9
0
Fork 0
nuttx-bb/NxWidgets/libnxwidgets/src/cbuttonarray.cxx

635 lines
16 KiB
C++

/****************************************************************************
* NxWidgets/libnxwidgets/include/cbuttonarray.cxx
*
* Copyright (C) 2012 Gregory Nutt. All rights reserved.
* Author: Gregory Nutt <gnutt@nuttx.org>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name NuttX, NxWidgets, nor the names of its contributors
* me be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************/
/****************************************************************************
* Included Files
****************************************************************************/
#include <nuttx/config.h>
#include <stdint.h>
#include <stdbool.h>
#include <nuttx/nx/nxglib.h>
#include "cbuttonarray.hxx"
#include "cgraphicsport.hxx"
#include "cwidgetstyle.hxx"
/****************************************************************************
* Pre-Processor Definitions
****************************************************************************/
/****************************************************************************
* CButtonArray Method Implementations
****************************************************************************/
using namespace NXWidgets;
/**
* Constructor for an array of buttons.
*
* @param pWidgetControl The widget control for the display.
* @param x The x coordinate of the button array, relative to its parent.
* @param y The y coordinate of the button array, relative to its parent.
* @param buttonColumns The number of buttons in one row of the button array
* @param buttonRows The number of buttons in one column of the button array
* @param buttonWidth The width of one button
* @param buttonHeight The height of one button
* @param style The style that the button should use. If this is not
* specified, the button will use the global default widget
* style.
*/
CButtonArray::CButtonArray(CWidgetControl *pWidgetControl,
nxgl_coord_t x, nxgl_coord_t y,
uint8_t buttonColumns, uint8_t buttonRows,
nxgl_coord_t buttonWidth, nxgl_coord_t buttonHeight,
CWidgetStyle *style)
: CNxWidget(pWidgetControl, x, y,
buttonColumns * buttonWidth + 2, buttonRows * buttonHeight + 2,
0, style)
{
// Save configuration
m_buttonRows = buttonRows;
m_buttonColumns = buttonColumns;
m_buttonWidth = buttonWidth;
m_buttonHeight = buttonHeight;
// Make sure the the positional data is valid.
m_clickX = x;
m_clickY = y;
m_cursorColumn = 0;
m_cursorRow = 0;
// Default behavior is to redraw the entire button array
m_redrawButton = false;
// No hightlighted buttons
m_cursorOn = false;
m_cursorChange = false;
// At present, There is no border on the array itself
m_flags.borderless = true;
// Make sure that the full size of the text array is allocated
m_buttonText = new CNxString[m_buttonRows * m_buttonColumns];
}
/**
* CButtonArray Destructor.
*/
CButtonArray::~CButtonArray(void)
{
// Delete the array of CNxString instances
delete [] m_buttonText;
}
/**
* Returns the string shown in the label.
*
* @param column The column index of the button of interest
* @param row The row index of the button of interest
* @return The label's text.
*/
const CNxString &CButtonArray::getText(int column, int row) const
{
return m_buttonText[row * m_buttonColumns + column];
}
/**
* Set the text displayed in the label.
*
* @param column The column index of the button to set
* @param row The row index of the button to set
* @param text String to display.
*/
void CButtonArray::setText(int column, int row, const CNxString &text)
{
m_buttonText[row * m_buttonColumns + column] = text;
onTextChange();
}
/**
* Return the position of the last clicked button (0,0 will be returned
* the no button has every been clicked). The button at this position
* is currently clicked then, in addition, return true.
*
* @param column The location to return the column index of the button
* of interest
* @param row The location to return the row index of the button of
* interest
* @return True if a button in the array is clicked
*/
bool CButtonArray::isButtonClicked(int &column, int &row) const
{
// Return the last clicked position
column = (m_clickX - getX()) / m_buttonWidth;
// Calculate and return the button row index
row = (m_clickY - getY()) / m_buttonHeight;
// Return true if the button is currently clicked
return isClicked();
}
/**
* Check if this specific button in the array is clicked
*
* @param column The column of the button to check.
* @param row The row of the button to check.
* @return True if this button is clicked
*/
bool CButtonArray::isThisButtonClicked(int column, int row) const
{
// The upper left X/Y position of the button at these indices
nxgl_coord_t x = getX() + column * m_buttonWidth;
nxgl_coord_t y = getY() + row * m_buttonHeight;
// Was the last click on this button?
if ((m_clickX >= x && m_clickX < x + m_buttonWidth) &&
(m_clickY >= y && m_clickY < y + m_buttonHeight))
{
// Yes.. return true if the button is clicked
return isClicked();
}
else
{
// No.. then it can't be clicked
return false;
}
}
/**
* Control the cursor state.
