_API
** DESCRIPTION:
** These are only for externally visible routines and globals. For
** internal routines, just use "extern" for type checking and that
** will not export internal cross-file or forward-declared symbols.
** Define a macro for declaring procedures return types. We use this to
** deal with windoze specific type hackery for DLL definitions. Use
** JS_EXTERN_API when the prototype for the method is declared. Use
** JS_EXPORT_API for the implementation of the method.
**
** Example:
** in dowhim.h
** JS_EXTERN_API( void ) DoWhatIMean( void );
** in dowhim.c
** JS_EXPORT_API( void ) DoWhatIMean( void ) { return; }
**
**
***********************************************************************/
#ifdef WIN32
/* These also work for __MWERKS__ */
# define JS_EXTERN_API(__type) extern __declspec(dllexport) __type
# define JS_EXPORT_API(__type) __declspec(dllexport) __type
# define JS_EXTERN_DATA(__type) extern __declspec(dllexport) __type
# define JS_EXPORT_DATA(__type) __declspec(dllexport) __type
# define JS_DLL_CALLBACK
# define JS_STATIC_DLL_CALLBACK(__x) static __x
#elif defined(XP_OS2) && defined(__declspec)
# define JS_EXTERN_API(__type) extern __declspec(dllexport) __type
# define JS_EXPORT_API(__type) __declspec(dllexport) __type
# define JS_EXTERN_DATA(__type) extern __declspec(dllexport) __type
# define JS_EXPORT_DATA(__type) __declspec(dllexport) __type
# define JS_DLL_CALLBACK
# define JS_STATIC_DLL_CALLBACK(__x) static __x
#else /* Unix */
#ifdef HAVE_VISIBILITY_PRAGMA
#define JS_EXTERNAL_VIS __attribute__((visibility ("default")))
#else
#define JS_EXTERNAL_VIS
#endif
#define JS_EXTERN_API(__type) extern JS_EXTERNAL_VIS __type
#define JS_EXPORT_API(__type) JS_EXTERNAL_VIS __type
#define JS_EXTERN_DATA(__type) extern JS_EXTERNAL_VIS __type
#define JS_EXPORT_DATA(__type) JS_EXTERNAL_VIS __type
#define JS_DLL_CALLBACK
#define JS_STATIC_DLL_CALLBACK(__x) static __x
#endif
#ifdef _WIN32
# if defined(__MWERKS__) || defined(__GNUC__)
# define JS_IMPORT_API(__x) __x
# else
# define JS_IMPORT_API(__x) __declspec(dllimport) __x
# endif
#elif defined(XP_OS2) && defined(__declspec)
# define JS_IMPORT_API(__x) __declspec(dllimport) __x
#else
# define JS_IMPORT_API(__x) JS_EXPORT_API (__x)
#endif
#if defined(_WIN32) && !defined(__MWERKS__)
# define JS_IMPORT_DATA(__x) __declspec(dllimport) __x
#elif defined(XP_OS2) && defined(__declspec)
# define JS_IMPORT_DATA(__x) __declspec(dllimport) __x
#else
# define JS_IMPORT_DATA(__x) JS_EXPORT_DATA (__x)
#endif
/*
* The linkage of JS API functions differs depending on whether the file is
* used within the JS library or not. Any source file within the JS
* interpreter should define EXPORT_JS_API whereas any client of the library
* should not. STATIC_JS_API is used to build JS as a static library.
*/
#if defined(STATIC_JS_API)
# define JS_PUBLIC_API(t) t
# define JS_PUBLIC_DATA(t) t
#elif defined(EXPORT_JS_API)
# define JS_PUBLIC_API(t) JS_EXPORT_API(t)
# define JS_PUBLIC_DATA(t) JS_EXPORT_DATA(t)
#else
# define JS_PUBLIC_API(t) JS_IMPORT_API(t)
# define JS_PUBLIC_DATA(t) JS_IMPORT_DATA(t)
#endif
#define JS_FRIEND_API(t) JS_PUBLIC_API(t)
#define JS_FRIEND_DATA(t) JS_PUBLIC_DATA(t)
#if defined(_MSC_VER)
# define JS_INLINE __forceinline
#elif defined(__GNUC__)
# define JS_INLINE
#else
# define JS_INLINE
#endif
/***********************************************************************
** MACROS: JS_BEGIN_MACRO
** JS_END_MACRO
** DESCRIPTION:
** Macro body brackets so that macros with compound statement definitions
** behave syntactically more like functions when called.
***********************************************************************/
#define JS_BEGIN_MACRO do {
#if defined(_MSC_VER) && _MSC_VER >= 1400
# define JS_END_MACRO \
} __pragma(warning(push)) __pragma(warning(disable:4127)) \
while (0) __pragma(warning(pop))
