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nuttx-bb/NxWidgets/nxwm/src/ccalibration.cxx

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/****************************************************************************
* NxWidgets/nxwm/src/ccalibration.cxx
*
* Copyright (C) 2012 Gregory Nutt. All rights reserved.
* Author: Gregory Nutt <gnutt@nuttx.org>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name NuttX, NxWidgets, nor the names of its contributors
* me be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************/
/****************************************************************************
* Included Files
****************************************************************************/
#include <cunistd>
#include <cerrno>
#include <sched.h>
#include <assert.h>
#include <debug.h>
#include "nxwmconfig.hxx"
#include "nxwmglyphs.hxx"
#include "ctouchscreen.hxx"
#include "ccalibration.hxx"
/****************************************************************************
* Pre-processor Definitions
****************************************************************************/
/****************************************************************************
* Configuration
*/
#ifndef CONFIG_NX
# error "NX is not enabled (CONFIG_NX)"
#endif
/**
* Positional/size data for the calibration lines and circles
*/
#define CALIBRATION_LEFTX 40
#define CALIBRATION_RIGHTX (windowSize.w - 41)
#define CALIBRATION_TOPY 40
#define CALIBRATION_BOTTOMY (windowSize.h - 41)
#define CALIBRATION_CIRCLE_RADIUS 16
#define CALIBRATION_LINE_THICKNESS 2
/****************************************************************************
* CCalibration Implementation Classes
****************************************************************************/
using namespace NxWM;
/**
* CCalibration Constructor
*
* @param taskbar. The taskbar instance used to terminate calibration
* @param window. The window to use for the calibration display
* @param touchscreen. An instance of the class that wraps the touchscreen
* device.
*/
CCalibration::CCalibration(CTaskbar *taskbar, CFullScreenWindow *window,
CTouchscreen *touchscreen)
{
// Initialize state data
m_taskbar = taskbar;
m_window = window;
m_touchscreen = touchscreen;
m_thread = 0;
m_calthread = CALTHREAD_NOTRUNNING;
m_calphase = CALPHASE_NOT_STARTED;
m_touched = false;
}
/**
* CCalibration Destructor
*/
CCalibration::~CCalibration(void)
{
// Make sure that the application is not running (it should already
// have been stopped)
stop();
// Although we did not create the window, the rule is that I have to dispose
// of it
delete m_window;
}
/**
* Each implementation of IApplication must provide a method to recover
* the contained IApplicationWindow instance.
*/
IApplicationWindow *CCalibration::getWindow(void) const
{
return static_cast<IApplicationWindow*>(m_window);
}
/**
* Get the icon associated with the application
*
* @return An instance if IBitmap that may be used to rend the
* application's icon. This is an new IBitmap instance that must
* be deleted by the caller when it is no long needed.
*/
NXWidgets::IBitmap *CCalibration::getIcon(void)
{
NXWidgets::CRlePaletteBitmap *bitmap =
new NXWidgets::CRlePaletteBitmap(&CONFIG_NXWM_CALIBRATION_ICON);
return bitmap;
}
/**
* Get the name string associated with the application
*
* @return A copy if CNxString that contains the name of the application.
*/
NXWidgets::CNxString CCalibration::getName(void)
{
return NXWidgets::CNxString("Touchscreen Calibration");
}
/**
* Start the application (perhaps in the minimized state).
*
* @return True if the application was successfully started.
*/
bool CCalibration::run(void)
{
gvdbg("Starting calibration: m_calthread=%d\n", (int)m_calthread);
return startCalibration(CALTHREAD_STARTED);
}
/**
* Stop the application.
*/
void CCalibration::stop(void)
{
gvdbg("Stopping calibration: m_calthread=%d\n", (int)m_calthread);
// Was the calibration thread created?
if (m_thread != 0)
{
// Is the calibration thread running?
if (isRunning())
{
// The main thread is stuck waiting for the next touchscreen input...