*
* @param cursorOn True(1), the current cursor position will be highlighted
*/
void CButtonArray::cursor(bool cursorOn)
{
if (cursorOn != m_cursorOn)
{
// Set the state cursor state
m_cursorOn = cursorOn;
// Update only the effected button
m_cursorChange = true;
redraw();
m_cursorChange = false;
}
}
/**
* Return the current cursor position (button indices) and an indication
* if the button at the cursor is currently hightlighted.
*
* @param column The location to return the column index of the button
* of interest
* @param row The location to return the row index of the button of
* interest
* @return True if the cursor is enabled and the button is highlighted
*/
bool CButtonArray::getCursorPosition(int &column, int &row) const
{
column = m_cursorColumn;
row = m_cursorRow;
return m_cursorOn;
}
/**
* Set the cursor position (button indices). Note that the cursor
* does not have to be enabled to set the position.
*
* @param column The column index of the button of interest
* @param row The row index of the button of interest
* @return True if the cursor position is valid
*/
bool CButtonArray::setCursorPosition(int column, int row)
{
// Verify that the cursor position is within range
if ((unsigned)column < m_buttonColumns && (unsigned)row < m_buttonRows)
{
// Verify that the now position is different from the old position
if (column != m_cursorColumn || row != m_cursorRow)
{
m_cursorChange = true;
// Is the cursor on now?
bool redrawCursor = m_cursorOn;
if (redrawCursor)
{
// Yes.. clear the old cursor highlight
m_cursorOn = false;
redraw();
}
// Set the new cursor position
m_cursorColumn = column;
m_cursorRow = row;
// Do we need to turn the cursor back on?
if (redrawCursor)
{
// Yes.. Set the new cursor hightlight
m_cursorOn = true;
redraw();
}
m_cursorChange = false;
}
return true;
}
return false;
}
/**
* Check if this specific button in the array is at the cursor position
* and highlighted.
*
* @param column The column of the button to check.
* @param row The row of the button to check.
* @return True if this button is at the cursor postion and highlighted.
*/
bool CButtonArray::isCursorPosition(int column, int row) const
{
if (column == m_cursorColumn && row == m_cursorRow)
{
return m_cursorOn;
}
return false;
}
/**
* Insert the dimensions that this widget wants to have into the rect
* passed in as a parameter. All coordinates are relative to the
* widget's parent.
*
* @param rect Reference to a rect to populate with data.
*/
void CButtonArray::getPreferredDimensions(CRect &rect) const
{
return getRect(rect);
}
/**
* Sets the font.
*
* @param font A pointer to the font to use.
*/
void CButtonArray::setFont(CNxFont *font)
{
m_style.font = font;
redraw();
}
/**
* Draw the area of this widget that falls within the clipping region.
* Called by the redraw() function to draw all visible regions.
*
* @param port The CGraphicsPort to draw to.
* @see redraw()
*/
void CButtonArray::drawContents(CGraphicsPort *port)
{
// Do we draw just the clicked/unclicked button?
if (m_redrawButton)
{
int column;
int row;
// Just one. Get the row/column indices from the last click
(void)posToButton(m_clickX, m_clickY, column, row);
// And draw that button
drawButton(port, column, row, isClicked());
}
// Do we just draw the hightlighted button?
else if (m_cursorChange)
{
// Do nothing if the highlighted button is also the clicked button
if (!isThisButtonClicked(m_cursorColumn, m_cursorRow))
{
drawButton(port, m_cursorColumn, m_cursorRow, false);
}
}
// Draw all buttons
else
{
// Visit each column
for (int column = 0; column < m_buttonColumns; column++)
{
// Visit each row
for (int row = 0; row < m_buttonRows; row++)
{
// Draw each button
drawButton(port, column, row, isThisButtonClicked(column, row));
}
}
}
}
/**
* Draw the area of this widget that falls within the clipping region.
* Called by the redraw() function to draw all visible regions.
*
* @param port The CGraphicsPort to draw to.
* @see redraw()
*/
void CButtonArray::drawBorder(CGraphicsPort *port)
{
// This doesn't do anything anymore
}
/**
* Redraw only one button
*
* @param port The CGraphicsPort to draw to.
* @param column The button column index
* @param row The button row index
* @param useClicked Draw the button using the 'clicked' button style,
* regardless of the actual button state.
