wslua: Update the GUI docs.

Add content from https://wiki.wireshark.org/LuaAPI/GUI and update as
needed.

Separate some of our Asciidoctor output with newlines.

Change-Id: I2b8b9449c94bd69095fbd4b65ea415cd4d525c30
Reviewed-on: https://code.wireshark.org/review/36613
Reviewed-by: Gerald Combs <gerald@wireshark.org>
Petri-Dish: Gerald Combs <gerald@wireshark.org>
Tested-by: Petri Dish Buildbot
Reviewed-by: Anders Broman <a.broman58@gmail.com>
This commit is contained in:
Gerald Combs 2020-03-23 07:58:54 -07:00 committed by Anders Broman
parent 77b0dc6931
commit 1a3e64db39
5 changed files with 255 additions and 64 deletions

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@ -250,6 +250,7 @@ sub print_desc {
for my $line ( @{ $desc_ref } ) {
printf D "%s", $line;
}
printf D "\n";
}
my %module = ();

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@ -31,9 +31,9 @@ static int menu_cb_error_handler(lua_State* L) {
return 0;
}
WSLUA_FUNCTION wslua_gui_enabled(lua_State* L) { /* Checks whether the GUI facility is enabled. */
WSLUA_FUNCTION wslua_gui_enabled(lua_State* L) { /* Checks if we're running inside a GUI (i.e. Wireshark) or not. */
lua_pushboolean(L,GPOINTER_TO_INT(ops && ops->add_button));
WSLUA_RETURN(1); /* A boolean: true if it is enabled, false if it isn't. */
WSLUA_RETURN(1); /* Boolean `true` if a GUI is available, `false` if it isn't. */
}
static void lua_menu_callback(gpointer data) {
@ -61,24 +61,24 @@ static void lua_menu_callback(gpointer data) {
return;
}
WSLUA_FUNCTION wslua_register_menu(lua_State* L) { /* Register a menu item in one of the main menus. */
#define WSLUA_ARG_register_menu_NAME 1 /* The name of the menu item. The submenus are to be separated by '`/`'s. (string) */
#define WSLUA_ARG_register_menu_ACTION 2 /* The function to be called when the menu item is invoked. (function taking no arguments and returning nothing) */
#define WSLUA_OPTARG_register_menu_GROUP 3 /* The menu group into which the menu item is to be inserted. If omitted, defaults to MENU_STAT_GENERIC. One of:
* MENU_STAT_UNSORTED (Statistics),
* MENU_STAT_GENERIC (Statistics, first section),
* MENU_STAT_CONVERSATION (Statistics/Conversation List),
* MENU_STAT_ENDPOINT (Statistics/Endpoint List),
* MENU_STAT_RESPONSE (Statistics/Service Response Time),
* MENU_STAT_TELEPHONY (Telephony),
* MENU_STAT_TELEPHONY_ANSI (Telephony/ANSI),
* MENU_STAT_TELEPHONY_GSM (Telephony/GSM),
* MENU_STAT_TELEPHONY_LTE (Telephony/LTE),
* MENU_STAT_TELEPHONY_MTP3 (Telephony/MTP3),
* MENU_STAT_TELEPHONY_SCTP (Telephony/SCTP),
* MENU_ANALYZE (Analyze),
* MENU_ANALYZE_CONVERSATION (Analyze/Conversation Filter),
* MENU_TOOLS_UNSORTED (Tools). (number) */
WSLUA_FUNCTION wslua_register_menu(lua_State* L) { /* Register a menu item in one of the main menus. Requires a GUI. */
#define WSLUA_ARG_register_menu_NAME 1 /* The name of the menu item. Use slashes to separate submenus. (e.g. menu:Lua Scripts[My Fancy Statistics]). (string) */
#define WSLUA_ARG_register_menu_ACTION 2 /* The function to be called when the menu item is invoked. The function must take no arguments and return nothing. */
#define WSLUA_OPTARG_register_menu_GROUP 3 /* Where to place the item in the menu hierarchy. If omitted, defaults to MENU_STAT_GENERIC. One of:
