doubango/branches/2.0/doubango/tinyDSHOW/src/DSOutputStream.cxx

309 lines
7.7 KiB
C++

/*
* Copyright (C) 2010-2011 Mamadou Diop.
*
* Contact: Mamadou Diop <diopmamadou(at)doubango.org>
*
* This file is part of Open Source Doubango Framework.
*
* DOUBANGO is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* DOUBANGO is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with DOUBANGO.
*
*/
#include <tinydshow/DSOutputStream.h>
#include <tinydshow/DSOutputFilter.h>
#include <tinydshow/DSUtils.h>
#include <iostream>
using namespace std;
#define DEFAULT_FPS 15
#define MEMCPY_WORKAROUND 1
// Overlay
#define OVERLAY 0
#define OVERLAY_TEXT TEXT("Press ESC to exit full screen mode")
#define OVERLAY_DURATION 3 // in seconds
DSOutputStream::DSOutputStream(HRESULT *phr, DSOutputFilter *pParent, LPCWSTR pPinName)
: CSourceStream(_T("DSOutputStream"), phr, pParent, pPinName)
{
//#ifndef _WIN32_WCE
CAutoLock cAutoLock(m_pFilter->pStateLock());
//#endif
this->buffer = NULL;
this->buffer_size = NULL;
this->frameNumber = 0;
this->frameLength = (1000)/DEFAULT_FPS;
this->fps = DEFAULT_FPS;
this->width = 352;
this->height = 288;
this->overlay = false;
this->paintBuffer = NULL;
this->paintDC = NULL;
this->hDibSection = NULL;
this->hObject = NULL;
this->mutex = tsk_mutex_create();
}
DSOutputStream::~DSOutputStream()
{
SAFE_DELETE_PTR(this->buffer);
tsk_mutex_destroy(&this->mutex);
// TODO : Is there anything to free ???
}
void DSOutputStream::setFps(int fps_)
{
this->fps = fps_;
this->frameLength = (1000)/this->fps;
}
void DSOutputStream::showOverlay(int value)
{
if (value == 0){
this->overlay = false;
}
this->overlay = (value > 0);
}
HRESULT DSOutputStream::setImageFormat(UINT width, UINT height)
{
if ((this->width == width) && (this->height == height)) return S_FALSE;
this->width = width;
this->height = height;
this->frameNumber = 0;
return S_OK;
}
bool DSOutputStream::getImageFormat(UINT &width, UINT &height)
{
width = this->width;
height = this->height;
return true;
}
HRESULT DSOutputStream::GetMediaType(CMediaType *pMediaType)
{
HRESULT hr = S_OK;
CAutoLock lock(m_pFilter->pStateLock());
ZeroMemory(pMediaType, sizeof(CMediaType));
VIDEOINFO *pvi = (VIDEOINFO *)pMediaType->AllocFormatBuffer(sizeof(VIDEOINFO));
if (NULL == pvi)
return E_OUTOFMEMORY;
ZeroMemory(pvi, sizeof(VIDEOINFO));
pvi->bmiHeader.biCompression = BI_RGB;
pvi->bmiHeader.biBitCount = 24;
pvi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
pvi->bmiHeader.biWidth = this->width;
pvi->bmiHeader.biHeight = this->height;
pvi->bmiHeader.biPlanes = 1;
pvi->bmiHeader.biSizeImage = GetBitmapSize(&pvi->bmiHeader);
pvi->bmiHeader.biClrImportant = 0;
// Frame rate
pvi->AvgTimePerFrame = DS_MILLIS_TO_100NS(1000/this->fps);
SetRectEmpty(&(pvi->rcSource)); // we want the whole image area rendered.
SetRectEmpty(&(pvi->rcTarget)); // no particular destination rectangle
pMediaType->SetType(&MEDIATYPE_Video);
pMediaType->SetFormatType(&FORMAT_VideoInfo);
pMediaType->SetTemporalCompression(FALSE);
pMediaType->SetSubtype(&MEDIASUBTYPE_RGB24);
pMediaType->SetSampleSize(pvi->bmiHeader.biSizeImage);
bitmapInfo.bmiHeader = pvi->bmiHeader;
return hr;
}
HRESULT DSOutputStream::DecideBufferSize(IMemAllocator *pMemAlloc, ALLOCATOR_PROPERTIES *pProperties)
{
CheckPointer(pMemAlloc, E_POINTER);
CheckPointer(pProperties, E_POINTER);
CAutoLock cAutoLock(m_pFilter->pStateLock());
HRESULT hr = NOERROR;
VIDEOINFO *pvi = (VIDEOINFO *) m_mt.Format();
pProperties->cBuffers = 1;
pProperties->cbBuffer = pvi->bmiHeader.biSizeImage;
// Ask the allocator to reserve us some sample memory. NOTE: the function
// can succeed (return NOERROR) but still not have allocated the
// memory that we requested, so we must check we got whatever we wanted.
