wireshark/docbook/wsug_src/WSUG_chapter_advanced.asciidoc

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[[ChapterAdvanced]]
== Advanced Topics
[[ChAdvIntroduction]]
=== Introduction
This chapter some of Wireshark's advanced features.
[[ChAdvFollowTCPSection]]
=== Following TCP streams
If you are working with TCP based protocols it can be very helpful to see the
data from a TCP stream in the way that the application layer sees it. Perhaps
you are looking for passwords in a Telnet stream, or you are trying to make
sense of a data stream. Maybe you just need a display filter to show only the
packets of that TCP stream. If so, Wireshark's ability to follow a TCP stream
will be useful to you.
Simply select a TCP packet in the packet list of the stream/connection you are
interested in and then select the Follow TCP Stream menu item from the Wireshark
Tools menu (or use the context menu in the packet list). Wireshark will set an
appropriate display filter and pop up a dialog box with all the data from the
TCP stream laid out in order, as shown in <<ChAdvFollowStream>>.
[TIP]
====
Opening the ``Follow TCP Stream'' applies a display filter which selects
all the packets in the TCP stream you have selected. Some people open the
``Follow TCP Stream'' dialog and immediately close it as a quick way to
isolate a particular stream.
====
==== The ``Follow TCP Stream'' dialog box
[[ChAdvFollowStream]]
.The ``Follow TCP Stream'' dialog box
image::wsug_graphics/ws-follow-stream.png[{screenshot-attrs}]
The stream content is displayed in the same sequence as it appeared on the
network. Traffic from A to B is marked in red, while traffic from B to A is
marked in blue. If you like, you can change these colors in the
``Colors'' page if the ``Preferences'' dialog.
Non-printable characters will be replaced by dots.
// XXX - What about line wrapping (maximum line length) and CRNL conversions?
The stream content won't be updated while doing a live capture. To get the
latest content you'll have to reopen the dialog.
You can choose from the following actions:
. __Save As__: Save the stream data in the currently selected format.
. __Print__: Print the stream data in the currently selected format.
. __Direction__: Choose the stream direction to be displayed (``Entire
conversation'', ``data from A to B only'' or ``data from B to A only'').
. __Filter out this stream__: Apply a display filter removing the current TCP
stream data from the display.
. __Close__: Close this dialog box, leaving the current display filter in
effect.
You can choose to view the data in one of the following formats:
. __ASCII__: In this view you see the data from each direction in ASCII.
Obviously best for ASCII based protocols, e.g. HTTP.
. __EBCDIC__: For the big-iron freaks out there.
. __HEX Dump__: This allows you to see all the data. This will require a lot of
screen space and is best used with binary protocols.
. __C Arrays__: This allows you to import the stream data into your own C
program.
. __Raw__: This allows you to load the unaltered stream data into a different
program for further examination. The display will look the same as the ASCII
setting, but ``Save As'' will result in a binary file.
[[ChAdvShowPacketBytes]]
=== Show Packet Bytes
If a selected packet field does not show all the bytes (i.e. they are truncated
when displayed) or if they are shown as bytes rather than string or if they require
more formatting because they contain an image or HTML then this dialog can be used.
This dialog can also be used to decode field bytes from base64, zlib compressed
or quoted-printable and show the decoded bytes as configurable output.
It's also possible to select a subset of bytes setting the start byte and end byte.
You can choose from the following actions:
. __Find__: Search for the given text. Matching text will be highlighted,
and the ``Find Next'' will search for more. In the context menu for the
find text it's possible to configure to use regular expression find.
. __Print__: Print the bytes in the currently selected format.
. __Copy__: Copy the bytes to the clipboard in the currently selected format.
. __Save As__: Save the bytes in the currently selected format.
. __Close__: Close this dialog box.
==== Decode as
You can choose to decode the data from one of the following formats:
. __None__: This is the default which does not decode anything.
. __Base64__: This will decode from Base64.
. __Compressed__: This will decompress the buffer using zlib.
. __Quoted-Printable__: This will decode from a Quoted-Printable string.
==== Show as
You can choose to view the data in one of the following formats:
[horizontal]
*ASCII*:: In this view you see the bytes as ASCII.
All control characters and non-ASCII bytes are replaced by dot.
*ASCII & Control*:: In this view all control characters are shown using a
UTF-8 symbol and all non-ASCII bytes are replaced by dot.
*C Array*:: This allows you to import the field data into your own C program.
*EBCDIC*:: For the big-iron freaks out there.
*HEX Dump*:: This allows you to see all the data. This will require a lot of
screen space and is best used with binary protocols.
