libqmi-qmuxd/gobi-api/GobiAPI_1.0.40/Core/DB2Utilities.h

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Executable File

/*===========================================================================
FILE:
DB2Utilities.h
DESCRIPTION:
Utility functions for packing/parsing protocol entities using the
database
PUBLIC ENUMERATIONS AND METHODS:
sProtocolEntityKey
sDB2PackingInput
sDB2NavInput
MapQMIEntityTypeToProtocolType
MapQMIEntityTypeToQMIServiceType
MapQMIProtocolTypeToEntityType
DB2GetMaxBufferSize
DB2BuildQMIBuffer
DB2PackQMIBuffer
DB2ReduceQMIBuffer
Copyright (c) 2011, Code Aurora Forum. All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Code Aurora Forum nor
the names of its contributors may be used to endorse or promote
products derived from this software without specific prior written
permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
===========================================================================*/
//---------------------------------------------------------------------------
// Pragmas
//---------------------------------------------------------------------------
#pragma once
//---------------------------------------------------------------------------
// Include Files
//---------------------------------------------------------------------------
#include "CoreDatabase.h"
#include "SharedBuffer.h"
#include "ProtocolBuffer.h"
#include "QMIEnum.h"
#include <vector>
//---------------------------------------------------------------------------
// Definitions
//---------------------------------------------------------------------------
/*=========================================================================*/
// Struct sProtocolEntityKey
// Simple structure to initializing protocol entity keys easier
/*=========================================================================*/
struct sProtocolEntityKey
{
public:
// (Inline) Constructor - default
sProtocolEntityKey()
{ };
// (Inline) Constructor - single value keys
sProtocolEntityKey( ULONG val1 )
{
mKey.push_back( val1 );
};
// (Inline) Constructor - two value keys
sProtocolEntityKey(
ULONG val1,
ULONG val2 )
{
mKey.push_back( val1 );
mKey.push_back( val2 );
};
// (Inline) Constructor - three value keys
sProtocolEntityKey(
ULONG val1,
ULONG val2,
ULONG val3 )
{
mKey.push_back( val1 );
mKey.push_back( val2 );
mKey.push_back( val3 );
};
// (Inline) Constructor - psuedo-copy constructor
sProtocolEntityKey( const std::vector <ULONG> & key )
: mKey( key )
{ };
// (Inline) Constructor - copy constructor
sProtocolEntityKey( const sProtocolEntityKey & key )
: mKey( key.mKey )
{ };
// (Inline) Assignment operator
sProtocolEntityKey & operator = ( const sProtocolEntityKey & key )
{
mKey = key.mKey;
return *this;
};
// Cast operator to a protocol entity key
operator std::vector <ULONG>() const
{
return mKey;
};
/* Underlying key */
std::vector <ULONG> mKey;
};
/*=========================================================================*/
// Struct sDB2PackingInput
// Simple structure to make dealing packing easier
/*=========================================================================*/
struct sDB2PackingInput
{
public:
// (Inline) Constructor - default
sDB2PackingInput()
: mpData( 0 ),
mDataLen( 0 ),
mbString( true )
{ };
// (Inline) Constructor - parameterized (string payload)
sDB2PackingInput(
const sProtocolEntityKey & key,
LPCSTR pValue )
: mKey( key ),
mpData( 0 ),
mDataLen( 0 ),
mbString( true )
{
if (pValue != 0 && pValue[0] != 0)
{
mValues = pValue;
}
};
// (Inline) Constructor - parameterized (buffer payload)
sDB2PackingInput(
const sProtocolEntityKey & key,
const BYTE * pData,
ULONG dataLen )
: mKey( key ),
mpData( pData ),
mDataLen( dataLen ),
mbString( false )
{
// Nothing to do
};
// (Inline) Is this object in a valid state?
bool IsValid() const
{
// We need a key
if (mKey.size() <= 0)
{
return false;
}
return true;
};
/* Underlying key */
std::vector <ULONG> mKey;
/* Are the values specified by a string? */
bool mbString;
/* String of space delimited field values */
std::string mValues;
/* Buffer containing pre-formatted fields */
const BYTE * mpData;
/* Length of above buffer */
ULONG mDataLen;
};
/*=========================================================================*/
// Struct sDB2NavInput
// Simple structure to make dealing with key/payload easier
/*=========================================================================*/
struct sDB2NavInput
{
public:
// (Inline) Constructor - default
sDB2NavInput()
: mpPayload( 0 ),
mPayloadLen( 0 )
{ };
// (Inline) Constructor - parameterized
sDB2NavInput(
const std::vector <ULONG> & key,
const BYTE * pData,
ULONG dataLen )
: mKey( key ),
mpPayload( pData ),
mPayloadLen( dataLen )
{ };
// (Inline) Is this object in a valid state?
bool IsValid() const
{
return (mKey.size() > 0 && mpPayload != 0 && mPayloadLen > 0);
};
/* Database key for payload entity */
std::vector <ULONG> mKey;
/* Payload */
const BYTE * mpPayload;
/* Size of above payload */
ULONG mPayloadLen;
};
// Map a DB protocol entity type to a buffer protocol type
eProtocolType MapQMIEntityTypeToProtocolType( eDB2EntityType et );
// Map a DB protocol entity type to a QMI service type
eQMIService MapQMIEntityTypeToQMIServiceType( eDB2EntityType et );
// Map a buffer protocol type to a DB protocol entity type
eDB2EntityType MapQMIProtocolTypeToEntityType(
eProtocolType pt,
bool bIndication = false );
// Return the maximum size of a payload buffer for given type of
// protocol entity
ULONG DB2GetMaxBufferSize( eDB2EntityType et );
// Build an allocated shared buffer for the QMI protocol
sSharedBuffer * DB2BuildQMIBuffer(
const std::vector <sDB2NavInput> & input );
// Build an allocated shared buffer for the QMI protocol
sSharedBuffer * DB2PackQMIBuffer(
const cCoreDatabase & db,
const std::vector <sDB2PackingInput> & input );
// Reduce a QMI buffer to DB keys and payload
std::vector <sDB2NavInput> DB2ReduceQMIBuffer( const sProtocolBuffer & buf );