FS-7508: remove mod_vp8 which has been replaced by mod_vpx

This commit is contained in:
Michael Jerris 2015-04-23 12:44:17 -05:00
parent 6c45fb9eec
commit e2236ad559
11 changed files with 12 additions and 276 deletions

View File

@ -66,7 +66,7 @@ codecs/mod_b64
codecs/mod_g723_1
codecs/mod_g729
codecs/mod_h26x
codecs/mod_vp8
codecs/mod_vpx
#codecs/mod_ilbc
#codecs/mod_isac
#codecs/mod_mp4v

View File

@ -63,7 +63,7 @@
<load module="mod_amr"/>
<!--<load module="mod_ilbc"/>-->
<load module="mod_h26x"/>
<load module="mod_vp8"/>
<load module="mod_vpx"/>
<!--<load module="mod_siren"/>-->
<!-- File Format Interfaces -->

View File

@ -30,7 +30,7 @@
<load module="mod_opus"/>
<load module="mod_ilbc"/>
<load module="mod_h26x"/>
<load module="mod_vp8"/>
<load module="mod_vpx"/>
<!-- File Format Interfaces -->
<load module="mod_sndfile"/>

View File

@ -42,7 +42,7 @@
<load module="mod_amr"/>
<!--<load module="mod_ilbc"/>-->
<load module="mod_h26x"/>
<load module="mod_vp8"/>
<load module="mod_vpx"/>
<!--<load module="mod_siren"/>-->
<!-- Timers -->

View File

@ -88,7 +88,7 @@
<load module="mod_amr"/>
<!--<load module="mod_ilbc"/>-->
<load module="mod_h26x"/>
<load module="mod_vp8"/>
<load module="mod_vpx"/>
<load module="mod_b64"/>
<!--<load module="mod_siren"/>-->
<!--<load module="mod_isac"/>-->

View File

@ -1693,7 +1693,6 @@ AC_CONFIG_FILES([Makefile
src/mod/codecs/mod_siren/Makefile
src/mod/codecs/mod_skel_codec/Makefile
src/mod/codecs/mod_theora/Makefile
src/mod/codecs/mod_vp8/Makefile
src/mod/codecs/mod_vpx/Makefile
src/mod/dialplans/mod_dialplan_asterisk/Makefile
src/mod/dialplans/mod_dialplan_directory/Makefile

View File

@ -345,8 +345,8 @@ Module: codecs/mod_theora
Description: mod_theora
Adds mod_theora.
Module: codecs/mod_vp8
Description: VP8 video codec
Module: codecs/mod_vpx
Description: VP8/VP9 video codec
This module adds the VP8 video codec, also known as WebM.
## mod/dialplans

View File

@ -722,12 +722,12 @@ Requires: %{name} = %{version}-%{release}
%description codec-isac
iSAC Codec support for FreeSWITCH open source telephony platform
%package codec-vp8
%package codec-vpx
Summary: vp8 Codec support for FreeSWITCH open source telephony platform
Group: System/Libraries
Requires: %{name} = %{version}-%{release}
%description codec-vp8
%description codec-vpx
iSAC Codec support for FreeSWITCH open source telephony platform
%package codec-mp4v
@ -1407,7 +1407,7 @@ ASR_TTS_MODULES="asr_tts/mod_flite asr_tts/mod_pocketsphinx asr_tts/mod_tts_comm
######################################################################################################################
CODECS_MODULES="codecs/mod_amr codecs/mod_amrwb codecs/mod_bv codecs/mod_codec2 codecs/mod_g723_1 \
codecs/mod_g729 codecs/mod_h26x codecs/mod_ilbc codecs/mod_isac codecs/mod_mp4v codecs/mod_opus codecs/mod_silk \
codecs/mod_siren codecs/mod_theora codecs/mod_vp8"
codecs/mod_siren codecs/mod_theora codecs/mod_vpx"
#
%if %{build_sng_tc}
CODECS_MODULES+="codecs/mod_sangoma_codec"
@ -2078,8 +2078,8 @@ fi
%files codec-mp4v
%{MODINSTDIR}/mod_mp4v.so*
%files codec-vp8
%{MODINSTDIR}/mod_vp8.so*
%files codec-vpx
%{MODINSTDIR}/mod_vpx.so*
%files codec-opus
%{MODINSTDIR}/mod_opus.so*

View File

@ -1,8 +0,0 @@
include $(top_srcdir)/build/modmake.rulesam
MODNAME=mod_vp8
mod_LTLIBRARIES = mod_vp8.la
mod_vp8_la_SOURCES = mod_vp8.c
mod_vp8_la_CFLAGS = $(AM_CFLAGS)
mod_vp8_la_LIBADD = $(switch_builddir)/libfreeswitch.la
mod_vp8_la_LDFLAGS = -avoid-version -module -no-undefined -shared

