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nuttx-bb/nuttx/include/nuttx/fb.h

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C

/****************************************************************************
* include/nuttx/fb.h
*
* Copyright (C) 2008-2011 Gregory Nutt. All rights reserved.
* Author: Gregory Nutt <gnutt@nuttx.org>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name NuttX nor the names of its contributors may be
* used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************/
#ifndef _INCLUDE_NUTTX_FB_H
#define _INCLUDE_NUTTX_FB_H
/****************************************************************************
* Included Files
****************************************************************************/
#include <nuttx/config.h>
#include <stdint.h>
/****************************************************************************
* Pre-processor definitions
****************************************************************************/
/* Color format definitions. The pretty much define the color pixel processing
* organization of the video controller.
*/
/* Monochrome Formats *******************************************************/
#define FB_FMT_Y1 0 /* BPP=1, monochrome */
#define FB_FMT_Y4 1 /* BPP=4, 4-bit uncompressed greyscale */
#define FB_FMT_Y8 2 /* BPP=8, 8-bit uncompressed greyscale */
#define FB_FMT_Y16 3 /* BPP=16, 16-bit uncompressed greyscale */
#define FB_FMT_GREY FB_FMT_Y8 /* BPP=8 */
#define FB_FMT_Y800 FB_FMT_Y8 /* BPP=8 */
#define FB_ISMONO(f) ((f) >= FB_FMT_Y4) && (f) <= FB_FMT_Y16)
/* RGB video formats ********************************************************/
/* Standard RGB */
#define FB_FMT_RGB1 FB_FMT_Y1 /* BPP=1 */
#define FB_FMT_RGB4 4 /* BPP=4 */
#define FB_FMT_RGB8 5 /* BPP=8 RGB palette index */
#define FB_FMT_RGB8_332 6 /* BPP=8 R=3, G=3, B=2 */
#define FB_FMT_RGB12_444 7 /* BPP=12 R=4, G=4, B=4 */
#define FB_FMT_RGB16_555 8 /* BPP=16 R=5, G=5, B=5 (1 unused bit) */
#define FB_FMT_RGB16_565 9 /* BPP=16 R=6, G=6, B=5 */
#define FB_FMT_RGB24 10 /* BPP=24 */
#define FB_FMT_RGB32 11 /* BPP=32 */
/* Run length encoded RGB */
#define FB_FMT_RGBRLE4 12 /* BPP=4 */
#define FB_FMT_RGBRLE8 13 /* BPP=8 */
/* Raw RGB */
#define FB_FMT_RGBRAW 14 /* BPP=? */
/* Raw RGB with arbitrary sample packing within a pixel. Packing and precision
* of R, G and B components is determined by bit masks for each.
*/
#define FB_FMT_RGBBTFLD16 15 /* BPP=16 */
#define FB_FMT_RGBBTFLD24 16 /* BPP=24 */
#define FB_FMT_RGBBTFLD32 17 /* BPP=32 */
#define FB_FMT_RGBA16 18 /* BPP=16 Raw RGB with alpha */
#define FB_FMT_RGBA32 19 /* BPP=32 Raw RGB with alpha */
/* Raw RGB with a transparency field. Layout is as for stanadard RGB at 16 and
* 32 bits per pixel but the msb in each pixel indicates whether the pixel is
* transparent or not.
*/
#define FB_FMT_RGBT16 20 /* BPP=16 */
#define FB_FMT_RGBT32 21 /* BPP=32 */
#define FB_ISRGB(f) ((f) >= FB_FMT_RGB1) && (f) <= FB_FMT_RGBT32)
/* Packed YUV Formats *******************************************************/
#define FB_FMT_AYUV 22 /* BPP=32 Combined YUV and alpha */
#define FB_FMT_CLJR 23 /* BPP=8 4 pixels packed into a uint32_t.