*HTML*:: This allows you to see all the data formatted as a HTML document.
The HTML supported is what's supported by the Qt QTextEdit class.
*Image*:: This will try to convert the bytes into an image.
Images supported are what's supported by the Qt QImage class.
*ISO 8859-1*:: In this view you see the bytes as ISO 8859-1.
*Raw*:: This allows you to load the unaltered stream data into a different
program for further examination. The display will show HEX data, but
``Save As'' will result in a binary file.
*UTF8*:: In this view you see the bytes as UTF-8.
*YAML*:: This will show the bytes as a YAML binary dump.
[[ChAdvExpert]]
=== Expert Information
The expert infos is a kind of log of the anomalies found by Wireshark in a
capture file.
The general idea behind the following ``Expert Info'' is to have a better
display of ``uncommon'' or just notable network behaviour. This way, both novice
and expert users will hopefully find probable network problems a lot faster,
compared to scanning the packet list ``manually'' .
[WARNING]
.Expert infos are only a hint
====
Take expert infos as a hint what's worth looking at, but not more. For example,
the absence of expert infos doesn't necessarily mean everything is OK.
====
The amount of expert infos largely depends on the protocol being used. While
some common protocols like TCP/IP will show detailed expert infos, most other
protocols currently won't show any expert infos at all.
The following will first describe the components of a single expert info, then
the User Interface.
[[ChAdvExpertInfoEntries]]
==== Expert Info Entries
Each expert info will contain the following things which will be described in
detail below.
[[ChAdvTabExpertInfoEntries]]
.Some example expert infos
[options="header"]
|===============
|Packet #|Severity|Group|Protocol|Summary
|1|Note|Sequence|TCP|Duplicate ACK (#1)
|2|Chat|Sequence|TCP|Connection reset (RST)
|8|Note|Sequence|TCP|Keep-Alive
|9|Warn|Sequence|TCP|Fast retransmission (suspected)
|===============
[[ChAdvExpertSeverity]]
===== Severity
Every expert info has a specific severity level. The following severity levels
are used, in parentheses are the colors in which the items will be marked in the
GUI:
* __Chat (grey)__: information about usual workflow, e.g. a TCP packet with the
SYN flag set
* __Note (cyan)__: notable things, e.g. an application returned an ``usual''
error code like HTTP 404
* __Warn (yellow)__: warning, e.g. application returned an ``unusual'' error
code like a connection problem
* __Error (red)__: serious problem, e.g. [Malformed Packet]
[[ChAdvExpertGroup]]
===== Group
There are some common groups of expert infos. The following are currently implemented:
* __Checksum__: a checksum was invalid
* __Sequence__: protocol sequence suspicious, e.g. sequence wasn't continuous or
a retransmission was detected or ...
* __Response Code__: problem with application response code, e.g. HTTP 404 page
not found
* __Request Code__: an application request (e.g. File Handle == x), usually Chat
level
* __Undecoded__: dissector incomplete or data can't be decoded for other reasons
* __Reassemble__: problems while reassembling, e.g. not all fragments were
available or an exception happened while reassembling
* __Protocol__: violation of protocol specs (e.g. invalid field values or
illegal lengths), dissection of this packet is probably continued
* __Malformed__: malformed packet or dissector has a bug, dissection of this
packet aborted
* __Debug__: debugging (should not occur in release versions)
It's possible that more groups will be added in the future.
[[ChAdvExpertProtocol]]
===== Protocol
The protocol in which the expert info was caused.
[[ChAdvExpertSummary]]
===== Summary
Each expert info will also have a short additional text with some further explanation.
[[ChAdvExpertDialog]]
==== ``Expert Info'' dialog
You can open the expert info dialog by selecting menu:Analyze[Expert Info].
// XXX - add explanation of the dialogs context menu.
.The ``Expert Info'' dialog box
image::wsug_graphics/ws-expert-infos.png[{screenshot-attrs}]
[[ChAdvExpertDialogTabs]]
===== Errors / Warnings / Notes / Chats tabs
An easy and quick way to find the most interesting infos (rather than using the
Details tab), is to have a look at the separate tabs for each severity level. As
the tab label also contains the number of existing entries, it's easy to find
the tab with the most important entries.
There are usually a lot of identical expert infos only differing in the packet
number. These identical infos will be combined into a single line - with a count
column showing how often they appeared in the capture file. Clicking on the plus
sign shows the individual packet numbers in a tree view.