* MENU_STAT_UNSORTED: menu:Statistics[]
* MENU_STAT_GENERIC: menu:Statistics[], first section
* MENU_STAT_CONVERSATION: menu:Statistics[Conversation List]
* MENU_STAT_ENDPOINT: menu:Statistics[Endpoint List]
* MENU_STAT_RESPONSE: menu:Statistics[Service Response Time]
* MENU_STAT_TELEPHONY: menu:Telephony[]
* MENU_STAT_TELEPHONY_ANSI: menu:Telephony[ANSI]
* MENU_STAT_TELEPHONY_GSM: menu:Telephony[GSM]
* MENU_STAT_TELEPHONY_LTE: menu:Telephony[LTE]
* MENU_STAT_TELEPHONY_MTP3: menu:Telephony[MTP3]
* MENU_STAT_TELEPHONY_SCTP: menu:Telephony[SCTP]
* MENU_ANALYZE: menu:Analyze[]
* MENU_ANALYZE_CONVERSATION: menu:Analyze[Conversation Filter]
* MENU_TOOLS_UNSORTED: menu:Tools[] */
const gchar* name = luaL_checkstring(L,WSLUA_ARG_register_menu_NAME);
struct _lua_menu_data* md;
@ -206,10 +206,38 @@ static void text_win_close_cb(void* data) {
}
WSLUA_FUNCTION wslua_new_dialog(lua_State* L) { /* Pops up a new dialog */
#define WSLUA_ARG_new_dialog_TITLE 1 /* Title of the dialog's window. */
#define WSLUA_ARG_new_dialog_ACTION 2 /* Action to be performed when OK'd. */
/* WSLUA_MOREARGS new_dialog A series of strings to be used as labels of the dialog's fields. */
WSLUA_FUNCTION wslua_new_dialog(lua_State* L) { /*
Displays a dialog, prompting for input. The dialog includes an btn:[OK] button and btn:[Cancel] button. Requires a GUI.
.An input dialog in action
image::wsdg_graphics/wslua-new-dialog.png[{small-screenshot-attrs}]
===== Example
[source,lua]
----
if not gui_enabled() then return end
-- Prompt for IP and port and then print them to stdout
local label_ip = "IP address"
local label_port = "Port"
local function print_ip(ip, port)
print(label_ip, ip)
print(label_port, port)
end
new_dialog("Enter IP address", print_ip, label_ip, label_port)
-- Prompt for 4 numbers and then print their product to stdout
new_dialog(
"Enter 4 numbers",
function (a, b, c, d) print(a * b * c * d) end,
"a", "b", "c", "d"
)
----
*/
#define WSLUA_ARG_new_dialog_TITLE 1 /* The title of the dialog. */
#define WSLUA_ARG_new_dialog_ACTION 2 /* Action to be performed when the user presses btn:[OK]. */
/* WSLUA_MOREARGS new_dialog Strings to be used a labels of the dialog's fields. Each string creates a new labeled field. The first field is required. */
const gchar* title;
int top = lua_gettop(L);
@ -273,13 +301,81 @@ WSLUA_FUNCTION wslua_new_dialog(lua_State* L) { /* Pops up a new dialog */
WSLUA_RETURN(0);
}
WSLUA_CLASS_DEFINE(ProgDlg,FAIL_ON_NULL("ProgDlg"));
/*
Creates and manages a modal progress bar.
This is intended to be used with
http://lua-users.org/wiki/CoroutinesTutorial[coroutines],
where a main UI thread controls the progress bar dialog while a background coroutine (worker thread) yields to the main thread between steps.
The main thread checks the status of the btn:[Cancel] button and if it's not set, returns control to the coroutine.
.A progress bar in action
image::wsdg_graphics/wslua-progdlg.png[{medium-screenshot-attrs}]
WSLUA_CLASS_DEFINE(ProgDlg,FAIL_ON_NULL("ProgDlg")); /* Manages a progress bar dialog. */
The legacy (GTK+) user interface displayed this as a separate dialog, hence the Dlg suffix.
The Qt user interface shows a progress bar inside the main status bar.