// We can signal that we would like the thread to stop, but we will be
// stuck here until the next touch
m_calthread = CALTHREAD_STOPREQUESTED;
// Try to wake up the calibration thread so that it will see our
// terminatin request
gvdbg("Stopping calibration: m_calthread=%d\n", (int)m_calthread);
(void)pthread_kill(m_thread, CONFIG_NXWM_CALIBRATION_SIGNO);
}
}
}
/**
* Destroy the application and free all of its resources. This method
* will initiate blocking of messages from the NX server. The server
* will flush the window message queue and reply with the blocked
* message. When the block message is received by CWindowMessenger,
* it will send the destroy message to the start window task which
* will, finally, safely delete the application.
*/
void CCalibration::destroy(void)
{
// Make sure that the application is stopped (should already be stopped)
stop();
// Block any further window messages
m_window->block(this);
}
/**
* The application window is hidden (either it is minimized or it is
* maximized, but it is not at the top of the hierarchy)
*/
void CCalibration::hide(void)
{
gvdbg("Entry\n");
// Is the calibration thread running?
if (m_calthread == CALTHREAD_RUNNING || m_calthread == CALTHREAD_SHOW)
{
// Ask the calibration thread to hide the display
m_calthread = CALTHREAD_HIDE;
(void)pthread_kill(m_thread, CONFIG_NXWM_CALIBRATION_SIGNO);
}
}
/**
* Redraw the entire window. The application has been maximized or
* otherwise moved to the top of the hierarchy. This method is called from
* CTaskbar when the application window must be displayed
*/
void CCalibration::redraw(void)
{
gvdbg("Entry\n");
// Is the calibration thread running? We might have to restart it if
// we have completed the calibration early but are being brought to
// top of the display again
// Is the calibration thread running?
if (!isRunning())
{
gvdbg("Starting calibration: m_calthread=%d\n", (int)m_calthread);
(void)startCalibration(CALTHREAD_SHOW);
}
// The calibration thread is running. Make sure that is is not
// already processing a redraw
else if (m_calthread != CALTHREAD_SHOW)
{
// Ask the calibration thread to restart the calibration and redraw the display
m_calthread = CALTHREAD_SHOW;
(void)pthread_kill(m_thread, CONFIG_NXWM_CALIBRATION_SIGNO);
}
}
/**
* Report of this is a "normal" window or a full screen window. The
* primary purpose of this method is so that window manager will know
* whether or not it show draw the task bar.
*
* @return True if this is a full screen window.
*/
bool CCalibration::isFullScreen(void) const
{
return m_window->isFullScreen();
}
/**
* Accept raw touchscreen input.
*
* @param sample Touchscreen input sample
*/
void CCalibration::touchscreenInput(struct touch_sample_s &sample)
{
// Is this a new touch event? Or is it a drag event?
if ((sample.point[0].flags & (TOUCH_DOWN|TOUCH_MOVE)) != 0)
{
// Yes.. but ignore drag events if we did not see the matching
// touch down event
if ((sample.point[0].flags & TOUCH_DOWN) != 0 ||
(m_touched && sample.point[0].id == m_touchId))
{
// Yes.. save the touch position and wait for the TOUCH_UP report
m_touchPos.x = sample.point[0].x;
m_touchPos.y = sample.point[0].y;
gvdbg("Touch id: %d flags: %02x x: %d y: %d h: %d w: %d pressure: %d\n",
sample.point[0].id, sample.point[0].flags, sample.point[0].x,
sample.point[0].y, sample.point[0].h, sample.point[0].w,
sample.point[0].pressure);
// Show calibration screen again, changing the color of the circle to
// make it clear that the touch has been noticed.
if (!m_touched)
{
m_screenInfo.circleFillColor = CONFIG_NXWM_CALIBRATION_TOUCHEDCOLOR;
showCalibration();
m_touched = true;
}
// Remember the ID of the touch down event
m_touchId = sample.point[0].id;
}
}
// Was the touch released?
else if ((sample.point[0].flags & TOUCH_UP) != 0)
{
// Yes.. did we see the pen down event?
if (m_touched)
{
// Yes.. For the matching touch ID?
if (sample.point[0].id == m_touchId)
{
// Yes.. invoke the state machine.
gvdbg("State: %d Screen x: %d y: %d Touch x: %d y: %d\n",
m_calphase, m_screenInfo.pos.x, m_screenInfo.pos.y,
m_touchPos.x, m_touchPos.y);
stateMachine();
}
else
{
// No... restore the un-highlighted circle
m_screenInfo.circleFillColor = CONFIG_NXWM_CALIBRATION_CIRCLECOLOR;
showCalibration();
}
}
// In any event, the screen is not touched
m_touched = false;
}
}
/**
* Start the calibration thread.