[[ChAdvExpertDialogDetails]]
===== Details tab
The Details tab provides the expert infos in a ``log like'' view, each entry on
its own line (much like the packet list). As the amount of expert infos for a
capture file can easily become very large, getting an idea of the interesting
infos with this view can take quite a while. The advantage of this tab is to
have all entries in the sequence as they appeared, this is sometimes a help to
pinpoint problems.
[[ChAdvExpertColorizedTree]]
==== ``Colorized'' Protocol Details Tree
.The ``Colorized'' protocol details tree
image::wsug_graphics/ws-expert-colored-tree.png[{screenshot-attrs}]
The protocol field causing an expert info is colorized, e.g. uses a cyan
background for a note severity level. This color is propagated to the toplevel
protocol item in the tree, so it's easy to find the field that caused the expert
info.
For the example screenshot above, the IP ``Time to live'' value is very low
(only 1), so the corresponding protocol field is marked with a cyan background.
To easier find that item in the packet tree, the IP protocol toplevel item is
marked cyan as well.
[[ChAdvExpertColumn]]
==== ``Expert'' Packet List Column (optional)
.The ``Expert'' packet list column
image::wsug_graphics/ws-expert-column.png[{screenshot-attrs}]
An optional ``Expert Info Severity'' packet list column is available that
displays the most significant severity of a packet or stays empty if everything
seems OK. This column is not displayed by default but can be easily added using
the Preferences Columns page described in <<ChCustPreferencesSection>>.
[[ChAdvTCPAnalysis]]
=== TCP Analysis
By default, Wireshark's TCP dissector tracks the state of each TCP
session and provides additional information when problems or potential
problems are detected. Analysis is done once for each TCP packet when a
capture file is first opened. Packets are processed in the order in
which they appear in the packet list. You can enable or disable this
feature via the ``Analyze TCP sequence numbers'' TCP dissector preference.
.``TCP Analysis'' packet detail items
image::wsug_graphics/ws-tcp-analysis.png[{screenshot-attrs}]
TCP Analysis flags are added to the TCP protocol tree under ``SEQ/ACK
analysis''. Each flag is described below. The terms ``next expected
sequence number'' and ``next expected acknowledgement number'' refer to
the following'':
// tcp_analyze_seq_info->nextseq
Next expected sequence number:: The last-seen sequence number plus
segment length. Set when there are no analysis flags and and for zero
window probes.
// tcp_analyze_seq_info->maxseqtobeacked
Next expected acknowledgement number:: The last-seen sequence number for
segments. Set when there are no analysis flags and for zero window probes.
// tcp_analyze_seq_info->lastack
Last-seen acknowledgment number:: Always set. Note that this is not the
same as the next expected acknowledgment number.
// tcp_analyze_seq_info->lastack
Last-seen acknowledgment number:: Always updated for each packet. Note
that this is not the same as the next expected acknowledgment number.
// TCP_A_ACK_LOST_PACKET
[float]
==== TCP ACKed unseen segment
Set when the expected next acknowledgement number is set for the reverse
direction and it's less than the current acknowledgement number.
// TCP_A_DUPLICATE_ACK
[float]
==== TCP Dup ACK __<frame>__#__<acknowledgement number>__
Set when all of the following are true:
- The segment size is zero.
- The window size is non-zero and hasn't changed.
- The next expected sequence number and last-seen acknowledgment number are non-zero (i.e. the connection has been established).
- SYN, FIN, and RST are not set.
// TCP_A_FAST_RETRANSMISSION
[float]
==== TCP Fast Retransmission
Set when all of the following are true:
- In the forward direction, the segment size is greater than zero or the SYN or FIN is set.
- The next expected sequence number is greater than the current sequence number.
- We have more than two duplicate ACKs in the reverse direction.
- The current sequence number equals the next expected acknowledgement number.
- We saw the last acknowledgement less than 20ms ago.
Supersedes ``Out-Of-Order'', ``Spurious Retransmission'', and ``Retransmission''.
// TCP_A_KEEP_ALIVE
[float]
==== TCP Keep-Alive
Set when the segment size is zero or one, the current sequence number
is one byte less than the next expected sequence number, and any of SYN,
FIN, or RST are set.
Supersedes ``Fast Retransmission'', ``Out-Of-Order'', ``Spurious
Retransmission'', and ``Retransmission''.
// TCP_A_KEEP_ALIVE_ACK
[float]
==== TCP Keep-Alive ACK
Set when all of the following are true:
- The segment size is zero.
- The window size is non-zero and hasn't changed.
- The current sequence number is the same as the next expected sequence number.
- The current acknowledgement number is the same as the last-seen acknowledgement number.