*/
WSLUA_CONSTRUCTOR ProgDlg_new(lua_State* L) { /* Creates a new `ProgDlg` progress dialog. */
#define WSLUA_OPTARG_ProgDlg_new_TITLE 2 /* Title of the new window, defaults to "Progress". */
#define WSLUA_OPTARG_ProgDlg_new_TASK 3 /* Current task, defaults to "". */
WSLUA_CONSTRUCTOR ProgDlg_new(lua_State* L) { /*
Creates and displays a new `ProgDlg` progress bar with a btn:[Cancel] button and optional title.
It is highly recommended that you wrap code that uses a `ProgDlg` instance because it does not automatically close itself upon encountering an error.
Requires a GUI.
===== Example
[source,lua]
----
if not gui_enabled() then return end
local p = ProgDlg.new("Constructing", "tacos")
-- We have to wrap the ProgDlg code in a pcall in case some unexpected
-- error occurs.
local ok, errmsg = pcall(function()
local co = coroutine.create(
function()
local limit = 100000
for i=1,limit do
print("co", i)
coroutine.yield(i/limit, "step "..i.." of "..limit)
end
end
)
-- Whenever coroutine yields, check the status of the cancel button to determine
-- when to break. Wait up to 20 sec for coroutine to finish.
local start_time = os.time()
while coroutine.status(co) ~= 'dead' do
local elapsed = os.time() - start_time
-- Quit if cancel button pressed or 20 seconds elapsed
if p:stopped() or elapsed > 20 then
break
end
local res, val, val2 = coroutine.resume(co)
if not res or res == false then
if val then
debug(val)
end
print('coroutine error')
break
end
-- show progress in progress dialog
p:update(val, val2)
end
end)
p:close()
if not ok and errmsg then
report_failure(errmsg)
end
----
*/
#define WSLUA_OPTARG_ProgDlg_new_TITLE 1 /* Title of the progress bar. Defaults to "Progress". */
#define WSLUA_OPTARG_ProgDlg_new_TASK 2 /* Optional task name, which will be appended to the title. Defaults to the empty string (""). */
ProgDlg pd = (ProgDlg)g_malloc(sizeof(struct _wslua_progdlg));
pd->title = g_strdup(luaL_optstring(L,WSLUA_OPTARG_ProgDlg_new_TITLE,"Progress"));
pd->task = g_strdup(luaL_optstring(L,WSLUA_OPTARG_ProgDlg_new_TASK,""));
@ -298,9 +394,9 @@ WSLUA_CONSTRUCTOR ProgDlg_new(lua_State* L) { /* Creates a new `ProgDlg` progres
WSLUA_RETURN(1); /* The newly created `ProgDlg` object. */
}
WSLUA_METHOD ProgDlg_update(lua_State* L) { /* Appends text. */
#define WSLUA_ARG_ProgDlg_update_PROGRESS 2 /* Part done ( e.g. 0.75 ). */
#define WSLUA_OPTARG_ProgDlg_update_TASK 3 /* Current task, defaults to "". */
WSLUA_METHOD ProgDlg_update(lua_State* L) { /* Sets the progress dialog's progress bar position based on percentage done. */
#define WSLUA_ARG_ProgDlg_update_PROGRESS 2 /* Progress value, e.g. 0.75. Value must be between 0.0 and 1.0 inclusive. */
#define WSLUA_OPTARG_ProgDlg_update_TASK 3 /* Task name. Currently ignored. Defaults to empty string (""). */
ProgDlg pd = checkProgDlg(L,1);
double pr = lua_tonumber(L,WSLUA_ARG_ProgDlg_update_PROGRESS);
const gchar* task = luaL_optstring(L,WSLUA_OPTARG_ProgDlg_update_TASK,"");
@ -328,17 +424,17 @@ WSLUA_METHOD ProgDlg_update(lua_State* L) { /* Appends text. */
return 0;
}
WSLUA_METHOD ProgDlg_stopped(lua_State* L) { /* Checks whether the user has pressed the stop button. */
WSLUA_METHOD ProgDlg_stopped(lua_State* L) { /* Checks whether the user has pressed the btn:[Cancel] button. */
ProgDlg pd = checkProgDlg(L,1);
lua_pushboolean(L,pd->stopped);
WSLUA_RETURN(1); /* true if the user has asked to stop the progress. */
WSLUA_RETURN(1); /* Boolean `true` if the user has asked to stop the operation, `false` otherwise. */
}
WSLUA_METHOD ProgDlg_close(lua_State* L) { /* Closes the progress dialog. */
WSLUA_METHOD ProgDlg_close(lua_State* L) { /* Hides the progress bar. */
ProgDlg pd = checkProgDlg(L,1);
if (!ops->destroy_progress_window) {
@ -404,14 +500,51 @@ int ProgDlg_register(lua_State* L) {
WSLUA_CLASS_DEFINE(TextWindow,FAIL_ON_NULL_OR_EXPIRED("TextWindow")); /* Manages a text window. */
WSLUA_CLASS_DEFINE(TextWindow,FAIL_ON_NULL_OR_EXPIRED("TextWindow")); /*
Creates and manages a text window.