*
* @param initialState. The initial state of the calibration thread
* @return True if the thread was successfully started.
*/
bool CCalibration::startCalibration(enum ECalThreadState initialState)
{
// Verify that the thread is not already running
if (isRunning())
{
gdbg("The calibration thread is already running\n");
return false;
}
// Configure the calibration thread
pthread_attr_t attr;
(void)pthread_attr_init(&attr);
struct sched_param param;
param.sched_priority = CONFIG_NXWM_CALIBRATION_LISTENERPRIO;
(void)pthread_attr_setschedparam(&attr, &param);
(void)pthread_attr_setstacksize(&attr, CONFIG_NXWM_CALIBRATION_LISTENERSTACK);
// Set the initial state of the thread
m_calthread = initialState;
// Start the thread that will perform the calibration process
int ret = pthread_create(&m_thread, &attr, calibration, (FAR void *)this);
if (ret != 0)
{
gdbg("pthread_create failed: %d\n", ret);
return false;
}
// Detach from the pthread so that we do not have any memory leaks
(void)pthread_detach(m_thread);
gvdbg("Calibration thread m_calthread=%d\n", (int)m_calthread);
return true;
}
/**
* The calibration thread. This is the entry point of a thread that provides the
* calibration displays, waits for input, and collects calibration data.
*
* @param arg. The CCalibration 'this' pointer cast to a void*.
* @return This function always returns NULL when the thread exits
*/
FAR void *CCalibration::calibration(FAR void *arg)
{
CCalibration *This = (CCalibration *)arg;
bool stalled = true;
// The calibration thread is now running
This->m_calthread = CALTHREAD_RUNNING;
This->m_calphase = CALPHASE_NOT_STARTED;
gvdbg("Started: m_calthread=%d\n", (int)This->m_calthread);
// Loop until calibration completes or we have been requested to terminate
while (This->m_calthread != CALTHREAD_STOPREQUESTED &&
This->m_calphase != CALPHASE_COMPLETE)
{
// Check for state changes due to display order changes
if (This->m_calthread == CALTHREAD_HIDE)
{
// This state is set by hide() when our display is no longer visible
This->m_calthread = CALTHREAD_RUNNING;
This->m_calphase = CALPHASE_NOT_STARTED;
stalled = true;
}
else if (This->m_calthread == CALTHREAD_SHOW)
{
// This state is set by redraw() when our display has become visible
This->m_calthread = CALTHREAD_RUNNING;
This->m_calphase = CALPHASE_NOT_STARTED;
stalled = false;
This->stateMachine();
}
// The calibration thread will stall if has been asked to hide the
// display. While stalled, we will just sleep for a bit abd test
// the state again. If we are re-awakened by a redraw(), then we
// will be given a signal which will wake us up immediately.
//
// Note that stalled is also initially true so we have to receive
// redraw() before we attempt to draw anything
if (stalled)
{
// Sleep for a while (or until we receive a signal)
std::usleep(500*1000);
}
else
{
// Wait for the next raw touchscreen input (or possibly a signal)
struct touch_sample_s sample;
while (!This->m_touchscreen->waitRawTouchData(&sample) &&
This->m_calthread == CALTHREAD_RUNNING);
// Then process the raw touchscreen input
if (This->m_calthread == CALTHREAD_RUNNING)
{
This->touchscreenInput(sample);
}
}
}
// Perform the final steps of calibration
This->finishCalibration();
gvdbg("Terminated: m_calthread=%d\n", (int)This->m_calthread);
return (FAR void *)0;
}
/**
* This is the calibration state machine. It is called initially and then
* as new touchscreen data is received.