#else
# define JS_END_MACRO } while (0)
#endif
/***********************************************************************
** MACROS: JS_BEGIN_EXTERN_C
** JS_END_EXTERN_C
** DESCRIPTION:
** Macro shorthands for conditional C++ extern block delimiters.
***********************************************************************/
#ifdef __cplusplus
# define JS_BEGIN_EXTERN_C extern "C" {
# define JS_END_EXTERN_C }
#else
# define JS_BEGIN_EXTERN_C
# define JS_END_EXTERN_C
#endif
/***********************************************************************
** MACROS: JS_BIT
** JS_BITMASK
** DESCRIPTION:
** Bit masking macros. XXX n must be <= 31 to be portable
***********************************************************************/
#define JS_BIT(n) ((JSUint32)1 << (n))
#define JS_BITMASK(n) (JS_BIT(n) - 1)
/***********************************************************************
** MACROS: JS_PTR_TO_INT32
** JS_PTR_TO_UINT32
** JS_INT32_TO_PTR
** JS_UINT32_TO_PTR
** DESCRIPTION:
** Integer to pointer and pointer to integer conversion macros.
***********************************************************************/
#define JS_PTR_TO_INT32(x) ((jsint)((char *)(x) - (char *)0))
#define JS_PTR_TO_UINT32(x) ((jsuint)((char *)(x) - (char *)0))
#define JS_INT32_TO_PTR(x) ((void *)((char *)0 + (jsint)(x)))
#define JS_UINT32_TO_PTR(x) ((void *)((char *)0 + (jsuint)(x)))
/***********************************************************************
** MACROS: JS_HOWMANY
** JS_ROUNDUP
** JS_MIN
** JS_MAX
** DESCRIPTION:
** Commonly used macros for operations on compatible types.
***********************************************************************/
#define JS_HOWMANY(x,y) (((x)+(y)-1)/(y))
#define JS_ROUNDUP(x,y) (JS_HOWMANY(x,y)*(y))
#define JS_MIN(x,y) ((x)<(y)?(x):(y))
#define JS_MAX(x,y) ((x)>(y)?(x):(y))
#if (defined(XP_WIN) && !defined(CROSS_COMPILE)) || defined (WINCE)
# include "jscpucfg.h" /* Use standard Mac or Windows configuration */
#elif defined(XP_UNIX) || defined(XP_BEOS) || defined(XP_OS2) || defined(CROSS_COMPILE)
# include "jsautocfg.h" /* Use auto-detected configuration */
# include "jsosdep.h" /* ...and platform-specific flags */
#else
# error "Must define one of XP_BEOS, XP_OS2, XP_WIN or XP_UNIX"
#endif
JS_BEGIN_EXTERN_C
/************************************************************************
** TYPES: JSUint8
** JSInt8
** DESCRIPTION:
** The int8 types are known to be 8 bits each. There is no type that
** is equivalent to a plain "char".
************************************************************************/
#if JS_BYTES_PER_BYTE == 1
typedef unsigned char JSUint8;
typedef signed char JSInt8;
#else
# error No suitable type for JSInt8/JSUint8
#endif
/************************************************************************
** TYPES: JSUint16
** JSInt16
** DESCRIPTION:
** The int16 types are known to be 16 bits each.
************************************************************************/
#if JS_BYTES_PER_SHORT == 2
typedef unsigned short JSUint16;
typedef short JSInt16;
#else
# error No suitable type for JSInt16/JSUint16
#endif
/************************************************************************
** TYPES: JSUint32
** JSInt32
** DESCRIPTION:
** The int32 types are known to be 32 bits each.
************************************************************************/
#if JS_BYTES_PER_INT == 4
typedef unsigned int JSUint32;
typedef int JSInt32;
# define JS_INT32(x) x
# define JS_UINT32(x) x ## U
#elif JS_BYTES_PER_LONG == 4
typedef unsigned long JSUint32;
typedef long JSInt32;