ALLOCATOR_PROPERTIES Actual;
hr = pMemAlloc->SetProperties(pProperties,&Actual);
if(FAILED(hr)){
return hr;
}
// Is this allocator unsuitable?
if(Actual.cbBuffer < pProperties->cbBuffer)
{
return E_FAIL;
}
// Make sure that we have only 1 buffer (we erase the ball in the
// old buffer to save having to zero a 200k+ buffer every time
// we draw a frame)
return NOERROR;
}
HRESULT DSOutputStream::OnThreadCreate()
{
#if OVERLAY
hDibSection = CreateDIBSection(NULL, (BITMAPINFO *) &bitmapInfo, DIB_RGB_COLORS, &paintBuffer, NULL, 0);
HDC hDC = GetDC(NULL);
paintDC = CreateCompatibleDC(hDC);
SetMapMode(paintDC, GetMapMode(hDC));
SetBkMode(paintDC, TRANSPARENT);
SetTextColor(paintDC, RGB(255,255,255));
hObject = SelectObject(paintDC, hDibSection);
#endif
return CSourceStream::OnThreadCreate();
}
HRESULT DSOutputStream::OnThreadDestroy()
{
#if OVERLAY
if (paintDC) DeleteDC(paintDC);
if (hObject) DeleteObject(hObject);
if (paintBuffer)
{
//delete[] paintBuffer; // will be done
//paintBuffer = NULL;
}
#endif
return CSourceStream::OnThreadDestroy();
}
inline HRESULT DSOutputStream::DrawOverLay(void *pBuffer, long lSize)
{
// called only #if OVERLAY
CopyMemory(paintBuffer, pBuffer, lSize);
// Draw the current frame
#ifdef _WIN32_WCE
#else
if( !TextOut( paintDC, 0, 0, OVERLAY_TEXT, _tcslen( OVERLAY_TEXT ) ) ) return E_FAIL;
#endif
CopyMemory(pBuffer, paintBuffer, lSize);
return S_OK;
}
/*inline*/ void DSOutputStream::TransfertBuffer(void* src, void* dest, long lSize)
{
__try
{
#if MEMCPY_WORKAROUND
//#ifdef _WIN32_WCE
memmove(dest, src, lSize);
/*#else
unsigned char * pDst = (unsigned char *) dest;
if(src){
unsigned char const * pSrc = (unsigned char const *) src;
for( register int i=0; ((i< lSize) && src); i++) *pDst++ = *pSrc++;
}else{
for( register int i=0; i< lSize; i++) *pDst++ = 0;
}
#endif*/
#else
CopyMemory(dest, src, lSize); //BUGGY
#endif
}
__except(EXCEPTION_ACCESS_VIOLATION == GetExceptionCode())
{
//ZeroMemory(dest, sizeof(void*));
}
}
HRESULT DSOutputStream::FillBuffer(IMediaSample *pSample)
{
CheckPointer(pSample, E_POINTER);
CAutoLock lock(m_pFilter->pStateLock());
HRESULT hr;
BYTE *pBuffer = NULL;
long lSize;
hr = pSample->GetPointer(&pBuffer);
if (SUCCEEDED(hr))
{
lSize = pSample->GetSize();
// Check that we're still using video
//ASSERT(m_mt.formattype == FORMAT_VideoInfo);
if (this->buffer)
{
#if OVERLAY
if (this->overlay)
{
DrawOverLay(this->buffer, lSize);
}
#endif
// Why try do not work, see: http://msdn2.microsoft.com/en-us/library/xwtb73ad(vs.80).aspx
this->lockBuffer();
this->TransfertBuffer(this->buffer, (void*)pBuffer, TSK_MIN(lSize, this->buffer_size));
this->unlockBuffer();
}
else
{
// Avoid catching last image
memset((void*)pBuffer, NULL, lSize);
}
REFERENCE_TIME rtStart = DS_MILLIS_TO_100NS(this->frameNumber * this->frameLength);
REFERENCE_TIME rtStop = rtStart + DS_MILLIS_TO_100NS(this->frameLength);
this->frameNumber++;
pSample->SetTime(&rtStart, &rtStop);
//pSample->SetMediaTime(&rtStart, &rtStop);
pSample->SetActualDataLength(lSize);
pSample->SetPreroll(FALSE);
pSample->SetDiscontinuity(FALSE);
}
// Set TRUE on every sample for uncompressed frames (KEYFRAME)
pSample->SetSyncPoint(TRUE);
return S_OK;
}