*/
void CCalibration::stateMachine(void)
{
gvdbg("Old m_calphase=%d\n", m_calphase);
// Recover the window instance contained in the full screen window
NXWidgets::INxWindow *window = m_window->getWindow();
// Get the size of the fullscreen window
struct nxgl_size_s windowSize;
if (!window->getSize(&windowSize))
{
return;
}
switch (m_calphase)
{
default:
case CALPHASE_NOT_STARTED:
{
// Clear the entire screen
// Get the widget control associated with the full screen window
NXWidgets::CWidgetControl *control = window->getWidgetControl();
// Get the CCGraphicsPort instance for this window
NXWidgets::CGraphicsPort *port = control->getGraphicsPort();
// Fill the entire window with the background color
port->drawFilledRect(0, 0, windowSize.w, windowSize.h,
CONFIG_NXWM_CALIBRATION_BACKGROUNDCOLOR);
// Then draw the first calibration screen
m_screenInfo.pos.x = CALIBRATION_LEFTX;
m_screenInfo.pos.y = CALIBRATION_TOPY;
m_screenInfo.lineColor = CONFIG_NXWM_CALIBRATION_LINECOLOR;
m_screenInfo.circleFillColor = CONFIG_NXWM_CALIBRATION_CIRCLECOLOR;
showCalibration();
// Then set up the current state
m_calphase = CALPHASE_UPPER_LEFT;
}
break;
case CALPHASE_UPPER_LEFT:
{
// A touch has been received while in the CALPHASE_UPPER_LEFT state.
// Save the touch data and set up the next calibration display
m_calibData[CALIB_UPPER_LEFT_INDEX].x = m_touchPos.x;
m_calibData[CALIB_UPPER_LEFT_INDEX].y = m_touchPos.y;
// Clear the previous screen by re-drawing it using the backgro9und
// color. That is much faster than clearing the whole display
m_screenInfo.lineColor = CONFIG_NXWM_CALIBRATION_BACKGROUNDCOLOR;
m_screenInfo.circleFillColor = CONFIG_NXWM_CALIBRATION_BACKGROUNDCOLOR;
showCalibration();
// Then draw the next calibration screen
m_screenInfo.pos.x = CALIBRATION_RIGHTX;
m_screenInfo.pos.y = CALIBRATION_TOPY;
m_screenInfo.lineColor = CONFIG_NXWM_CALIBRATION_LINECOLOR;
m_screenInfo.circleFillColor = CONFIG_NXWM_CALIBRATION_CIRCLECOLOR;
showCalibration();
// Then set up the current state
m_calphase = CALPHASE_UPPER_RIGHT;
}
break;
case CALPHASE_UPPER_RIGHT:
{
// A touch has been received while in the CALPHASE_UPPER_RIGHT state.
// Save the touch data and set up the next calibration display
m_calibData[CALIB_UPPER_RIGHT_INDEX].x = m_touchPos.x;
m_calibData[CALIB_UPPER_RIGHT_INDEX].y = m_touchPos.y;
// Clear the previous screen by re-drawing it using the backgro9und
// color. That is much faster than clearing the whole display
m_screenInfo.lineColor = CONFIG_NXWM_CALIBRATION_BACKGROUNDCOLOR;
m_screenInfo.circleFillColor = CONFIG_NXWM_CALIBRATION_BACKGROUNDCOLOR;
showCalibration();
// Then draw the next calibration screen
m_screenInfo.pos.x = CALIBRATION_RIGHTX;
m_screenInfo.pos.y = CALIBRATION_BOTTOMY;
m_screenInfo.lineColor = CONFIG_NXWM_CALIBRATION_LINECOLOR;
m_screenInfo.circleFillColor = CONFIG_NXWM_CALIBRATION_CIRCLECOLOR;
showCalibration();
// Then set up the current state
m_calphase = CALPHASE_LOWER_RIGHT;
}
break;
case CALPHASE_LOWER_RIGHT:
{
// A touch has been received while in the CALPHASE_LOWER_RIGHT state.
