Give some more information on the "command.com" vs. "cmd.exe" issue.

svn path=/trunk/; revision=5842
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Guy Harris 2002-07-08 21:03:04 +00:00
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commit 2d84cd97ce
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$Id: README.win32,v 1.38 2002/07/06 19:51:25 guy Exp $
$Id: README.win32,v 1.39 2002/07/08 21:03:04 guy Exp $
Installing Ethereal, Tethereal, and Editcap on Win32
====================================================
@ -177,12 +177,16 @@ downloaded from:
http://www.ethereal.com/distribution/win32/zlib-1.1.3-fixed.zip
Many of the file and directory names used in the build process go past the
old 8.3 naming limitations. As a result, you should use the newer
"cmd.exe" interpreter instead of the old "command.com"; this may mean
it's not possible to build Ethereal, at least not from the command line,
on Windows 95/98/Me - you might have to do it on Windows NT/2000/XP/.NET
Server.
Many of the file and directory names used in the build process go past
the old 8.3 naming limitations. As a result, at least on Windows NT
4.0, Windows 2000, Windows XP, and Windows .NET Server, you should use
the newer "cmd.exe" command interpreter instead of the old
"command.com", as the "command.com" on Windows 2000, at least, can't
handle non-8.3 directory names. (It may be that the "command.com" in
Windows 95, Windows 98, and Windows Me, as it's the only command
interpreter in those systems, can handle those directories. If not, it
may not be possible to build Ethereal from the command line on those
versions of Windows.)
Be sure that your command-line environment is set up to compile
and link with MSVC. When installing MSVC, you can have your