woww: Add change NECK_OR_RELIC to RELIC and fix SPLINE_FLAG_UNKNOWN31
For 1.12 0x02 is just NECK and RELIC is 0x1C.
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@ -3789,7 +3789,7 @@ static const value_string e_map_strings[] = {
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typedef enum {
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INVENTORY_TYPE_NON_EQUIP = 0x00,
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INVENTORY_TYPE_HEAD = 0x01,
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INVENTORY_TYPE_NECK_OR_RELIC = 0x02,
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INVENTORY_TYPE_NECK = 0x02,
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INVENTORY_TYPE_SHOULDERS = 0x03,
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INVENTORY_TYPE_BODY = 0x04,
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INVENTORY_TYPE_CHEST = 0x05,
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@ -3815,11 +3815,12 @@ typedef enum {
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INVENTORY_TYPE_THROWN = 0x19,
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INVENTORY_TYPE_RANGED_RIGHT = 0x1A,
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INVENTORY_TYPE_QUIVER = 0x1B,
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INVENTORY_TYPE_RELIC = 0x1C,
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} e_inventory_type;
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static const value_string e_inventory_type_strings[] = {
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{ INVENTORY_TYPE_NON_EQUIP, "Non Equip" },
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{ INVENTORY_TYPE_HEAD, "Head" },
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{ INVENTORY_TYPE_NECK_OR_RELIC, "Neck Or Relic" },
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{ INVENTORY_TYPE_NECK, "Neck" },
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{ INVENTORY_TYPE_SHOULDERS, "Shoulders" },
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{ INVENTORY_TYPE_BODY, "Body" },
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{ INVENTORY_TYPE_CHEST, "Chest" },
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@ -3845,6 +3846,7 @@ static const value_string e_inventory_type_strings[] = {
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{ INVENTORY_TYPE_THROWN, "Thrown" },
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{ INVENTORY_TYPE_RANGED_RIGHT, "Ranged Right" },
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{ INVENTORY_TYPE_QUIVER, "Quiver" },
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{ INVENTORY_TYPE_RELIC, "Relic" },
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{ 0, NULL }
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};
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@ -7050,7 +7052,7 @@ typedef enum {
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SPLINE_FLAG_UNKNOWN28 = 0x10000000,
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SPLINE_FLAG_UNKNOWN29 = 0x20000000,
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SPLINE_FLAG_UNKNOWN30 = 0x40000000,
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SPLINE_FLAG_UNKNOWN31 = -0x80000000,
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SPLINE_FLAG_UNKNOWN31 = -0x7FFFFFFF,
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} e_spline_flag;
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typedef enum {
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