Let chat_play finish even if calling channel hung up.
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3d8b215153
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@ -475,6 +475,8 @@ static void chat_handle_events(struct ast_channel *c, struct capi_pvt *i,
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if (rchan) {
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f = ast_read(chan);
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if (!f) {
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if (voice_message != NULL)
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continue;
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cc_verbose(3, 1, VERBOSE_PREFIX_3 "%s: chat: no frame, hangup.\n",
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i->vname);
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break;
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