freeswitch/src/mod/languages/mod_managed/managed/ManagedSession.cs

247 lines
11 KiB
C#

/*
* FreeSWITCH Modular Media Switching Software Library / Soft-Switch Application - mod_managed
* Copyright (C) 2008, Michael Giagnocavo <mgg@giagnocavo.net>
*
* Version: MPL 1.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is FreeSWITCH Modular Media Switching Software Library / Soft-Switch Application - mod_managed
*
* The Initial Developer of the Original Code is
* Michael Giagnocavo <mgg@giagnocavo.net>
* Portions created by the Initial Developer are Copyright (C)
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Michael Giagnocavo <mgg@giagnocavo.net>
*
* ManagedSession.cs -- ManagedSession additional functions
*
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.InteropServices;
namespace FreeSWITCH.Native
{
// switch_status_t ManagedSession::run_dtmf_callback(void *input, switch_input_type_t itype)
// But, process_callback_result is used to turn a string into a switch_status_t
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
delegate string DtmfCallback(IntPtr input, Native.switch_input_type_t itype);
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
delegate void CdeclAction();
// This callback is used for originate
[UnmanagedFunctionPointerAttribute(CallingConvention.Cdecl)]
public delegate switch_status_t switch_state_handler_t_delegate(IntPtr sessionPtr);
public partial class ManagedSession
{
// SWITCH_DECLARE(void) InitManagedSession(ManagedSession *session, MonoObject *dtmfDelegate, MonoObject *hangupDelegate)
[DllImport("mod_managed", CharSet = CharSet.Ansi, CallingConvention = CallingConvention.Cdecl)]
static extern void InitManagedSession(IntPtr sessionPtr, DtmfCallback dtmfDelegate, CdeclAction hangupDelegate);
/// <summary>Initializes the native ManagedSession. Called after Originate completes successfully .</summary>
internal void Initialize()
{
if (allocated == 0) {
throw new InvalidOperationException("Cannot initialize a ManagedSession until it is allocated (originated successfully).");
}
// P/Invoke generated function pointers stick around until the delegate is collected
// By sticking the delegates in fields, their lifetime won't be less than the session
// So we don't need to worry about GCHandles and all that....
// Info here: http://blogs.msdn.com/cbrumme/archive/2003/05/06/51385.aspx
this._inputCallbackRef = inputCallback;
this._hangupCallbackRef = hangupCallback;
InitManagedSession(ManagedSession.getCPtr(this).Handle, this._inputCallbackRef, this._hangupCallbackRef);
this._variables = new ChannelVariables(this);
}
DtmfCallback _inputCallbackRef;
CdeclAction _hangupCallbackRef;
/// <summary>Function to execute when this session hangs up.</summary>
public Action HangupFunction { get; set; }
void hangupCallback()
{
Log.WriteLine(LogLevel.Debug, "AppFunction is in hangupCallback.");
try {
var f = HangupFunction;
if (f != null) f();
}
catch (Exception ex) {
Log.WriteLine(LogLevel.Warning, "Exception in hangupCallback: {0}", ex.ToString());
}
}
public Func<Char, TimeSpan, string> DtmfReceivedFunction { get; set; }
public Func<Native.Event, string> EventReceivedFunction { get; set; }
string inputCallback(IntPtr input, Native.switch_input_type_t inputType)
{
try {
switch (inputType) {
case FreeSWITCH.Native.switch_input_type_t.SWITCH_INPUT_TYPE_DTMF:
using (var dtmf = new Native.switch_dtmf_t(input, false)) {
return dtmfCallback(dtmf);
}
case FreeSWITCH.Native.switch_input_type_t.SWITCH_INPUT_TYPE_EVENT:
using (var swevt = new Native.switch_event(input, false)) {
return eventCallback(swevt);
}
default:
return "";
}
} catch (Exception ex) {
Log.WriteLine(LogLevel.Error, "InputCallback threw exception: " + ex.ToString());
return "-ERR InputCallback Exception: " + ex.Message;
}
}
string dtmfCallback(Native.switch_dtmf_t dtmf) {
var f = DtmfReceivedFunction;
return f == null ? ""
: f(((char)(byte)dtmf.digit), TimeSpan.FromMilliseconds(dtmf.duration));
}
string eventCallback(Native.switch_event swevt) {
using (var evt = new FreeSWITCH.Native.Event(swevt, 0)) {
var f = EventReceivedFunction;
return f == null ? ""
: f(evt);
}
}
[Obsolete("Use static Originate method.", false)]
public bool Originate(CoreSession aLegSession, string destination, TimeSpan timeout) {
var res = 0 == this.originate(aLegSession, destination, (int)timeout.TotalMilliseconds, null);
if (res) {
this.Initialize();
}
return res;
}
// Creating these function pointers is a two-stage process.
