- Take the dev->struct_mutex around access the corresponding state
(and adjusting the rps hw state).
- Add an assert to gen6_set_rps to ensure we don't forget about this
in the future.
- Don't set up the min/max_freq files if it doesn't apply to the hw.
And do the same for the gen6+ cache sharing file while at it.
v2: Move the gen6+ checks into the read/write callbacks. Thanks to the
awesome drm midlayer we can't check that when registering the debugfs
files, because the driver is not yet fully set up, specifically the
->load callback hasn't run yet.
Oh how I despise this disaster ...
v3: Also add a WARN_ON(mutex_is_locked) in set_rps to check the
locking.
v4: Use mutex_lock_interruptible, suggested by Chris Wilson.
Reviewed-by: Ben Widawsky <ben@bwidawsk.net> (for v2)
Reviewed-by: Damien Lespiau <damien.lespiau@intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html