strongswan/Source/charon/utils/linked_list.c

730 lines
15 KiB
C

/**
* @file linked_list.c
*
* @brief Implementation of linked_list_t.
*
*/
/*
* Copyright (C) 2005 Jan Hutter, Martin Willi
* Hochschule fuer Technik Rapperswil
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version. See <http://www.fsf.org/copyleft/gpl.txt>.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*/
#include <stdlib.h>
#include "linked_list.h"
#include <utils/allocator.h>
typedef struct linked_list_element_t linked_list_element_t;
/**
* @brief Element in a linked list.
*
* This element holds a pointer to the value it represents.
*/
struct linked_list_element_t {
/**
* Value of a list item.
*/
void *value;
/**
* Previous list element.
*
* NULL if first element in list.
*/
linked_list_element_t *previous;
/**
* Next list element.
*
* NULL if last element in list.
*/
linked_list_element_t *next;
/**
* Destroys a linked_list_element object.
*
* @param linked_list_element_t calling object
*/
void (*destroy) (linked_list_element_t *this);
};
/**
* Implementation of linked_list_element_t.destroy.
*/
static void linked_list_element_destroy(linked_list_element_t *this)
{
allocator_free(this);
}
/**
* @brief Creates an empty linked list object.
*
* @warning Only the pointer to the value is stored.
*
* @param[in] value value of item to be set
* @return linked_list_element_t object
*/
linked_list_element_t *linked_list_element_create(void *value)
{
linked_list_element_t *this = allocator_alloc_thing(linked_list_element_t);
this->destroy = linked_list_element_destroy;
this->previous=NULL;
this->next=NULL;
this->value = value;
return (this);
}
typedef struct private_linked_list_t private_linked_list_t;
/**
* Private data of a linked_list_t object.
*
*/
struct private_linked_list_t {
/**
* Public part of linked list.
*/
linked_list_t public;
/**
* Number of items in the list.
*/
int count;
/**
* First element in list.
* NULL if no elements in list.
*/
linked_list_element_t *first;
/**
* Last element in list.
* NULL if no elements in list.
*/
linked_list_element_t *last;
};
typedef struct private_iterator_t private_iterator_t;
/**
* Private variables and functions of linked list iterator.
*/
struct private_iterator_t {
/**
* Public part of linked list iterator.
*/
iterator_t public;
/**
* Associated linked list.
*/
private_linked_list_t * list;
/**
* Current element of the iterator.
*/
linked_list_element_t *current;
/**
* Direction of iterator.
*/
bool forward;
};
/**
* Implementation of iterator_t.has_next.
*/
static bool iterate(private_iterator_t *this, void** value)
{
if (this->list->count == 0)
{
return FALSE;
}
if (this->current == NULL)
{
this->current = (this->forward) ? this->list->first : this->list->last;
*value = this->current->value;
return TRUE;
}
if (this->forward)
{
if (this->current->next == NULL)
{
return FALSE;
}
this->current = this->current->next;
*value = this->current->value;
return TRUE;
}
/* backward */
if (this->current->previous == NULL)
{
return FALSE;
}
this->current = this->current->previous;
*value = this->current->value;
return TRUE;
}
/**
* Implementation of iterator_t.has_next.
*/
static bool iterator_has_next(private_iterator_t *this)
{
if (this->list->count == 0)
{
return FALSE;
}
if (this->current == NULL)
{
this->current = (this->forward) ? this->list->first : this->list->last;
return TRUE;
}
if (this->forward)
{
if (this->current->next == NULL)
{
return FALSE;
}
this->current = this->current->next;
return TRUE;
}
/* backward */
if (this->current->previous == NULL)
{
return FALSE;
}
this->current = this->current->previous;
return TRUE;
}
/**
* Implementation of iterator_t.current.
*/
static status_t iterator_current(private_iterator_t *this, void **value)
{
if (this->current == NULL)
{
return NOT_FOUND;
}
*value = this->current->value;
return SUCCESS;
}
/**
* Implementation of iterator_t.reset.
*/
static void iterator_reset(private_iterator_t *this)
{
this->current = NULL;
}
/**
* Implementation of iterator_t.remove.
*/
static status_t remove(private_iterator_t *this)
{
linked_list_element_t *new_current;
if (this->current == NULL)
{
return NOT_FOUND;
}
if (this->list->count == 0)
{
return NOT_FOUND;
}
/* find out the new iterator position */
if (this->current->previous != NULL)
{
new_current = this->current->previous;
}
else if (this->current->next != NULL)
{
new_current = this->current->next;
}
else
{
new_current = NULL;
}
/* now delete the entry :-) */
if (this->current->previous == NULL)
{
if (this->current->next == NULL)
{
this->list->first = NULL;
this->list->last = NULL;
}
else
{
this->current->next->previous = NULL;
this->list->first = this->current->next;
}
}
else if (this->current->next == NULL)
{
this->current->previous->next = NULL;
this->list->last = this->current->previous;
}
else
{
this->current->previous->next = this->current->next;
this->current->next->previous = this->current->previous;
}
this->list->count--;
this->current->destroy(this->current);
/* set the new iterator position */
this->current = new_current;
return SUCCESS;
}
/**
* Implementation of iterator_t.insert_before.