The text can be read-only or editable, and buttons can be added below the text.
.A text window in action
image::wsdg_graphics/wslua-textwindow.png[{medium-screenshot-attrs}]
*/
/* XXX: button and close callback data is being leaked */
/* XXX: lua callback function and TextWindow are not garbage collected because
they stay in LUA_REGISTRYINDEX forever */
WSLUA_CONSTRUCTOR TextWindow_new(lua_State* L) { /* Creates a new `TextWindow` text window. */
#define WSLUA_OPTARG_TextWindow_new_TITLE 1 /* Title of the new window. */
WSLUA_CONSTRUCTOR TextWindow_new(lua_State* L) { /*
Creates a new `TextWindow` text window and displays it.
Requires a GUI.
===== Example
[source,lua]
----
if not gui_enabled() then return end
-- create new text window and initialize its text
local win = TextWindow.new("Log")
win:set("Hello world!")
-- add buttons to clear text window and to enable editing
win:add_button("Clear", function() win:clear() end)
win:add_button("Enable edit", function() win:set_editable(true) end)
-- add button to change text to uppercase
win:add_button("Uppercase", function()
local text = win:get_text()
if text ~= "" then
win:set(string.upper(text))
end
end)
-- print "closing" to stdout when the user closes the text windw
win:set_atclose(function() print("closing") end)
----
*/
#define WSLUA_OPTARG_TextWindow_new_TITLE 1 /* Title of the new window. Optional. Defaults to "Untitled Window". */
const gchar* title;
TextWindow tw = NULL;
@ -422,7 +555,7 @@ WSLUA_CONSTRUCTOR TextWindow_new(lua_State* L) { /* Creates a new `TextWindow` t
return 0;
}
title = luaL_optstring(L,WSLUA_OPTARG_TextWindow_new_TITLE,"Untitled Window");
title = luaL_optstring(L,WSLUA_OPTARG_TextWindow_new_TITLE, "Untitled Window");
tw = (struct _wslua_tw *)g_malloc(sizeof(struct _wslua_tw));
tw->expired = FALSE;
tw->ws_tw = ops->new_text_window(title);
@ -475,8 +608,8 @@ WSLUA_METHOD TextWindow_set_atclose(lua_State* L) { /* Set the function that wil
WSLUA_RETURN(1); /* The `TextWindow` object. */
}
WSLUA_METHOD TextWindow_set(lua_State* L) { /* Sets the text. */
#define WSLUA_ARG_TextWindow_set_TEXT 2 /* The text to be used. */
WSLUA_METHOD TextWindow_set(lua_State* L) { /* Sets the text to be displayed. */
#define WSLUA_ARG_TextWindow_set_TEXT 2 /* The text to be displayed. */
TextWindow tw = checkTextWindow(L,1);
const gchar* text = luaL_checkstring(L,WSLUA_ARG_TextWindow_set_TEXT);
@ -492,8 +625,8 @@ WSLUA_METHOD TextWindow_set(lua_State* L) { /* Sets the text. */
WSLUA_RETURN(1); /* The `TextWindow` object. */
}
WSLUA_METHOD TextWindow_append(lua_State* L) { /* Appends text */
#define WSLUA_ARG_TextWindow_append_TEXT 2 /* The text to be appended */
WSLUA_METHOD TextWindow_append(lua_State* L) { /* Appends text to the current window contents. */
#define WSLUA_ARG_TextWindow_append_TEXT 2 /* The text to be appended. */
TextWindow tw = checkTextWindow(L,1);
const gchar* text = luaL_checkstring(L,WSLUA_ARG_TextWindow_append_TEXT);
@ -508,8 +641,8 @@ WSLUA_METHOD TextWindow_append(lua_State* L) { /* Appends text */
WSLUA_RETURN(1); /* The `TextWindow` object. */
}
