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nuttx-bb/NxWidgets/nxwm/src/cnxconsole.cxx

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/********************************************************************************************
* NxWidgets/nxwm/src/cnxconsole.cxx
*
* Copyright (C) 2012 Gregory Nutt. All rights reserved.
* Author: Gregory Nutt <gnutt@nuttx.org>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name NuttX, NxWidgets, nor the names of its contributors
* me be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
********************************************************************************************/
/********************************************************************************************
* Included Files
********************************************************************************************/
#include <nuttx/config.h>
#include <cstdio>
#include <cstdlib>
#include <cunistd>
#include <ctime>
#include <fcntl.h>
#include <semaphore.h>
#include <sched.h>
#include <debug.h>
#include <apps/nsh.h>
#include "cwidgetcontrol.hxx"
#include "nxwmconfig.hxx"
#include "nxwmglyphs.hxx"
#include "cnxconsole.hxx"
/********************************************************************************************
* Pre-Processor Definitions
********************************************************************************************/
/********************************************************************************************
* Private Types
********************************************************************************************/
namespace NxWM
{
/**
* This structure is used to pass start up parameters to the NxConsole task and to assure the
* the NxConsole is successfully started.
*/
struct SNxConsole
{
FAR void *console; /**< The console 'this' pointer use with on_exit() */
sem_t exclSem; /**< Sem that gives exclusive access to this structure */
sem_t waitSem; /**< Sem that posted when the task is initialized */
NXTKWINDOW hwnd; /**< Window handle */
NXCONSOLE nxcon; /**< NxConsole handle */
int minor; /**< Next device minor number */
struct nxcon_window_s wndo; /**< Describes the NxConsole window */
bool result; /**< True if successfully initialized */
};
/********************************************************************************************
* Private Data
********************************************************************************************/
/**
* This global data structure is used to pass start parameters to NxConsole task and to
* assure that the NxConsole is successfully started.
*/
static struct SNxConsole g_nxconvars;
}
/********************************************************************************************
* Private Functions
********************************************************************************************/
/********************************************************************************************
* CNxConsole Method Implementations
********************************************************************************************/
using namespace NxWM;
/**
* CNxConsole constructor
*
* @param window. The application window
*/
CNxConsole::CNxConsole(CTaskbar *taskbar, CApplicationWindow *window)
{
// Save the constructor data
m_taskbar = taskbar;
m_window = window;
// The NxConsole is not runing
m_pid = -1;
m_nxcon = 0;
// Add our personalized window label
NXWidgets::CNxString myName = getName();
window->setWindowLabel(myName);
// Add our callbacks with the application window
window->registerCallbacks(static_cast<IApplicationCallback *>(this));
// Add our messenger as the window callback
NXWidgets::CWidgetControl *control = window->getWidgetControl();
control->addWindowEventHandler(&m_messenger);
}
/**
* CNxConsole destructor
*
* @param window. The application window
*/
CNxConsole::~CNxConsole(void)
{
// There would be a problem if we were stopped with the NxConsole task
// running... that should never happen but we'll check anyway:
stop();
// Remove ourself from the window callback
NXWidgets::CWidgetControl *control = m_window->getWidgetControl();
control->removeWindowEventHandler(&m_messenger);
// Although we didn't create it, we are responsible for deleting the
// application window
delete m_window;
}
/**
* Each implementation of IApplication must provide a method to recover
* the contained CApplicationWindow instance.
*/
IApplicationWindow *CNxConsole::getWindow(void) const
{
return static_cast<IApplicationWindow*>(m_window);
}
/**
* Get the icon associated with the application
*
* @return An instance if IBitmap that may be used to rend the
* application's icon. This is an new IBitmap instance that must
* be deleted by the caller when it is no long needed.
*/
NXWidgets::IBitmap *CNxConsole::getIcon(void)
{
NXWidgets::CRlePaletteBitmap *bitmap =
new NXWidgets::CRlePaletteBitmap(&CONFIG_NXWM_NXCONSOLE_ICON);
return bitmap;
}
/**
* Get the name string associated with the application
*
* @return A copy if CNxString that contains the name of the application.
*/
NXWidgets::CNxString CNxConsole::getName(void)
{
return NXWidgets::CNxString("NuttShell");
}
/**
* Start the application (perhaps in the minimized state).
*
* @return True if the application was successfully started.
