552 lines
16 KiB
C++
552 lines
16 KiB
C++
/****************************************************************************
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* NxWidgets/nxwm/src/capplicationwindow.cxx
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*
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* Copyright (C) 2012 Gregory Nutt. All rights reserved.
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* Author: Gregory Nutt <gnutt@nuttx.org>
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in
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* the documentation and/or other materials provided with the
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* distribution.
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* 3. Neither the name NuttX, NxWidgets, nor the names of its contributors
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* me be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
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* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
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* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*
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****************************************************************************/
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/****************************************************************************
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* Included Files
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****************************************************************************/
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#include <assert.h>
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#include <errno.h>
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#include <debug.h>
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#include "nxwmconfig.hxx"
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#include "nxwmglyphs.hxx"
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#include "ctouchscreen.hxx"
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#include "ccalibration.hxx"
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/****************************************************************************
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* Pre-processor Definitions
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****************************************************************************/
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/****************************************************************************
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* Configuration
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*/
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#ifndef CONFIG_NX
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# error "NX is not enabled (CONFIG_NX)"
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#endif
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/**
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* Positional/size data for the calibration lines and circles
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*/
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#define CALIBRATION_LEFTX 40
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#define CALIBRATION_RIGHTX (windowSize.w - 41)
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#define CALIBRATION_TOPY 40
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#define CALIBRATION_BOTTOMY (windowSize.h - 41)
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#define CALIBRATION_CIRCLE_RADIUS 16
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#define CALIBRATION_LINE_THICKNESS 2
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/****************************************************************************
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* CCalibration Implementation Classes
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****************************************************************************/
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using namespace NxWM;
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/**
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* CCalibration Constructor
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*
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* @param window. The window to use for the calibration display
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* @param touchscreen. An instance of the class that wraps the touchscreen device.
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*/
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CCalibration::CCalibration(CFullScreenWindow *window, CTouchscreen *touchscreen)
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{
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// Initialize state data
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m_window = window;
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m_touchscreen = touchscreen;
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m_state = CALIB_NOT_STARTED;
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m_stop = false;
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m_touched = false;
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}
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/**
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* CCalibration Destructor
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*/
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CCalibration::~CCalibration(void)
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{
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// Although we did not create the window, the rule is that I have to dispose
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// of it
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delete m_window;
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}
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/**
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* Each implementation of IApplication must provide a method to recover
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* the contained IApplicationWindow instance.
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*/
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IApplicationWindow *CCalibration::getWindow(void) const
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{
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return static_cast<IApplicationWindow*>(m_window);
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}
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/**
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* Get the icon associated with the application
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*
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* @return An instance if IBitmap that may be used to rend the
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* application's icon. This is an new IBitmap instance that must
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* be deleted by the caller when it is no long needed.
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*/
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NXWidgets::IBitmap *CCalibration::getIcon(void)
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{
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NXWidgets::CRlePaletteBitmap *bitmap =
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new NXWidgets::CRlePaletteBitmap(&CONFIG_NXWM_CALIBRATION_ICON);
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return bitmap;
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}
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/**
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* Get the name string associated with the application
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*
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* @return A copy if CNxString that contains the name of the application.
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*/
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NXWidgets::CNxString CCalibration::getName(void)
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{
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return NXWidgets::CNxString("Touchscreen Calibration");
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}
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/**
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* Start the application (perhaps in the minimized state).
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*
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* @return True if the application was successfully started.
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*/
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bool CCalibration::run(void)
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{
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// Provide the initial display
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m_state = CALIB_NOT_STARTED;
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stateMachine();
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// Loop until calibration completes
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while (!m_stop && m_state != CALIB_COMPLETE)
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{
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// Wait for the next raw touchscreen input
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struct touch_sample_s sample;
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while (!m_touchscreen->waitRawTouchData(&sample));
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// Then process the raw touchscreen input
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touchscreenInput(sample);
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}
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return !m_stop;
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}
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/**
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* Stop the application.
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*/
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void CCalibration::stop(void)
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{
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// The main thread is stuck waiting for the next touchscreen input...
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// So this is probably just a waste of good FLASH space.