// Save the touch data and set up the next calibration display
m_calibData[CALIB_LOWER_RIGHT_INDEX].x = m_touchPos.x;
m_calibData[CALIB_LOWER_RIGHT_INDEX].y = m_touchPos.y;
// Clear the previous screen by re-drawing it using the backgro9und
// color. That is much faster than clearing the whole display
m_screenInfo.lineColor = CONFIG_NXWM_CALIBRATION_BACKGROUNDCOLOR;
m_screenInfo.circleFillColor = CONFIG_NXWM_CALIBRATION_BACKGROUNDCOLOR;
showCalibration();
// Then draw the next calibration screen
m_screenInfo.pos.x = CALIBRATION_LEFTX;
m_screenInfo.pos.y = CALIBRATION_BOTTOMY;
m_screenInfo.lineColor = CONFIG_NXWM_CALIBRATION_LINECOLOR;
m_screenInfo.circleFillColor = CONFIG_NXWM_CALIBRATION_CIRCLECOLOR;
showCalibration();
// Then set up the current state
m_calphase = CALPHASE_LOWER_LEFT;
}
break;
case CALPHASE_LOWER_LEFT:
{
// A touch has been received while in the CALPHASE_LOWER_LEFT state.
// Save the touch data and set up the next calibration display
m_calibData[CALIB_LOWER_LEFT_INDEX].x = m_touchPos.x;
m_calibData[CALIB_LOWER_LEFT_INDEX].y = m_touchPos.y;
// Clear the previous screen by re-drawing it using the backgro9und
// color. That is much faster than clearing the whole display
m_screenInfo.lineColor = CONFIG_NXWM_CALIBRATION_BACKGROUNDCOLOR;
m_screenInfo.circleFillColor = CONFIG_NXWM_CALIBRATION_BACKGROUNDCOLOR;
showCalibration();
// Inform any waiter that calibration is complete
m_calphase = CALPHASE_COMPLETE;
}
break;
case CALPHASE_COMPLETE:
// Might happen... do nothing if it does
break;
}
gvdbg("New m_calphase=%d Screen x: %d y: %d\n",
m_calphase, m_screenInfo.pos.x, m_screenInfo.pos.y);
}
/**
* Presents the next calibration screen
*
* @param screenInfo Describes the next calibration screen
*/
void CCalibration::showCalibration(void)
{
// Recover the window instance contained in the full screen window
NXWidgets::INxWindow *window = m_window->getWindow();
// Get the widget control associated with the full screen window
NXWidgets::CWidgetControl *control = window->getWidgetControl();
// Get the CCGraphicsPort instance for this window
NXWidgets::CGraphicsPort *port = control->getGraphicsPort();
// Get the size of the fullscreen window
struct nxgl_size_s windowSize;
if (!window->getSize(&windowSize))
{
return;
}
// Draw the circle at the center of the touch position
port->drawFilledCircle(&m_screenInfo.pos, CALIBRATION_CIRCLE_RADIUS,
m_screenInfo.circleFillColor);
/* Draw horizontal line */
port->drawFilledRect(0, m_screenInfo.pos.y, windowSize.w, CALIBRATION_LINE_THICKNESS,
m_screenInfo.lineColor);
/* Draw vertical line */
port->drawFilledRect(m_screenInfo.pos.x, 0, CALIBRATION_LINE_THICKNESS, windowSize.h,
m_screenInfo.lineColor);
}
/**
* Finish calibration steps and provide the calibration data to the
* touchscreen driver.
*/
void CCalibration::finishCalibration(void)
{
// Did we finish calibration successfully?
if (m_calphase == CALPHASE_COMPLETE)
{
// Yes... Get the final Calibration data
struct SCalibrationData caldata;
if (createCalibrationData(caldata))
{
// And provide this to the touchscreen, enabling touchscreen processing
m_touchscreen->setEnabled(false);
m_touchscreen->setCalibrationData(caldata);
m_touchscreen->setEnabled(true);
}
}
// Remove the touchscreen application from the taskbar
m_taskbar->stopApplication(this);
// And set the terminated stated
m_calthread = CALTHREAD_TERMINATED;
}
/**
* Given the raw touch data collected by the calibration thread, create the
* massaged calibration data needed by CTouchscreen.
*
* @param data. A reference to the location to save the calibration data
* @return True if the calibration data was successfully created.
