Commit Graph

5 Commits

Author SHA1 Message Date
Guy Harris 879a38b412 Change from Andreas Sikkema to change the "old" and "new" members of the
"dissector" union in the "conversation_t" structure to "old_d" and
"new_d", to avoid using a C++ reserved word.

Add "old_conversation_set_dissector()" and
"conversation_set_dissector()" routines to set the dissector for a
conversation, to hide the details of how that's done (e.g., details such
as whether there's a union at all - eventually, when all dissectors have
been tvbuffified, there won't be a need for the union - and what the
names of the union members are, and so on).  Convert all dissectors to
use those routines (they had to be changed anyway, due to the name
change).

svn path=/trunk/; revision=2324
2000-08-21 18:36:35 +00:00
Laurent Deniel cc36f0b931 Add the "Edit:Protocols..." feature which currently only implements
the following:

It is now possible to enable/disable a particular protocol decoding
(i.e. the protocol dissector is void or not). When a protocol
is disabled, it is displayed as Data and of course, all linked
sub-protocols are disabled as well.

Disabling a protocol could be interesting:

- in case of buggy dissectors
- in case of wrong heuristics
- for performance reasons
- to decode the data as another protocol (TODO)

Currently (if I am not wrong), all dissectors but NFS can be disabled
(and dissectors that do not register protocols :-)

I do not like the way the RPC sub-dissectors are disabled (in the
sub-dissectors) since this could be done in the RPC dissector itself,
knowing the sub-protocol hfinfo entry (this is why, I've not modified
the NFS one yet).

Two functions are added in proto.c :

gboolean proto_is_protocol_enabled(int n);
void proto_set_decoding(int n, gboolean enabled);

and two MACROs which can be used in dissectors:

OLD_CHECK_DISPLAY_AS_DATA(index, pd, offset, fd, tree)
CHECK_DISPLAY_AS_DATA(index, tvb, pinfo, tree)

See also the XXX in proto_dlg.c and proto.c around the new functions.

svn path=/trunk/; revision=2267
2000-08-13 14:09:15 +00:00
Guy Harris 56b989e0ad Allow either old-style (pre-tvbuff) or new-style (tvbuffified)
dissectors to be registered as dissectors for particular ports,
registered as heuristic dissectors, and registered as dissectors for
conversations, and have routines to be used both by old-style and
new-style dissectors to call registered dissectors.

Have the code that calls those dissectors translate the arguments as
necessary.  (For conversation dissectors, replace
"find_conversation_dissector()", which just returns a pointer to the
dissector, with "old_try_conversation_dissector()" and
"try_conversation_dissector()", which actually call the dissector, so
that there's a single place at which we can do that translation.  Also
make "dissector_lookup()" static and, instead of calling it and, if it
returns a non-null pointer, calling that dissector, just use
"old_dissector_try_port()" or "dissector_try_port()", for the same
reason.)

This allows some dissectors that took old-style arguments and
immediately translated them to new-style arguments to just take
new-style arguments; make them do so.  It also allows some new-style
dissectors not to have to translate arguments before calling routines to
look up and call dissectors; make them not do so.

Get rid of checks for too-short frames in new-style dissectors - the
tvbuff code does those checks for you.

Give the routines to register old-style dissectors, and to call
dissectors from old-style dissectors, names beginning with "old_", with
the routines for new-style dissectors not having the "old_".  Update the
dissectors that use those routines appropriately.

Rename "dissect_data()" to "old_dissect_data()", and
"dissect_data_tvb()" to "dissect_data()".

svn path=/trunk/; revision=2218
2000-08-07 03:21:25 +00:00
Uwe Girlich 682f88aa5c Dissector now knows the actual game data communication too.
svn path=/trunk/; revision=2191
2000-07-31 12:59:51 +00:00
Uwe Girlich 415c41b251 A Quake dissector. It can only dissect Quake 1 packets to UDP port 26000,
which are the connection establishing phase.
The actual game data are not covered yet.

svn path=/trunk/; revision=2168
2000-07-27 10:57:12 +00:00