freeswitch/src/dotnet/dotnet/Marshaling/ChannelMarshaler.cs

81 lines
2.3 KiB
C#
Executable File

/*
* FreeSWITCH Modular Media Switching Software Library / Soft-Switch Application
* Copyright (C) 2006, James Martelletti <james@nerdc0re.com>
*
* Version: MPL 1.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is FreeSWITCH Modular Media Switching Software Library / Soft-Switch Application
*
* The Initial Developer of the Original Code is
* James Martelletti <james@nerdc0re.com>
* Portions created by the Initial Developer are Copyright (C)
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* James Martelletti <james@nerdc0re.com>
*
*
* ChannelMarshaler.cs --
*
*/
using System;
using System.Runtime.InteropServices;
using FreeSwitch.NET.Types;
using FreeSwitch.NET.Marshaling.Types;
namespace FreeSwitch.NET.Marshaling
{
class ChannelMarshaler : ICustomMarshaler
{
private static ChannelMarshaler Instance = new ChannelMarshaler();
public static ICustomMarshaler GetInstance(string s)
{
return Instance;
}
public void CleanUpManagedData(object o)
{
}
public void CleanUpNativeData(IntPtr pNativeData)
{
}
public int GetNativeDataSize()
{
return IntPtr.Size;
}
public IntPtr MarshalManagedToNative(object obj)
{
Channel channel = (Channel) obj;
return channel.marshaledObject.Handle;
}
public object MarshalNativeToManaged(IntPtr ptr)
{
ChannelMarshal channelMarshal = new ChannelMarshal();
Channel channel = new Channel();
Marshal.PtrToStructure(ptr, channelMarshal);
channel.marshaledObject = new HandleRef(channelMarshal, ptr);
return channel;
}
}
}