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m_stop = true;
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}
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/**
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* The application window is hidden (either it is minimized or it is
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* maximized, but it is not at the top of the hierarchy)
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*/
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void CCalibration::hide(void)
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{
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// REVISIT
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}
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/**
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* Redraw the entire window. The application has been maximized or
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* otherwise moved to the top of the hierarchy. This method is called from
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* CTaskbar when the application window must be displayed
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*/
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void CCalibration::redraw(void)
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{
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// Reset the state machine and start over
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if (m_state != CALIB_COMPLETE)
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{
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m_state = CALIB_NOT_STARTED;
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stateMachine();
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}
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}
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/**
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* Wait for calibration data to be received.
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*
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* @return True if the calibration data was successfully obtained.
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*/
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bool CCalibration::waitCalibrationData(struct SCalibrationData &data)
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{
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// Wait until calibration is finished
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while (m_state != CALIB_COMPLETE)
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{
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#ifdef CONFIG_DEBUG
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int ret = sem_wait(&m_waitSem);
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DEBUGASSERT(ret == 0 || errno == EINTR);
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#else
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(void)sem_wait(&m_waitSem);
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#endif
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}
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// Recover the window instance contained in the full screen window
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NXWidgets::INxWindow *window = m_window->getWindow();
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// Get the size of the fullscreen window
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struct nxgl_size_s windowSize;
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if (!window->getSize(&windowSize))
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{
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return false;
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}
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// Calculate the calibration parameters
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//
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// (scaledX - LEFTX) / (rawX - leftX) = (RIGHTX - LEFTX) / (rightX - leftX)
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// scaledX = (rawX - leftX) * (RIGHTX - LEFTX) / (rightX - leftX) + LEFTX
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// = rawX * xSlope + (LEFTX - leftX * xSlope)
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// = rawX * xSlope + xOffset
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//
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// where:
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// xSlope = (RIGHTX - LEFTX) / (rightX - leftX)
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// xOffset = (LEFTX - leftX * xSlope)
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b16_t leftX = (m_calibData[CALIB_UPPER_LEFT_INDEX].x +
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m_calibData[CALIB_LOWER_LEFT_INDEX].x) << 15;
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b16_t rightX = (m_calibData[CALIB_UPPER_RIGHT_INDEX].x +
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m_calibData[CALIB_LOWER_RIGHT_INDEX].x) << 15;
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data.xSlope = b16divb16(itob16(CALIBRATION_RIGHTX - CALIBRATION_LEFTX), (rightX - leftX));
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data.xOffset = itob16(CALIBRATION_LEFTX) - b16mulb16(leftX, data.xSlope);
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gdbg("New xSlope: %08x xOffset: %08x\n", data.xSlope, data.xOffset);
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// Similarly for Y
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//
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// (scaledY - TOPY) / (rawY - topY) = (BOTTOMY - TOPY) / (bottomY - topY)
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// scaledY = (rawY - topY) * (BOTTOMY - TOPY) / (bottomY - topY) + TOPY
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// = rawY * ySlope + (TOPY - topY * ySlope)
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// = rawY * ySlope + yOffset
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//
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// where:
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// ySlope = (BOTTOMY - TOPY) / (bottomY - topY)
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// yOffset = (TOPY - topY * ySlope)
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b16_t topY = (m_calibData[CALIB_UPPER_LEFT_INDEX].y +
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m_calibData[CALIB_UPPER_RIGHT_INDEX].y) << 15;
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b16_t bottomY = (m_calibData[CALIB_LOWER_LEFT_INDEX].y +
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m_calibData[CALIB_LOWER_RIGHT_INDEX].y) << 15;
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data.ySlope = b16divb16(itob16(CALIBRATION_BOTTOMY - CALIBRATION_TOPY), (bottomY - topY));
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data.yOffset = itob16(CALIBRATION_TOPY) - b16mulb16(topY, data.ySlope);
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gdbg("New ySlope: %08x yOffset: %08x\n", data.ySlope, data.yOffset);
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return true;
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}
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/**
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* Accept raw touchscreen input.
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*
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* @param sample Touchscreen input sample
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*/
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void CCalibration::touchscreenInput(struct touch_sample_s &sample)
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{
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// Is this a new touch event? Or is it a drag event?