- The most recently seen packet in the reverse direction was a keepalive.
- The packet is not a SYN, FIN, or RST.
Supersedes ``Dup ACK'' and ``ZeroWindowProbeAck''.
// TCP_A_OUT_OF_ORDER
[float]
==== TCP Out-Of-Order
Set when all of the following are true:
- In the forward direction, the segment length is greater than zero or the SYN or FIN is set.
- The next expected sequence number is greater than the current sequence number.
- The next expected sequence number and the next sequence number differ.
- The last segment arrived within the calculated RTT (3ms by default).
Supersedes ``Spurious Retransmission'' and ``Retransmission''.
// TCP_A_REUSED_PORTS
[float]
==== TCP Port numbers reused
Set when the SYN flag is set (not SYN+ACK), we have an existing conversation using the same addresses and ports, and the sequencue number is different than the existing conversation's initial sequence number.
// TCP_A_LOST_PACKET
[float]
==== TCP Previous segment not captured
Set when the current sequence number is greater than the next expected sequence number.
// TCP_A_SPURIOUS_RETRANSMISSION
[float]
==== TCP Spurious Retransmission
Set when all of the following are true:
- In the forward direction, the segment length is greater than zero or the SYN or FIN is set.
- The next expected sequence number is greater than the current sequence number.
- The next sequence number is less than or equal to the last-seen acknowledgement number.
Supersedes ``Retransmission''.
// TCP_A_RETRANSMISSION
[float]
==== TCP Retransmission
Set when all of the following are true:
- In the forward direction, the segment length is greater than zero or the SYN or FIN is set.
- The next expected sequence number is greater than the current sequence number.
// TCP_A_WINDOW_FULL
[float]
==== TCP Window Full
Set when the segment size is non-zero, we know the window size in the
reverse direction, and our segment size exceeds the window size in the
reverse direction.
// TCP_A_WINDOW_UPDATE
[float]
==== TCP Window Update
Set when the all of the following are true:
- The segment size is zero.
- The window size is non-zero and not equal to the last-seen window size.
- The sequence number is equal to the next expected sequence number.
- The acknowledgement number is equal to the last-seen acknowledgement number.
- None of SYN, FIN, or RST are set.
// TCP_A_ZERO_WINDOW
[float]
==== TCP ZeroWindow
Set when the window size is zero and non of SYN, FIN, or RST are set.
// TCP_A_ZERO_WINDOW_PROBE
[float]
==== TCP ZeroWindowProbe
Set when the sequence number is equal to the next expected sequence
number, the segment size is one, and last-seen window size in the
reverse direction was zero.
// TCP_A_ZERO_WINDOW_PROBE_ACK
[float]
==== TCP ZeroWindowProbeAck
Set when the all of the following are true:
- The segment size is zero.
- The window size is zero.
- The sequence number is equal to the next expected sequence number.
- The acknowledgement number is equal to the last-seen acknowledgement number.
- The last-seen packet in the reverse direction was a zero window probe.
Supersedes ``TCP Dup ACK''.
[[ChAdvTimestamps]]
=== Time Stamps
Time stamps, their precisions and all that can be quite confusing. This section
will provide you with information about what's going on while Wireshark
processes time stamps.
While packets are captured, each packet is time stamped as it comes in. These
time stamps will be saved to the capture file, so they also will be available
for (later) analysis.
So where do these time stamps come from? While capturing, Wireshark gets the
time stamps from the libpcap (WinPcap) library, which in turn gets them from the
operating system kernel. If the capture data is loaded from a capture file,
Wireshark obviously gets the data from that file.
==== Wireshark internals
The internal format that Wireshark uses to keep a packet time stamp consists of
the date (in days since 1.1.1970) and the time of day (in nanoseconds since
midnight). You can adjust the way Wireshark displays the time stamp data in the
packet list, see the ``Time Display Format'' item in the
<<ChUseViewMenuSection>> for details.
While reading or writing capture files, Wireshark converts the time stamp data
between the capture file format and the internal format as required.
While capturing, Wireshark uses the libpcap (WinPcap) capture library which
supports microsecond resolution. Unless you are working with specialized
capturing hardware, this resolution should be adequate.
==== Capture file formats
Every capture file format that Wireshark knows supports time stamps. The time
stamp precision supported by a specific capture file format differs widely and
varies from one second ``0'' to one nanosecond ``0.123456789''. Most file
formats store the time stamps with a fixed precision (e.g. microseconds), while
some file formats are even capable of storing the time stamp precision itself
(whatever the benefit may be).
