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Fix the fat, flat line bug

git-svn-id: svn://svn.code.sf.net/p/nuttx/code/trunk@5407 42af7a65-404d-4744-a932-0658087f49c3
This commit is contained in:
patacongo 2012-12-02 17:34:08 +00:00
parent 4a52ec4022
commit 0509198f88
7 changed files with 443 additions and 106 deletions

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@ -3724,3 +3724,6 @@
definition. Contributed by Denis Carikli.
* libc/stdlib/lib_rand.c: Always add one to result congruential generators
to avoid the value zero. Suggested by Freddie Chopin.
* tools/b16.c: Fixed precision math conversion utility.
* graphics/nxglib/nxglib_splitlinex.c: Fix the "fat, flat line bug"

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@ -1,7 +1,7 @@
/****************************************************************************
* graphics/nxglib/nxglib_splitline.c
*
* Copyright (C) 2011 Gregory Nutt. All rights reserved.
* Copyright (C) 2011-2012 Gregory Nutt. All rights reserved.
* Author: Gregory Nutt <gnutt@nuttx.org>
*
* Redistribution and use in source and binary forms, with or without
@ -42,6 +42,7 @@
#include <string.h>
#include <errno.h>
#include <stdlib.h>
#include <debug.h>
#include <nuttx/nx/nxglib.h>
@ -49,12 +50,16 @@
* Pre-Processor Definitions
****************************************************************************/
#define SMALL_SIN 1966 /* 1966/65536 = 0.03 */
/****************************************************************************
* Private Types
****************************************************************************/
struct b16point_s
{
b16_t x;
b16_t y;
};
/****************************************************************************
* Private Data
****************************************************************************/
@ -67,6 +72,12 @@
* Private Functions
****************************************************************************/
static b16_t nxgl_interpolate(b16_t x, b16_t dy, b16_t dxdy)
{
b16_t dx = b16mulb16(dy, dxdy);
return x + dx;
}
/****************************************************************************
* Public Functions
****************************************************************************/
@ -117,15 +128,19 @@ int nxgl_splitline(FAR struct nxgl_vector_s *vector,
struct nxgl_vector_s line;
nxgl_coord_t iheight;
nxgl_coord_t iwidth;
nxgl_coord_t iy;
nxgl_coord_t triheight;
nxgl_coord_t halfheight;
b16_t adjwidth;
b16_t xoffset;
b16_t halfoffset;
nxgl_coord_t iyoffset;
struct b16point_s quad[4];
b16_t b16xoffset;
b16_t b16yoffset;
b16_t b16dxdy;
b16_t angle;
b16_t cosangle;
b16_t sinangle;
b16_t b16x;
b16_t b16y;
gvdbg("vector: (%d,%d)->(%d,%d) linewidth: %d\n",
vector->pt1.x, vector->pt1.y, vector->pt2.x, vector->pt2.y, linewidth);
/* First, check the linewidth */
@ -153,7 +168,7 @@ int nxgl_splitline(FAR struct nxgl_vector_s *vector,
line.pt2.x = vector->pt1.x;
line.pt2.y = vector->pt1.y;
}
else
else /* if (vector->pt1.y == vector->pt2.y) */
{
/* First degenerate case: The line is horizontal. */
@ -174,6 +189,10 @@ int nxgl_splitline(FAR struct nxgl_vector_s *vector,
rect->pt1.y = vector->pt1.y - (linewidth >> 1);
rect->pt2.y = rect->pt1.y + linewidth - 1;
gvdbg("Horizontal rect: (%d,%d),(%d,%d)\n",
rect->pt1.x, rect->pt1.y, rect->pt2.x, rect->pt2.y);
return 2;
}
@ -188,6 +207,10 @@ int nxgl_splitline(FAR struct nxgl_vector_s *vector,
rect->pt1.x = line.pt1.x - (linewidth >> 1);
rect->pt2.x = rect->pt1.x + linewidth - 1;
gvdbg("Vertical rect: (%d,%d),(%d,%d)\n",
rect->pt1.x, rect->pt1.y, rect->pt2.x, rect->pt2.y);
return 2;
}
@ -207,6 +230,11 @@ int nxgl_splitline(FAR struct nxgl_vector_s *vector,
traps[1].bot.x1 = itob16(line.pt2.x);
traps[1].bot.x2 = traps[1].bot.x1;
traps[1].bot.y = line.pt2.y;
gvdbg("Vertical traps[1]: (%08x,%08x,%d),(%08x,%08x, %d)\n",
traps[1].top.x1, traps[1].top.x2, traps[1].top.y,
traps[1].bot.x1, traps[1].bot.x2, traps[1].bot.y);
return 1;
}
@ -226,103 +254,260 @@ int nxgl_splitline(FAR struct nxgl_vector_s *vector,
iwidth = line.pt1.x - line.pt2.x + 1;
}
/* Triangle height: linewidth * cosA
* Adjusted width: triheight / sinA
* X offset : linewidth * linewidth / adjusted line width
/* Applying the line width to the line results in a rotated, rectangle.
