forked from osmocom/wireshark
added some more info to the intro (has to be cleaned up)
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@ -9,7 +9,7 @@
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<para>
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Well, if you want to develop some things into Ethereal, you might already
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know what Ethereal is doing. If not, please have a look at the
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<ulink url="&LatestVersionWebsite;">Ethereal User's Guide</ulink>,
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<ulink url="&EtherealUsersGuidePage;">Ethereal User's Guide</ulink>,
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which will explain what Ethereal is doing and a lot more general
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information about it.
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</para>
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@ -28,6 +28,31 @@
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</section>
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<section id="ChIntroDevelopment">
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<title>Ethereal development</title>
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<para>
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The Ethereal development is done by the Ethereal developer community, a
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loosely coupled group of persons interested in network analyzing. The
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communication between the developers is usually done trough the developer
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mailing list, which can be joined by anyone interested in the development
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process. At the time writing of this document, more than 500 persons are
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subscribed to this mailing list!
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</para>
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<para>
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Ethereal is implemented in plain ANSI C. As it's developed in a platform
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independant way and uses a platform independant GUI library (GTK+), it's
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available on a wide variety of platforms.
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</para>
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<para>
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Beside the usual tools for developing a program in C (compiler, make, ...),
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the build process uses some additional helper tools (Perl, Python, Sed,
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...), which are needed for the build process and in the case Ethereal
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should be installed from the released source packages. If Ethereal is
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installed from a binary package, none of these helper tools are needed on
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the target system.
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</para>
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</section>
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<section id="ChIntroPlatforms">
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<title>Platforms Ethereal runs on</title>
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<para>
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@ -85,11 +110,78 @@
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<listitem><para>Windows Me / 98 / 95</para></listitem>
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<listitem><para>Windows Server 2003 / XP / 2000 / NT 4.0</para></listitem>
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</itemizedlist>
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Thanks to the Win32 API, development on all windows platforms will be
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done in a very similar way. However some differences between the platforms
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are existing (especially between the NT and 95 based platforms), the
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differences will be notified where appropriate. All Windows platforms will
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be referred as Win32, Win or Windows might be used with the same meaning.
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</para>
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</section>
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</section>
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<section id="ChIntroReleases">
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<title>Releases and distributions</title>
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<para>
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The officially released files can be found at: <ulink
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url="&EtherealDownloadPage;"/>. A new Ethereal version is released, after
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significant changes compared to the last release were completed or a
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serious security issue was encountered. The typical release schedule is
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about every 4-8 weeks (although this may vary).
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</para>
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<para>
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There are two kinds of distributions: binary and source, both have their
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advantages and disadvantages. As it's still very common for unix programs
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to give the end user a source tarball and let the user compile it on
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their target machine, this is very uncommon for win32 end users.
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</para>
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<section id="ChIntroReleaseBinary">
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<title>Binary distributions</title>
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<para>
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Binary distributions are usually easy to install (as simply starting
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the appropriate file is usually the only thing to do). They are available
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for the following systems:
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<itemizedlist>
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<listitem>
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<para>
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Win32 (.exe file)
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</para>
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</listitem>
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<listitem>
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<para>
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Debian (.deb file)
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</para>
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</listitem>
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<listitem>
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<para>
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RedHat (.rpm file)
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</para>
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</listitem>
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</itemizedlist>
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However, if you want to start developing with Ethereal, the binary
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distributions won't be much helpful, as you need the source files, of
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course.
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</para>
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</section>
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<section id="ChIntroReleaseSource">
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<title>Source code distributions</title>
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<para>
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You should use the released sources if you want to build Ethereal from
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source on your platform for productive use. However, if you want to
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develop changes to the Ethereal sources, it might be better to use the
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latest SVN sources, the reasons for this will be explained later in this
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document.
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</para>
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<para>
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Before building Ethereal from a source distribution, make sure you have
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all the tools and libraries required to build. The next chapters will
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describe the required tools and libraries in detail.
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</para>
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</section>
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</section>
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<section id="ChIntroDownload">
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<title>Where to get Ethereal?</title>
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<para>
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A new Ethereal version will typically become available every 4-8 weeks.
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</para>
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</section>
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<section id="ChIntroHistory">
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<title>A brief history of Ethereal</title>
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<para>
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In late 1997, Gerald Combs needed a tool for tracking down
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networking problems and wanted to learn more about networking, so
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he started writing Ethereal as a way to solve both problems.
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</para>
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<para>
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Ethereal was initially released, after several pauses in development,
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in July 1998 as version 0.2.0. Within days, patches, bug reports,
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and words of encouragement started arriving, so Ethereal was on its
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way to success.
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</para>
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<para>
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Not long after that Gilbert Ramirez saw its potential and contributed
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a low-level dissector to it.
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</para>
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<para>
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In October, 1998, Guy Harris of Network Appliance was looking for
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something better than tcpview, so he started applying patches and
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contributing dissectors to Ethereal.
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</para>
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<para>
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In late 1998, Richard Sharpe, who was giving TCP/IP courses, saw its
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potential on such courses, and started looking at it to see if it
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supported the protocols he needed. While it didn't at that point,
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new protocols could be easily added. So he started contributing
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dissectors and contributing patches.
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</para>
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<para>
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The list of people who have contributed to Ethereal has become very long
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since then, and almost all of them started with a protocol that they
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needed that Ethereal did not already handle. So they copied an existing
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dissector and contributed the code back to the team.
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</para>
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</section>
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<section id="ChIntroMaintenance">
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<title>
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Development and maintenance of <application>Ethereal</application>
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<para>
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Ethereal is an open source software project, and is released under
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the <ulink url="&GPLWebsite;">GNU General Public Licence</ulink> (GPL).
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All source code is freely available under the GPL. You are welcome to
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All source code is freely available under the GPL. You are welcome to
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modify Ethereal to suit your own needs, and it would be appreciated
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if you contribute your improvements back to the Ethereal team.
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</para>
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@ -382,6 +437,39 @@ $
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</para>
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</section>
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</section>
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<section><title>Other sources of information</title>
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<para>
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There are various other sources of information for Ethereal developers:
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<itemizedlist>
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<listitem>
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<para>
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have a look at the Ethereal source code
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</para>
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</listitem>
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<listitem>
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<para>
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there are various documentation files inside the source code, see the README.xxx files
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</para>
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</listitem>
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<listitem>
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<para>
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tool documentation of the various tools used (e.g. manpages of sed, gcc, ...)
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</para>
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</listitem>
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<listitem>
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<para>
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the developer mailing list <ulink url="&EtherealDevMailList;"/>
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</para>
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</listitem>
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<listitem>
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<para>
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...
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</para>
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</listitem>
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</itemizedlist>
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</para>
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</section>
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</chapter>
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<!-- End of EUG Chapter 1 -->
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