* @see onClick() and onRelease()
*/
void CButtonArray::drawButton(CGraphicsPort *port, int column, int row, bool useClicked)
{
// The X/Y position of the button
nxgl_coord_t x = getX() + column * m_buttonWidth;
nxgl_coord_t y = getY() + row * m_buttonHeight;
// Determine which colors to use
nxwidget_pixel_t borderColor1;
nxwidget_pixel_t borderColor2;
nxwidget_pixel_t backColor;
nxwidget_pixel_t textColor;
// Pick the background and test colors. Should we use the 'clicked' backgound style?
if (useClicked || isCursorPosition(column, row))
{
// "Selected" text color on unique "Selected" background color
backColor = getSelectedBackgroundColor();
textColor = getSelectedTextColor();
}
else
{
// Normal background color and "Enabled" text color
backColor = getBackgroundColor();
textColor = getEnabledTextColor();
}
// Pick the border colors. Should we use the 'clicked' button style?
if (useClicked)
{
// Yes.. Bevelled into the screen
borderColor1 = getShadowEdgeColor();
borderColor2 = getShineEdgeColor();
}
else
{
// No.. Bevelled out of the screen
borderColor1 = getShineEdgeColor();
borderColor2 = getShadowEdgeColor();
}
// Use a special text color if the widget is not enabled
if (!isEnabled())
{
textColor = getDisabledTextColor();
}
// Draw the background
port->drawFilledRect(x, y, m_buttonWidth, m_buttonHeight, backColor);
// Draw the button outline
port->drawBevelledRect(x, y, m_buttonWidth, m_buttonHeight, borderColor1, borderColor2);
// Get the text for this button
CNxString *text = &m_buttonText[row * m_buttonColumns + column];
// Get the text drawing region
CRect rect;
rect.setX(x + 1);
rect.setY(y + 1);
rect.setWidth(m_buttonWidth - 2);
rect.setHeight(m_buttonHeight - 2);
// Get the centered text alignment
nxgl_coord_t alignY = (m_buttonHeight - getFont()->getHeight() - 2) >> 1;
nxgl_coord_t alignX = (m_buttonWidth - getFont()->getStringWidth(*text) - 2) >> 1;
// Get the text display position
struct nxgl_point_s pos;
pos.x = x + alignX;
pos.y = y + alignY;
// Set the CGraphicsControl background to match the selected background color.
// This is only necessary if we cannot read from the LCD. If we cannot read
// from then the font background is set to this background color.
// REVISIT: This begs for a more generalized solution.
#ifdef CONFIG_NX_WRITEONLY
nxgl_mxpixel_t saveColor = port->getBackColor();
port->setBackColor(backColor);
#endif
// And draw the button text.
port->drawText(&pos, &rect, getFont(), *text, 0, text->getLength(), textColor);
// Restore the default background color
#ifdef CONFIG_NX_WRITEONLY
port->setBackColor(saveColor);
#endif
}
/**
* Redraws the button.
*
* @param x The x coordinate of the click.
* @param y The y coordinate of the click.
*/
void CButtonArray::onClick(nxgl_coord_t x, nxgl_coord_t y)
{
// Click X,Y is in raw window coordinates
m_clickX = x;
m_clickY = y;
// Redraw only the button that was clicked
m_redrawButton = true;
redraw();
m_redrawButton = false;
}
/**
* Raises an action.
*
* @param x The x coordinate of the mouse.
* @param y The y coordinate of the mouse.
*/
void CButtonArray::onPreRelease(nxgl_coord_t x, nxgl_coord_t y)
{
m_widgetEventHandlers->raiseActionEvent();
}
/**
* Redraws the button.
*
* @param x The x coordinate of the mouse.
* @param y The y coordinate of the mouse.
*/
void CButtonArray::onRelease(nxgl_coord_t x, nxgl_coord_t y)
{
// Redraw only the button that was released
m_redrawButton = true;
redraw();
m_redrawButton = false;
}
/**
* Redraws the button.
*
* @param x The x coordinate of the mouse.
* @param y The y coordinate of the mouse.
*/
void CButtonArray::onReleaseOutside(nxgl_coord_t x, nxgl_coord_t y)
{
redraw();
}
/**
* Convert an X/Y position to a button column/row index
*
* @param x The x position
* @param y The y position
* @param column The location to return the column index of the button
* of interest
* @param row The location to return the row index of the button of
* interest
* @return false is the position is invalid
*/
bool CButtonArray::posToButton(nxgl_coord_t x, nxgl_coord_t y, int &column, int &row)
{
// Get the row/column indices matching the x/y position
column = (x - getX()) / m_buttonWidth;
row = (y - getY()) / m_buttonHeight;
return ((unsigned)column < m_buttonColumns && (unsigned)row < m_buttonRows);
}
/**
* Updates the GUI after the text has changed.
*/
void CButtonArray::onTextChange(void)
{
redraw();
m_widgetEventHandlers->raiseValueChangeEvent();
}