WSLUA_METHOD TextWindow_prepend(lua_State* L) { /* Prepends text */
#define WSLUA_ARG_TextWindow_prepend_TEXT 2 /* The text to be appended */
WSLUA_METHOD TextWindow_prepend(lua_State* L) { /* Prepends text to the current window contents. */
#define WSLUA_ARG_TextWindow_prepend_TEXT 2 /* The text to be prepended. */
TextWindow tw = checkTextWindow(L,1);
const gchar* text = luaL_checkstring(L,WSLUA_ARG_TextWindow_prepend_TEXT);
@ -524,7 +657,7 @@ WSLUA_METHOD TextWindow_prepend(lua_State* L) { /* Prepends text */
WSLUA_RETURN(1); /* The `TextWindow` object. */
}
WSLUA_METHOD TextWindow_clear(lua_State* L) { /* Erases all text in the window. */
WSLUA_METHOD TextWindow_clear(lua_State* L) { /* Erases all of the text in the window. */
TextWindow tw = checkTextWindow(L,1);
if (!ops->clear_text) {
@ -535,10 +668,10 @@ WSLUA_METHOD TextWindow_clear(lua_State* L) { /* Erases all text in the window.
ops->clear_text(tw->ws_tw);
/* XXX: this is a bad way to do this - should copy the object on to the stack first */
WSLUA_RETURN(1); /* The TextWindow object. */
WSLUA_RETURN(1); /* The `TextWindow` object. */
}
WSLUA_METHOD TextWindow_get_text(lua_State* L) { /* Get the text of the window */
WSLUA_METHOD TextWindow_get_text(lua_State* L) { /* Get the text of the window. */
TextWindow tw = checkTextWindow(L,1);
const gchar* text;
@ -553,7 +686,7 @@ WSLUA_METHOD TextWindow_get_text(lua_State* L) { /* Get the text of the window *
WSLUA_RETURN(1); /* The `TextWindow`'s text. */
}
WSLUA_METHOD TextWindow_close(lua_State* L) { /* Close the window */
WSLUA_METHOD TextWindow_close(lua_State* L) { /* Close the window. */
TextWindow tw = checkTextWindow(L,1);
if (!ops->destroy_text_window) {
@ -588,7 +721,7 @@ static int TextWindow__gc(lua_State* L) {
}
WSLUA_METHOD TextWindow_set_editable(lua_State* L) { /* Make this text window editable. */
#define WSLUA_OPTARG_TextWindow_set_editable_EDITABLE 2 /* A boolean flag, defaults to true. */
#define WSLUA_OPTARG_TextWindow_set_editable_EDITABLE 2 /* `true` to make the text editable, `false` otherwise. Defaults to `true`. */
TextWindow tw = checkTextWindow(L,1);
gboolean editable = wslua_optbool(L,WSLUA_OPTARG_TextWindow_set_editable_EDITABLE,TRUE);
@ -637,9 +770,9 @@ static gboolean wslua_button_callback(funnel_text_window_t* ws_tw, void* data) {
}
WSLUA_METHOD TextWindow_add_button(lua_State* L) {
/* Adds a button to the text window. */
#define WSLUA_ARG_TextWindow_add_button_LABEL 2 /* The label of the button */
#define WSLUA_ARG_TextWindow_add_button_FUNCTION 3 /* The Lua function to be called when clicked */
/* Adds a button with an action handler to the text window. */
#define WSLUA_ARG_TextWindow_add_button_LABEL 2 /* The button label. */
#define WSLUA_ARG_TextWindow_add_button_FUNCTION 3 /* The Lua function to be called when the button is pressed. */
TextWindow tw = checkTextWindow(L,1);
const gchar* label = luaL_checkstring(L,WSLUA_ARG_TextWindow_add_button_LABEL);
@ -709,7 +842,7 @@ int TextWindow_register(lua_State* L) {
WSLUA_FUNCTION wslua_retap_packets(lua_State* L) {
/*
Rescan all packets and just run taps - don't reconstruct the display.
