freeswitch/libs/portaudio/build/msvc/readme.txt

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Hello
This is a small list of steps in order to build portaudio
(Currently v19-devel) into a VC6 DLL and lib file.
This DLL contains all 3 current win32 PA APIS (MM/DS/ASIO)
1)Copy the source dirs that comes with the ASIO SDK inside src\hostapi\asio\ASIOSDK
so you should now have example:
portaudio19svn\src\hostapi\asio\ASIOSDK\common
portaudio19svn\src\hostapi\asio\ASIOSDK\host
portaudio19svn\src\hostapi\asio\ASIOSDK\host\sample
portaudio19svn\src\hostapi\asio\ASIOSDK\host\pc
portaudio19svn\src\hostapi\asio\ASIOSDK\host\mac (not needed)
You dont need "driver"
2)
*If you have Visual Studio 6.0*, please make sure you have it updated with the latest (and final)
microsoft libraries for it, namely:
Service pack 5:
Latest known URL:
http://msdn2.microsoft.com/en-us/vstudio/aa718363.aspx
Yes there EXISTS a service pack 6 , but the processor pack (below) isnt compatible with it.
Processor Pack(only works with above SP5)
Latest known URL:
http://msdn2.microsoft.com/en-us/vstudio/Aa718349.aspx
This isnt absolutely required for portaudio, but if you plan on using SSE intrinsics and similar things.
Up to you to decide upon Service pack 5 or 6 depending on your need for intrinsics.
Platform SDK (Feb 2003) :
Latest known URL:
http://www.microsoft.com/msdownload/platformsdk/sdkupdate/psdk-full.htm
(This will allow your code base to be x64 friendly, with correct defines
for LONG_PTR and such)
NOTE A) Yes you have to use IE activex scripts to install that - wont work in Firefox, you
may have to temporarily change tyour default browser(aint life unfair)
NOTE B) Dont forget to hit "Register PSDK Directories with Visual Studio".
you can make sure its right in VC6 if you open tools/options/directories/include files and you see SDK 2003 as the FIRST entry
(it must be the same for libs)
DirectX 9.0 SDK Update - (Summer 2003)
Latest known URL:
http://www.microsoft.com/downloads/details.aspx?familyid=9216652f-51e0-402e-b7b5-feb68d00f298&displaylang=en
Again register the links in VC6, and check inside vc6 if headers are in second place right after SDk 2003
*If you have 7.0(VC.NET/2001) or 7.1(VC.2003) *
then I suggest you open portaudio.dsp (and convert if needed)
*If you have Visual Studio 2005*, I suggest you open the portaudio.sln file
which contains 4 configurations. Win32/x64 in both Release and Debug variants
hit compile and hope for the best.
3)Now in any project, in which you require portaudio,
you can just link with portaudio_x86.lib, (or _x64) and of course include the
relevant headers
(portaudio.h, and/or pa_asio.h , pa_x86_plain_converters.h) See (*)
4) Your new exe should now use portaudio_xXX.dll.
Have fun!
(*): you may want to add/remove some DLL entry points.
Right now those 6 entries are _not_ from portaudio.h
(from portaudio.def)
(...)
PaAsio_GetAvailableLatencyValues @50
PaAsio_ShowControlPanel @51
PaUtil_InitializeX86PlainConverters @52
PaAsio_GetInputChannelName @53
PaAsio_GetOutputChannelName @54
PaUtil_SetLogPrintFunction @55
-----
David Viens, davidv@plogue.com