The common libpcap capture file format that is used by Wireshark (and a lot of
other tools) supports a fixed microsecond resolution ``0.123456'' only.
Writing data into a capture file format that doesn't provide the capability to
store the actual precision will lead to loss of information. For example, if you
load a capture file with nanosecond resolution and store the capture data in a
libpcap file (with microsecond resolution) Wireshark obviously must reduce the
precision from nanosecond to microsecond.
==== Accuracy
People often ask ``Which time stamp accuracy is provided by Wireshark?''. Well,
Wireshark doesn't create any time stamps itself but simply gets them from
``somewhere else'' and displays them. So accuracy will depend on the capture
system (operating system, performance, etc) that you use. Because of this, the
above question is difficult to answer in a general way.
[NOTE]
====
USB connected network adapters often provide a very bad time stamp accuracy. The
incoming packets have to take ``a long and winding road'' to travel through the
USB cable until they actually reach the kernel. As the incoming packets are time
stamped when they are processed by the kernel, this time stamping mechanism
becomes very inaccurate.
Don't use USB connected NICs when you need precise time stamp
accuracy.
====
// (XXX - are there any such NIC's that generate time stamps on the USB
// hardware?)
[[ChAdvTimezones]]
=== Time Zones
If you travel across the planet, time zones can be confusing. If you get a
capture file from somewhere around the world time zones can even be a lot more
confusing ;-)
First of all, there are two reasons why you may not need to think about time
zones at all:
* You are only interested in the time differences between the packet time stamps
and don't need to know the exact date and time of the captured packets (which
is often the case).
* You don't get capture files from different time zones than your own, so there
are simply no time zone problems. For example, everyone in your team is
working in the same time zone as yourself.
.What are time zones?
****
People expect that the time reflects the sunset. Dawn should be in the morning
maybe around 06:00 and dusk in the evening maybe at 20:00. These times will
obviously vary depending on the season. It would be very confusing if everyone
on earth would use the same global time as this would correspond to the sunset
only at a small part of the world.
For that reason, the earth is split into several different time zones, each zone
with a local time that corresponds to the local sunset.
The time zone's base time is UTC (Coordinated Universal Time) or Zulu Time
(military and aviation). The older term GMT (Greenwich Mean Time) shouldn't be
used as it is slightly incorrect (up to 0.9 seconds difference to UTC). The UTC
base time equals to 0 (based at Greenwich, England) and all time zones have an
offset to UTC between -12 to +14 hours!
For example: If you live in Berlin you are in a time zone one hour earlier than
UTC, so you are in time zone ``+1'' (time difference in hours compared to UTC).
If it's 3 o'clock in Berlin it's 2 o'clock in UTC ``at the same moment''.
Be aware that at a few places on earth don't use time zones with even hour
offsets (e.g. New Delhi uses UTC+05:30)!
Further information can be found at: {wikipedia-main-url}Time_zone and
{wikipedia-main-url}Coordinated_Universal_Time.
****
.What is daylight saving time (DST)?
****
Daylight Saving Time (DST), also known as Summer Time is intended to ``save''
some daylight during the summer months. To do this, a lot of countries (but not
all!) add a DST hour to the already existing UTC offset. So you may need to take
another hour (or in very rare cases even two hours!) difference into your ``time
zone calculations''.
Unfortunately, the date at which DST actually takes effect is different
throughout the world. You may also note, that the northern and southern
hemispheres have opposite DST's (e.g. while it's summer in Europe it's winter in
Australia).
Keep in mind: UTC remains the same all year around, regardless of DST!
Further information can be found at
link:{wikipedia-main-url}Daylight_saving[].
****
Further time zone and DST information can be found at
{greenwichmeantime-main-url} and {timeanddate-main-url}.
==== Set your computer's time correctly!
If you work with people around the world it's very helpful to set your
computer's time and time zone right.
You should set your computers time and time zone in the correct sequence:
. Set your time zone to your current location
. Set your computer's clock to the local time
This way you will tell your computer both the local time and also the time
offset to UTC. Many organizations simply set the time zone on their servers and
networking gear to UTC in order to make coordination and troubleshooting easier.
[TIP]
====
If you travel around the world, it's an often made mistake to adjust the hours
of your computer clock to the local time. Don't adjust the hours but your time
zone setting instead! For your computer, the time is essentially the same as
before, you are simply in a different time zone with a different local time.
====
You can use the Network Time Protocol (NTP) to automatically adjust your
computer to the correct time, by synchronizing it to Internet NTP clock servers.
NTP clients are available for all operating systems that Wireshark supports (and
for a lot more), for examples see {ntp-main-url}.
