wireshark/docbook/developer-guide.xml

150 lines
4.6 KiB
XML

<?xml version="1.0"?>
<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd" [
<!-- $Id$ -->
<!--
BIOGRAPHICAL SECTION
-Use this section to encode all biographical information
-->
<!-- Authors Names -->
<!ENTITY AuthorFullName "Ulf Lamping">
<!ENTITY AuthorFirstName "Ulf">
<!ENTITY AuthorOtherName "">
<!ENTITY AuthorSurname "Lamping">
<!ENTITY AuthorEmail "ulf.lamping[AT]web.de">
<!--Authors Affiliation -->
<!ENTITY AuthorShortAffiliation "">
<!ENTITY AuthorJobTitle "">
<!ENTITY AuthorOrgName "">
<!ENTITY AuthorOrgDiv "">
<!--
DOCUMENT SECTION
-Use this section to encode all document information
-->
<!ENTITY DocumentTitle "<application>Ethereal</application> Developer's Guide">
<!ENTITY DocumentSubTitle "&DocumentVersion; for Ethereal &EtherealCurrentVersion;">
<!ENTITY DocumentTitleAbbreviation "EDG">
<!ENTITY DocumentCopyrightHolder "Ulf Lamping">
<!ENTITY DocumentCopyrightYear "2004">
<!ENTITY DocumentEdition "Draft">
<!ENTITY DocumentVersion "Draft 0.01">
<!ENTITY DocumentPubDate "2004">
<!ENTITY DocumentLegalNotice "<para>Permission is granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 2 or any later version published by the Free Software Foundation.</para><para>All logos and trademarks in this document are property of their respective owner.</para>">
<!ENTITY EtherealWebSite "http://www.ethereal.com">
<!ENTITY EtherealDownloadPage "&EtherealWebSite;/download.html">
<!ENTITY EtherealAuthorsPage "&EtherealWebSite;/introduction.html#authors">
<!ENTITY EtherealFAQPage "&EtherealWebSite;/faq.html">
<!ENTITY EtherealDevMailList "ethereal-dev[AT]ethereal.com">
<!ENTITY EtherealUsersGuidePage "&EtherealWebSite;/docs/#usersguide">
<!ENTITY GPLWebsite "http://www.gnu.org/copyleft/gpl.html">
<!--
Ethereal Info
-->
<!ENTITY EtherealCurrentVersion "0.10.6">
<!--
FILE SECTION
-Use this section to specify the files that make up the book. Use FPI (public identifiers)
-->
<!-- These refer to graphics files and figures contained in the document -->
<!ENTITY EtherealLogo SYSTEM "./graphics/ethereal-logo.png" NDATA PNG>
<!ENTITY EtherealFunctionBlocks SYSTEM "./edg_graphics/ethereal-function-blocks.png" NDATA PNG>
<!-- These are the actual files that make up the document -->
<!ENTITY BookMetaInformation SYSTEM "edg_src/EDG_meta_info.xml">
<!ENTITY Preface SYSTEM "edg_src/EDG_preface.xml">
<!ENTITY EnvIntroduction SYSTEM "edg_src/EDG_chapter_env_intro.xml">
<!ENTITY Tools SYSTEM "edg_src/EDG_chapter_tools.xml">
<!ENTITY Libraries SYSTEM "edg_src/EDG_chapter_libraries.xml">
<!ENTITY Sources SYSTEM "edg_src/EDG_chapter_sources.xml">
<!ENTITY BuildIntroduction SYSTEM "edg_src/EDG_chapter_build_intro.xml">
<!ENTITY HowEtherealWorks SYSTEM "edg_src/EDG_chapter_works.xml">
<!ENTITY Capture SYSTEM "edg_src/EDG_chapter_capture.xml">
<!ENTITY Dissection SYSTEM "edg_src/EDG_chapter_dissection.xml">
<!ENTITY UserInterface SYSTEM "edg_src/EDG_chapter_userinterface.xml">
<!ENTITY AppGPL SYSTEM "GPL_appendix.xml">
<!-- These refer to graphics files and figures contained in the document -->
<!-- 1st Chapter -->
]>
<book>
<title>&DocumentTitle;</title>
<subtitle>&DocumentSubTitle;</subtitle>
&BookMetaInformation;
&Preface;
<part id="PartEnvironment" label="I">
<title>Ethereal Build Environment</title>
<partintro>
<para>
<command>Part I. Ethereal Build Environment</command>
</para>
<para>
<command>The first part describes how to set up the tools, libraries and
source needed to generate Ethereal, and how to do some typical development
tasks.</command>
</para>
<para>
Part II. Ethereal Development
</para>
<para>
The second part describes how the Ethereal sources are structured and how
to change the sources (e.g. adding a new dissector).
</para>
</partintro>
&EnvIntroduction;
&Tools;
&Libraries;
&Sources;
</part>
<part id="PartDevelopment" label="II">
<title>Ethereal Development (incomplete)</title>
<partintro>
<!--<para>
This is the second of two parts:
</para>-->
<para>
Part I. Ethereal Build Environment
</para>
<para>
The first part describes how to set up the tools, libraries and source needed
to generate Ethereal, and how to do some typical development tasks.
</para>
<para>
<command>Part II. Ethereal Development</command>
</para>
<para>
<command>The second part describes how the Ethereal sources are structured and how
to change the sources (e.g. adding a new dissector).</command>
</para>
</partintro>
&HowEtherealWorks;
&BuildIntroduction;
&Capture;
&Dissection;
&UserInterface;
</part>
&AppGPL;
<!--
&Glossary;
&Index; -->
</book>