* Get the Y offset from an end of the original thin line to a corner of the fat line.
*
* Angle of line: angle = atan2(iheight, iwidth)
* Y offset from line: b16yoffset = linewidth * cos(angle)
*
* For near verical lines, b16yoffset is be nearly zero. For near horizontal
* lines, b16yOffset is be about the same as linewidth.
*/
angle = b16atan2(itob16(iheight), itob16(iwidth));
triheight = b16toi(linewidth * b16cos(angle) + b16HALF);
halfheight = (triheight >> 1);
angle = b16atan2(itob16(iheight), itob16(iwidth));
cosangle = b16cos(angle);
b16yoffset = (linewidth * cosangle + 1) >> 1;
/* If the sine of the angle is tiny (i.e., the line is nearly horizontal),
* then we cannot compute the adjusted width. In this case, just use
* the width of the line bounding box.
/* Get the X offset from an end of the original thin line to a corner of the fat line.
*
* For near vertical lines, b16xoffset is about the same as linewidth. For near
* horizontal lines, b16xoffset is nearly zero.
*/
sinangle = b16sin(angle);
if (sinangle < SMALL_SIN)
{
adjwidth = itob16(iwidth);
xoffset = 0;
}
else
{
adjwidth = b16divb16(itob16(linewidth), sinangle);
xoffset = itob16(linewidth * linewidth);
xoffset = b16divb16(xoffset, adjwidth);
}
sinangle = b16sin(angle);
b16xoffset = (linewidth * sinangle + 1) >> 1;
halfoffset = (xoffset >> 1);
gvdbg("height: %d width: %d angle: %08x b16yoffset: %08x b16xoffset: %08x\n",
iheight, iwidth, angle, b16yoffset, b16xoffset);
/* Return the top triangle (if there is one). NOTE that the horizontal
* (z) positions are represented with 16 bits of fraction. The vertical
* (y) positions, on the other hand, are integer.