*/
bool CNxConsole::run(void)
{
// Some sanity checking
if (m_pid >= 0 || m_nxcon != 0)
{
return false;
}
// Get exclusive access to the global data structure
if (sem_wait(&g_nxconvars.exclSem) != 0)
{
// This might fail if a signal is received while we are waiting.
return false;
}
// Recover the NXTK window instance contained in the application window
NXWidgets::INxWindow *window = m_window->getWindow();
// Get the widget control associated with the NXTK window
NXWidgets::CWidgetControl *control = window->getWidgetControl();
// Get the window handle from the widget control
g_nxconvars.hwnd = control->getWindowHandle();
// Describe the NxConsole
g_nxconvars.wndo.wcolor[0] = CONFIG_NXWM_NXCONSOLE_WCOLOR;
g_nxconvars.wndo.fcolor[0] = CONFIG_NXWM_NXCONSOLE_FONTCOLOR;
g_nxconvars.wndo.fontid = CONFIG_NXWM_NXCONSOLE_FONTID;
// Get the size of the window
(void)window->getSize(&g_nxconvars.wndo.wsize);
// Start the NxConsole task
g_nxconvars.console = (FAR void *)this;
g_nxconvars.result = false;
g_nxconvars.nxcon = 0;
sched_lock();
m_pid = TASK_CREATE("NxConsole", CONFIG_NXWM_NXCONSOLE_PRIO,
CONFIG_NXWM_NXCONSOLE_STACKSIZE, nxconsole,
(FAR const char **)0);
// Did we successfully start the NxConsole task?
bool result = true;
if (m_pid < 0)
{
result = false;
}
else
{
// Wait for up to two seconds for the task to initialize
struct timespec abstime;
clock_gettime(CLOCK_REALTIME, &abstime);
abstime.tv_sec += 2;
int ret = sem_timedwait(&g_nxconvars.waitSem, &abstime);
sched_unlock();
if (ret == OK && g_nxconvars.result)
{
// Save the handle to use in the stop method
m_nxcon = g_nxconvars.nxcon;
}
else
{
// Stop the application
stop();
result = false;
}
}
sem_post(&g_nxconvars.exclSem);
return result;
}
/**
* Stop the application.
*/
void CNxConsole::stop(void)
{
// Delete the NxConsole task if it is still running (this could strand
// resources). If we get here due to CTaskbar::stopApplication() processing
// initialed by CNxConsole::exitHandler, then do *not* delete the task (it
// is already being delete).
if (m_pid >= 0)
{
// Calling task_delete() will also invoke the on_exit() handler. We se
// m_pid = -1 before calling task_delete() to let the on_exit() handler,
// CNxConsole::exitHandler(), know that it should not do anything
pid_t pid = m_pid;
m_pid = -1;
// Then delete the NSH task, possibly stranding resources
task_delete(pid);
}
// Destroy the NX console device
if (m_nxcon)
{
nxcon_unregister(m_nxcon);
m_nxcon = 0;
}
}
/**
* Destroy the application and free all of its resources. This method
* will initiate blocking of messages from the NX server. The server
* will flush the window message queue and reply with the blocked
* message. When the block message is received by CWindowMessenger,
* it will send the destroy message to the start window task which
* will, finally, safely delete the application.
*/
void CNxConsole::destroy(void)
{
// Block any further window messages
m_window->block(this);
// Make sure that the application is stopped
stop();
}
/**
* The application window is hidden (either it is minimized or it is
* maximized, but not at the top of the hierarchy
*/
void CNxConsole::hide(void)
{
// Disable drawing and events
}
/**
* Redraw the entire window. The application has been maximized or
* otherwise moved to the top of the hierarchy. This method is call from
* CTaskbar when the application window must be displayed
*/
void CNxConsole::redraw(void)
{
// Recover the NXTK window instance contained in the application window
NXWidgets::INxWindow *window = m_window->getWindow();
// Get the size of the window
struct nxgl_size_s windowSize;
(void)window->getSize(&windowSize);
// Redraw the entire NxConsole window
struct nxgl_rect_s rect;
rect.pt1.x = 0;
rect.pt1.y = 0;
rect.pt2.x = windowSize.w - 1;
rect.pt2.y = windowSize.h - 1;
nxcon_redraw(m_nxcon, &rect, false);
}
/**
* Report of this is a "normal" window or a full screen window. The
* primary purpose of this method is so that window manager will know
* whether or not it show draw the task bar.
*
* @return True if this is a full screen window.
*/
bool CNxConsole::isFullScreen(void) const
{
return m_window->isFullScreen();
}
/**
* This is the NxConsole task. This function first redirects output to the
* console window then calls to start the NSH logic.
*/
int CNxConsole::nxconsole(int argc, char *argv[])
{
// To stop compiler complaining about "jump to label crosses initialization
// of 'int fd'
int fd = -1;
// Set up an on_exit() event that will be called when this task exits
if (on_exit(exitHandler, g_nxconvars.console) != 0)
{
goto errout;
}
// Use the window handle to create the NX console
g_nxconvars.nxcon = nxtk_register(g_nxconvars.hwnd, &g_nxconvars.wndo,
g_nxconvars.minor);
if (!g_nxconvars.nxcon)
{
goto errout;
}
// Construct the driver name using this minor number
char devname[32];
snprintf(devname, 32, "/dev/nxcon%d", g_nxconvars.minor);
// Increment the minor number while it is protect by the semaphore
g_nxconvars.minor++;
// Open the NxConsole driver
fd = open(devname, O_WRONLY);
if (fd < 0)
{
goto errout_with_nxcon;
}
// Now re-direct stdout and stderr so that they use the NX console driver.
