diff --git a/README.win32 b/README.win32 index d76a7fa84c..2a7c650de0 100644 --- a/README.win32 +++ b/README.win32 @@ -1,4 +1,4 @@ -$Id: README.win32,v 1.35 2002/05/19 17:12:25 gerald Exp $ +$Id: README.win32,v 1.36 2002/07/02 19:27:40 guy Exp $ Installing Ethereal, Tethereal, and Editcap on Win32 ==================================================== @@ -180,12 +180,15 @@ downloaded from: Be sure that your command-line environment is set up to compile and link with MSVC. When installing MSVC, you can have your system's environment set up to always allow compiling from the -command line, or you can invoke the vcvars32.bat script. +command line, or you can invoke the vcvars32.bat script, which can +usually be found in the "VC98\Bin" subdirectory of the directory in +which Visual Studio was installed. -The first time you build Ethereal, run the script "cleanbld.bat" to make -sure that the "config.h" files will be reconstructed from the -"config.h.win32" files. (If, for example, you have "config.h" files -left over from a Unix build, a Windows build will fail.) +The first time you build Ethereal, run the script "cleanbld.bat" in the +top-level Ethereal source directory to make sure that the "config.h" +files will be reconstructed from the "config.h.win32" files. (If, for +example, you have "config.h" files left over from a Unix build, a +Windows build will fail.) In the ethereal directory, type "nmake -f makefile.nmake". It will recurse into the subdirectories as appropriate.