*/
bool CCalibration::createCalibrationData(struct SCalibrationData &data)
{
// Recover the window instance contained in the full screen window
NXWidgets::INxWindow *window = m_window->getWindow();
// Get the size of the fullscreen window
struct nxgl_size_s windowSize;
if (!window->getSize(&windowSize))
{
gdbg("NXWidgets::INxWindow::getSize failed\n");
return false;
}
// Calculate the calibration parameters
//
// (scaledX - LEFTX) / (rawX - leftX) = (RIGHTX - LEFTX) / (rightX - leftX)
// scaledX = (rawX - leftX) * (RIGHTX - LEFTX) / (rightX - leftX) + LEFTX
// = rawX * xSlope + (LEFTX - leftX * xSlope)
// = rawX * xSlope + xOffset
//
// where:
// xSlope = (RIGHTX - LEFTX) / (rightX - leftX)
// xOffset = (LEFTX - leftX * xSlope)
b16_t leftX = (m_calibData[CALIB_UPPER_LEFT_INDEX].x +
m_calibData[CALIB_LOWER_LEFT_INDEX].x) << 15;
b16_t rightX = (m_calibData[CALIB_UPPER_RIGHT_INDEX].x +
m_calibData[CALIB_LOWER_RIGHT_INDEX].x) << 15;
data.xSlope = b16divb16(itob16(CALIBRATION_RIGHTX - CALIBRATION_LEFTX), (rightX - leftX));
data.xOffset = itob16(CALIBRATION_LEFTX) - b16mulb16(leftX, data.xSlope);
gdbg("New xSlope: %08x xOffset: %08x\n", data.xSlope, data.xOffset);
// Similarly for Y
//
// (scaledY - TOPY) / (rawY - topY) = (BOTTOMY - TOPY) / (bottomY - topY)
// scaledY = (rawY - topY) * (BOTTOMY - TOPY) / (bottomY - topY) + TOPY
// = rawY * ySlope + (TOPY - topY * ySlope)
// = rawY * ySlope + yOffset
//
// where:
// ySlope = (BOTTOMY - TOPY) / (bottomY - topY)
// yOffset = (TOPY - topY * ySlope)
b16_t topY = (m_calibData[CALIB_UPPER_LEFT_INDEX].y +
m_calibData[CALIB_UPPER_RIGHT_INDEX].y) << 15;
b16_t bottomY = (m_calibData[CALIB_LOWER_LEFT_INDEX].y +
m_calibData[CALIB_LOWER_RIGHT_INDEX].y) << 15;
data.ySlope = b16divb16(itob16(CALIBRATION_BOTTOMY - CALIBRATION_TOPY), (bottomY - topY));
data.yOffset = itob16(CALIBRATION_TOPY) - b16mulb16(topY, data.ySlope);
gdbg("New ySlope: %08x yOffset: %08x\n", data.ySlope, data.yOffset);
return true;
}
/**
* CCalibrationFactory Constructor
*
* @param taskbar. The taskbar instance used to terminate calibration
* @param touchscreen. An instance of the class that wraps the
* touchscreen device.
*/
CCalibrationFactory::CCalibrationFactory(CTaskbar *taskbar, CTouchscreen *touchscreen)
{
m_taskbar = taskbar;
m_touchscreen = touchscreen;
}
/**
* Create a new instance of an CCalibration (as IApplication).
*/
IApplication *CCalibrationFactory::create(void)
{
// Call CTaskBar::openFullScreenWindow to create a full screen window for
// the calibation application
CFullScreenWindow *window = m_taskbar->openFullScreenWindow();
if (!window)
{
gdbg("ERROR: Failed to create CFullScreenWindow\n");
return (IApplication *)0;
}
// Open the window (it is hot in here)
if (!window->open())
{
gdbg("ERROR: Failed to open CFullScreenWindow \n");
delete window;
return (IApplication *)0;
}
// Instantiate the application, providing the window to the application's
// constructor
CCalibration *calibration = new CCalibration(m_taskbar, window, m_touchscreen);
if (!calibration)
{
gdbg("ERROR: Failed to instantiate CCalibration\n");
delete window;
return (IApplication *)0;
}
return static_cast<IApplication*>(calibration);
}
/**
* Get the icon associated with the application
*
* @return An instance if IBitmap that may be used to rend the
* application's icon. This is an new IBitmap instance that must
* be deleted by the caller when it is no long needed.
*/
NXWidgets::IBitmap *CCalibrationFactory::getIcon(void)
{
NXWidgets::CRlePaletteBitmap *bitmap =
new NXWidgets::CRlePaletteBitmap(&CONFIG_NXWM_CALIBRATION_ICON);
return bitmap;
}