// Notes: (1) stdin is retained (file descriptor 0, probably the the serial
// console). (2) Don't bother trying to put debug instrumentation in the
// following becaue it will end up in the NxConsole window.
(void)std::fflush(stdout);
(void)std::fflush(stderr);
(void)std::fclose(stdout);
(void)std::fclose(stderr);
(void)std::dup2(fd, 1);
(void)std::dup2(fd, 2);
(void)std::fdopen(1, "w");
(void)std::fdopen(2, "w");
// And we can close our original driver file descriptor
std::close(fd);
// Inform the parent thread that we successfully initialized
g_nxconvars.result = true;
sem_post(&g_nxconvars.waitSem);
// Run the NSH console
#ifdef CONFIG_NSH_CONSOLE
(void)nsh_consolemain(argc, argv);
#endif
// We get here if the NSH console should exits. nsh_consolemain() ALWAYS
// exits by calling nsh_exit() (which is a pointer to nsh_consoleexit())
// which, in turn, calls exit()
return EXIT_SUCCESS;
errout_with_nxcon:
nxcon_unregister(g_nxconvars.nxcon);
errout:
g_nxconvars.nxcon = 0;
g_nxconvars.result = false;
sem_post(&g_nxconvars.waitSem);
return EXIT_FAILURE;
}
/**
* This is the NxConsole task exit handler. It registered with on_exit()
* and called automatically when the nxconsole task exits.
*/
void CNxConsole::exitHandler(int code, FAR void *arg)
{
CNxConsole *This = (CNxConsole *)arg;
// If we got here because of the task_delete() call in CNxConsole::stop(),
// then m_pid will be set to -1 to let us know that we do not need to do
// anything
if (This->m_pid >= 0)
{
// Set m_pid to -1 to prevent calling detlete_task() in CNxConsole::stop().
// CNxConsole::stop() is called by the processing initiated by the following
// call to CTaskbar::stopApplication()
This->m_pid = -1;
// Remove the NxConsole application from the taskbar
This->m_taskbar->stopApplication(This);
}
}
/**
* Called when the window minimize button is pressed.
*/
void CNxConsole::minimize(void)
{
m_taskbar->minimizeApplication(static_cast<IApplication*>(this));
}
/**
* Called when the window minimize close is pressed.
*/
void CNxConsole::close(void)
{
m_taskbar->stopApplication(static_cast<IApplication*>(this));
}
/**
* CNxConsoleFactory Constructor
*
* @param taskbar. The taskbar instance used to terminate the console
*/
CNxConsoleFactory::CNxConsoleFactory(CTaskbar *taskbar)
{
m_taskbar = taskbar;
}
/**
* Create a new instance of an CNxConsole (as IApplication).
*/
IApplication *CNxConsoleFactory::create(void)
{
// Call CTaskBar::openFullScreenWindow to create a full screen window for
// the NxConsole application
CApplicationWindow *window = m_taskbar->openApplicationWindow();
if (!window)
{
gdbg("ERROR: Failed to create CApplicationWindow\n");
return (IApplication *)0;
}
// Open the window (it is hot in here)
if (!window->open())
{
gdbg("ERROR: Failed to open CApplicationWindow\n");
delete window;
return (IApplication *)0;
}
// Instantiate the application, providing the window to the application's
// constructor
CNxConsole *nxconsole = new CNxConsole(m_taskbar, window);
if (!nxconsole)
{
gdbg("ERROR: Failed to instantiate CNxConsole\n");
delete window;
return (IApplication *)0;
}
return static_cast<IApplication*>(nxconsole);
}
/**
* Get the icon associated with the application
*
* @return An instance if IBitmap that may be used to rend the
* application's icon. This is an new IBitmap instance that must
* be deleted by the caller when it is no long needed.
*/
NXWidgets::IBitmap *CNxConsoleFactory::getIcon(void)
{
NXWidgets::CRlePaletteBitmap *bitmap =
new NXWidgets::CRlePaletteBitmap(&CONFIG_NXWM_NXCONSOLE_ICON);
return bitmap;
}
/**
* One time NSH initialization. This function must be called exactly
* once during the boot-up sequence to initialize the NSH library.
*
* @return True on successful initialization
*/
bool NxWM::nshlibInitialize(void)
{
// Initialize the global data structure
sem_init(&g_nxconvars.exclSem, 0, 1);
sem_init(&g_nxconvars.waitSem, 0, 0);
// Initialize the NSH library
nsh_initialize();
// If the Telnet console is selected as a front-end, then start the
// Telnet daemon.
#ifdef CONFIG_NSH_TELNET
int ret = nsh_telnetstart();
if (ret < 0)
{
// The daemon is NOT running!
return false;
}
#endif
return true;
}