*/
/* Now we know all four points of the rotated rectangle */
if (triheight > 0)
iyoffset = b16toi(b16yoffset + b16HALF);
if (iyoffset > 0)
{
/* Get the Y positions of each point */
b16y = itob16(line.pt1.y);
quad[0].y = b16y - b16yoffset;
quad[1].y = b16y + b16yoffset;
b16y = itob16(line.pt2.y);
quad[2].y = b16y - b16yoffset;
quad[3].y = b16y + b16yoffset;
if (line.pt1.x < line.pt2.x)
{
/* Line is going "south east" */
/* Line is going "south east". Get the X positions of each point */
b16x = itob16(line.pt1.x) - halfoffset;
iy = line.pt1.y + halfheight;
b16x = itob16(line.pt1.x);
quad[0].x = b16x + b16xoffset;
quad[1].x = b16x - b16xoffset;
traps[0].top.x1 = b16x + xoffset;
traps[0].top.x2 = traps[0].top.x1;
traps[0].top.y = iy - triheight + 1;
traps[0].bot.x1 = b16x;
traps[0].bot.x2 = b16x + adjwidth - b16ONE;
traps[0].bot.y = iy;
b16x = itob16(line.pt2.x);
quad[2].x = b16x + b16xoffset;
quad[3].x = b16x - b16xoffset;
b16x = itob16(line.pt2.x) + halfoffset;
iy = line.pt2.y - halfheight;
gvdbg("Southeast: quad (%08x,%08x),(%08x,%08x),(%08x,%08x),(%08x,%08x)\n",
quad[0].x, quad[0].y, quad[1].x, quad[1].y,
quad[2].x, quad[2].y, quad[3].x, quad[3].y);
traps[2].top.x1 = b16x - adjwidth + b16ONE;
traps[2].top.x2 = b16x;
traps[2].top.y = iy;
traps[2].bot.x1 = b16x - xoffset;
traps[2].bot.x2 = traps[2].bot.x1;
traps[2].bot.y = iy + triheight - 1;
/* Now we can form the trapezoids. The top of the first trapezoid
* (triangle) is at quad[0]
*/
traps[0].top.x1 = quad[0].x;
traps[0].top.x2 = quad[0].x;
traps[0].top.y = b16toi(quad[0].y + b16HALF);
/* The bottom of the first trapezoid (triangle) may be either at
* quad[1] or quad[2], depending upon orientation.
*/
if (quad[1]. y < quad[2].y)
{
/* quad[1] is at the bottom left of the triangle. Interpolate
* to get the corresponding point on the right side.
*
* Interpolation is from quad[0] along the line quad[0]->quad[2]
* which as the same slope as the line (positive)
*/
b16dxdy = itob16(iwidth) / iheight;
traps[0].bot.x1 = quad[1].x;
traps[0].bot.x2 = nxgl_interpolate(quad[0].x, quad[1].y - quad[0].y, b16dxdy);
traps[0].bot.y = b16toi(quad[1].y + b16HALF);
/* quad[1] is at the top left of the second trapezoid. quad[2} is
* at the bottom right of the second trapezoid. Interpolate to get
* corresponding point on the left side.
*
* Interpolation is from quad[1] along the line quad[1]->quad[3]
* which as the same slope as the line (positive)
*/
traps[1].top.x1 = traps[0].bot.x1;
traps[1].top.x2 = traps[0].bot.x2;
traps[1].top.y = traps[0].bot.y;
traps[1].bot.x1 = nxgl_interpolate(traps[1].top.x1, quad[2].y - quad[1].y, b16dxdy);
traps[1].bot.x2 = quad[2].x;
traps[1].bot.y = b16toi(quad[2].y + b16HALF);
}
else
{
/* quad[2] is at the bottom right of the triangle. Interpolate
* to get the corresponding point on the left side.
*
* Interpolation is from quad[0] along the line quad[0]->quad[1]
* which orthogonal to the slope of the line (and negative)
*/
b16dxdy = -itob16(iheight) / iwidth;
traps[0].bot.x1 = nxgl_interpolate(quad[0].x, quad[2].y - quad[0].y, b16dxdy);
traps[0].bot.x2 = quad[2].x;
traps[0].bot.y = b16toi(quad[2].y + b16HALF);
/* quad[2] is at the top right of the second trapezoid. quad[1} is
* at the bottom left of the second trapezoid. Interpolate to get
* corresponding point on the right side.
*
* Interpolation is from quad[2] along the line quad[2]->quad[3]
* which as the same slope as the previous interpolation.
