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x86-64: Allow fbdev primary video code

For some reason the 64-bit tree was doing this differently and
I can't see why it would need to.

This correct behaviour when you have two GPUs plugged in and
32-bit put the console in one place and 64-bit in another.

Signed-off-by: Dave Airlie <airlied@redhat.com>
LKML-Reference: <1262847894-27498-1-git-send-email-airlied@gmail.com>
Signed-off-by: H. Peter Anvin <hpa@zytor.com>
This commit is contained in:
Dave Airlie 2010-01-07 17:04:54 +10:00 committed by H. Peter Anvin
parent b0483e78e5
commit 477346ff74
2 changed files with 0 additions and 6 deletions

View File

@ -135,9 +135,7 @@ drivers-$(CONFIG_OPROFILE) += arch/x86/oprofile/
# suspend and hibernation support
drivers-$(CONFIG_PM) += arch/x86/power/
ifeq ($(CONFIG_X86_32),y)
drivers-$(CONFIG_FB) += arch/x86/video/
endif
####
# boot loader support. Several targets are kept for legacy purposes

View File

@ -12,10 +12,6 @@ static inline void fb_pgprotect(struct file *file, struct vm_area_struct *vma,
pgprot_val(vma->vm_page_prot) |= _PAGE_PCD;
}
#ifdef CONFIG_X86_32
extern int fb_is_primary_device(struct fb_info *info);
#else
static inline int fb_is_primary_device(struct fb_info *info) { return 0; }
#endif
#endif /* _ASM_X86_FB_H */