Do not give an uninitialised error pointer to g_dir_open(), this
will give a crash if g_dir_open() fails.
Remove wslua_dir.dummy because it is not used by anyone.
Change-Id: I044eee021393f2ea2aa022138bbf6fd099eb0908
Reviewed-on: https://code.wireshark.org/review/24840
Petri-Dish: Stig Bjørlykke <stig@bjorlykke.org>
Petri-Dish: Michael Mann <mmann78@netscape.net>
Tested-by: Petri Dish Buildbot
Reviewed-by: Michael Mann <mmann78@netscape.net>
WS_DLL_PUBLIC const char *get_plugin_dir(void);
WS_DLL_PUBLIC const char *get_plugins_pers_dir(void);
Opt for the plural form consistently (for public functions at least).
Change-Id: I8a5861ad7f90f9c87168bd3275bd9dbc5c83b749
Reviewed-on: https://code.wireshark.org/review/23608
Petri-Dish: João Valverde <j@v6e.pt>
Reviewed-by: Guy Harris <guy@alum.mit.edu>
Obviate allocation on every call to get_plugins_pers_dir().
Change-Id: I089ae499f93739d490d4552f59b5db5996f7d26f
Reviewed-on: https://code.wireshark.org/review/23495
Petri-Dish: João Valverde <j@v6e.pt>
Reviewed-by: Michael Mann <mmann78@netscape.net>
Reviewed-by: João Valverde <j@v6e.pt>
Fixes Lua on macOS, tested with an out-of-tree build:
WS_BIN_PATH=$PWD/run ../wireshark/test/test.sh -s wslua
Previously programs that were ran from the build directory would load
data files (radius/, diameter/, init.lua) from the source directory.
Then in the case of Lua, files were loaded from the program directory
($BUILDDIR/run/init.lua on Linux) or source directory
(sSOURCEDIR/epan/wslua/console.lua).
On macOS, this does not work for Lua since files are installed into
$BUILDDIR/run/Wireshark.app/Contents/Resources/share/wireshark/init.lua
instead. Since CMake always copies data files (radius, console.lua,
etc.) into the build directory, make get_datafile_dir() return this
"run" directory instead.
Change-Id: If97d2f5686271caf9ad4d4e4fc58e902dc592a98
Reviewed-on: https://code.wireshark.org/review/19330
Reviewed-by: Stig Bjørlykke <stig@bjorlykke.org>
Petri-Dish: Stig Bjørlykke <stig@bjorlykke.org>
Tested-by: Petri Dish Buildbot <buildbot-no-reply@wireshark.org>
Reviewed-by: Graham Bloice <graham.bloice@trihedral.com>
Reviewed-by: Peter Wu <peter@lekensteyn.nl>
Reduce noise, no caller has used this parameter since its introduction.
Msotly automated regex search and replace.
Change-Id: I4b1180bfee8544b38d19c9c440ff5b9b0dc080b2
Reviewed-on: https://code.wireshark.org/review/14790
Petri-Dish: Peter Wu <peter@lekensteyn.nl>
Tested-by: Petri Dish Buildbot <buildbot-no-reply@wireshark.org>
Reviewed-by: Anders Broman <a.broman58@gmail.com>
Process wslua/CMakeLists.txt using add_subdirectory instead of
include. Generate files in the build directory instead of the source
directory.
Copy lua scripts to DATAFILE_DIR instead of DATAFILE_DIR/lua. That's
where init.lua looks for console.lua.
Always set WIRESHARK_RUN_FROM_BUILD_DIRECTORY when testing. We
presumably want to test our source files and not files which may or
may not be in the system path.
When we're running from the build directory look for lua scripts in both
the Autotools and CMake build locations.
Change-Id: Ic15ab8c58ff1b170d000c9b3e0a329af2ec44b7b
Reviewed-on: https://code.wireshark.org/review/7590
Reviewed-by: Gerald Combs <gerald@wireshark.org>
Petri-Dish: Gerald Combs <gerald@wireshark.org>
Tested-by: Petri Dish Buildbot <buildbot-no-reply@wireshark.org>
Reviewed-by: Graham Bloice <graham.bloice@trihedral.com>
Reviewed-by: Anders Broman <a.broman58@gmail.com>
This adds new functions to get plugins path info, find out if a directory
exists, make a new one, remove one, etc. It also creates a file environment
for user-supplied Lua scripts, to prevent global variable contamination as
well as supply the script-specific file name. Some other minor cleanup was
done as I found them.
A new testsuite was added to test the existing and new directory functions.
Change-Id: I19bd587b5e8a73d89b8521af73670e023314fb33
Reviewed-on: https://code.wireshark.org/review/832
Reviewed-by: Anders Broman <a.broman58@gmail.com>