*/
traps[1].top.x1 = traps[0].bot.x1;
traps[1].top.x2 = traps[0].bot.x2;
traps[1].top.y = traps[0].bot.y;
traps[1].bot.x1 = quad[1].x;
traps[1].bot.x2 = nxgl_interpolate(traps[1].top.x2, quad[1].y - quad[2].y, b16dxdy);
traps[1].bot.y = b16toi(quad[1].y + b16HALF);
}
/* The final trapezond (triangle) at the bottom is new well defined */
traps[2].top.x1 = traps[1].bot.x1;
traps[2].top.x2 = traps[1].bot.x2;
traps[2].top.y = traps[1].bot.y;
traps[2].bot.x1 = quad[3].x;
traps[2].bot.x2 = quad[3].x;
traps[2].bot.y = b16toi(quad[3].y + b16HALF);
}
else
{
/* Line is going "south west" */
/* Get the X positions of each point */
b16x = itob16(line.pt1.x) + halfoffset;
iy = line.pt1.y + halfheight;
b16x = itob16(line.pt1.x);
quad[0].x = b16x - b16xoffset;
quad[1].x = b16x + b16xoffset;
traps[0].top.x1 = b16x - xoffset;
traps[0].top.x2 = traps[0].top.x1;
traps[0].top.y = iy - triheight + 1;
traps[0].bot.x1 = b16x - adjwidth + b16ONE;
traps[0].bot.x2 = b16x;
traps[0].bot.y = iy;
b16x = itob16(line.pt2.x);
quad[2].x = b16x - b16xoffset;
quad[3].x = b16x + b16xoffset;
b16x = itob16(line.pt2.x) - halfoffset;
iy = line.pt2.y - halfheight;
gvdbg("Southwest: quad (%08x,%08x),(%08x,%08x),(%08x,%08x),(%08x,%08x)\n",
quad[0].x, quad[0].y, quad[1].x, quad[1].y,
quad[2].x, quad[2].y, quad[3].x, quad[3].y);
traps[2].top.x1 = b16x;
traps[2].top.x2 = b16x + adjwidth - b16ONE;
traps[2].top.y = iy;
traps[2].bot.x1 = b16x + xoffset;
traps[2].bot.x2 = traps[2].bot.x1;
traps[2].bot.y = iy + triheight - 1;
/* Now we can form the trapezoids. The top of the first trapezoid
* (triangle) is at quad[0]
*/
traps[0].top.x1 = quad[0].x;
traps[0].top.x2 = quad[0].x;
traps[0].top.y = b16toi(quad[0].y + b16HALF);
/* The bottom of the first trapezoid (triangle) may be either at
* quad[1] or quad[2], depending upon orientation.
*/
if (quad[1].y < quad[2].y)
{
/* quad[1] is at the bottom right of the triangle. Interpolate
* to get the corresponding point on the left side.
*
* Interpolation is from quad[0] along the line quad[0]->quad[2]
* which as the same slope as the line (negative)
*/
b16dxdy = -itob16(iwidth) / iheight;
traps[0].bot.x1 = nxgl_interpolate(traps[0].top.x1, quad[1].y - quad[0].y, b16dxdy);
traps[0].bot.x2 = quad[1].x;
traps[0].bot.y = b16toi(quad[1].y + b16HALF);
/* quad[1] is at the top right of the second trapezoid. quad[2} is
* at the bottom left of the second trapezoid. Interpolate to get
* corresponding point on the right side.
*
* Interpolation is from quad[1] along the line quad[1]->quad[3]
* which as the same slope as the line (negative)
*/
traps[1].top.x1 = traps[0].bot.x1;
traps[1].top.x2 = traps[0].bot.x2;
traps[1].top.y = traps[0].bot.y;
traps[1].bot.x1 = quad[2].x;
traps[1].bot.x2 = nxgl_interpolate(traps[1].top.x2, quad[2].y - quad[1].y, b16dxdy);
traps[1].bot.y = b16toi(quad[2].y + b16HALF);
}
else
{
/* quad[2] is at the bottom left of the triangle. Interpolate
* to get the corresponding point on the right side.