# define JS_INT32(x) x ## L
# define JS_UINT32(x) x ## UL
#else
# error No suitable type for JSInt32/JSUint32
#endif
/************************************************************************
** TYPES: JSUint64
** JSInt64
** DESCRIPTION:
** The int64 types are known to be 64 bits each. Care must be used when
** declaring variables of type JSUint64 or JSInt64. Different hardware
** architectures and even different compilers have varying support for
** 64 bit values. The only guaranteed portability requires the use of
** the JSLL_ macros (see jslong.h).
************************************************************************/
#ifdef JS_HAVE_LONG_LONG
# if JS_BYTES_PER_LONG == 8
typedef long JSInt64;
typedef unsigned long JSUint64;
# elif defined(WIN16)
typedef __int64 JSInt64;
typedef unsigned __int64 JSUint64;
# elif defined(WIN32) && !defined(__GNUC__)
typedef __int64 JSInt64;
typedef unsigned __int64 JSUint64;
# else
typedef long long JSInt64;
typedef unsigned long long JSUint64;
# endif /* JS_BYTES_PER_LONG == 8 */
#else /* !JS_HAVE_LONG_LONG */
typedef struct {
# ifdef IS_LITTLE_ENDIAN
JSUint32 lo, hi;
# else
JSUint32 hi, lo;
#endif
} JSInt64;
typedef JSInt64 JSUint64;
#endif /* !JS_HAVE_LONG_LONG */
/************************************************************************
** TYPES: JSUintn
** JSIntn
** DESCRIPTION:
** The JSIntn types are most appropriate for automatic variables. They are
** guaranteed to be at least 16 bits, though various architectures may
** define them to be wider (e.g., 32 or even 64 bits). These types are
** never valid for fields of a structure.
************************************************************************/
#if JS_BYTES_PER_INT >= 2
typedef int JSIntn;
typedef unsigned int JSUintn;
#else
# error 'sizeof(int)' not sufficient for platform use
#endif
/************************************************************************
** TYPES: JSFloat64
** DESCRIPTION:
** NSPR's floating point type is always 64 bits.
************************************************************************/
typedef double JSFloat64;
/************************************************************************
** TYPES: JSSize
** DESCRIPTION:
** A type for representing the size of objects.
************************************************************************/
typedef size_t JSSize;
/************************************************************************
** TYPES: JSPtrDiff
** DESCRIPTION:
** A type for pointer difference. Variables of this type are suitable
** for storing a pointer or pointer sutraction.
************************************************************************/
typedef ptrdiff_t JSPtrdiff;
/************************************************************************
** TYPES: JSUptrdiff
** DESCRIPTION:
** A type for pointer difference. Variables of this type are suitable
** for storing a pointer or pointer sutraction.
************************************************************************/
#if JS_BYTES_PER_WORD == 8 && JS_BYTES_PER_LONG != 8
typedef JSUint64 JSUptrdiff;
#else
typedef unsigned long JSUptrdiff;
#endif
/************************************************************************
** TYPES: JSBool
** DESCRIPTION:
** Use JSBool for variables and parameter types. Use JS_FALSE and JS_TRUE
** for clarity of target type in assignments and actual arguments. Use
** 'if (bool)', 'while (!bool)', '(bool) ? x : y' etc., to test booleans
** just as you would C int-valued conditions.
************************************************************************/
typedef JSIntn JSBool;
#define JS_TRUE (JSIntn)1
#define JS_FALSE (JSIntn)0
/************************************************************************
** TYPES: JSPackedBool
** DESCRIPTION:
** Use JSPackedBool within structs where bitfields are not desireable
** but minimum and consistent overhead matters.
************************************************************************/
typedef JSUint8 JSPackedBool;
/*
** A JSWord is an integer that is the same size as a void*
*/
#if JS_BYTES_PER_WORD == 8 && JS_BYTES_PER_LONG != 8
typedef JSInt64 JSWord;
typedef JSUint64 JSUword;
#else
typedef long JSWord;
typedef unsigned long JSUword;
#endif
#include "jsotypes.h"
/***********************************************************************
** MACROS: JS_LIKELY
** JS_UNLIKELY
** DESCRIPTION:
** These macros allow you to give a hint to the compiler about branch
** probability so that it can better optimize. Use them like this:
**
** if (JS_LIKELY(v == 1)) {
** ... expected code path ...
** }
**
** if (JS_UNLIKELY(v == 0)) {
** ... non-expected code path ...
** }
**
***********************************************************************/
#if defined(__GNUC__) && (__GNUC__ > 2)
# define JS_LIKELY(x) (__builtin_expect((x), 1))
# define JS_UNLIKELY(x) (__builtin_expect((x), 0))
#else
# define JS_LIKELY(x) (x)
# define JS_UNLIKELY(x) (x)
#endif
/***********************************************************************
** MACROS: JS_ARRAY_LENGTH
** JS_ARRAY_END
** DESCRIPTION:
** Macros to get the number of elements and the pointer to one past the
** last element of a C array. Use them like this:
**
** jschar buf[10], *s;
** JSString *str;
** ...
** for (s = buf; s != JS_ARRAY_END(buf); ++s) *s = ...;
** ...
** str = JS_NewStringCopyN(cx, buf, JS_ARRAY_LENGTH(buf));
** ...
**
***********************************************************************/
#define JS_ARRAY_LENGTH(array) (sizeof (array) / sizeof (array)[0])
#define JS_ARRAY_END(array) ((array) + JS_ARRAY_LENGTH(array))
JS_END_EXTERN_C
#endif /* jstypes_h___ */