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if ((sample.point[0].flags & (TOUCH_DOWN|TOUCH_MOVE)) != 0)
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{
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// Yes.. but ignore drag events if we did not see the matching
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// touch down event
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if ((sample.point[0].flags & TOUCH_DOWN) != 0 || m_touched)
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{
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// Yes.. save the touch position and wait for the TOUCH_UP report
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m_touchPos.x = sample.point[0].x;
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m_touchPos.y = sample.point[0].y;
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gvdbg("Touch id: %d flags: %02x x: %d y: %d h: %d w: %d pressure: %d\n",
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sample.point[0].id, sample.point[0].flags, sample.point[0].x,
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sample.point[0].y, sample.point[0].h, sample.point[0].w,
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sample.point[0].pressure);
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// Remember that we saw the touch down event
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m_touched = true;
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}
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}
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// Was the touch released?
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else if ((sample.point[0].flags & TOUCH_UP) != 0)
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{
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// Yes.. did we see the matching pen down event?
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if (m_touched)
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{
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// Yes.. invoke the state machine.
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gvdbg("State: %d Screen x: %d y: %d Touch x: %d y: %d\n",
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m_state, m_screenInfo.pos.x, m_screenInfo.pos.y,
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m_touchPos.x, m_touchPos.y);
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stateMachine();
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}
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// In any event, the touch is not down
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m_touched = false;
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}
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}
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/**
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* This is the calibration state machine. It is called initially and then
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* as new touchscreen data is received.
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*/
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void CCalibration::stateMachine(void)
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{
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// Recover the window instance contained in the full screen window
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NXWidgets::INxWindow *window = m_window->getWindow();
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// Get the size of the fullscreen window
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struct nxgl_size_s windowSize;
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if (!window->getSize(&windowSize))
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{
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return;
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}
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switch (m_state)
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{
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default:
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case CALIB_NOT_STARTED:
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{
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// Clear the entire screen
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// Get the widget control associated with the full screen window
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NXWidgets::CWidgetControl *control = window->getWidgetControl();
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// Get the CCGraphicsPort instance for this window
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NXWidgets::CGraphicsPort *port = control->getGraphicsPort();
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// Fill the entire window with the background color
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port->drawFilledRect(0, 0, windowSize.w, windowSize.h,
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CONFIG_NXWM_DEFAULT_BACKGROUNDCOLOR);
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// Then draw the first calibration screen
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m_screenInfo.pos.x = CALIBRATION_LEFTX;
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m_screenInfo.pos.y = CALIBRATION_TOPY;
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m_screenInfo.lineColor = CONFIG_NXWM_CALIBRATION_LINECOLOR;
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m_screenInfo.circleFillColor = CONFIG_NXWM_CALIBRATION_CIRCLECOLOR;
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showCalibration();
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// Then set up the current state
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m_state = CALIB_UPPER_LEFT;
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}
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break;
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case CALIB_UPPER_LEFT:
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{
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// A touch has been received while in the CALIB_UPPER_LEFT state.
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// Save the touch data and set up the next calibration display
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m_calibData[CALIB_UPPER_LEFT_INDEX].x = m_touchPos.x;
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m_calibData[CALIB_UPPER_LEFT_INDEX].y = m_touchPos.y;
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// Clear the previous screen by re-drawing it using the backgro9und
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// color. That is much faster than clearing the whole display
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m_screenInfo.lineColor = CONFIG_NXWM_CALIBRATION_BACKGROUNDCOLOR;
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m_screenInfo.circleFillColor = CONFIG_NXWM_CALIBRATION_BACKGROUNDCOLOR;
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showCalibration();
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// Then draw the next calibration screen
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m_screenInfo.pos.x = CALIBRATION_RIGHTX;
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m_screenInfo.pos.y = CALIBRATION_TOPY;
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m_screenInfo.lineColor = CONFIG_NXWM_CALIBRATION_LINECOLOR;
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m_screenInfo.circleFillColor = CONFIG_NXWM_CALIBRATION_CIRCLECOLOR;
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showCalibration();
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// Then set up the current state
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m_state = CALIB_UPPER_RIGHT;
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}
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break;
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case CALIB_UPPER_RIGHT:
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{
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// A touch has been received while in the CALIB_UPPER_RIGHT state.