*/
static void insert_before(private_iterator_t * iterator, void *item)
{
if (iterator->current == NULL)
{
iterator->list->public.insert_first(&(iterator->list->public), item);
}
linked_list_element_t *element =(linked_list_element_t *) linked_list_element_create(item);
if (iterator->current->previous == NULL)
{
iterator->current->previous = element;
element->next = iterator->current;
iterator->list->first = element;
}
else
{
iterator->current->previous->next = element;
element->previous = iterator->current->previous;
iterator->current->previous = element;
element->next = iterator->current;
}
iterator->list->count++;
}
/**
* Implementation of iterator_t.replace.
*/
status_t replace (private_iterator_t *this, void **old_item, void *new_item)
{
if (this->current == NULL)
{
return NOT_FOUND;
}
if (old_item != NULL)
{
*old_item = this->current->value;
}
this->current->value = new_item;
return SUCCESS;
}
/**
* Implementation of iterator_t.insert_after.
*/
static void insert_after(private_iterator_t * iterator, void *item)
{
if (iterator->current == NULL)
{
iterator->list->public.insert_first(&(iterator->list->public),item);
return;
}
linked_list_element_t *element =(linked_list_element_t *) linked_list_element_create(item);
if (iterator->current->next == NULL)
{
iterator->current->next = element;
element->previous = iterator->current;
iterator->list->last = element;
}
else
{
iterator->current->next->previous = element;
element->next = iterator->current->next;
iterator->current->next = element;
element->previous = iterator->current;
}
iterator->list->count++;
}
/**
* Implementation of iterator_t.destroy.
*/
static void iterator_destroy(private_iterator_t *this)
{
allocator_free(this);
}
/**
* Implementation of linked_list_t.get_count.
*/
static int get_count(private_linked_list_t *this)
{
return this->count;
}
/**
* Implementation of linked_list_t.call_on_items.
*/
static void call_on_items(private_linked_list_t *this, void(*func)(void*))
{
iterator_t *iterator;
void *item;
iterator = this->public.create_iterator(&(this->public),TRUE);
while (iterator->has_next(iterator))
{
iterator->current(iterator, &item);
(*func)(item);
}
iterator->destroy(iterator);
}
/**
* Implementation of linked_list_t.insert_first.
*/
static void insert_first(private_linked_list_t *this, void *item)
{
linked_list_element_t *element;
element =(linked_list_element_t *) linked_list_element_create(item);
if (this->count == 0)
{
/* first entry in list */
this->first = element;
this->last = element;
element->previous = NULL;
element->next = NULL;
}
else
{
linked_list_element_t *old_first_element = this->first;
element->next = old_first_element;
element->previous = NULL;
old_first_element->previous = element;
this->first = element;
}
this->count++;
}
/**
* Implementation of linked_list_t.remove_first.
*/
static status_t remove_first(private_linked_list_t *this, void **item)
{
if (this->count == 0)
{
return NOT_FOUND;
}
linked_list_element_t *element = this->first;
if (element->next != NULL)
{
element->next->previous = NULL;
}
this->first = element->next;
if (item != NULL)
{
*item = element->value;
}
this->count--;
element->destroy(element);
return SUCCESS;
}
/**
* Implementation of linked_list_t.get_first.
*/
static status_t get_first(private_linked_list_t *this, void **item)
{
if (this->count == 0)
{
return NOT_FOUND;
}
*item = this->first->value;
return SUCCESS;
}
/**
* Implementation of linked_list_t.insert_last.
*/
static void insert_last(private_linked_list_t *this, void *item)
{
linked_list_element_t *element = (linked_list_element_t *) linked_list_element_create(item);
if (this->count == 0)
{
/* first entry in list */
this->first = element;
this->last = element;
element->previous = NULL;
element->next = NULL;
}
else
{
linked_list_element_t *old_last_element = this->last;
element->previous = old_last_element;
element->next = NULL;
old_last_element->next = element;
this->last = element;
}
this->count++;
}
/**
* Implementation of linked_list_t.remove_last.
*/
static status_t remove_last(private_linked_list_t *this, void **item)
{
if (this->count == 0)
{
return NOT_FOUND;
}
linked_list_element_t *element = this->last;
if (element->previous != NULL)
{
element->previous->next = NULL;
}
this->last = element->previous;
if (item != NULL)
{
*item = element->value;
}
this->count--;
element->destroy(element);
return SUCCESS;
}
/**
* Implementation of linked_list_t.insert_at_position.