==== Wireshark and Time Zones
So what's the relationship between Wireshark and time zones anyway?
Wireshark's native capture file format (libpcap format), and some other capture
file formats, such as the Windows Sniffer, EtherPeek, AiroPeek, and Sun snoop
formats, save the arrival time of packets as UTC values. UN*X systems, and
``Windows NT based'' systems represent time internally as UTC. When Wireshark is
capturing, no conversion is necessary. However, if the system time zone is not
set correctly, the system's UTC time might not be correctly set even if the
system clock appears to display correct local time. When capturing, WinPcap has
to convert the time to UTC before supplying it to Wireshark. If the system's
time zone is not set correctly, that conversion will not be done correctly.
Other capture file formats, such as the Microsoft Network Monitor, DOS-based
Sniffer, and Network Instruments Observer formats, save the arrival time of
packets as local time values.
Internally to Wireshark, time stamps are represented in UTC. This means that
when reading capture files that save the arrival time of packets as local time
values, Wireshark must convert those local time values to UTC values.
Wireshark in turn will display the time stamps always in local time. The
displaying computer will convert them from UTC to local time and displays this
(local) time. For capture files saving the arrival time of packets as UTC
values, this means that the arrival time will be displayed as the local time in
your time zone, which might not be the same as the arrival time in the time zone
in which the packet was captured. For capture files saving the arrival time of
packets as local time values, the conversion to UTC will be done using your time
zone's offset from UTC and DST rules, which means the conversion will not be
done correctly; the conversion back to local time for display might undo this
correctly, in which case the arrival time will be displayed as the arrival time
in which the packet was captured.
[[ChAdvTabTimezones]]
.Time zone examples for UTC arrival times (without DST)
[options="header"]
|===============
||Los Angeles|New York|Madrid|London|Berlin|Tokyo
|_Capture File (UTC)_|10:00|10:00|10:00|10:00|10:00|10:00
|_Local Offset to UTC_|-8|-5|-1|0|+1|+9
|_Displayed Time (Local Time)_|02:00|05:00|09:00|10:00|11:00|19:00
|===============
For example let's assume that someone in Los Angeles captured a packet with
Wireshark at exactly 2 o'clock local time and sends you this capture file. The
capture file's time stamp will be represented in UTC as 10 o'clock. You are
located in Berlin and will see 11 o'clock on your Wireshark display.
Now you have a phone call, video conference or Internet meeting with that one to
talk about that capture file. As you are both looking at the displayed time on
your local computers, the one in Los Angeles still sees 2 o'clock but you in
Berlin will see 11 o'clock. The time displays are different as both Wireshark
displays will show the (different) local times at the same point in time.
__Conclusion__: You may not bother about the date/time of the time stamp you
currently look at unless you must make sure that the date/time is as expected.
So, if you get a capture file from a different time zone and/or DST, you'll have
to find out the time zone/DST difference between the two local times and
``mentally adjust'' the time stamps accordingly. In any case, make sure that
every computer in question has the correct time and time zone setting.
[[ChAdvReassemblySection]]
=== Packet Reassembly
==== What is it?
Network protocols often need to transport large chunks of data which are
complete in themselves, e.g. when transferring a file. The underlying protocol
might not be able to handle that chunk size (e.g. limitation of the network
packet size), or is stream-based like TCP, which doesn't know data chunks at
all.
In that case the network protocol has to handle the chunk boundaries itself and
(if required) spread the data over multiple packets. It obviously also needs a
mechanism to determine the chunk boundaries on the receiving side.
Wireshark calls this mechanism reassembly, although a specific protocol
specification might use a different term for this (e.g. desegmentation,
defragmentation, etc).
==== How Wireshark handles it
For some of the network protocols Wireshark knows of, a mechanism is implemented
to find, decode and display these chunks of data. Wireshark will try to find the
corresponding packets of this chunk, and will show the combined data as
additional pages in the ``Packet Bytes'' pane (for information about this pane.
See <<ChUsePacketBytesPaneSection>>).
[[ChAdvWiresharkBytesPaneTabs]]
.The ``Packet Bytes'' pane with a reassembled tab
image::wsug_graphics/ws-bytes-pane-tabs.png[{screenshot-attrs}]
Reassembly might take place at several protocol layers, so it's possible that
multiple tabs in the ``Packet Bytes'' pane appear.
[NOTE]
====
You will find the reassembled data in the last packet of the chunk.
====
For example, in a _HTTP_ GET response, the requested data (e.g. an HTML page) is
returned. Wireshark will show the hex dump of the data in a new tab
``Uncompressed entity body'' in the ``Packet Bytes'' pane.
Reassembly is enabled in the preferences by default but can be disabled in the
preferences for the protocol in question. Enabling or disabling reassembly
settings for a protocol typically requires two things:
. The lower level protocol (e.g., TCP) must support reassembly. Often this
reassembly can be enabled or disabled via the protocol preferences.
. The higher level protocol (e.g., HTTP) must use the reassembly mechanism to
reassemble fragmented protocol data. This too can often be enabled or disabled
via the protocol preferences.
The tooltip of the higher level protocol setting will notify you if and which
lower level protocol setting also has to be considered.
[[ChAdvNameResolutionSection]]
=== Name Resolution
Name resolution tries to convert some of the numerical address values into a
human readable format. There are two possible ways to do these conversions,
depending on the resolution to be done: calling system/network services (like
the gethostname() function) and/or resolve from Wireshark specific configuration
files. For details about the configuration files Wireshark uses for name
resolution and alike, see <<AppFiles>>.
The name resolution feature can be enabled individually for the protocol layers
listed in the following sections.
==== Name Resolution drawbacks
Name resolution can be invaluable while working with Wireshark and may even save
you hours of work. Unfortunately, it also has its drawbacks.
* _Name resolution will often fail._ The name to be resolved might simply be
unknown by the name servers asked, or the servers are just not available and
the name is also not found in Wireshark's configuration files.
* _The resolved names are not stored in the capture file or somewhere else._ So
the resolved names might not be available if you open the capture file later
or on a different machine. Each time you open a capture file it may look
``slightly different'' simply because you can't connect to the name server
(which you could connect to before).
* _DNS may add additional packets to your capture file._ You may see packets
to/from your machine in your capture file, which are caused by name resolution
network services of the machine Wireshark captures from.
+
// XXX Are there any other such packets than DNS ones?
* _Resolved DNS names are cached by Wireshark._ This is required for acceptable
performance. However, if the name resolution information should change while
Wireshark is running, Wireshark won't notice a change in the name resolution
information once it gets cached. If this information changes while Wireshark
is running, e.g. a new DHCP lease takes effect, Wireshark won't notice it.
// XXX Is this true for all or only for DNS info?
Name resolution in the packet list is done while the list is filled. If a name
can be resolved after a packet is added to the list, its former entry won't be
changed. As the name resolution results are cached, you can use
menu:View[Reload] to rebuild the packet list with the correctly resolved names.
However, this isn't possible while a capture is in progress.
==== Ethernet name resolution (MAC layer)
Try to resolve an Ethernet MAC address (e.g. 00:09:5b:01:02:03) to something
more ``human readable''.
__ARP name resolution (system service)__: Wireshark will ask the operating
system to convert an Ethernet address to the corresponding IP address (e.g.
00:09:5b:01:02:03 → 192.168.0.1).
__Ethernet codes (ethers file)__: If the ARP name resolution failed, Wireshark
tries to convert the Ethernet address to a known device name, which has been
assigned by the user using an _ethers_ file (e.g. 00:09:5b:01:02:03 →
homerouter).
__Ethernet manufacturer codes (manuf file)__: If neither ARP or ethers returns a
result, Wireshark tries to convert the first 3 bytes of an ethernet address to
an abbreviated manufacturer name, which has been assigned by the IEEE (e.g.
00:09:5b:01:02:03 → Netgear_01:02:03).
==== IP name resolution (network layer)
Try to resolve an IP address (e.g. 216.239.37.99) to something more ``human
readable''.
__DNS name resolution (system/library service)__: Wireshark will use a name
resolver to convert an IP address to the hostname associated with it
(e.g. 216.239.37.99 -> www.1.google.com).
DNS name resolution can generally be performed synchronously or asynchronously.
Both mechanisms can be used to convert an IP address to some human readable
(domain) name. A system call like gethostname() will try to convert the address
to a name. To do this, it will first ask the systems hosts file
(e.g. __/etc/hosts__) if it finds a matching entry. If that fails, it will ask
the configured DNS server(s) about the name.
So the real difference between synchronous DNS and asynchronous DNS comes when
the system has to wait for the DNS server about a name resolution. The system call
gethostname() will wait until a name is resolved or an error occurs. If the DNS
server is unavailable, this might take quite a while (several seconds).
[WARNING]
====
To provide acceptable performance Wireshark depends on
an asynchronous DNS library to do name resolution. If one isn't available
during compilation the feature will be unavailable.