Rescans all packets and runs each <<lua_class_Listener, tap listener>> without reconstructing the display.
*/
if ( ops->retap_packets ) {
ops->retap_packets(ops->ops_id);
@ -721,7 +854,7 @@ WSLUA_FUNCTION wslua_retap_packets(lua_State* L) {
}
WSLUA_FUNCTION wslua_copy_to_clipboard(lua_State* L) { /* Copy a string into the clipboard. */
WSLUA_FUNCTION wslua_copy_to_clipboard(lua_State* L) { /* Copy a string into the clipboard. Requires a GUI. */
#define WSLUA_ARG_copy_to_clipboard_TEXT 1 /* The string to be copied into the clipboard. */
const char* copied_str = luaL_checkstring(L,WSLUA_ARG_copy_to_clipboard_TEXT);
GString* gstr;
@ -739,9 +872,9 @@ WSLUA_FUNCTION wslua_copy_to_clipboard(lua_State* L) { /* Copy a string into the
return 0;
}
WSLUA_FUNCTION wslua_open_capture_file(lua_State* L) { /* Open and display a capture file. */
WSLUA_FUNCTION wslua_open_capture_file(lua_State* L) { /* Open and display a capture file. Requires a GUI. */
#define WSLUA_ARG_open_capture_file_FILENAME 1 /* The name of the file to be opened. */
#define WSLUA_ARG_open_capture_file_FILTER 2 /* A filter to be applied as the file gets opened. */
#define WSLUA_ARG_open_capture_file_FILTER 2 /* The https://wiki.wireshark.org/DisplayFilters[display filter] to be applied once the file is opened. */
const char* fname = luaL_checkstring(L,WSLUA_ARG_open_capture_file_FILENAME);
const char* filter = luaL_optstring(L,WSLUA_ARG_open_capture_file_FILTER,NULL);
@ -796,9 +929,44 @@ WSLUA_FUNCTION wslua_set_filter(lua_State* L) { /* Set the main filter text. */
return 0;
}
WSLUA_FUNCTION wslua_set_color_filter_slot(lua_State* L) { /* Set packet-coloring rule for the current session. */
#define WSLUA_ARG_set_color_filter_slot_ROW 1 /* The index of the desired color in the temporary coloring rules list. */
#define WSLUA_ARG_set_color_filter_slot_TEXT 2 /* Display filter for selecting packets to be colorized. */
WSLUA_FUNCTION wslua_set_color_filter_slot(lua_State* L) { /*
Sets a https://wiki.wireshark.org/ColoringRules[packet coloring rule] (by index) for the current session.
Wireshark reserves 10 slots for these coloring rules.
Requires a GUI.
*/
#define WSLUA_ARG_set_color_filter_slot_ROW 1 /*
The index (0-9) of the desired color in the temporary coloring rules list.
The default foreground is black and the default backgrounds are listed below.
// XXX We need get the colors working, e.g. by adding them to a stylesheet.
.Default background colors
[cols="3",options="header"]
|===
|Index |RGB (hex) |Color
|0 |ffc0c0 |{set:cellbgcolor:#ffc0c0} pink 1
|1 |ffc0ff |{set:cellbgcolor:#ffc0ff} pink 2
|2 |e0c0e0 |{set:cellbgcolor:#e0c0e0} purple 1
|3 |c0c0ff |{set:cellbgcolor:#c0c0ff} purple 2
|4 |c0e0e0 |{set:cellbgcolor:#c0e0e0} green 1
|5 |c0ffff |{set:cellbgcolor:#c0ffff} green 2
|6 |c0ffc0 |{set:cellbgcolor:#c0ffc0} green 3
|7 |ffffc0 |{set:cellbgcolor:#ffffc0} yellow 1
|8 |e0e0c0 |{set:cellbgcolor:#e0e0c0} yellow 2
|9 |e0e0e0 |{set:cellbgcolor:#e0e0e0} gray
|===
The color list can be set from the command line using two unofficial preferences: `gui.colorized_frame.bg` and `gui.colorized_frame.fg`, which require 10 hex RGB codes (6 hex digits each), e.g.