// The delegate needs to be stored so it doesn't get GC'd, so we can't just return GetFunctionPointerForDelegate right away.
/// <summary>Wraps a nice handler into a delegate suitable for reverse P/Invoke. This only currently works well for hangup/reporting handlers.</summary>
public static switch_state_handler_t_delegate CreateStateHandlerDelegate(ManagedSession sess, Action<ManagedSession> handler)
{
// We create a ManagedSession on top of the session so callbacks can use it "nicely"
// Then we sort of dispose it.
switch_state_handler_t_delegate del = ptr => {
handler(sess);
return switch_status_t.SWITCH_STATUS_SUCCESS;
};
return del;
}
/// <summary>Wraps a nice handler into a delegate suitable for reverse P/Invoke. For native api using</summary>
public static switch_state_handler_t_delegate CreateStateHandlerDelegate(Action<ManagedSession> handler)
{
// We create a ManagedSession on top of the session so callbacks can use it "nicely"
// Then we sort of dispose it.
switch_state_handler_t_delegate del = ptr =>
{
using (var sess = new ManagedSession(new SWIGTYPE_p_switch_core_session(ptr, false)))
{
handler(sess);
return switch_status_t.SWITCH_STATUS_SUCCESS;
}
};
return del;
}
public static SWIGTYPE_p_f_p_switch_core_session__switch_status_t WrapStateHandlerDelegate(switch_state_handler_t_delegate del) {
return new SWIGTYPE_p_f_p_switch_core_session__switch_status_t(Marshal.GetFunctionPointerForDelegate(del), false);
}
// These are needed on the ManagedSession bleg, so they don't get GC'd
// while the B Leg is still around
switch_state_handler_t_delegate originate_onhangup_delegate;
switch_state_handler_t_delegate originate_ondestroy_delegate;
switch_state_handler_table originate_table;
GCHandle originate_keepalive_handle; // Make sure the B Leg is not collected and disposed until we run ondestroy
switch_status_t originate_ondestroy_method(IntPtr channelPtr) {
// CS_DESTROY lets the bleg be collected
// and frees originate_table memory
// Note that this (bleg ManagedSession) is invalid
// to touch right now - the unmanaged memory has already been free'd
if (this.originate_keepalive_handle.IsAllocated) {
this.originate_keepalive_handle.Free(); // GC can now collect this bleg
}
if (this.originate_table != null) {
this.originate_table.Dispose();
this.originate_table = null;
}
return switch_status_t.SWITCH_STATUS_SUCCESS;
}
/// <summary>
/// Performs originate. Returns ManagedSession on success, null on failure.
/// onHangup is called as a state handler, after the channel is truly hungup (CS_REPORTING).
/// </summary>
public static ManagedSession OriginateHandleHangup(CoreSession aLegSession, string destination, TimeSpan timeout, Action<ManagedSession> onHangup) {
var bleg = new ManagedSession();
bleg.originate_ondestroy_delegate = bleg.originate_ondestroy_method;
bleg.originate_onhangup_delegate = CreateStateHandlerDelegate(bleg, sess_b => {
if (onHangup != null) {
onHangup(sess_b);
}
});
bleg.originate_table = new switch_state_handler_table();
bleg.originate_table.on_reporting = WrapStateHandlerDelegate(bleg.originate_onhangup_delegate);
bleg.originate_table.on_destroy = WrapStateHandlerDelegate(bleg.originate_ondestroy_delegate);
bleg.originate_table.flags = (int)switch_state_handler_flag_t.SSH_FLAG_STICKY;
var res = 0 == bleg.originate(aLegSession, destination, (int)timeout.TotalSeconds, bleg.originate_table);
bleg.originate_keepalive_handle = GCHandle.Alloc(bleg, GCHandleType.Normal); // Prevent GC from eating the bleg
if (res) {
bleg.Initialize();
return bleg;
} else {
// Dispose to free the lock
// The bleg lives on with its unmanaged memory freed
// Until CS_DESTROY gets called
bleg.Dispose();
return null;
}
}
// Convenience
public bool IsAvailable {
get { return this.Ready(); }
}
public Guid Uuid {
get {
if (allocated == 0) throw new InvalidOperationException("Session has not been initialized.");
return new Guid(this.GetUuid());
}
}
public switch_call_cause_t CallCause {
get {
if (allocated == 0) throw new InvalidOperationException("Session has not been initialized.");
return freeswitch.switch_channel_get_cause(this.channel);
}
}
}
}