*
* Interpolation is from quad[0] along the line quad[0]->quad[1]
* which orthogonal to the slope of the line (and positive)
*/
b16dxdy = itob16(iheight) / iwidth;
traps[0].bot.x1 = quad[2].x;
traps[0].bot.x2 = nxgl_interpolate(traps[0].top.x2, quad[2].y - quad[0].y, b16dxdy);
traps[0].bot.y = b16toi(quad[2].y + b16HALF);
/* quad[2] is at the top left of the second trapezoid. quad[1} is
* at the bottom right of the second trapezoid. Interpolate to get
* corresponding point on the left side.
*
* Interpolation is from quad[2] along the line quad[2]->quad[3]
* which as the same slope as the previous interpolation.
*/
traps[1].top.x1 = traps[0].bot.x1;
traps[1].top.x2 = traps[0].bot.x2;
traps[1].top.y = traps[0].bot.y;
traps[1].bot.x1 = nxgl_interpolate(traps[1].top.x1, quad[1].y - quad[2].y, b16dxdy);
traps[1].bot.x2 = quad[1].x;
traps[1].bot.y = b16toi(quad[1].y + b16HALF);
}
/* The final trapezond (triangle) at the bottom is new well defined */
traps[2].top.x1 = traps[1].bot.x1;
traps[2].top.x2 = traps[1].bot.x2;
traps[2].top.y = traps[1].bot.y;
traps[2].bot.x1 = quad[3].x;
traps[2].bot.x2 = quad[3].x;
traps[2].bot.y = b16toi(quad[3].y + b16HALF);
}
/* The center parallelogram is the horizontal edge of each triangle.
* Note the minor inefficency: that horizontal edges are drawn twice.
*/
gvdbg("traps[0]: (%08x,%08x,%d),(%08x,%08x,%d)\n",
traps[0].top.x1, traps[0].top.x2, traps[0].top.y,
traps[0].bot.x1, traps[0].bot.x2, traps[0].bot.y);
gvdbg("traps[1]: (%08x,%08x,%d),(%08x,%08x,%d)\n",
traps[1].top.x1, traps[1].top.x2, traps[1].top.y,
traps[1].bot.x1, traps[1].bot.x2, traps[1].bot.y);
gvdbg("traps[2]: (%08x,%08x,%d),(%08x,%08x,%d)\n",
traps[2].top.x1, traps[2].top.x2, traps[2].top.y,
traps[2].bot.x1, traps[2].bot.x2, traps[2].bot.y);
traps[1].top.x1 = traps[0].bot.x1;
traps[1].top.x2 = traps[0].bot.x2;
traps[1].top.y = traps[0].bot.y;
traps[1].bot.x1 = traps[2].top.x1;
traps[1].bot.x2 = traps[2].top.x2;
traps[1].bot.y = traps[2].top.y;
return 0;
}
@ -330,12 +515,18 @@ int nxgl_splitline(FAR struct nxgl_vector_s *vector,
* bottom. Just return the center parallelogram.