* YUV 4:1:1 with l< 8 bits per YUV sample */
#define FB_FMT_CYUV 24 /* BPP=16 UYVY except that height is reversed */
#define FB_FMT_IRAW 25 /* BPP=? Intel uncompressed YUV */
#define FB_FMT_IUYV 26 /* BPP=16 Interlaced UYVY (line order
* 0,2,4,.., 1,3,5...) */
#define FB_FMT_IY41 27 /* BPP=12 Interlaced Y41P (line order
* 0,2,4,.., 1,3,5...) */
#define FB_FMT_IYU2 28 /* BPP=24 */
#define FB_FMT_HDYC 29 /* BPP=16 UYVY except uses the BT709 color space */
#define FB_FMT_UYVP 30 /* BPP=24? YCbCr 4:2:2, 10-bits per component in U0Y0V0Y1 order */
#define FB_FMT_UYVY 31 /* BPP=16 YUV 4:2:2 */
#define FB_FMT_UYNV FB_FMT_UYVY /* BPP=16 */
#define FB_FMT_Y422 FB_FMT_UYVY /* BPP=16 */
#define FB_FMT_V210 32 /* BPP=32 10-bit 4:2:2 YCrCb */
#define FB_FMT_V422 33 /* BPP=16 Upside down version of UYVY */
#define FB_FMT_V655 34 /* BPP=16? 16-bit YUV 4:2:2 */
#define FB_FMT_VYUY 35 /* BPP=? ATI Packed YUV Data */
#define FB_FMT_YUYV 36 /* BPP=16 YUV 4:2:2 */
#define FB_FMT_YUY2 FB_FMT_YUYV /* BPP=16 YUV 4:2:2 */
#define FB_FMT_YUNV FB_FMT_YUYV /* BPP=16 YUV 4:2:2 */
#define FB_FMT_YVYU 37 /* BPP=16 YUV 4:2:2 */
#define FB_FMT_Y41P 38 /* BPP=12 YUV 4:1:1 */
#define FB_FMT_Y411 39 /* BPP=12 YUV 4:1:1 */
#define FB_FMT_Y211 40 /* BPP=8 */
#define FB_FMT_Y41T 41 /* BPP=12 Y41P LSB for transparency */
#define FB_FMT_Y42T 42 /* BPP=16 UYVY LSB for transparency */
#define FB_FMT_YUVP 43 /* BPP=24? YCbCr 4:2:2 Y0U0Y1V0 order */
#define FB_ISYUVPACKED(f) ((f) >= FB_FMT_AYUV) && (f) <= FB_FMT_YUVP)
/* Packed Planar YUV Formats ************************************************/
#define FB_FMT_YVU9 44 /* BPP=9 8-bit Y followed by 8-bit 4x4 VU */
#define FB_FMT_YUV9 45 /* BPP=9? */
#define FB_FMT_IF09 46 /* BPP=9.5 YVU9 + 4x4 plane of delta relative to tframe. */
#define FB_FMT_YV16 47 /* BPP=16 8-bit Y followed by 8-bit 2x1 VU */
#define FB_FMT_YV12 48 /* BPP=12 8-bit Y followed by 8-bit 2x2 VU */
#define FB_FMT_I420 49 /* BPP=12 8-bit Y followed by 8-bit 2x2 UV */
#define FB_FMT_IYUV FB_FMT_I420 /* BPP=12 */
#define FB_FMT_NV12 50 /* BPP=12 8-bit Y followed by an interleaved 2x2 UV */
#define FB_FMT_NV21 51 /* BPP=12 NV12 with UV reversed */
#define FB_FMT_IMC1 52 /* BPP=12 YV12 except UV planes ame stride as Y */
#define FB_FMT_IMC2 53 /* BPP=12 IMC1 except UV lines interleaved at half stride boundaries */
#define FB_FMT_IMC3 54 /* BPP=12 As IMC1 except that UV swapped */
#define FB_FMT_IMC4 55 /* BPP=12 As IMC2 except that UV swapped */
#define FB_FMT_CLPL 56 /* BPP=12 YV12 but including a level of indirection. */
#define FB_FMT_Y41B 57 /* BPP=12? 4:1:1 planar. */
#define FB_FMT_Y42B 58 /* BPP=16? YUV 4:2:2 planar. */
#define FB_FMT_CXY1 59 /* BPP=12 */
#define FB_FMT_CXY2 60 /* BPP=16 */
#define FB_ISYUVPLANAR(f) ((f) >= FB_FMT_AYUV) && (f) <= FB_FMT_YUVP)
#define FB_ISYUV(f) (FB_ISYUVPACKED(f) || FB_ISYUVPLANAR(f))
/* Hardware cursor control **************************************************/
#ifdef CONFIG_FB_HWCURSOR
#define FB_CUR_ENABLE 0x01 /* Enable the cursor */
#define FB_CUR_SETIMAGE 0x02 /* Set the cursor image */
#define FB_CUR_SETPOSITION 0x04 /* Set the position of the cursor */
#define FB_CUR_SETSIZE 0x08 /* Set the size of the cursor */
#define FB_CUR_XOR 0x10 /* Use XOR vs COPY ROP on image */
#endif
/****************************************************************************
* Public Types
****************************************************************************/
/* If any dimension of the display exceeds 65,536 pixels, then the following
* type will need to change:
*/
typedef uint16_t fb_coord_t;
/* This structure describes the overall video controller */
struct fb_videoinfo_s
{
uint8_t fmt; /* see FB_FMT_* */
fb_coord_t xres; /* Horizontal resolution in pixel columns */
fb_coord_t yres; /* Vertical resolution in pixel rows */
uint8_t nplanes; /* Number of color planes supported */
};
/* This structure describes one color plane. Some YUV formats may support
* up to 4 planes
*/
struct fb_planeinfo_s
{
FAR void *fbmem; /* Start of frame buffer memory */
uint32_t fblen; /* Length of frame buffer memory in bytes */
fb_coord_t stride; /* Length of a line in bytes */
uint8_t bpp; /* Bits per pixel */
};
/* On video controllers that support mapping of a pixel palette value
* to an RGB encoding, the following structure may be used to define
* that mapping.