*/
static status_t insert_at_position (private_linked_list_t *this,size_t position, void *item)
{
linked_list_element_t *current_element;
int i;
if (this->count <= position)
{
return INVALID_ARG;
}
current_element = this->first;
for (i = 0; i < position;i++)
{
current_element = current_element->next;
}
if (current_element == NULL)
{
this->public.insert_last(&(this->public),item);
return SUCCESS;
}
linked_list_element_t *element =(linked_list_element_t *) linked_list_element_create(item);
if (current_element->previous == NULL)
{
current_element->previous = element;
element->next = current_element;
this->first = element;
}
else
{
current_element->previous->next = element;
element->previous = current_element->previous;
current_element->previous = element;
element->next = current_element;
}
this->count++;
return SUCCESS;
}
/**
* Implementation of linked_list_t.remove_at_position.
*/
static status_t remove_at_position (private_linked_list_t *this,size_t position, void **item)
{
iterator_t *iterator;
int i;
if (this->count <= position)
{
return INVALID_ARG;
}
iterator = this->public.create_iterator(&(this->public),TRUE);
iterator->has_next(iterator);
for (i = 0; i < position;i++)
{
iterator->has_next(iterator);
}
iterator->current(iterator,item);
iterator->remove(iterator);
iterator->destroy(iterator);
return SUCCESS;
}
/**
* Implementation of linked_list_t.get_at_position.
*/
static status_t get_at_position (private_linked_list_t *this,size_t position, void **item)
{
int i;
iterator_t *iterator;
status_t status;
if (this->count <= position)
{
return INVALID_ARG;
}
iterator = this->public.create_iterator(&(this->public),TRUE);
iterator->has_next(iterator);
for (i = 0; i < position;i++)
{
iterator->has_next(iterator);
}
status = iterator->current(iterator,item);
iterator->destroy(iterator);
return status;
}
/**
* Implementation of linked_list_t.get_last.
*/
static status_t get_last(private_linked_list_t *this, void **item)
{
if (this->count == 0)
{
return NOT_FOUND;
}
*item = this->last->value;
return SUCCESS;
}
/**
* Implementation of linked_list_t.create_iterator.
*/
static iterator_t *create_iterator (private_linked_list_t *linked_list,bool forward)
{
private_iterator_t *this = allocator_alloc_thing(private_iterator_t);
this->public.iterate = (bool (*) (iterator_t *this, void **value)) iterate;
this->public.has_next = (bool (*) (iterator_t *this)) iterator_has_next;
this->public.current = (status_t (*) (iterator_t *this, void **value)) iterator_current;
this->public.insert_before = (void (*) (iterator_t *this, void *item)) insert_before;
this->public.insert_after = (void (*) (iterator_t *this, void *item)) insert_after;
this->public.replace = (status_t (*) (iterator_t *, void **, void *)) replace;
this->public.remove = (status_t (*) (iterator_t *this)) remove;
this->public.reset = (void (*) (iterator_t *this)) iterator_reset;
this->public.destroy = (void (*) (iterator_t *this)) iterator_destroy;
this->forward = forward;
this->current = NULL;
this->list = linked_list;
return &(this->public);
}
/**
* Implementation of linked_list_t.destroy.
*/
static void linked_list_destroy(private_linked_list_t *this)
{
void * value;
/* Remove all list items before destroying list */
while (this->public.remove_first(&(this->public),&value) != NOT_FOUND)
{
/* values are not destroyed so memory leaks are possible
* if list is not empty when deleting */
}
allocator_free(this);
}
/*
* Described in header.
*/
linked_list_t *linked_list_create()
{
private_linked_list_t *this = allocator_alloc_thing(private_linked_list_t);
this->public.get_count = (int (*) (linked_list_t *)) get_count;
this->public.create_iterator = (iterator_t * (*) (linked_list_t *,bool )) create_iterator;
this->public.call_on_items = (void (*) (linked_list_t *, void(*func)(void*)))call_on_items;
this->public.get_first = (status_t (*) (linked_list_t *, void **item)) get_first;
this->public.get_last = (status_t (*) (linked_list_t *, void **item)) get_last;
this->public.insert_first = (void (*) (linked_list_t *, void *item)) insert_first;
this->public.insert_last = (void (*) (linked_list_t *, void *item)) insert_last;
this->public.remove_first = (status_t (*) (linked_list_t *, void **item)) remove_first;
this->public.remove_last = (status_t (*) (linked_list_t *, void **item)) remove_last;
this->public.insert_at_position =(status_t (*) (linked_list_t *,size_t, void *)) insert_at_position;
this->public.remove_at_position =(status_t (*) (linked_list_t *,size_t, void **)) remove_at_position;
this->public.get_at_position =(status_t (*) (linked_list_t *,size_t, void **)) get_at_position;
this->public.destroy = (void (*) (linked_list_t *)) linked_list_destroy;
this->count = 0;
this->first = NULL;
this->last = NULL;
return (&(this->public));
}