*/
traps[1].top.x1 = itob16(line.pt1.x) - halfoffset;
traps[1].top.x2 = traps[1].top.x1 + adjwidth - 1;
traps[1].top.x1 = itob16(line.pt1.x - (linewidth >> 1));
traps[1].top.x2 = traps[1].top.x1 + itob16(linewidth - 1);
traps[1].top.y = line.pt1.y;
traps[1].bot.x1 = itob16(line.pt2.x) - halfoffset;
traps[1].bot.x2 = traps[1].bot.x1 + adjwidth - 1;
traps[1].bot.x1 = itob16(line.pt2.x - (linewidth >> 1));
traps[1].bot.x2 = traps[1].bot.x1 + itob16(linewidth - 1);
traps[1].bot.y = line.pt2.y;
gvdbg("Horizontal traps[1]: (%08x,%08x,%d),(%08x,%08x, %d)\n",
traps[1].top.x1, traps[1].top.x2, traps[1].top.y,
traps[1].bot.x1, traps[1].bot.x2, traps[1].bot.y);
return 1;
}

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@ -179,8 +179,8 @@
#define VT52_CLEAREOL {ASCII_ESC, 'K'} /* Erase to end of current line */
#define VT52_CLEAREOS {ASCII_ESC, 'J'} /* Erase to end of screen */
#define VT52_IDENT {ASCII_ESC, 'Z'} /* dentify what the terminal is */
#define VT52_IDENTRESP {ASCII_ESC, '/', 'Z'} /* Correct response to ident */
#define VT52_IDENT {ASCII_ESC, 'Z'} /* Identify what the terminal is */
#define VT52_IDENTRESP {ASCII_ESC, '/', 'Z'} /* Correct response to ident */
/* VT100 Special Key Codes
*

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@ -174,17 +174,22 @@ static inline void fgenerate2(void)
{
unsigned long randint;
/* Second order congruential generator. One may be added to the result of the
* generated value to avoid the value zero (I am not sure if this is necessary
* for higher order random number generators or how this may effect the quality
* of the generated numbers).
*/
/* Second order congruential generator. */
randint = (RND2_CONSTK1 * g_randint1 +
RND2_CONSTK2 * g_randint2) % RND2_CONSTP;
g_randint2 = g_randint1;
g_randint1 = (randint == 0 ? 1 : randint);
g_randint1 = randint;
/* We cannot permit both values to become zero. That would be fatal for the
* second order random number generator.
*/
if (g_randint2 == 0 && g_randint1 == 0)
{
g_randint2 = 1;
}
}
#if (CONFIG_LIB_RAND_ORDER == 2)
@ -207,11 +212,7 @@ static inline void fgenerate3(void)
{
unsigned long randint;
/* Third order congruential generator. One may be added to the result of the
* generated value to avoid the value zero (I am not sure if this is necessary
* for higher order random number generators or how this may effect the quality
* of the generated numbers).
*/
/* Third order congruential generator. */
randint = (RND3_CONSTK1 * g_randint1 +
RND3_CONSTK2 * g_randint2 +
@ -219,7 +220,16 @@ static inline void fgenerate3(void)
g_randint3 = g_randint2;
g_randint2 = g_randint1;
g_randint1 = (randint == 0 ? 1 : randint);
g_randint1 = randint;
/* We cannot permit all three values to become zero. That would be fatal for the
* third order random number generator.
*/
if (g_randint3 == 0 && g_randint2 == 0 && g_randint1 == 0)
{
g_randint3 = 1;
}
}
static double_t frand3(void)

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@ -44,11 +44,14 @@ ifneq ($(CONFIG_WINDOWS_NATIVE),y)
HOSTCFLAGS += -D HAVE_STRTOK_C
endif
all: mkconfig$(HOSTEXEEXT) mkversion$(HOSTEXEEXT) mksyscall$(HOSTEXEEXT) bdf-converter$(HOSTEXEEXT) mksymtab$(HOSTEXEEXT) mkdeps$(HOSTEXEEXT)
all: b16$(HOSTEXEEXT) bdf-converter$(HOSTEXEEXT) cmpconfig$(HOSTEXEEXT) \
mkconfig$(HOSTEXEEXT) mkdeps$(HOSTEXEEXT) mksymtab$(HOSTEXEEXT) \
mksyscall$(HOSTEXEEXT) mkversion$(HOSTEXEEXT)
default: mkconfig$(HOSTEXEEXT) mksyscall$(HOSTEXEEXT) mkdeps$(HOSTEXEEXT)
ifdef HOSTEXEEXT
.PHONY: clean mkconfig mkversion mksyscall bdf-converter mksymtab mkdeps
.PHONY: b16 bdf-converter cmpconfig clean mkconfig mkdeps mksymtab \
mksyscall mkversion
else
.PHONY: clean
endif
@ -58,6 +61,15 @@ endif
HOSTCFLAGS ?= -O2 -Wall -I.