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// Save the touch data and set up the next calibration display
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m_calibData[CALIB_UPPER_RIGHT_INDEX].x = m_touchPos.x;
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m_calibData[CALIB_UPPER_RIGHT_INDEX].y = m_touchPos.y;
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// Clear the previous screen by re-drawing it using the backgro9und
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// color. That is much faster than clearing the whole display
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m_screenInfo.lineColor = CONFIG_NXWM_CALIBRATION_BACKGROUNDCOLOR;
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m_screenInfo.circleFillColor = CONFIG_NXWM_CALIBRATION_BACKGROUNDCOLOR;
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showCalibration();
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// Then draw the next calibration screen
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m_screenInfo.pos.x = CALIBRATION_RIGHTX;
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m_screenInfo.pos.y = CALIBRATION_BOTTOMY;
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m_screenInfo.lineColor = CONFIG_NXWM_CALIBRATION_LINECOLOR;
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m_screenInfo.circleFillColor = CONFIG_NXWM_CALIBRATION_CIRCLECOLOR;
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showCalibration();
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// Then set up the current state
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m_state = CALIB_LOWER_RIGHT;
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}
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break;
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case CALIB_LOWER_RIGHT:
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{
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// A touch has been received while in the CALIB_LOWER_RIGHT state.
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// Save the touch data and set up the next calibration display
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m_calibData[CALIB_LOWER_RIGHT_INDEX].x = m_touchPos.x;
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m_calibData[CALIB_LOWER_RIGHT_INDEX].y = m_touchPos.y;
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// Clear the previous screen by re-drawing it using the backgro9und
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// color. That is much faster than clearing the whole display
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m_screenInfo.lineColor = CONFIG_NXWM_CALIBRATION_BACKGROUNDCOLOR;
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m_screenInfo.circleFillColor = CONFIG_NXWM_CALIBRATION_BACKGROUNDCOLOR;
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showCalibration();
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// Then draw the next calibration screen
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m_screenInfo.pos.x = CALIBRATION_LEFTX;
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m_screenInfo.pos.y = CALIBRATION_BOTTOMY;
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m_screenInfo.lineColor = CONFIG_NXWM_CALIBRATION_LINECOLOR;
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m_screenInfo.circleFillColor = CONFIG_NXWM_CALIBRATION_CIRCLECOLOR;
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showCalibration();
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// Then set up the current state
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m_state = CALIB_LOWER_LEFT;
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}
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break;
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case CALIB_LOWER_LEFT:
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{
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// A touch has been received while in the CALIB_LOWER_LEFT state.
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// Save the touch data and set up the next calibration display
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m_calibData[CALIB_LOWER_LEFT_INDEX].x = m_touchPos.x;
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m_calibData[CALIB_LOWER_LEFT_INDEX].y = m_touchPos.y;
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// Inform any waiter that calibration is complete
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m_state = CALIB_COMPLETE;
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sem_post(&m_waitSem);
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}
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break;
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case CALIB_COMPLETE:
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// Might happen... do nothing if it does
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break;
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}
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gvdbg("State: %d Screen x: %d y: %d\n",
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m_state, m_screenInfo.pos.x, m_screenInfo.pos.y);
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}
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/**
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* Presents the next calibration screen
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*
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* @param screenInfo Describes the next calibration screen
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*/
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void CCalibration::showCalibration(void)
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{
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// Recover the window instance contained in the full screen window
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NXWidgets::INxWindow *window = m_window->getWindow();
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// Get the widget control associated with the full screen window
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NXWidgets::CWidgetControl *control = window->getWidgetControl();
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// Get the CCGraphicsPort instance for this window
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NXWidgets::CGraphicsPort *port = control->getGraphicsPort();
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// Get the size of the fullscreen window
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struct nxgl_size_s windowSize;
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if (!window->getSize(&windowSize))
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{
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return;
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}
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// Draw the circle at the center of the touch position
|
|
|
|
port->drawFilledCircle(&m_screenInfo.pos, CALIBRATION_CIRCLE_RADIUS,
|
|
m_screenInfo.circleFillColor);
|
|
|
|
/* Draw horizontal line */
|
|
|
|
port->drawFilledRect(0, m_screenInfo.pos.y, windowSize.w, CALIBRATION_LINE_THICKNESS,
|
|
m_screenInfo.lineColor);
|
|
|
|
/* Draw vertical line */
|
|
|
|
port->drawFilledRect(m_screenInfo.pos.x, 0, CALIBRATION_LINE_THICKNESS, windowSize.h,
|
|
m_screenInfo.lineColor);
|
|
}
|