----
wireshark -o gui.colorized_frame.bg:${RGB0},${RGB1},${RGB2},${RGB3},${RGB4},${RGB5},${RGB6},${RGB7},${RGB8},${RGB9}
----
For example, this command yields the same results as the table above (and with all foregrounds set to black):
----
wireshark -o gui.colorized_frame.bg:ffc0c0,ffc0ff,e0c0e0,c0c0ff,c0e0e0,c0ffff,c0ffc0,ffffc0,e0e0c0,e0e0e0 -o gui.colorized_frame.fg:000000,000000,000000,000000,000000,000000,000000,000000
----
*/
#define WSLUA_ARG_set_color_filter_slot_TEXT 2 /* The https://wiki.wireshark.org/DisplayFilters[display filter] for selecting packets to be colorized
. */
guint8 row = (guint8)luaL_checkinteger(L,WSLUA_ARG_set_color_filter_slot_ROW);
const gchar* filter_str = luaL_checkstring(L,WSLUA_ARG_set_color_filter_slot_TEXT);
@ -812,7 +980,16 @@ WSLUA_FUNCTION wslua_set_color_filter_slot(lua_State* L) { /* Set packet-colorin
return 0;
}
WSLUA_FUNCTION wslua_apply_filter(lua_State* L) { /* Apply the filter in the main filter box. */
WSLUA_FUNCTION wslua_apply_filter(lua_State* L) { /*
Apply the filter in the main filter box.
Requires a GUI.
[WARNING]
====
Avoid calling this from within a dissector function or else an infinite loop can occur if it causes the dissector to be called again.
This function is best used in a button callback (from a dialog or text window) or menu callback.
====
*/
if (!ops->apply_filter) {
WSLUA_ERROR(apply_filter, "GUI not available");
return 0;
@ -824,7 +1001,7 @@ WSLUA_FUNCTION wslua_apply_filter(lua_State* L) { /* Apply the filter in the mai
}
WSLUA_FUNCTION wslua_reload(lua_State* L) { /* Reload the current capture file. Obsolete, use reload_packets() */
WSLUA_FUNCTION wslua_reload(lua_State* L) { /* Reload the current capture file. Deprecated. Use reload_packets() instead. */
if (!ops->reload_packets) {
WSLUA_ERROR(reload, "GUI not available");
@ -837,7 +1014,16 @@ WSLUA_FUNCTION wslua_reload(lua_State* L) { /* Reload the current capture file.
}
WSLUA_FUNCTION wslua_reload_packets(lua_State* L) { /* Reload the current capture file. */
WSLUA_FUNCTION wslua_reload_packets(lua_State* L) { /*
Reload the current capture file.
Requires a GUI.
[WARNING]
====
Avoid calling this from within a dissector function or else an infinite loop can occur if it causes the dissector to be called again.
This function is best used in a button callback (from a dialog or text window) or menu callback.
====
*/
if (!ops->reload_packets) {
WSLUA_ERROR(reload, "GUI not available");
@ -863,7 +1049,7 @@ WSLUA_FUNCTION wslua_reload_lua_plugins(lua_State* L) { /* Reload all Lua plugin
}
WSLUA_FUNCTION wslua_browser_open_url(lua_State* L) { /* Open an url in a browser. */
WSLUA_FUNCTION wslua_browser_open_url(lua_State* L) { /* Opens an URL in a web browser. Requires a GUI. */
#define WSLUA_ARG_browser_open_url_URL 1 /* The url. */
const char* url = luaL_checkstring(L,WSLUA_ARG_browser_open_url_URL);
@ -877,7 +1063,11 @@ WSLUA_FUNCTION wslua_browser_open_url(lua_State* L) { /* Open an url in a browse
return 0;
}
WSLUA_FUNCTION wslua_browser_open_data_file(lua_State* L) { /* Open a file in a browser. */
WSLUA_FUNCTION wslua_browser_open_data_file(lua_State* L) { /*
Open a file located in the data directory (specified in the Wireshark preferences) in the web browser.
If the file does not exist, the function silently ignores the request.
Requires a GUI.
*/
#define WSLUA_ARG_browser_open_data_file_FILENAME 1 /* The file name. */
const char* file = luaL_checkstring(L,WSLUA_ARG_browser_open_data_file_FILENAME);