srsRAN/lte/include/lte/scrambling/scrambling.h

84 lines
2.2 KiB
C

/**
*
* \section COPYRIGHT
*
* Copyright 2013-2014 The libLTE Developers. See the
* COPYRIGHT file at the top-level directory of this distribution.
*
* \section LICENSE
*
* This file is part of the libLTE library.
*
* libLTE is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as
* published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version.
*
* libLTE is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* A copy of the GNU Lesser General Public License can be found in
* the LICENSE file in the top-level directory of this distribution
* and at http://www.gnu.org/licenses/.
*
*/
#ifndef SCRAMBLING_
#define SCRAMBLING_
#include "lte/config.h"
#include "lte/common/sequence.h"
#include "lte/common/base.h"
typedef _Complex float cf_t;
/* Scrambling has no state */
LIBLTE_API void scrambling_b(sequence_t *s, char *data);
LIBLTE_API void scrambling_b_offset(sequence_t *s, char *data, int offset, int len);
LIBLTE_API void scrambling_f(sequence_t *s, float *data);
LIBLTE_API void scrambling_f_offset(sequence_t *s, float *data, int offset, int len);
LIBLTE_API void scrambling_c(sequence_t *s, cf_t *data);
LIBLTE_API void scrambling_c_offset(sequence_t *s, cf_t *data, int offset, int len);
/* High-level API */
/* channel integer values */
#define SCRAMBLING_PDSCH 0 /* also PUSCH */
#define SCRAMBLING_PCFICH 1
#define SCRAMBLING_PDCCH 2
#define SCRAMBLING_PBCH 3
#define SCRAMBLING_PMCH 4
#define SCRAMBLING_PUCCH 5
typedef struct LIBLTE_API {
sequence_t seq[NSUBFRAMES_X_FRAME];
}scrambling_t;
typedef struct LIBLTE_API {
scrambling_t obj;
struct scrambling_init {
int hard;
int q;
int cell_id;
int nrnti;
int nMBSFN;
int channel;
int nof_symbols; // 7 normal 6 extended
} init;
void *input; // input type may be char or float depending on hard
int in_len;
struct scrambling_ctrl_in {
int subframe;
} ctrl_in;
void *output;
int out_len;
}scrambling_hl;
#endif // SCRAMBLING_