*/
#ifdef CONFIG_FB_CMAP
struct fb_cmap_s
{
uint16_t first; /* Offset offset first color entry in tables */
uint16_t len; /* Number of color entries in tables */
/* Tables of color component. Any may be NULL if not used */
uint8_t *red; /* Table of 8-bit red values */
uint8_t *green; /* Table of 8-bit green values */
uint8_t *blue; /* Table of 8-bit blue values */
#ifdef CONFIG_FB_TRANSPARENCY
uint8_t *transp; /* Table of 8-bit transparency */
#endif
};
#endif
/* If the video controller hardware supports a hardware cursor and
* that hardware cursor supports user-provided images, then the
* following structure may be used to provide the cursor image
*/
#ifdef CONFIG_FB_HWCURSOR
#ifdef CONFIG_FB_HWCURSORIMAGE
struct fb_cursorimage_s
{
fb_coord_t width; /* Width of the cursor image in pixels */
fb_coord_t height /* Height of the curor image in pixels */
const uint8_t *image; /* Pointer to image data */
};
#endif
/* The following structure defines the cursor position/size */
struct fb_cursorpos_s
{
fb_coord_t x; /* X position in pixels */
fb_coord_t y; /* Y position in rows */
};
/* If the hardware supports setting the cursor size, then this structure
* is used to provide the size.
*/
#ifdef CONFIG_FB_HWCURSORSIZE
struct fb_cursorsize_s
{
fb_coord_t h; /* Height in rows */
fb_coord_t w; /* Width in pixels */
};
#endif
/* The following is used to get the cursor attributes */
struct fb_cursorattrib_s
{
#ifdef CONFIG_FB_HWCURSORIMAGE
uint8_t fmt; /* Video format of cursor */
#endif
struct fb_cursorpos_s pos; /* Current cursor position */
#ifdef CONFIG_FB_HWCURSORSIZE
struct fb_cursorsize_s mxsize; /* Maximum cursor size */
struct fb_cursorsize_s size; /* Current size */
#endif
};
struct fb_setcursor_s
{
uint8_t flags; /* See FB_CUR_* definitions */
struct fb_cursorpos_s pos; /* Cursor position */
#ifdef CONFIG_FB_HWCURSORSIZE
struct fb_cursorsize_s size; /* Cursor size */
#endif
#ifdef CONFIG_FB_HWCURSORIMAGE
struct fb_cursorimage_s img; /* Cursor image */
#endif
};
#endif
/* The framebuffer "driver" under NuttX is not a driver at all, but simply
* a driver "object" that is accessed through the following vtable:
*/
struct fb_vtable_s
{
/* Get information about the video controller configuration and the configuration
* of each color plane.
*/
int (*getvideoinfo)(FAR struct fb_vtable_s *vtable, FAR struct fb_videoinfo_s *vinfo);
int (*getplaneinfo)(FAR struct fb_vtable_s *vtable, int planeno, FAR struct fb_planeinfo_s *pinfo);
/* The following are provided only if the video hardware supports RGB color mapping */
#ifdef CONFIG_FB_CMAP
int (*getcmap)(FAR struct fb_vtable_s *vtable, FAR struct fb_cmap_s *cmap);
int (*putcmap)(FAR struct fb_vtable_s *vtable, FAR const struct fb_cmap_s *cmap);
#endif
/* The following are provided only if the video hardware supports a hardware cursor */
#ifdef CONFIG_FB_HWCURSOR
int (*getcursor)(FAR struct fb_vtable_s *vtable, FAR struct fb_cursorattrib_s *attrib);
int (*setcursor)(FAR struct fb_vtable_s *vtable, FAR struct fb_setcursor_s *settings);
#endif
};
/****************************************************************************
* Public Function Prototypes
****************************************************************************/
#ifdef __cplusplus
#define EXTERN extern "C"
extern "C" {
#else
#define EXTERN extern
#endif
/****************************************************************************
* Name: up_fbinitialize, up_fbuninitialize, up_fbgetvplane
*
* Description:
* If an architecture supports a framebuffer, then it must provide APIs
* to access the framebuffer as follows:
*
* up_fbinitialize - Initialize the framebuffer video hardware
* up_fbgetvplane - Return a a reference to the framebuffer object for
* the specified video plane. Most OSDs support
* multiple planes of video.
* up_fbuninitialize - Unitialize the framebuffer support
*
***************************************************************************/
EXTERN int up_fbinitialize(void);
EXTERN FAR struct fb_vtable_s *up_fbgetvplane(int vplane);
EXTERN void fb_uninitialize(void);
#undef EXTERN
#ifdef __cplusplus
}
#endif
#endif /* _INCLUDE_NUTTX_FB_H */