"plugins/Makefile.nmake" to build that plugin.
Add to the table of routines callable from plugins
"old_dissector_add()", "old_dissect_data()", and
"proto_is_protocol_enabled()", so that the Gryphon dissector can build
on Windows.
Move the includes of "plugins/plugin_api.h" and "moduleinfo.h" before
all the other includes, except for "config.h", in "plugin-mgcp.c", to
match what the Gryphon dissector does; "plugins_api.h" must be included
before any of the routines whose names it #defines in order for the
plugin to build on Windows. (It still doesn't build on Windows, as
still more routines need to be added to the table of routines callable
from plugins, but tomorrow is another day. Making libethereal a DLL may
obviate the need for that table, *if* all the routines called from a
plugin are in libethereal, as I think routines in a DLL, even a
run-time-loaded DLL, can call routines from another DLL as long as those
routines are exported from the other DLL.)
svn path=/trunk/; revision=2623
variables and a "dissector" routine, a "plugin_reg_handoff()" routine,
which will act just like the "reg_handoff()" routine of a non-plugin
dissector, registering the dissector with handoff tables.
This lets them plug into both TCP and UDP, or plug into protocols other
than TCP or UDP.
Those new-style plugin are enabled and disabled using the standard
"Edit->Protocols" mechanism (and thus should use
"OLD_CHECK_DISPLAY_AS_DATA()" or "CHECK_DISPLAY_AS_DATA()"); they don't
show up in the list of plugins, aren't enabled or disabled from that
list, and, as they don't have a filter, can't have the filter changed
from that list - instead, they should register preferences for port
numbers and the like if they should be configurable to use different
ports.
Make the Gryphon protocol a new-style plugin.
svn path=/trunk/; revision=2565
file, rather than the top-level Ethereal configuration file, check for
"inet_aton()", "inet_pton()", and "inet_ntop()". Then make its
Makefile.am include the appropriate object files if necessary.
Otherwise, they don't get built and put into libethereal, and therefore
attempts to link with anything in libethereal that uses them fail on
platforms that lack ethem, causing the build to fail.
That means a bunch of things need to be fixed to cope with libethereal
having its own "config.h" file; this means removing the include of
"config.h" from some libethereal header files. Move the definitions of
the path names used only by "resolv.c" to "resolv.c" from "resolv.h" (so
"resolv.h" doesn't need "config.h", define HAVE_PLUGINS in the configure
script (so we don't have to include it in "plugins.h" to check whether
HAVE_DLFCN_H is defined).
Unfortunately, stuff outside libethereal needs to know PLUGIN_DIR; for
now, define that in the top-level configuration file, and have Ethereal
and Tethereal pass it as an argument to "epan_init()" - that should be
cleaned up at some point.
Remove from the top-level configure script checks for things used only
in libethereal.
svn path=/trunk/; revision=2498