====
The asynchronous DNS service works a bit differently. It will also ask the DNS
server, but it won't wait for the answer. It will just return to Wireshark in a
very short amount of time. The actual (and the following) address fields won't
show the resolved name until the DNS server returns an answer. As mentioned
above, the values get cached, so you can use menu:View[Reload] to ``update'' these
fields to show the resolved values.
__hosts name resolution (hosts file)__: If DNS name resolution failed, Wireshark
will try to convert an IP address to the hostname associated with it, using a
hosts file provided by the user (e.g. 216.239.37.99 -> www.google.com).
==== TCP/UDP port name resolution (transport layer)
Try to resolve a TCP/UDP port (e.g. 80) to something more ``human readable''.
__TCP/UDP port conversion (system service)__: Wireshark will ask the operating
system to convert a TCP or UDP port to its well known name (e.g. 80 -> http).
==== VLAN ID resolution
To get a descriptive name for a VLAN tag ID a vlans file can be used.
// XXX - mention the role of the /etc/services file (but don't forget the files and folders section)!
[[ChAdvChecksums]]
=== Checksums
Several network protocols use checksums to ensure data integrity. Applying
checksums as described here is also known as _redundancy checking_.
.What are checksums for?
****
Checksums are used to ensure the integrity of data portions for data
transmission or storage. A checksum is basically a calculated summary of such a
data portion.
Network data transmissions often produce errors, such as toggled, missing or
duplicated bits. As a result, the data received might not be identical to the
data transmitted, which is obviously a bad thing.
Because of these transmission errors, network protocols very often use checksums
to detect such errors. The transmitter will calculate a checksum of the data and
transmits the data together with the checksum. The receiver will calculate the
checksum of the received data with the same algorithm as the transmitter. If the
received and calculated checksums don't match a transmission error has occurred.
Some checksum algorithms are able to recover (simple) errors by calculating
where the expected error must be and repairing it.
If there are errors that cannot be recovered, the receiving side throws away the
packet. Depending on the network protocol, this data loss is simply ignored or
the sending side needs to detect this loss somehow and retransmits the required
packet(s).
Using a checksum drastically reduces the number of undetected transmission
errors. However, the usual checksum algorithms cannot guarantee an error
detection of 100%, so a very small number of transmission errors may remain
undetected.
There are several different kinds of checksum algorithms; an example of an often
used checksum algorithm is CRC32. The checksum algorithm actually chosen for a
specific network protocol will depend on the expected error rate of the network
medium, the importance of error detection, the processor load to perform the
calculation, the performance needed and many other things.
Further information about checksums can be found at:
{wikipedia-main-url}Checksum.
****
==== Wireshark checksum validation
Wireshark will validate the checksums of many protocols, e.g. IP, TCP, UDP, etc.
It will do the same calculation as a ``normal receiver'' would do, and shows the
checksum fields in the packet details with a comment, e.g. [correct] or
[invalid, must be 0x12345678].
Checksum validation can be switched off for various protocols in the Wireshark
protocol preferences, e.g. to (very slightly) increase performance.
If the checksum validation is enabled and it detected an invalid checksum,
features like packet reassembly won't be processed. This is avoided as
incorrect connection data could ``confuse'' the internal database.
==== Checksum offloading
The checksum calculation might be done by the network driver, protocol driver or
even in hardware.
For example: The Ethernet transmitting hardware calculates the Ethernet CRC32
checksum and the receiving hardware validates this checksum. If the received
checksum is wrong Wireshark won't even see the packet, as the Ethernet hardware
internally throws away the packet.
Higher level checksums are ``traditionally'' calculated by the protocol
implementation and the completed packet is then handed over to the hardware.
Recent network hardware can perform advanced features such as IP checksum
calculation, also known as checksum offloading. The network driver won't
calculate the checksum itself but will simply hand over an empty (zero or
garbage filled) checksum field to the hardware.
[NOTE]
====
Checksum offloading often causes confusion as the network packets to be
transmitted are handed over to Wireshark before the checksums are actually
calculated. Wireshark gets these ``empty'' checksums and displays them as
invalid, even though the packets will contain valid checksums when they leave
the network hardware later.
====
Checksum offloading can be confusing and having a lot of [invalid] messages on
the screen can be quite annoying. As mentioned above, invalid checksums may lead
to unreassembled packets, making the analysis of the packet data much harder.
You can do two things to avoid this checksum offloading problem:
* Turn off the checksum offloading in the network driver, if this option is available.
* Turn off checksum validation of the specific protocol in the Wireshark preferences.
Recent releases of Wireshark disable checksum validation by default due to the
prevalance of offloading in modern hardware and operating systems.
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