View File

@ -1,135 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectName>mod_vp8</ProjectName>
<ProjectGuid>{ABFD88E1-7710-4BCC-AC34-56038DAC9652}</ProjectGuid>
<RootNamespace>mod_vp8</RootNamespace>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\..\w32\module_release.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\..\w32\module_debug.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\..\w32\module_release.props" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
<Import Project="..\..\..\..\w32\module_debug.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
</ClCompile>
<Link>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Midl>
<TargetEnvironment>X64</TargetEnvironment>
</Midl>
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
</ClCompile>
<Link>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX64</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
</ClCompile>
<Link>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Midl>
<TargetEnvironment>X64</TargetEnvironment>
</Midl>
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
</ClCompile>
<Link>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<TargetMachine>MachineX64</TargetMachine>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="mod_vp8.c" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\..\w32\Library\FreeSwitchCore.2012.vcxproj">
<Project>{202d7a4e-760d-4d0e-afa1-d7459ced30ff}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,120 +0,0 @@
/*
* FreeSWITCH Modular Media Switching Software Library / Soft-Switch Application
* Copyright (C) 2005-2014, Anthony Minessale II <anthm@freeswitch.org>
*
* Version: MPL 1.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is FreeSWITCH Modular Media Switching Software Library / Soft-Switch Application
*
* The Initial Developer of the Original Code is
* Anthony Minessale II <anthm@freeswitch.org>
* Portions created by the Initial Developer are Copyright (C)
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Anthony Minessale II <anthm@freeswitch.org>
* Seven Du <dujinfang@gmail.com>
*
* mod_vp8.c -- VP8 Video Codec
*
*/
#include <switch.h>
SWITCH_MODULE_LOAD_FUNCTION(mod_vp8_load);
SWITCH_MODULE_DEFINITION(mod_vp8, mod_vp8_load, NULL, NULL);
static switch_status_t switch_vp8_init(switch_codec_t *codec, switch_codec_flag_t flags, const switch_codec_settings_t *codec_settings)
{
int encoding, decoding;
encoding = (flags & SWITCH_CODEC_FLAG_ENCODE);
decoding = (flags & SWITCH_CODEC_FLAG_DECODE);
if (!(encoding || decoding)) {
return SWITCH_STATUS_FALSE;
} else {
if (codec->fmtp_in) {
codec->fmtp_out = switch_core_strdup(codec->memory_pool, codec->fmtp_in);
}
return SWITCH_STATUS_SUCCESS;
}
}
static switch_status_t switch_vp8_encode(switch_codec_t *codec,
switch_codec_t *other_codec,
void *decoded_data,
uint32_t decoded_data_len,
uint32_t decoded_rate, void *encoded_data, uint32_t *encoded_data_len, uint32_t *encoded_rate,
unsigned int *flag)
{
return SWITCH_STATUS_FALSE;
}
static switch_status_t switch_vp8_decode(switch_codec_t *codec,
switch_codec_t *other_codec,
void *encoded_data,
uint32_t encoded_data_len,
uint32_t encoded_rate, void *decoded_data, uint32_t *decoded_data_len, uint32_t *decoded_rate,
unsigned int *flag)
{
return SWITCH_STATUS_FALSE;
}
static switch_status_t switch_vp8_destroy(switch_codec_t *codec)
{
return SWITCH_STATUS_SUCCESS;
}
SWITCH_MODULE_LOAD_FUNCTION(mod_vp8_load)
{
switch_codec_interface_t *codec_interface;
/* connect my internal structure to the blank pointer passed to me */
*module_interface = switch_loadable_module_create_module_interface(pool, modname);
SWITCH_ADD_CODEC(codec_interface, "VP8 Video (passthru)");
switch_core_codec_add_implementation(pool, codec_interface,
SWITCH_CODEC_TYPE_VIDEO, 99, "VP8", NULL, 90000, 90000, 0,
0, 0, 0, 0, 1, 1, switch_vp8_init, switch_vp8_encode, switch_vp8_decode, switch_vp8_destroy);
SWITCH_ADD_CODEC(codec_interface, "VP9 Video (passthru)");
switch_core_codec_add_implementation(pool, codec_interface,
SWITCH_CODEC_TYPE_VIDEO, 99, "VP9", NULL, 90000, 90000, 0,
0, 0, 0, 0, 1, 1, switch_vp8_init, switch_vp8_encode, switch_vp8_decode, switch_vp8_destroy);
SWITCH_ADD_CODEC(codec_interface, "red Video (passthru)");
switch_core_codec_add_implementation(pool, codec_interface,
SWITCH_CODEC_TYPE_VIDEO, 103, "red", NULL, 90000, 90000, 0,
0, 0, 0, 0, 1, 1, switch_vp8_init, switch_vp8_encode, switch_vp8_decode, switch_vp8_destroy);
SWITCH_ADD_CODEC(codec_interface, "ulpfec Video (passthru)");
switch_core_codec_add_implementation(pool, codec_interface,
SWITCH_CODEC_TYPE_VIDEO, 104, "ulpfec", NULL, 90000, 90000, 0,
0, 0, 0, 0, 1, 1, switch_vp8_init, switch_vp8_encode, switch_vp8_decode, switch_vp8_destroy);
/* indicate that the module should continue to be loaded */
return SWITCH_STATUS_SUCCESS;
}
/* For Emacs:
* Local Variables:
* mode:c
* indent-tabs-mode:t
* tab-width:4
* c-basic-offset:4
* End:
* For VIM:
* vim:set softtabstop=4 shiftwidth=4 tabstop=4 noet:
*/