HOSTCC ?= gcc
# b16 - Fixed precision math converstion tool
b16$(HOSTEXEEXT): b16.c
$(Q) $(HOSTCC) $(HOSTCFLAGS) -o b16$(HOSTEXEEXT) b16.c
ifdef HOSTEXEEXT
b16: b16$(HOSTEXEEXT)
endif
# mkconfig - Convert a .config file into a C config.h file
mkconfig$(HOSTEXEEXT): mkconfig.c cfgparser.c
@ -69,8 +81,8 @@ endif
# cmpconfig - Compare the contents of two configuration files
cmpconfig: cmpconfig.c
$(Q) $(HOSTCC) $(HOSTCFLAGS) -o cmpconfig cmpconfig.c
cmpconfig$(HOSTEXEEXT): cmpconfig.c
$(Q) $(HOSTCC) $(HOSTCFLAGS) -o cmpconfig$(HOSTEXEEXT) cmpconfig.c
ifdef HOSTEXEEXT
cmpconfig: cmpconfig$(HOSTEXEEXT)

121
nuttx/tools/b16.c Normal file
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@ -0,0 +1,121 @@
/****************************************************************************
* tools/b16.c
*
* Copyright (C) 2007-2012 Gregory Nutt. All rights reserved.
* Author: Gregory Nutt <gnutt@nuttx.org>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name NuttX nor the names of its contributors may be
* used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
* OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED
* AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
****************************************************************************/
/****************************************************************************
* Included Files
****************************************************************************/
#include <stdio.h>
#include <stdlib.h>
/****************************************************************************
* Private Functions
****************************************************************************/
static void show_usage(const char *progname)
{
fprintf(stderr, "\nUSAGE: %s <b16_t>|<float>\n", progname);
fprintf(stderr, "\nWhere:\n");
fprintf(stderr, " <b16_t>:\n");
fprintf(stderr, " A b16 fixed precision value in hexadecimal form: E.g., 0x00010000\n");
fprintf(stderr, " Any value begininning with '0' will assumed by be hexadecimal format\n");
fprintf(stderr, " <float>:\n");
fprintf(stderr, " A floating value in standard form: E.g., 5.1\n");
exit(EXIT_FAILURE);
}
/****************************************************************************
* Public Functions
****************************************************************************/
int main(int argc, char **argv, char **envp)
{
double fvalue;
unsigned long ulvalue;
long lvalue;
const char *str;
char *endptr;
/* There must be exactly one argument */
if (argc != 2)
{
fprintf(stderr, "\nExpected a single argument\n");
show_usage(argv[0]);
}
str = argv[1];
/* If the value begins with a zero, we will assume that it is a hexadecimal
* representation.
*/
if (str[0] == '0')
{
endptr = NULL;
ulvalue = strtoul(str, &endptr, 16);
if (!endptr || *endptr != '\0')
{
fprintf(stderr, "\nHexadecimal argument not fully converted\n");
show_usage(argv[0]);
}
if (ulvalue >= 0x80000000)
{
lvalue = ~ulvalue + 1;
}
else
{
lvalue = ulvalue;
}
fvalue = ((double)lvalue) / 65536.0;
printf("0x%08lx -> %10.5f\n", ulvalue, fvalue);
}
else
{
endptr = NULL;
fvalue = strtod(str, &endptr);
if (!endptr || *endptr != '\0')
{
fprintf(stderr, "\nFloating point argument not fully converted\n");
show_usage(argv[0]);
}
lvalue = 65536.0 * fvalue;
printf("%10.5f -> 0x%08lx\n", fvalue, lvalue);
}
return 0;
}

View File

@ -2,7 +2,7 @@
* tools/cfgpaser.c
*
* Copyright (C) 2007-2012 Gregory Nutt. All rights reserved.
* Author: Gregory Nutt <>
* Author: Gregory Nutt <gnutt@nuttx.org>
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions